Add some notes about optimizations to make.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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TriOptimizations
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TriOptimizations
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1) When an object is farther away from the camera, it can be rendered with a worse texture. You can skip texture coords to speed up texture rendering.
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2) Triangles that take up 1 or less pixels in width or height might as well not be rendered at all.
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