Exclude test suite from debug command by default and other release commands

Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
main
sigonasr2 2 years ago
parent e8c3869093
commit 958c40f8db
  1. 14
      C++/scripts/debug.sh
  2. 6
      C++/scripts/md5
  3. 2
      C++/scripts/release.sh
  4. 4
      C++/scripts/web.sh

@ -1,7 +1,15 @@
#Compiles the entire program with debug flags then runs it in gdb. #Compiles the entire program with debug flags then runs it in gdb. If the "test" argument is included, will try and run tests too (in the test folder)
#C++ #C++
printf "Running program...\n\n\n" printf "Running program...\n\n\n"
if g++ $(find . -type f -name "*.cpp") -g ${CUSTOM_PARAMS} -o ${PROJECT_NAME}; then if [ "$1" = "test" ]
gdb ./${PROJECT_NAME} "$@" then
printf "Running tests...\n"
if g++ $(find . -type f -name "*.cpp") -g ${CUSTOM_PARAMS} -o ${PROJECT_NAME}; then
gdb ./${PROJECT_NAME} "$@"
fi
else
if g++ $(find . -type f -name "*.cpp -not -path "./test/*") -g ${CUSTOM_PARAMS} -o ${PROJECT_NAME}; then
gdb ./${PROJECT_NAME} "$@"
fi
fi fi
printf "\n\n" printf "\n\n"

@ -1,7 +1,7 @@
build.sh:ca58f10d4e30d807987ea0105930ae51 - build.sh:ca58f10d4e30d807987ea0105930ae51 -
commit.sh:d03a46e721060c22ccb146e19d27e70a - commit.sh:d03a46e721060c22ccb146e19d27e70a -
debug.sh:abbbb0c6d9f2409f3a90738ab3d9d44f - debug.sh:131aac078fc1ae3c2278209a09e99a3d -
lines.sh:3b907786f7fc9204025993016c9080de - lines.sh:3b907786f7fc9204025993016c9080de -
release.sh:a54e2002be80814cc1293a11dff4d116 - release.sh:0a525311cc14b9c8aefc6f2b816129a1 -
temp:d41d8cd98f00b204e9800998ecf8427e - temp:d41d8cd98f00b204e9800998ecf8427e -
web.sh:3dcc2fe7e036359eedd257a864e9a1e1 - web.sh:96f2c316536011a3defac50aecae487d -

@ -1,7 +1,7 @@
#Creates a release build that focuses on high runtime performance. #Creates a release build that focuses on high runtime performance.
#C++ #C++
printf "Running program...\n\n\n" printf "Running program...\n\n\n"
if g++ $(find . -type f -name "*.cpp") ${CUSTOM_PARAMS} -O3 -s -DNDEBUG -o ${PROJECT_NAME}; then if g++ $(find . -type f -name "*.cpp" -not -path "./test/*") ${CUSTOM_PARAMS} -O3 -s -DNDEBUG -o ${PROJECT_NAME}; then
./${PROJECT_NAME} "$@" ./${PROJECT_NAME} "$@"
fi fi
printf "\n\n" printf "\n\n"

@ -1,9 +1,9 @@
#Compiles emscripten instance of this project for the web. #Compiles emscripten instance of this project for the web.
#C++ #C++
if [ -d "assets" ]; then if [ -d "assets" ]; then
em++ -std=c++17 -O2 -s ALLOW_MEMORY_GROWTH=1 -s MAX_WEBGL_VERSION=2 -s MIN_WEBGL_VERSION=2 -s USE_SDL_MIXER=2 -s USE_LIBPNG=1 $(find . -type f -name "*.cpp") -o ${PROJECT_NAME}.html -I pixelGameEngine.h --preload-file ./assets em++ -std=c++17 -O2 -s ALLOW_MEMORY_GROWTH=1 -s MAX_WEBGL_VERSION=2 -s MIN_WEBGL_VERSION=2 -s USE_SDL_MIXER=2 -s USE_LIBPNG=1 $(find . -type f -name "*.cpp" -not -path "./test/*") -o ${PROJECT_NAME}.html -I pixelGameEngine.h --preload-file ./assets
else else
em++ -std=c++17 -O2 -s ALLOW_MEMORY_GROWTH=1 -s MAX_WEBGL_VERSION=2 -s MIN_WEBGL_VERSION=2 -s USE_SDL_MIXER=2 -s USE_LIBPNG=1 $(find . -type f -name "*.cpp") -o ${PROJECT_NAME}.html -I pixelGameEngine.h em++ -std=c++17 -O2 -s ALLOW_MEMORY_GROWTH=1 -s MAX_WEBGL_VERSION=2 -s MIN_WEBGL_VERSION=2 -s USE_SDL_MIXER=2 -s USE_LIBPNG=1 $(find . -type f -name "*.cpp" -not -path "./test/*") -o ${PROJECT_NAME}.html -I pixelGameEngine.h
fi fi
cp buildtemplate.html ${PROJECT_NAME}.html cp buildtemplate.html ${PROJECT_NAME}.html

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