Merge remote-tracking branch 'origin/vogog'

Conflicts:
	TwosideKeeper.jar
This commit is contained in:
sigonasr2 2017-09-04 00:22:27 -05:00
commit 5bcf1a2dea
7 changed files with 7 additions and 6 deletions

1
.gitignore vendored
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@ -1,3 +1,4 @@
.* .*
/bin /bin
/projectBuilder.xml /projectBuilder.xml
/TwosideKeeper.jar

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@ -28,7 +28,7 @@
<link> <link>
<name>jgrapht</name> <name>jgrapht</name>
<type>2</type> <type>2</type>
<location>D:/Data/jgrapht-1.0.1/jgrapht-1.0.1/source/jgrapht-core/src/main/java</location> <location>C:/Applications/Eclipse.app/Contents/MacOS/D::/Data/jgrapht-1.0.1/jgrapht-1.0.1/source/jgrapht-core/src/main/java</location>
</link> </link>
</linkedResources> </linkedResources>
</projectDescription> </projectDescription>

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@ -3,6 +3,6 @@
<project name="TwosideKeeper.makejar" default="makejar" basedir="."> <project name="TwosideKeeper.makejar" default="makejar" basedir=".">
<target name ="makejar" description="Create a jar for the TwosideKeeper project"> <target name ="makejar" description="Create a jar for the TwosideKeeper project">
<jar jarfile="TwosideKeeper.jar" includes="**/*.class,**/*.yml" basedir="bin"/> <jar jarfile="TwosideKeeper.jar" includes="**/*.class,**/*.yml" basedir="bin"/>
<jar jarfile="D:\Documents\Test Server\plugins\TwosideKeeper.jar" includes="**/*.class,**/*.yml" basedir="bin"/> <jar jarfile="D:/Documents/Test Server/plugins/TwosideKeeper.jar" includes="**/*.class,**/*.yml" basedir="bin"/>
</target> </target>
</project> </project>

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@ -4285,9 +4285,9 @@ public class CustomDamage {
if (target!=null && shooter!=null && isBackstab(target,shooter) && if (target!=null && shooter!=null && isBackstab(target,shooter) &&
(shooter instanceof Player) && PlayerMode.getPlayerMode((Player)shooter)==PlayerMode.SLAYER) { (shooter instanceof Player) && PlayerMode.getPlayerMode((Player)shooter)==PlayerMode.SLAYER) {
if (ItemSet.meetsSlayerSwordConditions(ItemSet.ASSASSIN, 27, 3, (Player)shooter)) { if (ItemSet.meetsSlayerSwordConditions(ItemSet.ASSASSIN, 27, 3, (Player)shooter)) {
mult+=5.0; mult+=7.0;
} else { } else {
mult+=2.0; mult+=3.0;
} }
if (PVP.isPvPing((Player)shooter)) { if (PVP.isPvPing((Player)shooter)) {
mult /= 3.0; mult /= 3.0;

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@ -900,7 +900,7 @@ public enum ItemSet {
lore.add(ChatColor.WHITE+" a backstab occurs."); lore.add(ChatColor.WHITE+" a backstab occurs.");
if (tier>=3) { if (tier>=3) {
lore.add(ChatColor.DARK_AQUA+" T27 - "); lore.add(ChatColor.DARK_AQUA+" T27 - ");
lore.add(ChatColor.WHITE+" Backstabs deal 6x normal damage."); lore.add(ChatColor.WHITE+" Backstabs deal 8x normal damage.");
if (tier>=4) { if (tier>=4) {
lore.add(ChatColor.DARK_AQUA+" T40 - "); lore.add(ChatColor.DARK_AQUA+" T40 - ");
lore.add(ChatColor.WHITE+" +30% Cooldown Reduction"); lore.add(ChatColor.WHITE+" +30% Cooldown Reduction");

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@ -93,7 +93,7 @@ public enum PlayerMode {
+ ChatColor.WHITE+"->Whenever a Slayer kills a target, they recover 1 Heart (2 HP). This can be modified by a special weapon.\n" + ChatColor.WHITE+"->Whenever a Slayer kills a target, they recover 1 Heart (2 HP). This can be modified by a special weapon.\n"
+ ChatColor.GRAY+"->Slayers can enter Stealth mode by pressing Sneak. Once in Stealth mode, Slayers will not leave stealth until they take damage or Sneak again. Stealth mode drains 1 Durability every second from tools on your hotbar.\n" + ChatColor.GRAY+"->Slayers can enter Stealth mode by pressing Sneak. Once in Stealth mode, Slayers will not leave stealth until they take damage or Sneak again. Stealth mode drains 1 Durability every second from tools on your hotbar.\n"
+ ChatColor.WHITE+"->While in Stealth mode, nothing will be able to detect you. Note this does not get rid of aggression from targets that have already aggro'd you.\n" + ChatColor.WHITE+"->While in Stealth mode, nothing will be able to detect you. Note this does not get rid of aggression from targets that have already aggro'd you.\n"
+ ChatColor.GRAY+"->Slayers can Backstab targets by getting behind them and hitting them. A backstab does triple the normal damage of an attack.\n" + ChatColor.GRAY+"->Slayers can Backstab targets by getting behind them and hitting them. A backstab does 4x the normal damage of an attack.\n"
+ ChatColor.WHITE+"->Whenever a Slayer critically strikes, it suppresses a target for 0.75 seconds. Suppression prevents movement, attacking, teleporting, and exploding. Suppressed targets glow Black.\n" + ChatColor.WHITE+"->Whenever a Slayer critically strikes, it suppresses a target for 0.75 seconds. Suppression prevents movement, attacking, teleporting, and exploding. Suppressed targets glow Black.\n"
+ ChatColor.GRAY+"->Slayers thrive in 1vs1 situations. If a target is completely alone, they will glow white to the Slayer. Isolated targets take 50% more damage from the Slayer. Slayer's Dodge Chance increases by 40% against isolated targets.\n" + ChatColor.GRAY+"->Slayers thrive in 1vs1 situations. If a target is completely alone, they will glow white to the Slayer. Isolated targets take 50% more damage from the Slayer. Slayer's Dodge Chance increases by 40% against isolated targets.\n"
+ ChatColor.WHITE+"->Slayers can use the Assassination ability. Press the Drop key while looking at an enemy to perform an assassination: You jump directly behind the enemy, gaining 0.5 seconds of invulnerability. If the next hit after Assassination is performed kills the target, you gain a speed and strength buff. These buffs cap at Speed V and Strength X respectively and last 10 seconds. Assassination cooldown is reset whenever a target is instantly killed in this manner, and you get immediately put back into stealth, preventing further detection from other monsters.\n"), + ChatColor.WHITE+"->Slayers can use the Assassination ability. Press the Drop key while looking at an enemy to perform an assassination: You jump directly behind the enemy, gaining 0.5 seconds of invulnerability. If the next hit after Assassination is performed kills the target, you gain a speed and strength buff. These buffs cap at Speed V and Strength X respectively and last 10 seconds. Assassination cooldown is reset whenever a target is instantly killed in this manner, and you get immediately put back into stealth, preventing further detection from other monsters.\n"),