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@ -117,6 +117,7 @@ var BOT_Y = -1 |
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var BOT_DIR = RIGHT |
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var BOT_STATE = ALIVE |
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var BOT_TAPE = "RB" |
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var BOT_START_TAPE = BOT_TAPE |
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var BOT_QUEUE = [] |
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var DELETEMODE = false |
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var DRAGGING = false |
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@ -125,6 +126,7 @@ var LAST_MOUSE_X=0; |
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var LAST_MOUSE_Y=0; |
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var DRAG_X = -1 |
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var DRAG_Y = -1 |
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var BOT_DID_NOT_REACH_EXIT = false |
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var MESSAGETIMER = -1 |
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var EXPECTED = true //True means the bot was supposed to accepted, false means the bot was supposed to be rejected.
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@ -249,7 +251,12 @@ function runGameSimulation(){ |
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BOT_TAPE=BOT_QUEUE[0] |
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} else { |
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BOT_TAPE=ConvertNumberToTape(Math.floor(Math.random()*1000)) |
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if (Math.random()<0.5) { |
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BOT_TAPE=BOT_TAPE.split("").reverse().join("") |
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} |
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EXPECTED=gameStage.accept(BOT_TAPE) |
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} |
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BOT_START_TAPE=BOT_TAPE |
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BOT_X=gameStage.start.x |
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BOT_Y=gameStage.start.y |
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BOT_PREVX=BOT_X |
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@ -425,7 +432,7 @@ var TUTORIAL3 = { |
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start:{x:0,y:2}, |
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tutorial:true, |
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accept:(tape)=>{ |
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return true; |
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return tape+BLUE+BLUE+BLUE |
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} |
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} |
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var TUTORIAL4 = { |
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@ -434,7 +441,11 @@ var TUTORIAL4 = { |
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level:createGrid(5,5,4,2), |
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start:{x:0,y:2}, |
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accept:(tape)=>{ |
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return true; |
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var newTape = "" |
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for (var i=0;i<tape.length;i++) { |
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newTape+=YELLOW |
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} |
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return newTape |
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} |
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} |
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@ -515,49 +526,62 @@ function resetGame() { |
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completedStages={} |
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} |
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function generateBotQueue() { |
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BOT_QUEUE=[] |
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RESULT=true |
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TESTSTEPS=0 |
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if (gameState===TESTING) { |
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//Iterate up to...15 RED/BLUE combinations.
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var MAX_VALUE=1000 |
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var startingValue=0 |
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while (startingValue<MAX_VALUE) { |
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var tape=ConvertNumberToTape(startingValue++) |
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//console.log(tape)
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var wrongBot=false //Set to true if a bot that's supposed to pass fails, or a bot that's supposed to fail passes.
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var isSupposedToBeAccepted=gameStage.accept(tape) |
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var result=getSimulatedBotResult(tape) |
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function decideIfWrongBot(wrongBot,isSupposedToBeAccepted,tape) { |
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var result; |
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switch (typeof(isSupposedToBeAccepted)) { |
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case "string":{ |
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if (getSimulatedBotResult(tape)) { |
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result = BOT_TAPE |
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if (result===isSupposedToBeAccepted) { |
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wrongBot=false; |
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} else { |
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wrongBot=true; |
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} |
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if (wrongBot) { |
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} else { |
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if (BOT_QUEUE.length===0) { |
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EXPECTED = isSupposedToBeAccepted; |
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BOT_DID_NOT_REACH_EXIT=true |
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} |
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RESULT=false |
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BOT_QUEUE.push(tape) |
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wrongBot=true; |
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} |
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var reversedTape=tape.split("").reverse().join("") |
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//console.log(tape)
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var wrongBot=false //Set to true if a bot that's supposed to pass fails, or a bot that's supposed to fail passes.
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var isSupposedToBeAccepted=gameStage.accept(reversedTape) |
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var result=getSimulatedBotResult(reversedTape) |
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}break; |
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case "boolean":{ |
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result = getSimulatedBotResult(tape) |
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if (result===isSupposedToBeAccepted) { |
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wrongBot=false; |
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} else { |
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wrongBot=true; |
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} |
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}break; |
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} |
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if (wrongBot) { |
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if (BOT_QUEUE.length===0) { |
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EXPECTED = isSupposedToBeAccepted; |
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} |
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RESULT=false |
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BOT_QUEUE.push(reversedTape) |
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BOT_QUEUE.push(tape) |
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} |
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} |
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function generateBotQueue() { |
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BOT_QUEUE=[] |
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RESULT=true |
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TESTSTEPS=0 |
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BOT_DID_NOT_REACH_EXIT=false |
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if (gameState===TESTING) { |
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//Iterate up to...15 RED/BLUE combinations.
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var MAX_VALUE=1000 |
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var startingValue=0 |
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while (startingValue<MAX_VALUE) { |
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var tape=ConvertNumberToTape(startingValue++) |
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//console.log(tape)
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var wrongBot=false //Set to true if a bot that's supposed to pass fails, or a bot that's supposed to fail passes.
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var isSupposedToBeAccepted=gameStage.accept(tape) |
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decideIfWrongBot(wrongBot,isSupposedToBeAccepted,tape) |
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var reversedTape=tape.split("").reverse().join("") |
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//console.log(tape)
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var wrongBot=false //Set to true if a bot that's supposed to pass fails, or a bot that's supposed to fail passes.
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var isSupposedToBeAccepted=gameStage.accept(reversedTape) |
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decideIfWrongBot(wrongBot,isSupposedToBeAccepted,reversedTape) |
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if (BOT_QUEUE.length>=3) { |
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break; |
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} |
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@ -1260,14 +1284,48 @@ function RenderGameInfo(ctx) { |
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drawImage(canvas.width-18,14,ID_INCOMPLETE_STAR,ctx,0,0.75) |
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} |
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RenderTape(canvas.width*0.75+8,16,canvas.width*0.25-16,ctx) |
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if (gameState===REVIEWING||gameState===FINISH) { |
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ctx.fillStyle="#20424a" |
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ctx.globalAlpha=0.6 |
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ctx.fillRect(canvas.width*0.75-canvas.width*0.25,4,canvas.width*0.25,5*12+28) |
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ctx.globalAlpha=1 |
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ctx.font="bold 16px 'Zilla Slab', serif" |
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ctx.textAlign = "left" |
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ctx.strokeStyle="rgb(90, 148, 118)" |
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ctx.strokeText("Original Tape",canvas.width*0.75-canvas.width*0.25,20) |
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ctx.fillStyle="black" |
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ctx.fillText("Original Tape",canvas.width*0.75-canvas.width*0.25,20) |
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RenderTape(canvas.width*0.75-canvas.width*0.25+8,16,canvas.width*0.25-16,ctx,BOT_START_TAPE) |
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} |
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RenderTape(canvas.width*0.75+8,16,canvas.width*0.25-16,ctx,BOT_TAPE) |
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if (gameState===RUNNING||gameState===REVIEWING||gameState===FINISH||gameState===PAUSED) { |
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ctx.font="16px 'Zilla Slab', serif" |
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ctx.fillStyle="white" |
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ctx.textAlign = "center" |
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ctx.fillText("Expected Result: ",canvas.width-canvas.width*0.25/2,canvas.height-120-40) |
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switch (typeof(EXPECTED)) { |
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case "string":{ |
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ctx.fillText("Expected Result: ",canvas.width-canvas.width*0.25/2,canvas.height/2-52) |
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ctx.fillStyle="rgb(52, 235, 140)" |
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RenderTape(canvas.width*0.75+8,canvas.height/2-52,canvas.width*0.25-16,ctx,EXPECTED) |
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if (RESULT) { |
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ctx.fillStyle="rgb(52, 235, 140)" |
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ctx.fillText("PASSED",canvas.width-canvas.width*0.25/2,canvas.height/2+24) |
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} else { |
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if (BOT_DID_NOT_REACH_EXIT) { |
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ctx.fillStyle="rgb(235, 98, 52)" |
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ctx.fillText("DID NOT EXIT",canvas.width-canvas.width*0.25/2,canvas.height/2+24) |
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} else { |
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ctx.fillStyle="rgb(235, 98, 52)" |
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ctx.fillText("FAILED",canvas.width-canvas.width*0.25/2,canvas.height/2+24) |
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} |
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} |
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}break; |
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case "boolean":{ |
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ctx.fillText("Expected Result: ",canvas.width-canvas.width*0.25/2,canvas.height-120-40) |
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if (EXPECTED) { |
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ctx.fillStyle="rgb(52, 235, 140)" |
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ctx.fillText(" ACCEPT",canvas.width-canvas.width*0.25/2,canvas.height-100-40) |
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@ -1275,6 +1333,8 @@ function RenderGameInfo(ctx) { |
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ctx.fillStyle="rgb(235, 98, 52)" |
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ctx.fillText(" REJECT",canvas.width-canvas.width*0.25/2,canvas.height-100-40) |
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} |
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}break; |
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} |
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} |
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if (ISTESTING) { |
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@ -1331,15 +1391,16 @@ function RenderGameInfo(ctx) { |
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} |
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} |
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function RenderTape(x,y,width,ctx) { |
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function RenderTape(x,y,width,ctx,tape) { |
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var xOffset=0 |
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var yOffset=0 |
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var ySpacingMult=1 |
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if (BOT_TAPE.length>5*5) { |
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ySpacingMult=(24*5)/(Math.ceil(BOT_TAPE.length/5)*24) |
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var ySpacing=12 |
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if (tape.length>5*5) { |
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ySpacingMult=(ySpacing*5)/(Math.ceil(tape.length/5)*ySpacing) |
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} |
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for (var i=0;i<Math.min(BOT_TAPE.length,1024);i++) { |
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switch (BOT_TAPE[i]) { |
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for (var i=0;i<Math.min(tape.length,1024);i++) { |
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switch (tape[i]) { |
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case RED:{ |
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drawImage(x+xOffset+16,y+yOffset+16,ID_DOT_R,ctx,0) |
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}break; |
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@ -1370,7 +1431,7 @@ function RenderTape(x,y,width,ctx) { |
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xOffset+=24; |
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if (xOffset>width-24) { |
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xOffset=0; |
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yOffset+=24*ySpacingMult; |
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yOffset+=ySpacing*ySpacingMult; |
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} |
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} |
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} |
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