diff --git a/.gitignore b/.gitignore index 25b476e..01f7afd 100644 --- a/.gitignore +++ b/.gitignore @@ -1,3 +1,4 @@ .* /bin /projectBuilder.xml +/TwosideKeeper.jar diff --git a/.project b/.project index c3a1604..fa4bf2d 100644 --- a/.project +++ b/.project @@ -28,7 +28,7 @@ jgrapht 2 - D:/Data/jgrapht-1.0.1/jgrapht-1.0.1/source/jgrapht-core/src/main/java + C:/Applications/Eclipse.app/Contents/MacOS/D::/Data/jgrapht-1.0.1/jgrapht-1.0.1/source/jgrapht-core/src/main/java diff --git a/TwosideKeeper.jar b/TwosideKeeper.jar deleted file mode 100644 index 68974f4..0000000 Binary files a/TwosideKeeper.jar and /dev/null differ diff --git a/projectBuilder.xml b/projectBuilder.xml index 55588ea..4faeb1b 100644 --- a/projectBuilder.xml +++ b/projectBuilder.xml @@ -3,6 +3,6 @@ - + \ No newline at end of file diff --git a/src/sig/plugin/TwosideKeeper/CustomDamage.java b/src/sig/plugin/TwosideKeeper/CustomDamage.java index eaed429..a9cd6fe 100644 --- a/src/sig/plugin/TwosideKeeper/CustomDamage.java +++ b/src/sig/plugin/TwosideKeeper/CustomDamage.java @@ -4285,9 +4285,9 @@ public class CustomDamage { if (target!=null && shooter!=null && isBackstab(target,shooter) && (shooter instanceof Player) && PlayerMode.getPlayerMode((Player)shooter)==PlayerMode.SLAYER) { if (ItemSet.meetsSlayerSwordConditions(ItemSet.ASSASSIN, 27, 3, (Player)shooter)) { - mult+=5.0; + mult+=7.0; } else { - mult+=2.0; + mult+=3.0; } if (PVP.isPvPing((Player)shooter)) { mult /= 3.0; diff --git a/src/sig/plugin/TwosideKeeper/HelperStructures/ItemSet.java b/src/sig/plugin/TwosideKeeper/HelperStructures/ItemSet.java index 7a0c9de..f4494ac 100644 --- a/src/sig/plugin/TwosideKeeper/HelperStructures/ItemSet.java +++ b/src/sig/plugin/TwosideKeeper/HelperStructures/ItemSet.java @@ -900,7 +900,7 @@ public enum ItemSet { lore.add(ChatColor.WHITE+" a backstab occurs."); if (tier>=3) { lore.add(ChatColor.DARK_AQUA+" T27 - "); - lore.add(ChatColor.WHITE+" Backstabs deal 6x normal damage."); + lore.add(ChatColor.WHITE+" Backstabs deal 8x normal damage."); if (tier>=4) { lore.add(ChatColor.DARK_AQUA+" T40 - "); lore.add(ChatColor.WHITE+" +30% Cooldown Reduction"); diff --git a/src/sig/plugin/TwosideKeeper/HelperStructures/PlayerMode.java b/src/sig/plugin/TwosideKeeper/HelperStructures/PlayerMode.java index 473cb61..c7fd2f7 100644 --- a/src/sig/plugin/TwosideKeeper/HelperStructures/PlayerMode.java +++ b/src/sig/plugin/TwosideKeeper/HelperStructures/PlayerMode.java @@ -93,7 +93,7 @@ public enum PlayerMode { + ChatColor.WHITE+"->Whenever a Slayer kills a target, they recover 1 Heart (2 HP). This can be modified by a special weapon.\n" + ChatColor.GRAY+"->Slayers can enter Stealth mode by pressing Sneak. Once in Stealth mode, Slayers will not leave stealth until they take damage or Sneak again. Stealth mode drains 1 Durability every second from tools on your hotbar.\n" + ChatColor.WHITE+"->While in Stealth mode, nothing will be able to detect you. Note this does not get rid of aggression from targets that have already aggro'd you.\n" - + ChatColor.GRAY+"->Slayers can Backstab targets by getting behind them and hitting them. A backstab does triple the normal damage of an attack.\n" + + ChatColor.GRAY+"->Slayers can Backstab targets by getting behind them and hitting them. A backstab does 4x the normal damage of an attack.\n" + ChatColor.WHITE+"->Whenever a Slayer critically strikes, it suppresses a target for 0.75 seconds. Suppression prevents movement, attacking, teleporting, and exploding. Suppressed targets glow Black.\n" + ChatColor.GRAY+"->Slayers thrive in 1vs1 situations. If a target is completely alone, they will glow white to the Slayer. Isolated targets take 50% more damage from the Slayer. Slayer's Dodge Chance increases by 40% against isolated targets.\n" + ChatColor.WHITE+"->Slayers can use the Assassination ability. Press the Drop key while looking at an enemy to perform an assassination: You jump directly behind the enemy, gaining 0.5 seconds of invulnerability. If the next hit after Assassination is performed kills the target, you gain a speed and strength buff. These buffs cap at Speed V and Strength X respectively and last 10 seconds. Assassination cooldown is reset whenever a target is instantly killed in this manner, and you get immediately put back into stealth, preventing further detection from other monsters.\n"),