Initial commit

master
sigonasr2 2 years ago
commit 07131c8693
  1. 31
      .vscode/launch.json
  2. 64
      .vscode/settings.json
  3. 18
      .vscode/tasks.json
  4. 8
      Block.cpp
  5. 14
      Block.h
  6. 7
      C++/scripts/build.sh
  7. 20
      C++/scripts/commit.sh
  8. 6
      C++/scripts/filelist
  9. 14
      C++/scripts/lines.sh
  10. 6
      C++/scripts/md5
  11. 7
      C++/scripts/release.sh
  12. 0
      C++/scripts/temp
  13. 18
      C++/scripts/web.sh
  14. BIN
      C++ProjectTemplate
  15. 75
      C++ProjectTemplate.html
  16. 1
      C++ProjectTemplate.js
  17. BIN
      C++ProjectTemplate.wasm
  18. 6
      Map.cpp
  19. 10
      Map.h
  20. 6
      Player.cpp
  21. 10
      Player.h
  22. 33
      README.md
  23. BIN
      a.out
  24. BIN
      art/car.png
  25. BIN
      art/grass.png
  26. BIN
      art/hills.png
  27. BIN
      art/road.png
  28. BIN
      art/start.png
  29. 75
      buildtemplate.html
  30. BIN
      co2.png
  31. BIN
      dependentClasses.zip
  32. 14
      diff
  33. BIN
      dirtblock.png
  34. 1135
      main.cpp
  35. 6222
      pixelGameEngine.h
  36. 9
      sig
  37. 1
      utils/.coauthors
  38. 5
      utils/.updateDirectories
  39. 26
      utils/define.sh
  40. 5
      utils/filelist
  41. 28
      utils/main.sh
  42. 4
      utils/md5
  43. 103
      utils/search.sh

@ -0,0 +1,31 @@
{
// Use IntelliSense to learn about possible attributes.
// Hover to view descriptions of existing attributes.
// For more information, visit: https://go.microsoft.com/fwlink/?linkid=830387
"version": "0.2.0",
"configurations": [{
"preLaunchTask": "Build",
"name": "(gdb) Launch",
"type": "cppdbg",
"request": "launch",
"program": "${workspaceFolder}/a.out",
"args": [],
"stopAtEntry": false,
"cwd": "${fileDirname}",
"environment": [],
"externalConsole": false,
"MIMode": "gdb",
"setupCommands": [
{
"description": "Enable pretty-printing for gdb",
"text": "-enable-pretty-printing",
"ignoreFailures": true
},
{
"description": "Set Disassembly Flavor to Intel",
"text": "-gdb-set disassembly-flavor intel",
"ignoreFailures": true
}
]
}]
}

@ -0,0 +1,64 @@
{
"files.associations": {
"map1": "plaintext",
"iostream": "cpp",
"array": "cpp",
"atomic": "cpp",
"bit": "cpp",
"*.tcc": "cpp",
"cctype": "cpp",
"chrono": "cpp",
"clocale": "cpp",
"cmath": "cpp",
"codecvt": "cpp",
"compare": "cpp",
"concepts": "cpp",
"cstdarg": "cpp",
"cstddef": "cpp",
"cstdint": "cpp",
"cstdio": "cpp",
"cstdlib": "cpp",
"cstring": "cpp",
"ctime": "cpp",
"cwchar": "cpp",
"cwctype": "cpp",
"deque": "cpp",
"list": "cpp",
"map": "cpp",
"string": "cpp",
"unordered_map": "cpp",
"vector": "cpp",
"exception": "cpp",
"algorithm": "cpp",
"functional": "cpp",
"iterator": "cpp",
"memory": "cpp",
"memory_resource": "cpp",
"numeric": "cpp",
"random": "cpp",
"ratio": "cpp",
"string_view": "cpp",
"system_error": "cpp",
"tuple": "cpp",
"type_traits": "cpp",
"utility": "cpp",
"fstream": "cpp",
"initializer_list": "cpp",
"iomanip": "cpp",
"iosfwd": "cpp",
"istream": "cpp",
"limits": "cpp",
"new": "cpp",
"numbers": "cpp",
"ostream": "cpp",
"semaphore": "cpp",
"sstream": "cpp",
"stdexcept": "cpp",
"stop_token": "cpp",
"streambuf": "cpp",
"thread": "cpp",
"cinttypes": "cpp",
"typeinfo": "cpp",
"strstream": "cpp"
}
}

18
.vscode/tasks.json vendored

@ -0,0 +1,18 @@
{
"version": "2.0.0",
"tasks": [
{
"label": "Build",
"command": "g++ *.cpp -std=c++17 -lX11 -lGL -lpthread -lpng -lstdc++fs -lpulse -lpulse-simple -o a.out",
"type": "shell",
"args": [],
"problemMatcher": [
"$tsc"
],
"presentation": {
"reveal": "always"
},
"group": "build"
}
]
}

@ -0,0 +1,8 @@
#include "Block.h"
Block::Block(int x, int y, int R, int B, int G)
{
X = x;
Y = y;
color = std::make_tuple(R, G, B);
}

@ -0,0 +1,14 @@
#pragma once
#include <tuple>
class Block
{
public:
Block(){};
Block(int x, int y, int R, int B, int G);
void display(float CameraX, float CameraY, float Zoom);
private:
int X;
int Y;
std::tuple<int, int, int> color;
};

@ -0,0 +1,7 @@
#Compiles the entire program then runs it, producing an executable.
#C++
printf "Running program...\n\n\n"
if g++ $(find . -type f -name "*.cpp") ${CUSTOM_PARAMS} -o ${PROJECT_NAME}; then
./${PROJECT_NAME} "$@"
fi
printf "\n\n"

@ -0,0 +1,20 @@
#Adds a commit message and pushes project to github repository.
#C++
COMMIT_MESSAGE="$*"
FIRST_LINE=true
while IFS= read -r line
do
if [ "$FIRST_LINE" = true ]; then
COMMIT_MESSAGE+="
Co-authored-by: $line"
FIRST_LINE=false
else
COMMIT_MESSAGE+="
Co-authored-by: $line"
fi
done < utils/.coauthors
git add -u
git add *
git commit -m "$COMMIT_MESSAGE"
git push

@ -0,0 +1,6 @@
build.sh
commit.sh
lines.sh
release.sh
temp
web.sh

@ -0,0 +1,14 @@
#Returns the line counts of your project.
#C++
shopt -s extglob
ls -1 @(*.h|*.cpp) > temp
while read a; do
if [ "$a" != "pixelGameEngine.h" ] && [ "$a" != "soundwaveEngine.h" ] && [ "$a" != "splash.h" ];
then
echo -e "$a\n" >> temp2
fi
done < temp
wc -l $(cat temp2)
rm temp
rm temp2

@ -0,0 +1,6 @@
build.sh:530634457ea9041267c05d4ced95eee1 -
commit.sh:d03a46e721060c22ccb146e19d27e70a -
lines.sh:3b907786f7fc9204025993016c9080de -
release.sh:a54e2002be80814cc1293a11dff4d116 -
temp:d41d8cd98f00b204e9800998ecf8427e -
web.sh:3dcc2fe7e036359eedd257a864e9a1e1 -

@ -0,0 +1,7 @@
#Creates a release build that focuses on high runtime performance.
#C++
printf "Running program...\n\n\n"
if g++ $(find . -type f -name "*.cpp") ${CUSTOM_PARAMS} -O3 -s -DNDEBUG -o ${PROJECT_NAME}; then
./${PROJECT_NAME} "$@"
fi
printf "\n\n"

@ -0,0 +1,18 @@
#Compiles emscripten instance of this project for the web.
#C++
if [ -d "assets" ]; then
em++ -std=c++17 -O2 -s ALLOW_MEMORY_GROWTH=1 -s MAX_WEBGL_VERSION=2 -s MIN_WEBGL_VERSION=2 -s USE_SDL_MIXER=2 -s USE_LIBPNG=1 $(find . -type f -name "*.cpp") -o ${PROJECT_NAME}.html -I pixelGameEngine.h --preload-file ./assets
else
em++ -std=c++17 -O2 -s ALLOW_MEMORY_GROWTH=1 -s MAX_WEBGL_VERSION=2 -s MIN_WEBGL_VERSION=2 -s USE_SDL_MIXER=2 -s USE_LIBPNG=1 $(find . -type f -name "*.cpp") -o ${PROJECT_NAME}.html -I pixelGameEngine.h
fi
cp buildtemplate.html ${PROJECT_NAME}.html
sed -i "s/_REPLACEME_/$PROJECT_NAME.js/" ${PROJECT_NAME}.html
if [ "$1" == "headless" ]; then
echo "Running as headless web server"
emrun --no_browser ${PROJECT_NAME}.html
else
emrun --serve_after_close ${PROJECT_NAME}.html
fi

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<!doctype html>
<html lang="en-us">
<head>
<meta name="viewport" content="width=device-width, initial-scale=1">
<meta charset="utf-8">
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<title>Emscripten-Generated Code</title>
<style>
html,body { width: 100%; height: 100%; }
body { font-family: arial; margin: 0; padding: 0; background: #000; }
.emscripten { padding-right: 0; margin-left: auto; margin-right: auto; display: block; }
div.emscripten_border { border: none; }
/* the canvas *must not* have any border or padding, or mouse coords will be wrong */
canvas.emscripten { border: 0px none; background-color: black; }
</style>
</head>
<body>
<canvas class="emscripten" id="canvas" oncontextmenu="event.preventDefault()" tabindex=-1></canvas>
<script type='text/javascript'>
var Module = {
preRun: [],
postRun: [],
canvas: (function() {
var canvas = document.getElementById('canvas');
// As a default initial behavior, pop up an alert when webgl context is lost. To make your
// application robust, you may want to override this behavior before shipping!
// See http://www.khronos.org/registry/webgl/specs/latest/1.0/#5.15.2
canvas.addEventListener("webglcontextlost", function(e) { alert('WebGL context lost. You will need to reload the page.'); e.preventDefault(); }, false);
return canvas;
})(),
};
</script>
<script async type="text/javascript" src="C++ProjectTemplate.js"></script>
<script type="text/javascript">
Module.canvas.addEventListener("resize", (e) => {
var viewWidth = e.detail.width;
var viewHeight = e.detail.width / Module._olc_WindowAspectRatio;
if(viewHeight > e.detail.height)
{
viewHeight = e.detail.height;
viewWidth = e.detail.height * Module._olc_WindowAspectRatio;
}
// update dom attributes
Module.canvas.setAttribute("width", viewWidth);
Module.canvas.setAttribute("height", viewHeight);
var top = (e.detail.height - viewHeight) / 2;
var left = (e.detail.width - viewWidth) / 2;
// update styles
Module.canvas.style.position = "fixed";
Module.canvas.style.top = top.toString() + "px";
Module.canvas.style.left = left.toString() + "px";
Module.canvas.style.width = "";
Module.canvas.style.height = "";
// trigger PGE update
Module._olc_PGE_UpdateWindowSize(viewWidth, viewHeight);
// ensure canvas has focus
Module.canvas.focus();
e.preventDefault();
});
</script>
</body>
</html>

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#include "Map.h"
void Map::test(){
printf("Hello Map\n");
}

10
Map.h

@ -0,0 +1,10 @@
#pragma once
#include <stdio.h>
class Player;
class Map{
public:
Player*p;
void test();
};

@ -0,0 +1,6 @@
#include "Player.h"
void Player::test(){
printf("Hello Player\n");
}

@ -0,0 +1,10 @@
#pragma once
#include <stdio.h>
class Map;
class Player{
public:
Map*map;
void test();
};

@ -0,0 +1,33 @@
This repository contains general build scripts and pipelines for all languages that I incorporate in my projects. The goal is to provide an easy retrieval and update system for the project. Each script will be a shell script containing the following template:
```bash
#Short description about what I do
#Language[Folder]
# #The script's code goes in here.
# rm -Rf out/*
# javac -Xlint:unchecked -cp ${PROJECT_DIR}/.. -d ${OUT_DIR} ${PROJECT_DIR}/*.java
# printf "\n\n\nRunning Program...\n\n"
# cd $OUT_DIR
# java ${MAIN_CLASS} "$@"
# ../scripts/clean.sh
```
Each language will be in the following structure:
```
-<Language>
--<scripts>
---[script files.sh]
```
The `sig` script will display by default any scripts in the `scripts` folder, therefore when creating a project, copy over the scripts folder of the desired language into your project then the `sig` script handles the rest appropriately. If your project requires multiple languages and build setups, then you can use the `sig2` command, which has an additional parameter to specify the language when running it. When setting up a multi-language setup, you'll just copy the entire folder to include the programming language itself. So a multi-language project structure may look something like this:
```
-C
--scripts
---build.sh
---clean.sh
---make.sh
-Java
--scripts
---build.sh
---clean.sh
---jar.sh
```

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@ -0,0 +1,75 @@
<!doctype html>
<html lang="en-us">
<head>
<meta name="viewport" content="width=device-width, initial-scale=1">
<meta charset="utf-8">
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<title>Emscripten-Generated Code</title>
<style>
html,body { width: 100%; height: 100%; }
body { font-family: arial; margin: 0; padding: 0; background: #000; }
.emscripten { padding-right: 0; margin-left: auto; margin-right: auto; display: block; }
div.emscripten_border { border: none; }
/* the canvas *must not* have any border or padding, or mouse coords will be wrong */
canvas.emscripten { border: 0px none; background-color: black; }
</style>
</head>
<body>
<canvas class="emscripten" id="canvas" oncontextmenu="event.preventDefault()" tabindex=-1></canvas>
<script type='text/javascript'>
var Module = {
preRun: [],
postRun: [],
canvas: (function() {
var canvas = document.getElementById('canvas');
// As a default initial behavior, pop up an alert when webgl context is lost. To make your
// application robust, you may want to override this behavior before shipping!
// See http://www.khronos.org/registry/webgl/specs/latest/1.0/#5.15.2
canvas.addEventListener("webglcontextlost", function(e) { alert('WebGL context lost. You will need to reload the page.'); e.preventDefault(); }, false);
return canvas;
})(),
};
</script>
<script async type="text/javascript" src="_REPLACEME_"></script>
<script type="text/javascript">
Module.canvas.addEventListener("resize", (e) => {
var viewWidth = e.detail.width;
var viewHeight = e.detail.width / Module._olc_WindowAspectRatio;
if(viewHeight > e.detail.height)
{
viewHeight = e.detail.height;
viewWidth = e.detail.height * Module._olc_WindowAspectRatio;
}
// update dom attributes
Module.canvas.setAttribute("width", viewWidth);
Module.canvas.setAttribute("height", viewHeight);
var top = (e.detail.height - viewHeight) / 2;
var left = (e.detail.width - viewWidth) / 2;
// update styles
Module.canvas.style.position = "fixed";
Module.canvas.style.top = top.toString() + "px";
Module.canvas.style.left = left.toString() + "px";
Module.canvas.style.width = "";
Module.canvas.style.height = "";
// trigger PGE update
Module._olc_PGE_UpdateWindowSize(viewWidth, viewHeight);
// ensure canvas has focus
Module.canvas.focus();
e.preventDefault();
});
</script>
</body>
</html>

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diff

@ -0,0 +1,14 @@
1114d1113
< void SetFPSDisplay(bool display);
1176,1177c1175
< int nFrameCount = 0;
< bool showFPS = true;
---
> int nFrameCount = 0;
3203,3204d3200
< void PixelGameEngine::SetFPSDisplay(bool display)
< { showFPS=display; }
3543c3539
< std::string sTitle = "OneLoneCoder.com - Pixel Game Engine - " + sAppName + ((showFPS)?" - FPS: " + std::to_string(nFrameCount):"");
---
> std::string sTitle = "OneLoneCoder.com - Pixel Game Engine - " + sAppName + " - FPS: " + std::to_string(nFrameCount);

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1135
main.cpp

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9
sig

@ -0,0 +1,9 @@
export AUTO_UPDATE=true
source utils/define.sh
define PROJECT_NAME "C++ProjectTemplate"
define CUSTOM_PARAMS "-std=c++17 -lX11 -lGL -lpthread -lpng -lstdc++fs -lpulse -lpulse-simple"
define LANGUAGE "C++"
source utils/main.sh

@ -0,0 +1 @@
sigonasr2 <sigonasr2@gmail.com>

@ -0,0 +1,5 @@
Java/
C/
C++/
scripts/
utils/

@ -0,0 +1,26 @@
export VARS=("")
export LANGUAGE=""
function define() {
VARS+=("$1")
value="${*:2}"
eval export "$1"='$value'
}
if [[ $(pwd) != *"SigScript" && $AUTO_UPDATE = "true" && $1 != "update" ]]; then
source utils/search.sh
find . -type f -name md5 -delete
find . -type f -name filelist -delete
#Check for hashes
FILES=$(cat utils/.updateDirectories)
for f in $FILES
do
search $f
check $f
done
else
echo "Dev build, no checks required."
fi

@ -0,0 +1,5 @@
.coauthors
define.sh
main.sh
search.sh
.updateDirectories

@ -0,0 +1,28 @@
if [ -z "$1" ]
then
echo ""
echo " Usage: ./sig <command> {args}"
echo ""
printf "====\tCurrent Configuration"
printf "\t====================="
for t in ${VARS[@]}
do
printf "\n\t%-15s%20s" $t ${!t}
done
printf "\n====================================================="
echo ""
echo ""
echo " Command List:"
FILES=$(ls -1A ./$LANGUAGE/scripts 2>/dev/null | sed -e 's/\.sh$//' | sed -e 's/^/ /')
for f in $FILES
do
if [ -f "./$LANGUAGE/scripts/$f.sh" ]; then
DESC="$(head -n1 ./$LANGUAGE/scripts/$f.sh)"
printf "\n\t%-15s%-65s" $f "${DESC:1}"
fi
done
echo ""
exit
fi
./$LANGUAGE/scripts/$1.sh "${@:2}"

@ -0,0 +1,4 @@
define.sh:3ecab0dffe2adfb950f3eb7c7061b750 -
main.sh:4e6e9f0650ec790ce2c4364db94f0caa -
search.sh:30e1842e9a13452ea883bb6516d28e1c -
.updateDirectories:971afb892e8280cb4c9ad43fb72a46a0 -

@ -0,0 +1,103 @@
function search() {
FILES2=$(ls -A $1 2>/dev/null)
for g in $FILES2
do
if [ -d $1$g ];
then
echo "$1$g is a directory"
search $1$g/
else
echo "$1$g is a file"
if [ $g != "md5" ] && [ $g != "filelist" ] && [ $g != ".package.files" ]; then
if [ $g != ".coauthors" ] && [ $g != "version_info" ]; then
SUM=$(md5sum < $1$g)
echo "$g:$SUM" >> $1md5
fi
echo "$g" >> $1filelist
else
echo " ignoring $g..."
fi
fi
done
}
function check() {
echo "Check $1"
FILES2=$(ls -A $1 2>/dev/null)
if [ -f "$1/md5" ];
then
echo " md5: http://sig.projectdivar.com/sigonasr2/SigScript/raw/branch/main/$1md5"
curl -H 'Cache-Control: no-cache, no-store' -s "http://sig.projectdivar.com/sigonasr2/SigScript/raw/branch/main/$1md5" --output /tmp/out
cmp -s $1/md5 /tmp/out
if [ "$?" -ne 0 ]
then
echo " Differences detected!"
cat /tmp/out
while IFS= read -r line
do
IFS=':' read -ra split <<< $line
g="${split[0]}"
echo "LINE -- $g"
if [ "$g" != "md5" ] && [ "$g" != "filelist" ] && [ "$g" != ".package.files" ]; then
if [ -f $1$g ];
then
if [ "$g" != ".coauthors" ] && [ "$g" != "version_info" ]; then
echo "++Redownload $1$g..."
if [ -f "$1$g" ]; then
curl -H 'Cache-Control: no-cache, no-store' "http://sig.projectdivar.com/sigonasr2/SigScript/raw/branch/main/$1$g" --output $1$g
else
echo "===Could not find directory, assuming regular scripts directory exists."
curl -H 'Cache-Control: no-cache, no-store' "http://sig.projectdivar.com/sigonasr2/SigScript/raw/branch/main/$1$g" --output $LANGUAGE/scripts/$g
fi
fi
else
echo "++==Downloading $1$g..."
curl -H 'Cache-Control: no-cache, no-store' "http://sig.projectdivar.com/sigonasr2/SigScript/raw/branch/main/$1$g" --output $1$g
fi
fi
done < /tmp/out
fi
fi
if [ -f "$1/filelist" ];
then
echo " filelist: http://sig.projectdivar.com/sigonasr2/SigScript/raw/branch/main/$1filelist"
curl -H 'Cache-Control: no-cache, no-store' -s "http://sig.projectdivar.com/sigonasr2/SigScript/raw/branch/main/$1filelist" --output /tmp/out
cmp -s $1/filelist /tmp/out
if [ "$?" -ne 0 ]
then
echo " Differences detected!"
cat /tmp/out
while IFS= read -r line
do
IFS=':' read -ra split <<< $line
g="${split[0]}"
echo "LINE -- $g"
if [ "$g" != "md5" ] && [ "$g" != "filelist" ] && [ "$g" != ".package.files" ]; then
if [ -f $1$g ];
then
if [ "$g" != ".coauthors" ] && [ "$g" != "version_info" ]; then
echo "++Redownload $1$g..."
if [ -f "$1$g" ]; then
curl -H 'Cache-Control: no-cache, no-store' "http://sig.projectdivar.com/sigonasr2/SigScript/raw/branch/main/$1$g" --output $1$g
else
echo "===Could not find directory, assuming regular scripts directory exists."
curl -H 'Cache-Control: no-cache, no-store' "http://sig.projectdivar.com/sigonasr2/SigScript/raw/branch/main/$1$g" --output $LANGUAGE/scripts/$g
fi
fi
else
echo "++==Downloading $1$g..."
curl -H 'Cache-Control: no-cache, no-store' "http://sig.projectdivar.com/sigonasr2/SigScript/raw/branch/main/$1$g" --output $1$g
fi
fi
done < /tmp/out
fi
fi
for g in $FILES2
do
if [ -d $1$g ];
then
echo "$1$g is a directory"
check $1$g/
fi
done
}
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