Delay testing mode slightly for flavor text
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e0ea72f800
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84
game.js
84
game.js
@ -1,4 +1,18 @@
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var canvas;
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const GOODQUOTES=[
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"Let the conversion begin...",
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"All the bots, come to ME",
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"Let's convert them ALL",
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"What a fantastic machine you have built",
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"I like it!",]
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const BADQUOTES=[
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"I smell a funny one here...",
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"I have found a flaw!",
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"How could you build me so disfunctionally?",
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"???",
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"You seemed to miss a step...",]
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const WAITING = 0;
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const RUNNING = 1;
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const REVIEWING = 2;
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@ -6,6 +20,8 @@ const TESTING = 3;
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const FINISH = 4;
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const PAUSED = 5;
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var ISTESTING = false;
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const UP = 0;
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const RIGHT = 1;
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const DOWN = 2;
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@ -128,24 +144,31 @@ var MENU = {
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function runGameSimulation(){
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if (gameState!==PAUSED) {
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gameState=TESTING
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ISTESTING=true
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BOT_PREVX=-100
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BOT_PREVY=-100
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generateBotQueue()
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//console.log(BOT_QUEUE)
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if (BOT_QUEUE.length>0) {
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BOT_TAPE=BOT_QUEUE[0]
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} else {
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BOT_TAPE="BR"
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}
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BOT_STATE=ALIVE
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gameState=WAITING
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BOT_X=gameStage.start.x
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BOT_Y=gameStage.start.y
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BOT_PREVX=BOT_X
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BOT_PREVY=BOT_Y
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BOT_DIR=RIGHT
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gameState=RUNNING
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if (gameSpeed===-1) {
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gameSpeed=1000/1
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}
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setTimeout(()=>{
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ISTESTING=false
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if (BOT_QUEUE.length>0) {
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BOT_TAPE=BOT_QUEUE[0]
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} else {
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BOT_TAPE="BR"
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}
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BOT_X=gameStage.start.x
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BOT_Y=gameStage.start.y
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BOT_PREVX=BOT_X
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BOT_PREVY=BOT_Y
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BOT_STATE=ALIVE
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gameState=WAITING
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BOT_DIR=RIGHT
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gameState=RUNNING
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if (gameSpeed===-1) {
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gameSpeed=1000/1
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}
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gameState=RUNNING
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},300)
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}
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gameState=RUNNING
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for (var i=0;i<MENU.buttons.length;i++) {
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@ -166,16 +189,18 @@ function endARound() {
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}
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function pauseGameSimulation(){
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gameState=PAUSED
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endARound()
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if (!ISTESTING) {
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gameState=PAUSED
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endARound()
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}
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}
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function resetSimulation(){
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BOT_STATE=ALIVE
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gameState=WAITING
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BOT_X=gameStage.start.x
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BOT_Y=gameStage.start.y
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BOT_PREVX=BOT_X
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BOT_PREVY=BOT_Y
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BOT_PREVX=-100
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BOT_PREVY=-100
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BOT_DIR=RIGHT
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endARound()
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}
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@ -351,8 +376,10 @@ function ConvertNumberToTape(val) {
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function setNextSquare(offsetX,offsetY) {
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if (gameGrid[BOT_Y+offsetY]!==undefined) {
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var nextSquare = gameGrid[BOT_Y+offsetY][BOT_X+offsetX];
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BOT_PREVX=BOT_X
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BOT_PREVY=BOT_Y
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if (!ISTESTING) {
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BOT_PREVX=BOT_X
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BOT_PREVY=BOT_Y
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}
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LASTPOSITIONUPDATE=new Date().getTime()
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BOT_X+=offsetX
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BOT_Y+=offsetY
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@ -360,6 +387,7 @@ function setNextSquare(offsetX,offsetY) {
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} else {
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gameState = REVIEWING
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BOT_STATE = DEAD
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endARound()
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return undefined
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}
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}
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@ -630,7 +658,7 @@ function deepCopy(arr) {
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}
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function step() {
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dashOffset+=0.3
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dashOffset+=0.1*Math.max((1000/gameSpeed),1)
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if (gameState===RUNNING) {
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runBot()
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}
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@ -871,6 +899,16 @@ function RenderGameInfo(ctx) {
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RenderSpeedbar(canvas.width*0.75+(canvas.width*0.25)/2-32,8,64,ctx)
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RenderTape(canvas.width*0.75+8,16,canvas.width*0.25-16,ctx)
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if (ISTESTING) {
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ctx.font="32px 'Zilla Slab', serif"
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ctx.fillStyle="white"
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ctx.textAlign = "center"
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ctx.fillText("Testing...",(canvas.width*0.75)/2,canvas.height*0.75)
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ctx.lineWidth=2
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ctx.strokeStyle="Black"
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ctx.strokeText("Testing...",(canvas.width*0.75)/2,canvas.height*0.75)
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}
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if (MOBILE) {
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drawImage(canvas.width-96+24,canvas.height-96+32,
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@ -1,6 +1,7 @@
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<head>
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</head>
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<body style="background-color:gray;cursor:url('cursor.png') 8 8,auto;">
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<body style="@import url('https://fonts.googleapis.com/css2?family=Zilla+Slab:wght@400;700&display=swap');
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background-color:gray;cursor:url('cursor.png') 8 8,auto;">
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<center>
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<div id="game" style="width:100%"></div>
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</center>
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