Add project files.

master
sigonasr2 2 years ago
parent 189eb3e596
commit db4c91d390
  1. 31
      SpriteAnimation.sln
  2. 9
      SpriteAnimation/AnimationData.h
  3. 41
      SpriteAnimation/AnimationExample.cpp
  4. 56
      SpriteAnimation/SpriteAnimation.h
  5. 140
      SpriteAnimation/SpriteAnimation.vcxproj
  6. 33
      SpriteAnimation/SpriteAnimation.vcxproj.filters
  7. BIN
      SpriteAnimation/animation.png
  8. 6695
      SpriteAnimation/olcPixelGameEngine.h

@ -0,0 +1,31 @@

Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 17
VisualStudioVersion = 17.5.33516.290
MinimumVisualStudioVersion = 10.0.40219.1
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SpriteAnimation", "SpriteAnimation\SpriteAnimation.vcxproj", "{6ACD01C2-6F59-4B59-9790-BD51D616C875}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|x64 = Debug|x64
Debug|x86 = Debug|x86
Release|x64 = Release|x64
Release|x86 = Release|x86
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{6ACD01C2-6F59-4B59-9790-BD51D616C875}.Debug|x64.ActiveCfg = Debug|x64
{6ACD01C2-6F59-4B59-9790-BD51D616C875}.Debug|x64.Build.0 = Debug|x64
{6ACD01C2-6F59-4B59-9790-BD51D616C875}.Debug|x86.ActiveCfg = Debug|Win32
{6ACD01C2-6F59-4B59-9790-BD51D616C875}.Debug|x86.Build.0 = Debug|Win32
{6ACD01C2-6F59-4B59-9790-BD51D616C875}.Release|x64.ActiveCfg = Release|x64
{6ACD01C2-6F59-4B59-9790-BD51D616C875}.Release|x64.Build.0 = Release|x64
{6ACD01C2-6F59-4B59-9790-BD51D616C875}.Release|x86.ActiveCfg = Release|Win32
{6ACD01C2-6F59-4B59-9790-BD51D616C875}.Release|x86.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {F372A234-2E63-4B4A-B924-6AB3D88AF842}
EndGlobalSection
EndGlobal

@ -0,0 +1,9 @@
#pragma once
#include "olcPixelGameEngine.h"
class AnimationData
{
public:
olc::vf2d sourcePos = { 0.0f, 0.0f };
olc::vf2d sourceSize = { 0.0f, 0.0f };
};

@ -0,0 +1,41 @@
#define OLC_PGE_APPLICATION
#include "olcPixelGameEngine.h"
#include "SpriteAnimation.h"
class AnimationExample : public olc::PixelGameEngine
{
public:
AnimationExample()
{
sAppName = "Animation Example";
}
public:
SpriteAnimation animation;
olc::Decal*image;
bool OnUserCreate() override
{
image = new olc::Decal(new olc::Sprite("animation.png"));
animation.SetParams(1,image->sprite->width,image->sprite->height,4,1,4,1);
return true;
}
bool OnUserUpdate(float fElapsedTime) override
{
AnimationData data = animation.GetInfo(fElapsedTime);
DrawPartialDecal({24,24},{32,32},image,data.sourcePos,data.sourceSize);
return true;
}
};
int main()
{
AnimationExample demo;
if (demo.Construct(128, 128, 4, 4))
demo.Start();
return 0;
}

@ -0,0 +1,56 @@
#pragma once
#include "AnimationData.h"
#include <cmath>
class SpriteAnimation
{
private:
float mInterval = 0.0f;
int mTotalWidth = 0;
int mTotalHeight = 0;
int mTileCountX = 0;
int mTileCountY = 0;
int mTotalTileCount = 0;
int mTileRepeat = 0;
float mCurrentTime = 0.0f;
int mCurrentTile = 0;
public:
void SetParams(float interval, int totalWith, int totalHeight, int tileCountX, int tileCountY, int totalTiles, int repeatTile)
{
mInterval = interval;
mTotalWidth = totalWith;
mTotalHeight = totalHeight;
mTileCountX = tileCountX;
mTileCountY = tileCountY;
mTotalTileCount = totalTiles;
mTileRepeat = repeatTile;
}
AnimationData GetInfo(float fElapsedTime)
{
mCurrentTime += fElapsedTime;
if (mCurrentTime >= mInterval)
{
mCurrentTime = 0.0f;
mCurrentTile++;
}
if (mCurrentTile >= mTotalTileCount)
{
mCurrentTile = mTileRepeat;
}
AnimationData data;
data.sourceSize.x = (float)mTotalWidth / (float)mTileCountX;
data.sourceSize.y = (float)mTotalHeight / (float)mTileCountY;
data.sourcePos.x = (mCurrentTile % mTileCountX) * data.sourceSize.x;
data.sourcePos.y = floorf((float)mCurrentTile / (float)mTileCountX) * data.sourceSize.y;
return data;
}
};

@ -0,0 +1,140 @@
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<VCProjectVersion>16.0</VCProjectVersion>
<Keyword>Win32Proj</Keyword>
<ProjectGuid>{6acd01c2-6f59-4b59-9790-bd51d616c875}</ProjectGuid>
<RootNamespace>SpriteAnimation</RootNamespace>
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<ClCompile>
<WarningLevel>Level3</WarningLevel>
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<ItemGroup>
<ClInclude Include="AnimationData.h" />
<ClInclude Include="olcPixelGameEngine.h" />
<ClInclude Include="SpriteAnimation.h" />
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<ClCompile Include="AnimationExample.cpp" />
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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@ -0,0 +1,33 @@
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