Fastest pixel blitting renderer being created in Java. 3D renderer. For educational purposes and most importantly, FUN
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SigRenderer2/TriOptimizations

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1) When an object is farther away from the camera, it can be rendered with a worse texture. You can skip texture coords to speed up texture rendering.
2) Triangles that take up 1 or less pixels in width or height might as well not be rendered at all.