Minecraft mod (1.18.2) allowing players to create programmable machines and robots to do what they want them to do. Programs are written in Java.
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SigsUniverse/src/main/java/sig/siguniverse/SigUniverse.java

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4.2 KiB

package sig.siguniverse;
import com.mojang.logging.LogUtils;
import net.minecraft.client.Minecraft;
import net.minecraft.world.item.BlockItem;
import net.minecraft.world.item.CreativeModeTab;
import net.minecraft.world.item.Item;
import net.minecraft.world.level.block.Block;
import net.minecraft.world.level.block.Blocks;
import net.minecraft.world.level.block.state.BlockBehaviour;
import net.minecraft.world.level.material.Material;
import net.minecraftforge.common.MinecraftForge;
import net.minecraftforge.eventbus.api.IEventBus;
import net.minecraftforge.eventbus.api.SubscribeEvent;
import net.minecraftforge.fml.InterModComms;
import net.minecraftforge.fml.common.Mod;
import net.minecraftforge.fml.event.lifecycle.FMLClientSetupEvent;
import net.minecraftforge.fml.event.lifecycle.FMLCommonSetupEvent;
import net.minecraftforge.fml.event.lifecycle.InterModEnqueueEvent;
import net.minecraftforge.fml.event.lifecycle.InterModProcessEvent;
import net.minecraftforge.event.server.ServerStartingEvent;
import net.minecraftforge.fml.javafmlmod.FMLJavaModLoadingContext;
import net.minecraftforge.registries.DeferredRegister;
import net.minecraftforge.registries.ForgeRegistries;
import net.minecraftforge.registries.RegistryObject;
import org.slf4j.Logger;
// The value here should match an entry in the META-INF/mods.toml file
@Mod(SigUniverse.MODID)
public class SigUniverse
{
// Define mod id in a common place for everything to reference
public static final String MODID = "siguniverse";
// Directly reference a slf4j logger
private static final Logger LOGGER = LogUtils.getLogger();
// Create a Deferred Register to hold Blocks which will all be registered under the "examplemod" namespace
public static final DeferredRegister<Block> BLOCKS = DeferredRegister.create(ForgeRegistries.BLOCKS, MODID);
// Create a Deferred Register to hold Items which will all be registered under the "examplemod" namespace
public static final DeferredRegister<Item> ITEMS = DeferredRegister.create(ForgeRegistries.ITEMS, MODID);
// Creates a new Block with the id "examplemod:example_block", combining the namespace and path
public static final RegistryObject<Block> EXAMPLE_BLOCK = BLOCKS.register("example_block", () -> new Block(BlockBehaviour.Properties.of(Material.STONE)));
// Creates a new BlockItem with the id "examplemod:example_block", combining the namespace and path
public static final RegistryObject<Item> EXAMPLE_BLOCK_ITEM = ITEMS.register("example_block", () -> new BlockItem(EXAMPLE_BLOCK.get(), new Item.Properties().tab(CreativeModeTab.TAB_BUILDING_BLOCKS)));
public SigUniverse()
{
IEventBus modEventBus = FMLJavaModLoadingContext.get().getModEventBus();
// Register the commonSetup method for modloading
modEventBus.addListener(this::commonSetup);
// Register the Deferred Register to the mod event bus so blocks get registered
BLOCKS.register(modEventBus);
// Register the Deferred Register to the mod event bus so items get registered
ITEMS.register(modEventBus);
// Register ourselves for server and other game events we are interested in
MinecraftForge.EVENT_BUS.register(this);
}
private void commonSetup(final FMLCommonSetupEvent event)
{
// Some common setup code
LOGGER.info("HELLO FROM COMMON SETUP");
LOGGER.info("DIRT BLOCK >> {}", ForgeRegistries.BLOCKS.getKey(Blocks.DIRT));
}
// You can use SubscribeEvent and let the Event Bus discover methods to call
@SubscribeEvent
public void onServerStarting(ServerStartingEvent event)
{
// Do something when the server starts
LOGGER.info("HELLO from server starting");
}
// You can use EventBusSubscriber to automatically register all static methods in the class annotated with @SubscribeEvent
@Mod.EventBusSubscriber(modid = MODID, bus = Mod.EventBusSubscriber.Bus.MOD)
public static class ClientModEvents
{
@SubscribeEvent
public static void onClientSetup(FMLClientSetupEvent event)
{
// Some client setup code
LOGGER.info("HELLO FROM CLIENT SETUP");
LOGGER.info("MINECRAFT NAME >> {}", Minecraft.getInstance().getUser().getName());
}
}
}