generated from sigonasr2/CPlusPlusProjectTemplate
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07131c8693
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#include "pixelGameEngine.h" |
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#include <algorithm> |
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using namespace olc; |
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class Smoke{ |
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float riseSpd; |
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std::vector<vf2d> points; |
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std::vector<vf2d> uvs; |
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std::vector<Pixel> cols; |
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vf2d size; |
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vf2d pos; |
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float fadeSpd=1; //How much alpha to drop down per second.
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int freq=rand()%2+1; |
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float alpha=128; |
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public: |
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Smoke(vf2d size, vf2d pos, float riseSpd=5.f, float fadeSpd=100) |
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:size(size),riseSpd(riseSpd),fadeSpd(fadeSpd) { |
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int ind=0; |
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points.push_back({pos.x,pos.y}); |
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uvs.push_back({0,0}); |
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cols.push_back(Pixel(128,128,128,128)); |
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for (float i=0;i<2*M_PI;i+=2*M_PI/64) { |
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points.push_back({sinf(i)*size.x+pos.x,cosf(i)*size.y+pos.y}); |
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uvs.push_back({0,0}); |
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cols.push_back(Pixel(128,128,128,128)); |
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} |
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points.push_back(points[1]); |
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uvs.push_back({0,0}); |
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cols.push_back(Pixel(128,128,128,128)); |
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}; |
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void update(float fElapsedTime) { |
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alpha=std::clamp(alpha-fadeSpd*fElapsedTime,0.f,255.f); |
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for (int i=0;i<points.size();i++) { |
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points[i].y-=(riseSpd+rand()%1000/1000.0F*riseSpd*4)*fElapsedTime; |
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cols[i].a=(int)alpha; |
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} |
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} |
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void render(PixelGameEngine*engine) { |
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engine->DrawPolygonDecal(nullptr,points,uvs,cols); |
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} |
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bool expired() { |
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for (int i=0;i<cols.size();i++) { |
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if (cols[i].a>0) { |
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return false; |
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} |
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} |
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return true; |
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} |
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}; |
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