Spaced Trail code

Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
main
sigonasr2 2 years ago
parent 218e3c6410
commit 0d3deaf6ba
  1. BIN
      sprites/Profont.png
  2. BIN
      sprites/Profont_36.png
  3. 21
      src/sig/JavaProjectTemplate.java

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@ -2,6 +2,7 @@ package sig;
import sig.engine.AnimatedSprite;
import sig.engine.Color;
import sig.engine.Font;
import sig.engine.Key;
import sig.engine.Panel;
import sig.engine.Sprite;
@ -13,20 +14,17 @@ import java.util.List;
class Player{
AnimatedSprite spr=new AnimatedSprite("player.png",32,32);
double x=200,y=200;
double animationFrame=0;
double animationSpd=2; //Animation Speed will be 2 frames per second
int TAIL_SPACING=32;
List<Tail> tail = new ArrayList<Tail>();
List<PositionMarker> path = new ArrayList<PositionMarker>();
List<Tail> tail = new ArrayList<Tail>(); //The tail container
List<PositionMarker> path = new ArrayList<PositionMarker>(); //The invisible trail container
}
class Tail{
double x,y;
Tail(List<PositionMarker> tailTrail,int TAIL_SPACING){
for (int i=0;i<TAIL_SPACING;i++) {
tailTrail.add(new PositionMarker());
tailTrail.add(new PositionMarker()); //When a tail is created, we create TAIL_SPACING number of trail markers as well.
}
}
}
@ -59,20 +57,17 @@ public class JavaProjectTemplate {
t.y=prev_tail_y;
prev_tail_x=prevpos_x;
prev_tail_y=prevpos_y;
}
} //Generates a very dense invisible trail.
for (int i=0;i<pl.tail.size();i++) {
Tail t = pl.tail.get(i);
t.x=pl.path.get(i*pl.TAIL_SPACING).x;
t.y=pl.path.get(i*pl.TAIL_SPACING).y;
t.y=pl.path.get(i*pl.TAIL_SPACING).y; //Each tail will get placed along the index of an invisible trail based on its position in the tail container.
}
}
public void updateGame(double fElapsedTime) {
//Put game update logic in here.
//Player sprite will animate.
pl.animationFrame+=pl.animationSpd*fElapsedTime;
//Allow player movement using WASD keys.
if (Key.isHeld(KeyEvent.VK_A)) {
pl.x-=200*fElapsedTime;
@ -103,8 +98,10 @@ public class JavaProjectTemplate {
for (int i=0;i<pl.tail.size();i++) {
Tail t = pl.tail.get(i);
game.FillCircle(t.x+22, t.y+22, 10, Color.BLUE);
game.Draw_Circle((int)t.x+22, (int)t.y+22, 10, Color.BLACK);
game.Draw_Circle((int)t.x+22, (int)t.y+22, 10, Color.BLACK); //Draw our tail at the proper location.
}
game.Draw_Text_Ext(4, 4, "SPACE to create more tail", Font.PROFONT_36, Color.RED);
}
public static void main(String[] args) {

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