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38 lines
565 B
38 lines
565 B
2 years ago
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#define OLC_PGE_APPLICATION
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#include "pixelGameEngine.h"
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#include <unordered_map>
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#include "Block.h"
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class Example : public olc::PixelGameEngine
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{
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public:
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Example()
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{
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sAppName = "Example";
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}
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public:
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std::unordered_map<int,Block> Blocks;
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bool OnUserCreate() override
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{
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// Called once at the start, so create things here
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Blocks[126]=Block(25,10,255,255,255);
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return true;
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}
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bool OnUserUpdate(float fElapsedTime) override
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{
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return true;
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}
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};
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int main()
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{
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Example demo;
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if (demo.Construct(256, 240, 4, 4))
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demo.Start();
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return 0;
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}
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