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@ -3,14 +3,13 @@ |
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using namespace olc; |
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const float PI = 3.14159f; |
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const vi2d CARD_SIZE = vi2d{32,48}; |
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PixelGameEngine*game; |
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class Example : public olc::PixelGameEngine |
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{ |
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const float PI = 3.14159f; |
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enum Suit { |
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SPADE, |
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@ -36,8 +35,34 @@ struct CardSlot { |
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SlotType type; |
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std::vector<Card> faceDownCards; |
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std::vector<Card> faceUpCards; |
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std::vector<Card> flippedOverCards; //Just for active play deck. Face up cards will contain the rest of the pile.
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void RenderCard(vf2d pos, Suit s, int number) { |
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game->FillRectDecal(pos, CARD_SIZE, WHITE); |
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game->DrawStringDecal(pos + vf2d{ 2,2 }, number==1?"A":number == 13 ? "K" : number == 12 ? "Q" : number == 11 ? "J" : std::to_string(number), s <= CLUB ? BLACK : DARK_RED, number == 10 ? vf2d{0.6,1} : vf2d{1,1}); |
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game->DrawRotatedStringDecal(pos + CARD_SIZE - vf2d{ 2,2 }, number == 1 ? "A" : number == 13 ? "K" : number == 12 ? "Q" : number == 11 ? "J" : std::to_string(number), PI, { 0,0 }, s <= CLUB ? BLACK : DARK_RED, number == 10 ? vf2d{ 0.6,1 } : vf2d{ 1,1 }); |
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game->DrawRectDecal(pos, CARD_SIZE, BLACK); |
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} |
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void RenderCards() { |
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game->DrawRectDecal(pos, CARD_SIZE, WHITE); |
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switch (type) { |
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case PLAYDECK: { |
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if (faceDownCards.size() > 0) { |
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game->FillRectDecal(pos, CARD_SIZE, DARK_CYAN); |
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} |
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}break; |
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case ACTIVE_PLAYDECK: { |
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if (flippedOverCards.size() > 0) { |
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for (int i = 0; i < flippedOverCards.size(); i++) { |
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Card& c = flippedOverCards[i]; |
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RenderCard(pos + vi2d{ i * 12,0 }, c.s, c.number); |
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} |
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} else { |
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if (faceUpCards.size() > 0) { |
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Card& c = faceUpCards[faceUpCards.size() - 1]; |
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RenderCard(pos, c.s, c.number); |
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} |
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} |
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}break; |
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} |
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} |
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}; |
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@ -49,12 +74,6 @@ public: |
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game = this; |
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} |
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void RenderCard(vf2d pos, Suit s, int number) { |
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FillRectDecal(pos, CARD_SIZE, WHITE); |
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DrawStringDecal(pos + vf2d{ 2,2 }, std::to_string(number), s <= CLUB ? BLACK : DARK_RED); |
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DrawRotatedStringDecal(pos + CARD_SIZE - vf2d{2,2}, std::to_string(number), PI, {0,0}, s <= CLUB ? BLACK : DARK_RED); |
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} |
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public: |
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CardSlot PlayDeck{ {16,8},PLAYDECK }; |
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CardSlot ActivePlayDeck{ {56,8},ACTIVE_PLAYDECK }; |
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@ -62,7 +81,11 @@ public: |
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std::array<CardSlot, 7> Field; |
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bool OnUserCreate() override |
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{ |
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PlayDeck.faceDownCards.push_back({SPADE,4}); |
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ActivePlayDeck.faceUpCards.push_back({ CLUB,9 }); |
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ActivePlayDeck.flippedOverCards.push_back({ HEART,3 }); |
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ActivePlayDeck.flippedOverCards.push_back({ HEART,10 }); |
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ActivePlayDeck.flippedOverCards.push_back({ SPADE,1 }); |
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for (int i = 0; i < Home.size();i++) { |
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CardSlot&c = Home[i]; |
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c.pos = vi2d{ 136 + i * 40,8 }; |
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