Fix the pause button

master
sigonasr2 4 years ago
parent 9b6169f2f1
commit e0ea72f800
  1. 36
      game.js

@ -126,21 +126,27 @@ var MENU = {
}
function runGameSimulation(){
gameState=TESTING
generateBotQueue()
//console.log(BOT_QUEUE)
if (BOT_QUEUE.length>0) {
BOT_TAPE=BOT_QUEUE[0]
} else {
BOT_TAPE="BR"
if (gameState!==PAUSED) {
gameState=TESTING
generateBotQueue()
//console.log(BOT_QUEUE)
if (BOT_QUEUE.length>0) {
BOT_TAPE=BOT_QUEUE[0]
} else {
BOT_TAPE="BR"
}
BOT_STATE=ALIVE
gameState=WAITING
BOT_X=gameStage.start.x
BOT_Y=gameStage.start.y
BOT_PREVX=BOT_X
BOT_PREVY=BOT_Y
BOT_DIR=RIGHT
gameState=RUNNING
if (gameSpeed===-1) {
gameSpeed=1000/1
}
}
BOT_STATE=ALIVE
gameState=WAITING
BOT_X=gameStage.start.x
BOT_Y=gameStage.start.y
BOT_PREVX=BOT_X
BOT_PREVY=BOT_Y
BOT_DIR=RIGHT
gameState=RUNNING
for (var i=0;i<MENU.buttons.length;i++) {
if (MENU.buttons[i].img===IMAGE_PLAY) {
@ -690,7 +696,7 @@ function renderGame(ctx) {
drawImage(GRID_X+GRID_W*gameStage.start.x+16+GRID_W/2,
GRID_Y+GRID_H*gameStage.start.y+16+GRID_H/2,
IMAGE_ENTRANCE,ctx,0)
if (BOT_X!==undefined&&(gameState===RUNNING||gameState==REVIEWING||gameState==FINISH)) {
if (BOT_X!==undefined&&(gameState===RUNNING||gameState===PAUSED||gameState==REVIEWING||gameState==FINISH)) {
var movedDiff = {x:BOT_X-BOT_PREVX,y:BOT_Y-BOT_PREVY}
movedDiff.x*=Math.min((new Date().getTime()-LASTPOSITIONUPDATE),gameSpeed)/gameSpeed
movedDiff.y*=Math.min((new Date().getTime()-LASTPOSITIONUPDATE),gameSpeed)/gameSpeed

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