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@ -91,6 +91,16 @@ public class Block { |
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if (b.block instanceof Staircase && block instanceof Staircase) { |
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neighbors.UP=true; |
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b.neighbors.DOWN=false; |
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} else |
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if ((b.block instanceof Cube && block instanceof Staircase)||(b.block instanceof Staircase && block instanceof Cube)) { |
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Block staircase = (b.block instanceof Staircase)?b:this; |
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if (b.equals(staircase)) { |
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neighbors.UP=b.neighbors.DOWN=true; |
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} else { |
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neighbors.UP=true; |
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b.neighbors.DOWN=false; |
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} |
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} else { |
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neighbors.UP=b.neighbors.DOWN=block.triangles.get(Texture.TOP).tex.hasTransparency==b.block.triangles.get(Texture.BOTTOM).tex.hasTransparency&&block.triangles.get(Texture.TOP).tex.hasTranslucency==b.block.triangles.get(Texture.BOTTOM).tex.hasTranslucency; |
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} |
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@ -113,6 +123,14 @@ public class Block { |
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FacingDirection.isFacingAwayFromEachOther(this,b)|| |
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(FacingDirection.isFacingEachOther(this,b)|| |
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(b.getFacingDirection()==getFacingDirection()&&b.getFacingDirection().ordinal()%2==0)); |
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} else |
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if ((b.block instanceof Cube && block instanceof Staircase)||(b.block instanceof Staircase && block instanceof Cube)) { |
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Block cubeBlock = (b.block instanceof Cube)?b:this; |
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Block staircase = (b.block instanceof Staircase)?b:this; |
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neighbors.LEFT=b.neighbors.RIGHT= |
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(b.equals(staircase)&&staircase.getFacingDirection()==FacingDirection.EAST)|| |
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(b.equals(cubeBlock)&&staircase.getFacingDirection()==FacingDirection.WEST); |
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} else { |
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neighbors.LEFT=b.neighbors.RIGHT=block.triangles.get(Texture.WEST).tex.hasTransparency==b.block.triangles.get(Texture.EAST).tex.hasTransparency&&block.triangles.get(Texture.WEST).tex.hasTranslucency==b.block.triangles.get(Texture.EAST).tex.hasTranslucency; |
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} |
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@ -125,6 +143,14 @@ public class Block { |
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FacingDirection.isFacingAwayFromEachOther(this,b)|| |
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(FacingDirection.isFacingEachOther(this,b)|| |
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(b.getFacingDirection()==getFacingDirection()&&b.getFacingDirection().ordinal()%2==0)); |
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} else |
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if ((b.block instanceof Cube && block instanceof Staircase)||(b.block instanceof Staircase && block instanceof Cube)) { |
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Block cubeBlock = (b.block instanceof Cube)?b:this; |
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Block staircase = (b.block instanceof Staircase)?b:this; |
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neighbors.RIGHT=b.neighbors.LEFT= |
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(b.equals(staircase)&&staircase.getFacingDirection()==FacingDirection.WEST)|| |
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(b.equals(cubeBlock)&&staircase.getFacingDirection()==FacingDirection.EAST); |
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} else { |
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neighbors.RIGHT=b.neighbors.LEFT=block.triangles.get(Texture.EAST).tex.hasTransparency==b.block.triangles.get(Texture.WEST).tex.hasTransparency&&block.triangles.get(Texture.EAST).tex.hasTranslucency==b.block.triangles.get(Texture.WEST).tex.hasTranslucency; |
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} |
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@ -137,6 +163,14 @@ public class Block { |
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FacingDirection.isFacingAwayFromEachOther(this,b)|| |
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(FacingDirection.isFacingEachOther(this,b)|| |
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(b.getFacingDirection()==getFacingDirection()&&b.getFacingDirection().ordinal()%2==1)); |
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} else |
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if ((b.block instanceof Cube && block instanceof Staircase)||(b.block instanceof Staircase && block instanceof Cube)) { |
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Block cubeBlock = (b.block instanceof Cube)?b:this; |
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Block staircase = (b.block instanceof Staircase)?b:this; |
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neighbors.FORWARD=b.neighbors.BACKWARD= |
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(b.equals(staircase)&&staircase.getFacingDirection()==FacingDirection.NORTH)|| |
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(b.equals(cubeBlock)&&staircase.getFacingDirection()==FacingDirection.SOUTH); |
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} else { |
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neighbors.FORWARD=b.neighbors.BACKWARD=block.triangles.get(Texture.SOUTH).tex.hasTransparency==b.block.triangles.get(Texture.NORTH).tex.hasTransparency&&block.triangles.get(Texture.SOUTH).tex.hasTranslucency==b.block.triangles.get(Texture.NORTH).tex.hasTranslucency; |
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} |
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@ -149,6 +183,14 @@ public class Block { |
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FacingDirection.isFacingAwayFromEachOther(this,b)|| |
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(FacingDirection.isFacingEachOther(this,b)|| |
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(b.getFacingDirection()==getFacingDirection()&&b.getFacingDirection().ordinal()%2==1)); |
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} else |
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if ((b.block instanceof Cube && block instanceof Staircase)||(b.block instanceof Staircase && block instanceof Cube)) { |
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Block cubeBlock = (b.block instanceof Cube)?b:this; |
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Block staircase = (b.block instanceof Staircase)?b:this; |
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neighbors.BACKWARD=b.neighbors.FORWARD= |
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(b.equals(staircase)&&staircase.getFacingDirection()==FacingDirection.SOUTH)|| |
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(b.equals(cubeBlock)&&staircase.getFacingDirection()==FacingDirection.NORTH); |
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} else { |
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neighbors.BACKWARD=b.neighbors.FORWARD=block.triangles.get(Texture.NORTH).tex.hasTransparency==b.block.triangles.get(Texture.SOUTH).tex.hasTransparency&&block.triangles.get(Texture.NORTH).tex.hasTranslucency==b.block.triangles.get(Texture.SOUTH).tex.hasTranslucency; |
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} |
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