Commit Graph

16 Commits (a99f5a81e314616fb0fadd438d2cb4018925e698)

Author SHA1 Message Date
Joshua Sigona a99f5a81e3 Optimized texture pixel getting. 3 years ago
sigonasr2, Sig, Sigo fb007ad472 Do not render faces that are on the "insides" of a structure. 3 years ago
sigonasr2, Sig, Sigo 0192ab1ebe Textured cube with model loading. 3 years ago
sigonasr2, Sig, Sigo aade867128 Texture lighting / color configuration. 3 years ago
sigonasr2, Sig, Sigo 482d512433 Fixed Texture coordinates to account for perspective. 3 years ago
Joshua Sigona f70e1a4dbe Starting of texture mapping to 3D coords 3 years ago
Joshua Sigona c016c613aa Fix missing rendered face with plane clipping. 3 years ago
sigonasr2, Sig, Sigo 2e86db49f2 Pass by value instead of pass by reference for arrays right now....bugs out. 3 years ago
sigonasr2, Sig, Sigo 129d0e71b1 Fixing display bugs. 3 years ago
sigonasr2, Sig, Sigo 7b0467cc5d Refactor and create helper utility functions. 3 years ago
sigonasr2, Sig, Sigo 9601cb9133 Remove all references to external dependencies. 3 years ago
sigonasr2, Sig, Sigo 8f7d77dfa8 OBJ File reader implementation. 3 years ago
sigonasr2, Sig, Sigo cd6dd3217a Render simple shading via normals and provide a wireframe mode if necessary. 3 years ago
sigonasr2, Sig, Sigo a4e7731412 Draw a cube with culling. 3 years ago
Joshua Sigona 9e324be3e2 Draw a rotating 3D cube. 3 years ago
sigonasr2, Sig, Sigo b7e570dd5f Move 3D raytracing engine to new project. 3 years ago