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@ -3,6 +3,13 @@ |
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using namespace olc; |
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const vi2d CARD_SIZE = vi2d{32,48}; |
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PixelGameEngine*game; |
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class Example : public olc::PixelGameEngine |
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{ |
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const float PI = 3.14159f; |
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enum Suit { |
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@ -12,14 +19,34 @@ enum Suit { |
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DIAMOND |
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}; |
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const vi2d CARD_SIZE = vi2d{32,48}; |
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enum SlotType { |
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PLAYDECK, |
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ACTIVE_PLAYDECK, |
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HOME, |
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FIELD |
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}; |
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struct Card { |
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Suit s; |
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int number; |
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}; |
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struct CardSlot { |
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vf2d pos; |
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SlotType type; |
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std::vector<Card> faceDownCards; |
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std::vector<Card> faceUpCards; |
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void RenderCards() { |
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game->DrawRectDecal(pos, CARD_SIZE, WHITE); |
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} |
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}; |
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class Example : public olc::PixelGameEngine |
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{ |
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public: |
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Example() |
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{ |
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sAppName = "Solitaire"; |
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game = this; |
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} |
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void RenderCard(vf2d pos, Suit s, int number) { |
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@ -29,16 +56,38 @@ public: |
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} |
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public: |
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CardSlot PlayDeck{ {16,8},PLAYDECK }; |
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CardSlot ActivePlayDeck{ {56,8},ACTIVE_PLAYDECK }; |
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std::array<CardSlot, 4> Home; |
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std::array<CardSlot, 7> Field; |
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bool OnUserCreate() override |
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{ |
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for (int i = 0; i < Home.size();i++) { |
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CardSlot&c = Home[i]; |
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c.pos = vi2d{ 136 + i * 40,8 }; |
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c.type = SlotType::HOME; |
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} |
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for (int i = 0; i < Field.size(); i++) { |
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CardSlot&c = Field[i]; |
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c.pos = vi2d{ 16 + i * 40,64 }; |
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c.type = SlotType::FIELD; |
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} |
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return true; |
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} |
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bool OnUserUpdate(float fElapsedTime) override |
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{ |
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// called once per frame
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RenderCard({ 48,48 }, HEART, 7); |
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//RenderCard({ 48,48 }, HEART, 7);
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PlayDeck.RenderCards(); |
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ActivePlayDeck.RenderCards(); |
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for (CardSlot& c : Home) { |
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c.RenderCards(); |
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} |
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for (CardSlot& c : Field) { |
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c.RenderCards(); |
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} |
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return true; |
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} |
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}; |
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