parent
189eb3e596
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#pragma once |
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#include "olcPixelGameEngine.h" |
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|
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class AnimationData |
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{ |
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public: |
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olc::vf2d sourcePos = { 0.0f, 0.0f }; |
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olc::vf2d sourceSize = { 0.0f, 0.0f }; |
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}; |
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#define OLC_PGE_APPLICATION |
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#include "olcPixelGameEngine.h" |
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#include "SpriteAnimation.h" |
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|
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class AnimationExample : public olc::PixelGameEngine |
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{ |
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public: |
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AnimationExample() |
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{ |
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sAppName = "Animation Example"; |
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} |
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|
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public: |
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|
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SpriteAnimation animation; |
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olc::Decal*image; |
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bool OnUserCreate() override |
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{ |
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image = new olc::Decal(new olc::Sprite("animation.png")); |
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animation.SetParams(1,image->sprite->width,image->sprite->height,4,1,4,1); |
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return true; |
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} |
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|
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bool OnUserUpdate(float fElapsedTime) override |
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{ |
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AnimationData data = animation.GetInfo(fElapsedTime); |
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|
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DrawPartialDecal({24,24},{32,32},image,data.sourcePos,data.sourceSize); |
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return true; |
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} |
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}; |
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|
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|
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int main() |
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{ |
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AnimationExample demo; |
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if (demo.Construct(128, 128, 4, 4)) |
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demo.Start(); |
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return 0; |
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} |
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#pragma once |
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#include "AnimationData.h" |
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#include <cmath> |
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|
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class SpriteAnimation |
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{ |
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private: |
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float mInterval = 0.0f; |
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int mTotalWidth = 0; |
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int mTotalHeight = 0; |
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int mTileCountX = 0; |
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int mTileCountY = 0; |
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int mTotalTileCount = 0; |
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int mTileRepeat = 0; |
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|
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float mCurrentTime = 0.0f; |
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int mCurrentTile = 0; |
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|
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public: |
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void SetParams(float interval, int totalWith, int totalHeight, int tileCountX, int tileCountY, int totalTiles, int repeatTile) |
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{ |
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mInterval = interval; |
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mTotalWidth = totalWith; |
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mTotalHeight = totalHeight; |
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mTileCountX = tileCountX; |
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mTileCountY = tileCountY; |
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mTotalTileCount = totalTiles; |
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mTileRepeat = repeatTile; |
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} |
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|
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AnimationData GetInfo(float fElapsedTime) |
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{ |
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mCurrentTime += fElapsedTime; |
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if (mCurrentTime >= mInterval) |
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{ |
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mCurrentTime = 0.0f; |
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mCurrentTile++; |
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} |
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if (mCurrentTile >= mTotalTileCount) |
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{ |
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mCurrentTile = mTileRepeat; |
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} |
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|
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AnimationData data; |
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data.sourceSize.x = (float)mTotalWidth / (float)mTileCountX; |
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data.sourceSize.y = (float)mTotalHeight / (float)mTileCountY; |
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data.sourcePos.x = (mCurrentTile % mTileCountX) * data.sourceSize.x; |
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data.sourcePos.y = floorf((float)mCurrentTile / (float)mTileCountX) * data.sourceSize.y; |
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return data; |
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} |
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}; |
@ -0,0 +1,140 @@ |
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<?xml version="1.0" encoding="utf-8"?> |
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<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> |
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<ItemGroup Label="ProjectConfigurations"> |
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<ProjectConfiguration Include="Debug|Win32"> |
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<Configuration>Debug</Configuration> |
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<Platform>Win32</Platform> |
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</ProjectConfiguration> |
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<ProjectConfiguration Include="Release|Win32"> |
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<Configuration>Release</Configuration> |
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<Platform>Win32</Platform> |
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</ProjectConfiguration> |
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<ProjectConfiguration Include="Debug|x64"> |
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<Configuration>Debug</Configuration> |
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<Platform>x64</Platform> |
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</ProjectConfiguration> |
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<ProjectConfiguration Include="Release|x64"> |
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<Configuration>Release</Configuration> |
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<Platform>x64</Platform> |
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</ProjectConfiguration> |
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</ItemGroup> |
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<PropertyGroup Label="Globals"> |
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<VCProjectVersion>16.0</VCProjectVersion> |
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<Keyword>Win32Proj</Keyword> |
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<ProjectGuid>{6acd01c2-6f59-4b59-9790-bd51d616c875}</ProjectGuid> |
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<RootNamespace>SpriteAnimation</RootNamespace> |
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<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion> |
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</PropertyGroup> |
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" /> |
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration"> |
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<ConfigurationType>Application</ConfigurationType> |
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<UseDebugLibraries>true</UseDebugLibraries> |
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<PlatformToolset>v143</PlatformToolset> |
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<CharacterSet>Unicode</CharacterSet> |
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</PropertyGroup> |
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration"> |
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<ConfigurationType>Application</ConfigurationType> |
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<UseDebugLibraries>false</UseDebugLibraries> |
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<PlatformToolset>v143</PlatformToolset> |
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<WholeProgramOptimization>true</WholeProgramOptimization> |
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<CharacterSet>Unicode</CharacterSet> |
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</PropertyGroup> |
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration"> |
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<ConfigurationType>Application</ConfigurationType> |
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<UseDebugLibraries>true</UseDebugLibraries> |
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<PlatformToolset>v143</PlatformToolset> |
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<CharacterSet>Unicode</CharacterSet> |
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</PropertyGroup> |
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration"> |
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<ConfigurationType>Application</ConfigurationType> |
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<UseDebugLibraries>false</UseDebugLibraries> |
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<PlatformToolset>v143</PlatformToolset> |
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<WholeProgramOptimization>true</WholeProgramOptimization> |
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<CharacterSet>Unicode</CharacterSet> |
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</PropertyGroup> |
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" /> |
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<ImportGroup Label="ExtensionSettings"> |
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</ImportGroup> |
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<ImportGroup Label="Shared"> |
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</ImportGroup> |
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> |
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> |
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</ImportGroup> |
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> |
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> |
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</ImportGroup> |
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> |
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> |
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</ImportGroup> |
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> |
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> |
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</ImportGroup> |
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<PropertyGroup Label="UserMacros" /> |
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> |
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<ClCompile> |
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<WarningLevel>Level3</WarningLevel> |
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<SDLCheck>true</SDLCheck> |
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<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions> |
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<ConformanceMode>true</ConformanceMode> |
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</ClCompile> |
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<Link> |
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<SubSystem>Console</SubSystem> |
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<GenerateDebugInformation>true</GenerateDebugInformation> |
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</Link> |
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</ItemDefinitionGroup> |
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> |
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<ClCompile> |
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<WarningLevel>Level3</WarningLevel> |
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<FunctionLevelLinking>true</FunctionLevelLinking> |
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<IntrinsicFunctions>true</IntrinsicFunctions> |
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<SDLCheck>true</SDLCheck> |
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<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions> |
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<ConformanceMode>true</ConformanceMode> |
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</ClCompile> |
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<Link> |
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<SubSystem>Console</SubSystem> |
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<EnableCOMDATFolding>true</EnableCOMDATFolding> |
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<OptimizeReferences>true</OptimizeReferences> |
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<GenerateDebugInformation>true</GenerateDebugInformation> |
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</Link> |
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</ItemDefinitionGroup> |
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> |
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<ClCompile> |
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<WarningLevel>Level3</WarningLevel> |
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<SDLCheck>true</SDLCheck> |
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<PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions> |
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<ConformanceMode>true</ConformanceMode> |
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</ClCompile> |
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<Link> |
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<SubSystem>Console</SubSystem> |
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<GenerateDebugInformation>true</GenerateDebugInformation> |
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</Link> |
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</ItemDefinitionGroup> |
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> |
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<ClCompile> |
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<WarningLevel>Level3</WarningLevel> |
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<FunctionLevelLinking>true</FunctionLevelLinking> |
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<IntrinsicFunctions>true</IntrinsicFunctions> |
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<SDLCheck>true</SDLCheck> |
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<PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions> |
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<ConformanceMode>true</ConformanceMode> |
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</ClCompile> |
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<Link> |
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<SubSystem>Console</SubSystem> |
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<EnableCOMDATFolding>true</EnableCOMDATFolding> |
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<OptimizeReferences>true</OptimizeReferences> |
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<GenerateDebugInformation>true</GenerateDebugInformation> |
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</Link> |
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</ItemDefinitionGroup> |
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<ItemGroup> |
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<ClInclude Include="AnimationData.h" /> |
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<ClInclude Include="olcPixelGameEngine.h" /> |
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<ClInclude Include="SpriteAnimation.h" /> |
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</ItemGroup> |
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<ItemGroup> |
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<ClCompile Include="AnimationExample.cpp" /> |
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</ItemGroup> |
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> |
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<ImportGroup Label="ExtensionTargets"> |
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</ImportGroup> |
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</Project> |
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