diff --git a/.gitignore b/.gitignore
index 25b476e..01f7afd 100644
--- a/.gitignore
+++ b/.gitignore
@@ -1,3 +1,4 @@
.*
/bin
/projectBuilder.xml
+/TwosideKeeper.jar
diff --git a/.project b/.project
index c3a1604..fa4bf2d 100644
--- a/.project
+++ b/.project
@@ -28,7 +28,7 @@
jgrapht2
- D:/Data/jgrapht-1.0.1/jgrapht-1.0.1/source/jgrapht-core/src/main/java
+ C:/Applications/Eclipse.app/Contents/MacOS/D::/Data/jgrapht-1.0.1/jgrapht-1.0.1/source/jgrapht-core/src/main/java
diff --git a/TwosideKeeper.jar b/TwosideKeeper.jar
deleted file mode 100644
index 68974f4..0000000
Binary files a/TwosideKeeper.jar and /dev/null differ
diff --git a/projectBuilder.xml b/projectBuilder.xml
index 55588ea..4faeb1b 100644
--- a/projectBuilder.xml
+++ b/projectBuilder.xml
@@ -3,6 +3,6 @@
-
+
\ No newline at end of file
diff --git a/src/sig/plugin/TwosideKeeper/CustomDamage.java b/src/sig/plugin/TwosideKeeper/CustomDamage.java
index eaed429..a9cd6fe 100644
--- a/src/sig/plugin/TwosideKeeper/CustomDamage.java
+++ b/src/sig/plugin/TwosideKeeper/CustomDamage.java
@@ -4285,9 +4285,9 @@ public class CustomDamage {
if (target!=null && shooter!=null && isBackstab(target,shooter) &&
(shooter instanceof Player) && PlayerMode.getPlayerMode((Player)shooter)==PlayerMode.SLAYER) {
if (ItemSet.meetsSlayerSwordConditions(ItemSet.ASSASSIN, 27, 3, (Player)shooter)) {
- mult+=5.0;
+ mult+=7.0;
} else {
- mult+=2.0;
+ mult+=3.0;
}
if (PVP.isPvPing((Player)shooter)) {
mult /= 3.0;
diff --git a/src/sig/plugin/TwosideKeeper/HelperStructures/ItemSet.java b/src/sig/plugin/TwosideKeeper/HelperStructures/ItemSet.java
index 7a0c9de..f4494ac 100644
--- a/src/sig/plugin/TwosideKeeper/HelperStructures/ItemSet.java
+++ b/src/sig/plugin/TwosideKeeper/HelperStructures/ItemSet.java
@@ -900,7 +900,7 @@ public enum ItemSet {
lore.add(ChatColor.WHITE+" a backstab occurs.");
if (tier>=3) {
lore.add(ChatColor.DARK_AQUA+" T27 - ");
- lore.add(ChatColor.WHITE+" Backstabs deal 6x normal damage.");
+ lore.add(ChatColor.WHITE+" Backstabs deal 8x normal damage.");
if (tier>=4) {
lore.add(ChatColor.DARK_AQUA+" T40 - ");
lore.add(ChatColor.WHITE+" +30% Cooldown Reduction");
diff --git a/src/sig/plugin/TwosideKeeper/HelperStructures/PlayerMode.java b/src/sig/plugin/TwosideKeeper/HelperStructures/PlayerMode.java
index 473cb61..c7fd2f7 100644
--- a/src/sig/plugin/TwosideKeeper/HelperStructures/PlayerMode.java
+++ b/src/sig/plugin/TwosideKeeper/HelperStructures/PlayerMode.java
@@ -93,7 +93,7 @@ public enum PlayerMode {
+ ChatColor.WHITE+"->Whenever a Slayer kills a target, they recover 1 Heart (2 HP). This can be modified by a special weapon.\n"
+ ChatColor.GRAY+"->Slayers can enter Stealth mode by pressing Sneak. Once in Stealth mode, Slayers will not leave stealth until they take damage or Sneak again. Stealth mode drains 1 Durability every second from tools on your hotbar.\n"
+ ChatColor.WHITE+"->While in Stealth mode, nothing will be able to detect you. Note this does not get rid of aggression from targets that have already aggro'd you.\n"
- + ChatColor.GRAY+"->Slayers can Backstab targets by getting behind them and hitting them. A backstab does triple the normal damage of an attack.\n"
+ + ChatColor.GRAY+"->Slayers can Backstab targets by getting behind them and hitting them. A backstab does 4x the normal damage of an attack.\n"
+ ChatColor.WHITE+"->Whenever a Slayer critically strikes, it suppresses a target for 0.75 seconds. Suppression prevents movement, attacking, teleporting, and exploding. Suppressed targets glow Black.\n"
+ ChatColor.GRAY+"->Slayers thrive in 1vs1 situations. If a target is completely alone, they will glow white to the Slayer. Isolated targets take 50% more damage from the Slayer. Slayer's Dodge Chance increases by 40% against isolated targets.\n"
+ ChatColor.WHITE+"->Slayers can use the Assassination ability. Press the Drop key while looking at an enemy to perform an assassination: You jump directly behind the enemy, gaining 0.5 seconds of invulnerability. If the next hit after Assassination is performed kills the target, you gain a speed and strength buff. These buffs cap at Speed V and Strength X respectively and last 10 seconds. Assassination cooldown is reset whenever a target is instantly killed in this manner, and you get immediately put back into stealth, preventing further detection from other monsters.\n"),