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SpriteAnimation/SpriteAnimation/AnimationData.h

9 lines
157 B

#pragma once
#include "olcPixelGameEngine.h"
class AnimationData
{
public:
olc::vf2d sourcePos = { 0.0f, 0.0f };
olc::vf2d sourceSize = { 0.0f, 0.0f };
};