Stashing old staircase physics
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9c922e3de8
commit
cc9bcb988d
@ -27,7 +27,7 @@ public class Mesh {
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protected List<Triangle> prepareRender(Block b) {
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return b.block.triangles;
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}
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public boolean handleCollision(Block b) {
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public boolean handleCollision(Block b,float x,float y) {
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return false;
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}
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}
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@ -31,7 +31,7 @@ public class SigRenderer implements KeyListener,MouseListener,MouseMotionListene
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public static boolean WIREFRAME = false;
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public static boolean PROFILING = false;
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public static boolean FLYING_MODE = true;
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public static boolean FLYING_MODE = false;
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public static int SCREEN_WIDTH=1280;
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public static int SCREEN_HEIGHT=720;
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public final static long TIMEPERTICK = 16666667l;
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@ -106,7 +106,7 @@ public class SigRenderer implements KeyListener,MouseListener,MouseMotionListene
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zSpeed+=v.z;
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}
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boolean checkCollisionSquare(float x,float y,float z) {
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public static boolean checkCollisionSquare(float x,float y,float z) {
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for (int yy=0;yy<cameraHeight;yy++) {
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Block b1 = blockGrid.get((float)Math.floor(vCamera.x+x+cameraCollisionPadding)+"_"+(float)Math.floor(vCamera.y+y+yy)+"_"+(float)Math.floor(vCamera.z+z+cameraCollisionPadding));
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Block b2 = blockGrid.get((float)Math.floor(vCamera.x+x-cameraCollisionPadding)+"_"+(float)Math.floor(vCamera.y+y+yy)+"_"+(float)Math.floor(vCamera.z+z+cameraCollisionPadding));
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@ -118,10 +118,10 @@ public class SigRenderer implements KeyListener,MouseListener,MouseMotionListene
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b4!=null && !(b4.block instanceof Staircase)) {
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return false;
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}
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if (b1!=null) {if (!b1.block.handleCollision(b1)) {return false;}}
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if (b2!=null) {if (!b2.block.handleCollision(b2)) {return false;}}
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if (b3!=null) {if (!b3.block.handleCollision(b3)) {return false;}}
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if (b4!=null) {if (!b4.block.handleCollision(b4)) {return false;}}
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if (b1!=null) {if (!b1.block.handleCollision(b1,x,z)) {return false;}}
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if (b2!=null) {if (!b2.block.handleCollision(b2,x,z)) {return false;}}
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if (b3!=null) {if (!b3.block.handleCollision(b3,x,z)) {return false;}}
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if (b4!=null) {if (!b4.block.handleCollision(b4,x,z)) {return false;}}
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}
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return true;
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}
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@ -188,10 +188,10 @@ public class SigRenderer implements KeyListener,MouseListener,MouseMotionListene
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Block b2 = blockGrid.get((float)Math.floor(vCamera.x-cameraCollisionPadding)+"_"+(float)Math.floor(vCamera.y-0.5f+yy)+"_"+(float)Math.floor(vCamera.z+cameraCollisionPadding));
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Block b3 = blockGrid.get((float)Math.floor(vCamera.x+cameraCollisionPadding)+"_"+(float)Math.floor(vCamera.y-0.5f+yy)+"_"+(float)Math.floor(vCamera.z-cameraCollisionPadding));
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Block b4 = blockGrid.get((float)Math.floor(vCamera.x-cameraCollisionPadding)+"_"+(float)Math.floor(vCamera.y-0.5f+yy)+"_"+(float)Math.floor(vCamera.z-cameraCollisionPadding));
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if (b1!=null && b1.block instanceof Staircase) {found=true;}
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if (b2!=null && b2.block instanceof Staircase) {found=true;}
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if (b3!=null && b3.block instanceof Staircase) {found=true;}
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if (b4!=null && b4.block instanceof Staircase) {found=true;}
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if (b1!=null && b1.block instanceof Staircase) {found=true;break;}
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if (b2!=null && b2.block instanceof Staircase) {found=true;break;}
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if (b3!=null && b3.block instanceof Staircase) {found=true;break;}
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if (b4!=null && b4.block instanceof Staircase) {found=true;break;}
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}
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if (!found) {
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SigRenderer.currentStaircase=null;
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@ -77,50 +77,90 @@ public class Staircase extends Mesh{
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tris.add(b.block.triangles.get(7));
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return tris;
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}
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public boolean handleCollision(Block b) {
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if (SigRenderer.currentStaircase!=null) {
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float diffX=SigRenderer.vCamera.x-b.pos.x;
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float diffZ=SigRenderer.vCamera.z-b.pos.z;
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boolean checkCollision(float x,float y,float z) {
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for (int yy=0;yy<SigRenderer.cameraHeight;yy++) {
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Block b1 = SigRenderer.blockGrid.get((float)Math.floor(x+SigRenderer.cameraCollisionPadding)+"_"+(float)Math.floor(y+yy)+"_"+(float)Math.floor(z+SigRenderer.cameraCollisionPadding));
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Block b2 = SigRenderer.blockGrid.get((float)Math.floor(x-SigRenderer.cameraCollisionPadding)+"_"+(float)Math.floor(y+yy)+"_"+(float)Math.floor(z+SigRenderer.cameraCollisionPadding));
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Block b3 = SigRenderer.blockGrid.get((float)Math.floor(x+SigRenderer.cameraCollisionPadding)+"_"+(float)Math.floor(y+yy)+"_"+(float)Math.floor(z-SigRenderer.cameraCollisionPadding));
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Block b4 = SigRenderer.blockGrid.get((float)Math.floor(x-SigRenderer.cameraCollisionPadding)+"_"+(float)Math.floor(y+yy)+"_"+(float)Math.floor(z-SigRenderer.cameraCollisionPadding));
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//System.out.println(b1+","+b2+","+b3+","+b4);
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if ((b1!=null&&!b1.block.equals(SigRenderer.currentStaircase))||
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(b2!=null&&!b2.block.equals(SigRenderer.currentStaircase))||
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(b3!=null&&!b3.block.equals(SigRenderer.currentStaircase))||
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(b4!=null&&!b4.block.equals(SigRenderer.currentStaircase))) {
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System.out.println(b1+","+b2+","+b3+","+b4);
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return false;
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}
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}
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return true;
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}
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public boolean handleCollision(Block b,float x,float z) {
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if (SigRenderer.currentStaircase!=null&&
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SigRenderer.currentStaircase==this) {
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float diffX=Math.min(1,Math.max(0.3f,SigRenderer.vCamera.x-b.pos.x));
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float diffZ=Math.min(1,Math.max(0.3f,SigRenderer.vCamera.z-b.pos.z));
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switch (b.getFacingDirection()) {
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case EAST: {
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SigRenderer.vCamera.y=b.pos.y+diffX+0.7f;
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if (checkCollision(SigRenderer.vCamera.x+x, b.pos.y+diffX+1.3f, SigRenderer.vCamera.z+z)) {
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SigRenderer.vCamera.y=b.pos.y+diffX+0.3f;
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} else {
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SigRenderer.fallSpd=0;
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return false;
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}
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}break;
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case NORTH: {
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SigRenderer.vCamera.y=b.pos.y+(1-diffZ)+0.7f;
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if (checkCollision(SigRenderer.vCamera.x+x, b.pos.y+(1-diffZ)+1.3f, SigRenderer.vCamera.z+z)) {
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SigRenderer.vCamera.y=b.pos.y+(1-diffZ)+0.3f;
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} else {
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SigRenderer.fallSpd=0;
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return false;
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}
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}break;
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case SOUTH: {
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SigRenderer.vCamera.y=b.pos.y+diffZ+0.7f;
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if (checkCollision(SigRenderer.vCamera.x+x, b.pos.y+diffZ+1.3f, SigRenderer.vCamera.z+z)) {
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SigRenderer.vCamera.y=b.pos.y+diffZ+0.3f;
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} else {
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SigRenderer.fallSpd=0;
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return false;
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}
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}break;
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case WEST: {
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SigRenderer.vCamera.y=b.pos.y+(1-diffX)+0.7f;
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if (checkCollision(SigRenderer.vCamera.x+x, b.pos.y+(1-diffX)+1.3f, SigRenderer.vCamera.z+z)) {
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SigRenderer.vCamera.y=b.pos.y+(1-diffX)+0.3f;
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} else {
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SigRenderer.fallSpd=0;
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return false;
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}
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}break;
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}
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SigRenderer.fallSpd=0;
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return true;
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}
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if (SigRenderer.vCamera.y>=b.pos.y) {
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if (this!=SigRenderer.currentStaircase && SigRenderer.vCamera.y>=b.pos.y) {
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boolean valid=false;
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if (SigRenderer.vCamera.y>=b.pos.y+1f) {
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if (SigRenderer.vCamera.y>=b.pos.y+3f) {
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valid=true;
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} else {
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float diffX=Math.min(1,Math.max(0.3f,SigRenderer.vCamera.x-b.pos.x));
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float diffZ=Math.min(1,Math.max(0.3f,SigRenderer.vCamera.z-b.pos.z));
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switch (b.getFacingDirection()) {
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case EAST: {
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if (SigRenderer.vCamera.x<b.pos.x+0.5f) {
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if (SigRenderer.vCamera.x<b.pos.x+0.5f&&checkCollision(SigRenderer.vCamera.x+x, b.pos.y+diffX+1.3f, SigRenderer.vCamera.z+z)) {
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valid=true;
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}
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}break;
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case NORTH: {
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if (SigRenderer.vCamera.z>b.pos.z+0.5f) {
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if (SigRenderer.vCamera.z>b.pos.z+0.5f&&checkCollision(SigRenderer.vCamera.x+x, b.pos.y+(1-diffZ)+1.3f, SigRenderer.vCamera.z+z)) {
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valid=true;
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}
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}break;
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case SOUTH: {
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if (SigRenderer.vCamera.z<b.pos.z+0.5f) {
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if (SigRenderer.vCamera.z<b.pos.z+0.5f&&checkCollision(SigRenderer.vCamera.x+x, b.pos.y+diffZ+1.3f, SigRenderer.vCamera.z+z)) {
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valid=true;
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}
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}break;
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case WEST: {
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if (SigRenderer.vCamera.x>b.pos.x+0.5f) {
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if (SigRenderer.vCamera.x>b.pos.x+0.5f&&checkCollision(SigRenderer.vCamera.x+x, b.pos.y+(1-diffX)+1.3f, SigRenderer.vCamera.z+z)) {
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valid=true;
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}
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}break;
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