generated from sigonasr2/CPlusPlusProjectTemplate
Hello Cube
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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parent
2515c9ed01
commit
90093ef258
67
main.cpp
67
main.cpp
@ -143,33 +143,50 @@ public:
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triTranslated.p[1].z = triRotatedZX.p[1].z + 3.0f;
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triTranslated.p[1].z = triRotatedZX.p[1].z + 3.0f;
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triTranslated.p[2].z = triRotatedZX.p[2].z + 3.0f;
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triTranslated.p[2].z = triRotatedZX.p[2].z + 3.0f;
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// Project triangles from 3D --> 2D
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vec3d normal,line1,line2;
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MultiplyMatrixVector(triTranslated.p[0], triProjected.p[0], matProj);
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line1.x=triTranslated.p[1].x-triTranslated.p[0].x;
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MultiplyMatrixVector(triTranslated.p[1], triProjected.p[1], matProj);
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line1.y=triTranslated.p[1].y-triTranslated.p[0].y;
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MultiplyMatrixVector(triTranslated.p[2], triProjected.p[2], matProj);
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line1.z=triTranslated.p[1].z-triTranslated.p[0].z;
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line2.x=triTranslated.p[2].x-triTranslated.p[0].x;
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line2.y=triTranslated.p[2].y-triTranslated.p[0].y;
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line2.z=triTranslated.p[2].z-triTranslated.p[0].z;
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// Scale into view
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normal.x=line1.y*line2.z-line1.z*line2.y;
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triProjected.p[0].x += 1.0f; triProjected.p[0].y += 1.0f;
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normal.y=line1.z*line2.x-line1.x*line2.z;
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triProjected.p[1].x += 1.0f; triProjected.p[1].y += 1.0f;
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normal.z=line1.x*line2.y-line1.y*line2.x;
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triProjected.p[2].x += 1.0f; triProjected.p[2].y += 1.0f;
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triProjected.p[0].x *= 0.5f * (float)ScreenWidth();
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triProjected.p[0].y *= 0.5f * (float)ScreenHeight();
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triProjected.p[1].x *= 0.5f * (float)ScreenWidth();
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triProjected.p[1].y *= 0.5f * (float)ScreenHeight();
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triProjected.p[2].x *= 0.5f * (float)ScreenWidth();
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triProjected.p[2].y *= 0.5f * (float)ScreenHeight();
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// Rasterize triangle
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float l = sqrtf(normal.x*normal.x+normal.y*normal.y+normal.z*normal.z);
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SetDecalMode(DecalMode::WIREFRAME);
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normal.x/=l;normal.y/=l;normal.z/=l;
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DrawPolygonDecal(nullptr,{
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{triProjected.p[0].x, triProjected.p[0].y},
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if (normal.z<0) {
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{triProjected.p[1].x, triProjected.p[1].y},
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// Project triangles from 3D --> 2D
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{triProjected.p[2].x, triProjected.p[2].y}
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MultiplyMatrixVector(triTranslated.p[0], triProjected.p[0], matProj);
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},{
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MultiplyMatrixVector(triTranslated.p[1], triProjected.p[1], matProj);
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{0,0},
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MultiplyMatrixVector(triTranslated.p[2], triProjected.p[2], matProj);
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{0,0},
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{0,0},
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// Scale into view
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});
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triProjected.p[0].x += 1.0f; triProjected.p[0].y += 1.0f;
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triProjected.p[1].x += 1.0f; triProjected.p[1].y += 1.0f;
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triProjected.p[2].x += 1.0f; triProjected.p[2].y += 1.0f;
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triProjected.p[0].x *= 0.5f * (float)ScreenWidth();
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triProjected.p[0].y *= 0.5f * (float)ScreenHeight();
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triProjected.p[1].x *= 0.5f * (float)ScreenWidth();
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triProjected.p[1].y *= 0.5f * (float)ScreenHeight();
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triProjected.p[2].x *= 0.5f * (float)ScreenWidth();
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triProjected.p[2].y *= 0.5f * (float)ScreenHeight();
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// Rasterize triangle
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SetDecalMode(DecalMode::WIREFRAME);
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DrawPolygonDecal(nullptr,{
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{triProjected.p[0].x, triProjected.p[0].y},
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{triProjected.p[1].x, triProjected.p[1].y},
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{triProjected.p[2].x, triProjected.p[2].y}
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},{
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{0,0},
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{0,0},
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{0,0},
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});
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}
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}
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}
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