Minor fixes to loot table.
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@ -324,7 +324,8 @@ public enum MonsterDifficulty {
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droplist.add(gen_loot);
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double randomness = Math.random();
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if (isBoss) {
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if (randomness<=0.2) {
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if (this==MonsterDifficulty.HELLFIRE || this==MonsterDifficulty.ELITE) {
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if (randomness<=0.5) {
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ItemStack hunters_compass = new ItemStack(Material.COMPASS);
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hunters_compass.addUnsafeEnchantment(Enchantment.LUCK, 1);
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ItemMeta m = hunters_compass.getItemMeta();
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@ -347,6 +348,7 @@ public enum MonsterDifficulty {
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droplist.add(hunters_compass);
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}
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}
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}
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randomness = Math.random();
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TwosideKeeper.log(ChatColor.DARK_GREEN+" Randomness is "+randomness, 4);
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if (randomness<=0.2) {
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@ -426,7 +428,7 @@ public enum MonsterDifficulty {
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}
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if (ls.GetMaterial()==Material.POTION) {
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//Create a Strengthing Vial.
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if (Math.random()<=0.1) {
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if (Math.random()<=0.85) {
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ItemStack item = new ItemStack(Material.POTION);
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PotionMeta pm = (PotionMeta)item.getItemMeta();
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pm.addCustomEffect(new PotionEffect(PotionEffectType.INCREASE_DAMAGE,20*60*15,(int)(Math.random()*20+20)), true);
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