Add some notes about optimizations to make.

Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
new2
Nic0Nic0Nii 3 years ago
parent a4c086f976
commit d345b3d2a9
  1. 2
      TriOptimizations
  2. 5
      pom.xml

@ -0,0 +1,2 @@
1) When an object is farther away from the camera, it can be rendered with a worse texture. You can skip texture coords to speed up texture rendering.
2) Triangles that take up 1 or less pixels in width or height might as well not be rendered at all.

@ -17,11 +17,6 @@
</properties>
<dependencies>
<dependency>
<groupId>com.aparapi</groupId>
<artifactId>aparapi</artifactId>
<version>3.0.0</version>
</dependency>
</dependencies>
<build>

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