Game project I am working on for #olcCodeJam2020!
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TheGreatConversion/game.test.js

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14 KiB

function loadScript(url, callback)
{
var head = document.head;
var script = document.createElement('script');
script.type = 'text/javascript';
script.src = url;
script.onreadystatechange = callback;
script.onload = callback;
head.appendChild(script);
}
var testsPass=undefined;
var TestSuite;
var totalTests = 0;
var totalTestsPassed = 0;
class describe {
constructor(testname) {
this.testname=testname
this.beforecb = ()=>{};
this.cb = undefined;
this.totaltests = 0;
this.passedtests = 0;
this.starttime = 0;
console.log(this.testname)
this.beforeEach = (cb)=>{
this.beforecb = cb
return this
}
this.it = (checkname,cb)=>{
this.starttime = new Date().getTime()
console.log("->"+checkname)
this.beforecb()
this.cb=cb;
this.cb()
return this
}
this.showResults = () =>{
console.log("==============")
console.log("TEST RESULTS: "+TestSuite.passedtests+" passed, "+(TestSuite.totaltests-TestSuite.passedtests)+" failed, "+TestSuite.totaltests+" total")
console.log("==============")
}
}
}
function expect(testval1,testval2,name) {
if (testval1!==testval2) {
console.log(" Test Failed! Expected "+testval2+" but got "+testval1+". ("+(new Date().getTime()-TestSuite.starttime)+"ms)"+((name)?` - ${name}`:""))
TestSuite.totaltests++
totalTests++
testsPass=false
} else
{
TestSuite.totaltests++
TestSuite.passedtests++
totalTests++
totalTestsPassed++
console.log(" Test Passed!"+" ("+(new Date().getTime()-TestSuite.starttime)+"ms)"+((name)?` - ${name}`:""))
}
}
function AllBlankSpaces(level) {
for (var x=0;x<level.length;x++) {
for (var y=0;y<level.length;y++) {
if (Object.keys(level[y][x]).length!==0) {
return false;
}
}
}
return true;
}
function runTests() {
console.log("Running test suite...")
TestSuite = new describe("Bot moving")
TestSuite
.beforeEach(()=>{
resetGame()
})
.it("Blank level exists.",()=>{
expect(AllBlankSpaces(LEVEL0),true)
})
.it("Bot moves to the right initially.",()=>{
expect(function(){
gameGrid=createGrid(5,5)
placeBot(0,2)
runBot(true)
if (BOT_X===1&&BOT_Y===2) {
return true
} else {
return false
}
}(),true)
})
.it("Bot obeys conveyor belt rules",()=>{
expect(function(){
loadLevel(LEVEL1,0,2)
for (var i=0;i<11;i++) {runBot(true)}
if (BOT_X===2&&BOT_Y===1) {
return true
} else {
return false
}
}(),true)
})
.it("Bot obeys branch rules",()=>{
expect(function(){
loadLevel(LEVEL2,0,2)
for (var i=0;i<3;i++) {runBot(true)}
if (BOT_X===2&&BOT_Y===3) {
return true
} else {
return false
}
}(),true)
})
.it("Bot obeys branch rules with different colored tape.",()=>{
expect(function(){
loadLevel(LEVEL2,0,2)
BOT_TAPE = "B"
for (var i=0;i<3;i++) {runBot(true)}
if (BOT_X===2&&BOT_Y===1) {
return true
} else {
return false
}
}(),true)
})
.it("Bot tape is reduced by 1 when passing through a branch.",()=>{
expect(function(){
loadLevel(LEVEL2,0,2)
for (var i=0;i<3;i++) {runBot(true)}
if (BOT_TAPE.length===1&&BOT_TAPE[0]==="B") {
return true
} else {
return false
}
}(),true)
})
.it("Bot tape is reduced by 1 when passing through a different branch.",()=>{
expect(function(){
loadLevel(LEVEL2,0,2)
BOT_TAPE = "B"
for (var i=0;i<3;i++) {runBot(true)}
if (BOT_TAPE.length===0) {
return true
} else {
return false
}
}(),true)
})
.it("Bot obeys writer movement rules",()=>{
expect(function(){
loadLevel(LEVEL3,0,2)
for (var i=0;i<3;i++) {runBot(true)}
if (BOT_X===2&&BOT_Y===3) {
return true
} else {
return false
}
}(),true)
})
.it("Bot obeys writer tape rules - Has correct tape when appending",()=>{
expect(function(){
loadLevel(LEVEL3,0,2)
for (var i=0;i<3;i++) {runBot(true)}
if (BOT_TAPE.length===3&&BOT_TAPE[2]==="R") {
return true
} else {
return false
}
}(),true)
})
.it("Bot obeys writer tape rules - Has correct tape when overwriting",()=>{
expect(function(){
loadLevel(LEVEL3,0,1)
BOT_TAPE="BR"
for (var i=0;i<2;i++) {runBot(true)}
if (BOT_TAPE.length===2&&BOT_TAPE[0]==="R") {
return true
} else {
return false
}
}(),true)
})
.it("Bot goes forward if no color matched.",()=>{
expect(function(){
loadLevel(LEVEL2,0,2)
BOT_TAPE = [{color:YELLOW}]
for (var i=0;i<2;i++) {runBot(true)}
if (BOT_X===2&&BOT_Y===2) {
return true
} else {
return false
}
}(),true)
})
.it("Bot tape is unaffected if no color matched.",()=>{
expect(function(){
loadLevel(LEVEL2,0,2)
BOT_TAPE = [{color:YELLOW}]
for (var i=0;i<2;i++) {runBot(true)}
if (BOT_TAPE.length===1) {
return true
} else {
return false
}
}(),true)
})
.it("Bot goes right when approaching a double belt (Left->Right) from the left",()=>{
expect(function(){
loadLevel(LEVEL4,0,2)
for (var i=0;i<2;i++) {runBot(true)}
if (BOT_X===2&&BOT_Y===2) {
return true
} else {
return false
}
}(),true)
})
.it("Bot goes down when approaching a double belt (Up->Down) from the top",()=>{
expect(function(){
loadLevel(LEVEL4,1,1)
BOT_DIR=DOWN
for (var i=0;i<2;i++) {runBot(true)}
if (BOT_X===1&&BOT_Y===3) {
return true
} else {
return false
}
}(),true)
})
.it("Bot goes right when approaching a double belt (Left->Right) from the Right",()=>{
expect(function(){
loadLevel(LEVEL4,2,2)
BOT_DIR=LEFT
for (var i=0;i<2;i++) {runBot(true)}
if (BOT_X===2&&BOT_Y===2) {
return true
} else {
return false
}
}(),true)
})
.it("Bot goes up when approaching a double belt (Down->Up) from the Bottom",()=>{
expect(function(){
loadLevel(LEVEL4,2,4)
BOT_DIR=UP
for (var i=0;i<2;i++) {runBot(true)}
if (BOT_X===2&&BOT_Y===2) {
return true
} else {
return false
}
}(),true)
})
.it("Convert Number to Tape function works as expected. 0 bits=R, 1 bits=B",()=>{
expect(ConvertNumberToTape(4),"BRR","4=100=\"BRR\"")
expect(ConvertNumberToTape(24),"BBRRR","24=11000=\"BBRRR\"")
expect(ConvertNumberToTape(167),"BRBRRBBB","167=10100111=\"BRBRRBBB\"")
}).showResults()
TestSuite = new describe("Stage 1")
TestSuite
.beforeEach(()=>{
resetGame()
})
.it("Stage 1 has a level",()=>{
expect(STAGE1.level===undefined,false,"Is defined")
expect(Array.isArray(STAGE1.level),true,"Is an array")
expect(STAGE1.level.length>0,true,"Cannot be empty")
})
.it("Stage 1 has a name",()=>{
expect(STAGE1.name===undefined,false,"Is defined")
expect(typeof(STAGE1.name),"string","Is a string")
expect(STAGE1.name.length>0,true,"Cannot be blank")
})
.it("Stage 1 has an objective",()=>{
expect(STAGE1.objective===undefined,false,"Is defined")
expect(typeof(STAGE1.objective),"string","Is a string")
expect(STAGE1.objective.length>0,true,"Cannot be blank")
})
.it("Stage 1 has a starting position",()=>{
expect(STAGE1.start===undefined,false,"Is defined")
expect(typeof(STAGE1.start),"object","Is an object")
expect(STAGE1.start.x===undefined,false,"Must have an X coordinate")
expect(STAGE1.start.y===undefined,false,"Must have a Y coordinate")
})
.it("Stage 1 has an acceptance condition",()=>{
expect(STAGE1.accept===undefined,false)
expect(typeof(STAGE1.accept),"function")
})
.it("loadStage sets up stage 1",()=>{
loadStage(STAGE1)
expect(gameGrid.length===STAGE1.level.length,true,"Height of stage is equal")
expect(gameGrid[0].length===STAGE1.level[0].length,true,"Width of stage is equal")
})
.it("current stage set to stage 1",()=>{
loadStage(STAGE1)
expect(gameStage===STAGE1,true)
})
.it("accept all bots for stage 1.",()=>{
loadStage(STAGE1)
expect(gameStage.accept(""),true,"Expect true for \"\"")
expect(gameStage.accept("RB"),true,"Expect true for RB")
expect(gameStage.accept("BRBR"),true,"Expect true for BRBR")
})
.it("bot fails at the start.",()=>{
loadStage(STAGE1)
runBot(true)
expect(gameState===REVIEWING,true)
})
.it("When TESTING state is on, the game should test the current level for cases expecting to pass, but fail and create 3 of them if possible.",()=>{
loadStage(STAGE1)
expect(BOT_QUEUE.length===0,true,"Bot queue should be empty.")
generateBotQueue()
expect(BOT_QUEUE.length===0&&gameState!==TESTING,true,"Bot queue should not be modified while state is not TESTING")
gameState=TESTING
generateBotQueue()
expect(BOT_QUEUE.length>=3,true,"There should be at least 3 bots in queue for an unbuilt level, as all bots are supposed to pass.")
})
.it("A stage should have an Exit.",()=>{
loadStage(STAGE1)
var hasAnExit=()=>{
for (var y=0;y<gameGrid.length;y++) {
for (var x=0;x<gameGrid[y].length;x++) {
if (gameGrid[y][x].type==="EXIT") {
return true;
}
}
}
return false;
}
expect(hasAnExit(),true)
})
.it("A bot reaching the exit should set the state to FINISH.",()=>{
loadStage(STAGE1)
placeBot(3,2)
runBot(true)
expect(gameState===FINISH,true)
})
.it("Run a TESTING state to see if an acceptable player-built level has no bots in queue.",()=>{
loadStage(STAGE1)
gameGrid=[
[{},{},{},{},{},],
[{},{},{},{},{},],
[{},{...BELTRIGHT},{...BELTRIGHT},{...BELTRIGHT},{type:"EXIT"},],
[{},{},{},{},{},],
[{},{},{},{},{},],
]
expect(BOT_QUEUE.length===0,true,"Bot queue should be empty.")
gameState=TESTING
generateBotQueue()
//console.log(BOT_QUEUE)
expect(BOT_QUEUE.length===0,true,"There should be 0 bots in queue for a good level, as all bots are supposed to pass.")
})
.showResults()
TestSuite = new describe("Stage 2")
TestSuite
.beforeEach(()=>{
resetGame()
})
.it("Stage 2 has a level",()=>{
expect(STAGE2.level===undefined,false,"Is defined")
expect(Array.isArray(STAGE2.level),true,"Is an array")
expect(STAGE2.level.length>0,true,"Cannot be empty")
})
.it("Stage 2 has a name",()=>{
expect(STAGE2.name===undefined,false,"Is defined")
expect(typeof(STAGE2.name),"string","Is a string")
expect(STAGE2.name.length>0,true,"Cannot be blank")
})
.it("Stage 2 has an objective",()=>{
expect(STAGE2.objective===undefined,false,"Is defined")
expect(typeof(STAGE2.objective),"string","Is a string")
expect(STAGE2.objective.length>0,true,"Cannot be blank")
})
.it("Stage 2 has a starting position",()=>{
expect(STAGE2.start===undefined,false,"Is defined")
expect(typeof(STAGE2.start),"object","Is an object")
expect(STAGE2.start.x===undefined,false,"Must have an X coordinate")
expect(STAGE2.start.y===undefined,false,"Must have a Y coordinate")
})
.it("Stage 2 has an acceptance condition",()=>{
expect(STAGE2.accept===undefined,false)
expect(typeof(STAGE2.accept),"function")
})
.it("loadStage sets up Stage 2",()=>{
loadStage(STAGE2)
expect(gameGrid.length===STAGE2.level.length,true,"Height of stage is equal")
expect(gameGrid[0].length===STAGE2.level[0].length,true,"Width of stage is equal")
})
.it("current stage set to Stage 2",()=>{
loadStage(STAGE2)
expect(gameStage===STAGE2,true)
})
.it("accept only blue bots for Stage 2.",()=>{
loadStage(STAGE2)
expect(gameStage.accept("BBB"),true,"Expect true for BBB")
expect(gameStage.accept("RB"),false,"Expect false for RB")
expect(gameStage.accept("BRBR"),false,"Expect false for BRBR")
expect(gameStage.accept("BBBBBBBBBBBB"),true,"Expect true for BBBBBBBBBBBB")
})
.it("bot fails at the start.",()=>{
loadStage(STAGE2)
runBot(true)
expect(gameState===REVIEWING,true)
})
.it("When TESTING state is on, the game should test the current level for cases expecting to pass, but fail and create 3 of them if possible.",()=>{
loadStage(STAGE2)
expect(BOT_QUEUE.length===0,true,"Bot queue should be empty.")
generateBotQueue()
expect(BOT_QUEUE.length===0&&gameState!==TESTING,true,"Bot queue should not be modified while state is not TESTING")
gameState=TESTING
generateBotQueue()
expect(BOT_QUEUE.length>=3,true,"There should be at least 3 bots in queue for an unbuilt level, as there are cases that do not pass.")
})
.it("A stage should have an Exit.",()=>{
loadStage(STAGE2)
var hasAnExit=()=>{
for (var y=0;y<gameGrid.length;y++) {
for (var x=0;x<gameGrid[y].length;x++) {
if (gameGrid[y][x].type==="EXIT") {
return true;
}
}
}
return false;
}
expect(hasAnExit(),true)
})
.it("A bot reaching the exit should set the state to FINISH.",()=>{
loadStage(STAGE2)
placeBot(3,2)
runBot(true)
expect(gameState===FINISH,true)
})
.it("Run a TESTING state to see if an acceptable player-built level has no bots in queue.",()=>{
loadStage(STAGE2)
gameGrid=[
[{},{...BELTRIGHT},{...BELTRIGHT},{...BELTDOWN},{},],
[{...BELTRIGHT},{...BRANCHUP},{},{...BELTDOWN},{},],
[{},{...BRANCHRIGHT},{},{...BELTRIGHT},{type:"EXIT"},],
[{},{},{},{},{},],
[{},{},{},{},{},],
]
expect(BOT_QUEUE.length===0,true,"Bot queue should be empty.")
gameState=TESTING
generateBotQueue()
//console.log(BOT_QUEUE)
expect(BOT_QUEUE.length===0,true,"There should be 0 bots in queue for a good level, as all bots are supposed to pass.")
})
.showResults()
TestSuite = new describe("Color Hex Conversion")
TestSuite
.it("converts a color to hex",()=>{
expect(colorToHex(0,0,0),"#000000")
expect(colorToHex(66, 135, 245),"#4287f5")
expect(colorToHex(245, 66, 221),"#f542dd")
expect(colorToHex(58, 79, 55),"#3a4f37")
}).showResults()
console.log("----------------------")
console.log("ALL TESTS: "+totalTestsPassed+" passed, "+(totalTests-totalTestsPassed)+" failed, "+totalTests+" total")
if (testsPass===undefined) {
testsPass=true
}
resetGame();
}
function runGame() {
resetGame();
setupGame();
//loadLevel(LEVEL2,0,2)
setInterval(()=>{
step()
draw()
},1000/60)
console.log("Running")
}
var RUNTESTS = true;
loadScript("image_data.js",gameLoader)
function gameLoader() {
if (RUNTESTS) {
loadScript("game.js",runTests)
initializeGame()
function initializeGame() {
if (testsPass) {
runGame()
} else {
setTimeout(()=>{
initializeGame()
},1000)
}
}
} else {
loadScript("game.js",runGame)
}
}