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function loadScript(url, callback)
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{
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var head = document.head;
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var script = document.createElement('script');
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script.type = 'text/javascript';
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script.src = url;
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script.onreadystatechange = callback;
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script.onload = callback;
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head.appendChild(script);
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}
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var testsPass=undefined;
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var TestSuite;
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var totalTests = 0;
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var totalTestsPassed = 0;
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class describe {
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constructor(testname) {
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this.testname=testname
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this.beforecb = ()=>{};
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this.cb = undefined;
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this.totaltests = 0;
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this.passedtests = 0;
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this.starttime = 0;
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console.log(this.testname)
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this.beforeEach = (cb)=>{
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this.beforecb = cb
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return this
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}
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this.it = (checkname,cb)=>{
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this.starttime = new Date().getTime()
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console.log("->"+checkname)
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this.beforecb()
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this.cb=cb;
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this.cb()
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return this
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}
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this.showResults = () =>{
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console.log("==============")
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console.log("TEST RESULTS: "+TestSuite.passedtests+" passed, "+(TestSuite.totaltests-TestSuite.passedtests)+" failed, "+TestSuite.totaltests+" total")
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console.log("==============")
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}
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}
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}
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function expect(testval1,testval2,name) {
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if (testval1!==testval2) {
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console.log(" Test Failed! Expected "+testval2+" but got "+testval1+". ("+(new Date().getTime()-TestSuite.starttime)+"ms)"+((name)?` - ${name}`:""))
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TestSuite.totaltests++
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totalTests++
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testsPass=false
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} else
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{
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TestSuite.totaltests++
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TestSuite.passedtests++
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totalTests++
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totalTestsPassed++
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console.log(" Test Passed!"+" ("+(new Date().getTime()-TestSuite.starttime)+"ms)"+((name)?` - ${name}`:""))
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}
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}
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function AllBlankSpaces(level) {
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for (var x=0;x<level.length;x++) {
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for (var y=0;y<level.length;y++) {
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if (Object.keys(level[y][x]).length!==0) {
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return false;
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}
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}
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}
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return true;
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}
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function runTests() {
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console.log("Running test suite...")
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TestSuite = new describe("Bot moving")
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TestSuite
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.beforeEach(()=>{
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resetGame()
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})
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.it("Blank level exists.",()=>{
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expect(AllBlankSpaces(LEVEL0),true)
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})
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.it("Bot moves to the right initially.",()=>{
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expect(function(){
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gameGrid=createGrid(5,5)
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placeBot(0,2)
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runBot(true)
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if (BOT_X===1&&BOT_Y===2) {
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return true
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} else {
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return false
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}
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}(),true)
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})
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.it("Bot obeys conveyor belt rules",()=>{
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expect(function(){
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loadLevel(LEVEL1,0,2)
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for (var i=0;i<11;i++) {runBot(true)}
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if (BOT_X===2&&BOT_Y===1) {
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return true
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} else {
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return false
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}
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}(),true)
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})
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.it("Bot obeys branch rules",()=>{
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expect(function(){
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loadLevel(LEVEL2,0,2)
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for (var i=0;i<3;i++) {runBot(true)}
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if (BOT_X===2&&BOT_Y===3) {
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return true
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} else {
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return false
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}
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}(),true)
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})
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.it("Bot obeys branch rules with different colored tape.",()=>{
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expect(function(){
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loadLevel(LEVEL2,0,2)
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BOT_TAPE = "B"
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for (var i=0;i<3;i++) {runBot(true)}
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if (BOT_X===2&&BOT_Y===1) {
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return true
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} else {
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return false
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}
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}(),true)
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})
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.it("Bot tape is reduced by 1 when passing through a branch.",()=>{
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expect(function(){
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loadLevel(LEVEL2,0,2)
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for (var i=0;i<3;i++) {runBot(true)}
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if (BOT_TAPE.length===1&&BOT_TAPE[0]==="B") {
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return true
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} else {
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return false
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}
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}(),true)
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})
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.it("Bot tape is reduced by 1 when passing through a different branch.",()=>{
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expect(function(){
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loadLevel(LEVEL2,0,2)
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BOT_TAPE = "B"
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for (var i=0;i<3;i++) {runBot(true)}
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if (BOT_TAPE.length===0) {
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return true
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} else {
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return false
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}
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}(),true)
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})
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.it("Bot obeys writer movement rules",()=>{
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expect(function(){
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loadLevel(LEVEL3,0,2)
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for (var i=0;i<3;i++) {runBot(true)}
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if (BOT_X===2&&BOT_Y===3) {
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return true
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} else {
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return false
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}
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}(),true)
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})
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.it("Bot obeys writer tape rules - Has correct tape when appending",()=>{
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expect(function(){
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loadLevel(LEVEL3,0,2)
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for (var i=0;i<3;i++) {runBot(true)}
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if (BOT_TAPE.length===3&&BOT_TAPE[2]==="R") {
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return true
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} else {
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return false
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}
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}(),true)
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})
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.it("Bot obeys writer tape rules - Has correct tape when overwriting",()=>{
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expect(function(){
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loadLevel(LEVEL3,0,1)
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BOT_TAPE="BR"
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for (var i=0;i<2;i++) {runBot(true)}
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if (BOT_TAPE.length===2&&BOT_TAPE[0]==="R") {
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return true
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} else {
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return false
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}
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}(),true)
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})
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.it("Bot goes forward if no color matched.",()=>{
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expect(function(){
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loadLevel(LEVEL2,0,2)
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BOT_TAPE = [{color:YELLOW}]
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for (var i=0;i<2;i++) {runBot(true)}
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if (BOT_X===2&&BOT_Y===2) {
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return true
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} else {
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return false
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}
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}(),true)
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})
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.it("Bot tape is unaffected if no color matched.",()=>{
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expect(function(){
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loadLevel(LEVEL2,0,2)
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BOT_TAPE = [{color:YELLOW}]
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for (var i=0;i<2;i++) {runBot(true)}
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if (BOT_TAPE.length===1) {
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return true
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} else {
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return false
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}
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}(),true)
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})
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.it("Bot goes right when approaching a double belt (Left->Right) from the left",()=>{
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expect(function(){
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loadLevel(LEVEL4,0,2)
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for (var i=0;i<2;i++) {runBot(true)}
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if (BOT_X===2&&BOT_Y===2) {
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return true
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} else {
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return false
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}
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}(),true)
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})
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.it("Bot goes down when approaching a double belt (Up->Down) from the top",()=>{
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expect(function(){
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loadLevel(LEVEL4,1,1)
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BOT_DIR=DOWN
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for (var i=0;i<2;i++) {runBot(true)}
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if (BOT_X===1&&BOT_Y===3) {
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return true
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} else {
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return false
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}
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}(),true)
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})
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.it("Bot goes right when approaching a double belt (Left->Right) from the Right",()=>{
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expect(function(){
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loadLevel(LEVEL4,2,2)
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BOT_DIR=LEFT
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for (var i=0;i<2;i++) {runBot(true)}
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if (BOT_X===2&&BOT_Y===2) {
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return true
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} else {
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return false
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}
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}(),true)
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})
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.it("Bot goes up when approaching a double belt (Down->Up) from the Bottom",()=>{
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expect(function(){
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loadLevel(LEVEL4,2,4)
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BOT_DIR=UP
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for (var i=0;i<2;i++) {runBot(true)}
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if (BOT_X===2&&BOT_Y===2) {
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return true
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} else {
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return false
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}
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}(),true)
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})
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.it("Convert Number to Tape function works as expected. 0 bits=R, 1 bits=B",()=>{
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expect(ConvertNumberToTape(4),"BRR","4=100=\"BRR\"")
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expect(ConvertNumberToTape(24),"BBRRR","24=11000=\"BBRRR\"")
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expect(ConvertNumberToTape(167),"BRBRRBBB","167=10100111=\"BRBRRBBB\"")
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}).showResults()
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TestSuite = new describe("Stage 1")
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TestSuite
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.beforeEach(()=>{
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resetGame()
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})
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.it("Stage 1 has a level",()=>{
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expect(STAGE1.level===undefined,false,"Is defined")
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expect(Array.isArray(STAGE1.level),true,"Is an array")
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expect(STAGE1.level.length>0,true,"Cannot be empty")
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})
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.it("Stage 1 has a name",()=>{
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expect(STAGE1.name===undefined,false,"Is defined")
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expect(typeof(STAGE1.name),"string","Is a string")
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expect(STAGE1.name.length>0,true,"Cannot be blank")
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})
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.it("Stage 1 has an objective",()=>{
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expect(STAGE1.objective===undefined,false,"Is defined")
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expect(typeof(STAGE1.objective),"string","Is a string")
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expect(STAGE1.objective.length>0,true,"Cannot be blank")
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})
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.it("Stage 1 has a starting position",()=>{
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expect(STAGE1.start===undefined,false,"Is defined")
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expect(typeof(STAGE1.start),"object","Is an object")
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expect(STAGE1.start.x===undefined,false,"Must have an X coordinate")
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expect(STAGE1.start.y===undefined,false,"Must have a Y coordinate")
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})
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.it("Stage 1 has an acceptance condition",()=>{
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expect(STAGE1.accept===undefined,false)
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expect(typeof(STAGE1.accept),"function")
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})
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.it("loadStage sets up stage 1",()=>{
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loadStage(STAGE1)
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expect(gameGrid.length===STAGE1.level.length,true,"Height of stage is equal")
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expect(gameGrid[0].length===STAGE1.level[0].length,true,"Width of stage is equal")
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})
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.it("current stage set to stage 1",()=>{
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loadStage(STAGE1)
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expect(gameStage===STAGE1,true)
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})
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.it("accept all bots for stage 1.",()=>{
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loadStage(STAGE1)
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expect(gameStage.accept(""),true,"Expect true for \"\"")
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expect(gameStage.accept("RB"),true,"Expect true for RB")
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expect(gameStage.accept("BRBR"),true,"Expect true for BRBR")
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})
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.it("bot fails at the start.",()=>{
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loadStage(STAGE1)
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runBot(true)
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expect(gameState===REVIEWING,true)
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})
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.it("When TESTING state is on, the game should test the current level for cases expecting to pass, but fail and create 3 of them if possible.",()=>{
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loadStage(STAGE1)
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expect(BOT_QUEUE.length===0,true,"Bot queue should be empty.")
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generateBotQueue()
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expect(BOT_QUEUE.length===0&&gameState!==TESTING,true,"Bot queue should not be modified while state is not TESTING")
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gameState=TESTING
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generateBotQueue()
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expect(BOT_QUEUE.length>=3,true,"There should be at least 3 bots in queue for an unbuilt level, as all bots are supposed to pass.")
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})
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.it("A stage should have an Exit.",()=>{
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loadStage(STAGE1)
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var hasAnExit=()=>{
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for (var y=0;y<gameGrid.length;y++) {
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for (var x=0;x<gameGrid[y].length;x++) {
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if (gameGrid[y][x].type==="EXIT") {
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return true;
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|
}
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|
}
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|
}
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|
|
return false;
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|
|
}
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|
|
expect(hasAnExit(),true)
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|
|
})
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|
|
.it("A bot reaching the exit should set the state to FINISH.",()=>{
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|
|
loadStage(STAGE1)
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|
|
placeBot(3,2)
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|
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runBot(true)
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expect(gameState===FINISH,true)
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})
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|
|
.it("Run a TESTING state to see if an acceptable player-built level has no bots in queue.",()=>{
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|
|
loadStage(STAGE1)
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|
|
gameGrid=[
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|
|
[{},{},{},{},{},],
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|
|
[{},{},{},{},{},],
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|
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[{},{...BELTRIGHT},{...BELTRIGHT},{...BELTRIGHT},{type:"EXIT"},],
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|
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[{},{},{},{},{},],
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|
[{},{},{},{},{},],
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]
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|
|
expect(BOT_QUEUE.length===0,true,"Bot queue should be empty.")
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|
|
gameState=TESTING
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|
|
generateBotQueue()
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|
|
//console.log(BOT_QUEUE)
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|
|
expect(BOT_QUEUE.length===0,true,"There should be 0 bots in queue for a good level, as all bots are supposed to pass.")
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|
})
|
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|
|
.showResults()
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|
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|
|
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|
|
TestSuite = new describe("Stage 2")
|
|
|
|
TestSuite
|
|
|
|
.beforeEach(()=>{
|
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|
|
resetGame()
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|
|
|
})
|
|
|
|
.it("Stage 2 has a level",()=>{
|
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|
|
expect(STAGE2.level===undefined,false,"Is defined")
|
|
|
|
expect(Array.isArray(STAGE2.level),true,"Is an array")
|
|
|
|
expect(STAGE2.level.length>0,true,"Cannot be empty")
|
|
|
|
})
|
|
|
|
.it("Stage 2 has a name",()=>{
|
|
|
|
expect(STAGE2.name===undefined,false,"Is defined")
|
|
|
|
expect(typeof(STAGE2.name),"string","Is a string")
|
|
|
|
expect(STAGE2.name.length>0,true,"Cannot be blank")
|
|
|
|
})
|
|
|
|
.it("Stage 2 has an objective",()=>{
|
|
|
|
expect(STAGE2.objective===undefined,false,"Is defined")
|
|
|
|
expect(typeof(STAGE2.objective),"string","Is a string")
|
|
|
|
expect(STAGE2.objective.length>0,true,"Cannot be blank")
|
|
|
|
})
|
|
|
|
.it("Stage 2 has a starting position",()=>{
|
|
|
|
expect(STAGE2.start===undefined,false,"Is defined")
|
|
|
|
expect(typeof(STAGE2.start),"object","Is an object")
|
|
|
|
expect(STAGE2.start.x===undefined,false,"Must have an X coordinate")
|
|
|
|
expect(STAGE2.start.y===undefined,false,"Must have a Y coordinate")
|
|
|
|
})
|
|
|
|
.it("Stage 2 has an acceptance condition",()=>{
|
|
|
|
expect(STAGE2.accept===undefined,false)
|
|
|
|
expect(typeof(STAGE2.accept),"function")
|
|
|
|
})
|
|
|
|
.it("loadStage sets up Stage 2",()=>{
|
|
|
|
loadStage(STAGE2)
|
|
|
|
expect(gameGrid.length===STAGE2.level.length,true,"Height of stage is equal")
|
|
|
|
expect(gameGrid[0].length===STAGE2.level[0].length,true,"Width of stage is equal")
|
|
|
|
})
|
|
|
|
.it("current stage set to Stage 2",()=>{
|
|
|
|
loadStage(STAGE2)
|
|
|
|
expect(gameStage===STAGE2,true)
|
|
|
|
})
|
|
|
|
.it("accept only blue bots for Stage 2.",()=>{
|
|
|
|
loadStage(STAGE2)
|
|
|
|
expect(gameStage.accept("BBB"),true,"Expect true for BBB")
|
|
|
|
expect(gameStage.accept("RB"),false,"Expect false for RB")
|
|
|
|
expect(gameStage.accept("BRBR"),false,"Expect false for BRBR")
|
|
|
|
expect(gameStage.accept("BBBBBBBBBBBB"),true,"Expect true for BBBBBBBBBBBB")
|
|
|
|
})
|
|
|
|
.it("bot fails at the start.",()=>{
|
|
|
|
loadStage(STAGE2)
|
|
|
|
runBot(true)
|
|
|
|
expect(gameState===REVIEWING,true)
|
|
|
|
})
|
|
|
|
.it("When TESTING state is on, the game should test the current level for cases expecting to pass, but fail and create 3 of them if possible.",()=>{
|
|
|
|
loadStage(STAGE2)
|
|
|
|
expect(BOT_QUEUE.length===0,true,"Bot queue should be empty.")
|
|
|
|
generateBotQueue()
|
|
|
|
expect(BOT_QUEUE.length===0&&gameState!==TESTING,true,"Bot queue should not be modified while state is not TESTING")
|
|
|
|
gameState=TESTING
|
|
|
|
generateBotQueue()
|
|
|
|
expect(BOT_QUEUE.length>=3,true,"There should be at least 3 bots in queue for an unbuilt level, as there are cases that do not pass.")
|
|
|
|
})
|
|
|
|
.it("A stage should have an Exit.",()=>{
|
|
|
|
loadStage(STAGE2)
|
|
|
|
var hasAnExit=()=>{
|
|
|
|
for (var y=0;y<gameGrid.length;y++) {
|
|
|
|
for (var x=0;x<gameGrid[y].length;x++) {
|
|
|
|
if (gameGrid[y][x].type==="EXIT") {
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
expect(hasAnExit(),true)
|
|
|
|
})
|
|
|
|
.it("A bot reaching the exit should set the state to FINISH.",()=>{
|
|
|
|
loadStage(STAGE2)
|
|
|
|
placeBot(3,2)
|
|
|
|
runBot(true)
|
|
|
|
expect(gameState===FINISH,true)
|
|
|
|
})
|
|
|
|
.it("Run a TESTING state to see if an acceptable player-built level has no bots in queue.",()=>{
|
|
|
|
loadStage(STAGE2)
|
|
|
|
gameGrid=[
|
|
|
|
[{},{...BELTRIGHT},{...BELTRIGHT},{...BELTDOWN},{},],
|
|
|
|
[{...BELTRIGHT},{...BRANCHUP},{},{...BELTDOWN},{},],
|
|
|
|
[{},{...BRANCHRIGHT},{},{...BELTRIGHT},{type:"EXIT"},],
|
|
|
|
[{},{},{},{},{},],
|
|
|
|
[{},{},{},{},{},],
|
|
|
|
]
|
|
|
|
expect(BOT_QUEUE.length===0,true,"Bot queue should be empty.")
|
|
|
|
gameState=TESTING
|
|
|
|
generateBotQueue()
|
|
|
|
//console.log(BOT_QUEUE)
|
|
|
|
expect(BOT_QUEUE.length===0,true,"There should be 0 bots in queue for a good level, as all bots are supposed to pass.")
|
|
|
|
})
|
|
|
|
.showResults()
|
|
|
|
|
|
|
|
TestSuite = new describe("Color Hex Conversion")
|
|
|
|
TestSuite
|
|
|
|
.it("converts a color to hex",()=>{
|
|
|
|
expect(colorToHex(0,0,0),"#000000")
|
|
|
|
expect(colorToHex(66, 135, 245),"#4287f5")
|
|
|
|
expect(colorToHex(245, 66, 221),"#f542dd")
|
|
|
|
expect(colorToHex(58, 79, 55),"#3a4f37")
|
|
|
|
}).showResults()
|
|
|
|
|
|
|
|
console.log("----------------------")
|
|
|
|
console.log("ALL TESTS: "+totalTestsPassed+" passed, "+(totalTests-totalTestsPassed)+" failed, "+totalTests+" total")
|
|
|
|
if (testsPass===undefined) {
|
|
|
|
testsPass=true
|
|
|
|
}
|
|
|
|
resetGame();
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
function runGame() {
|
|
|
|
resetGame();
|
|
|
|
setupGame();
|
|
|
|
//loadLevel(LEVEL2,0,2)
|
|
|
|
setInterval(()=>{
|
|
|
|
step()
|
|
|
|
draw()
|
|
|
|
},1000/60)
|
|
|
|
console.log("Running")
|
|
|
|
}
|
|
|
|
|
|
|
|
var RUNTESTS = true;
|
|
|
|
|
|
|
|
loadScript("image_data.js",gameLoader)
|
|
|
|
|
|
|
|
function gameLoader() {
|
|
|
|
if (RUNTESTS) {
|
|
|
|
loadScript("game.js",runTests)
|
|
|
|
|
|
|
|
initializeGame()
|
|
|
|
|
|
|
|
function initializeGame() {
|
|
|
|
if (testsPass) {
|
|
|
|
runGame()
|
|
|
|
} else {
|
|
|
|
setTimeout(()=>{
|
|
|
|
initializeGame()
|
|
|
|
},1000)
|
|
|
|
}
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
loadScript("game.js",runGame)
|
|
|
|
}
|
|
|
|
}
|