Many blocks.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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10
src/sig/Block.java
Normal file
10
src/sig/Block.java
Normal file
@ -0,0 +1,10 @@
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package sig;
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public class Block {
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Vector pos;
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Mesh block;
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Block(Vector pos,Mesh block) {
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this.pos=pos;
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this.block=block;
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}
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}
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@ -103,103 +103,108 @@ public class Panel extends JPanel implements Runnable {
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Matrix matCamera = Matrix.PointAt(SigRenderer.vCamera, vTarget, vUp);
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Matrix matView = Matrix.QuickInverse(matCamera);
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for (Triangle t : SigRenderer.cube.triangles) {
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Triangle triProjected = new Triangle(),triTransformed=new Triangle(),triViewed=new Triangle();
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for (Block b : SigRenderer.blocks) {
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for (Triangle t : b.block.triangles) {
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Triangle triProjected = new Triangle(),triTransformed=new Triangle(),triViewed=new Triangle();
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//matWorld = Matrix.MakeTranslation(10,0,0);
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triTransformed.A = Matrix.MultiplyVector(matWorld,t.A);
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triTransformed.B = Matrix.MultiplyVector(matWorld,t.B);
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triTransformed.C = Matrix.MultiplyVector(matWorld,t.C);
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triTransformed.T = t.T;
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triTransformed.U = t.U;
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triTransformed.V = t.V;
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triTransformed.tex = t.tex;
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matWorld = Matrix.MakeTranslation(b.pos.x,b.pos.y,b.pos.z);
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triTransformed.A = Matrix.MultiplyVector(matWorld,t.A);
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triTransformed.B = Matrix.MultiplyVector(matWorld,t.B);
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triTransformed.C = Matrix.MultiplyVector(matWorld,t.C);
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triTransformed.T = t.T;
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triTransformed.U = t.U;
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triTransformed.V = t.V;
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triTransformed.tex = t.tex;
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Vector normal=new Vector(),line1=new Vector(),line2=new Vector();
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line1 = Vector.subtract(triTransformed.B,triTransformed.A);
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line2 = Vector.subtract(triTransformed.C,triTransformed.A);
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Vector normal=new Vector(),line1=new Vector(),line2=new Vector();
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line1 = Vector.subtract(triTransformed.B,triTransformed.A);
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line2 = Vector.subtract(triTransformed.C,triTransformed.A);
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normal = Vector.crossProduct(line1,line2);
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normal = Vector.normalize(normal);
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Vector cameraRay = Vector.subtract(triTransformed.A,SigRenderer.vCamera);
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normal = Vector.crossProduct(line1,line2);
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normal = Vector.normalize(normal);
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Vector cameraRay = Vector.subtract(triTransformed.A,SigRenderer.vCamera);
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if (Vector.dotProduct(normal,cameraRay)<0) {
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/*Vector lightDir = Vector.multiply(SigRenderer.vLookDir, -1);
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lightDir = Vector.normalize(lightDir);*/
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if (Vector.dotProduct(normal,cameraRay)<0) {
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/*Vector lightDir = Vector.multiply(SigRenderer.vLookDir, -1);
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lightDir = Vector.normalize(lightDir);*/
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//System.out.println(-Vector.dotProduct(normal,Vector.normalize(cameraRay)));
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//float dp = Math.max(0.1f,Math.min(1,-1/Vector.dotProduct(normal,cameraRay)));
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Vector center = Vector.divide(Vector.add(triTransformed.A,Vector.add(triTransformed.B,triTransformed.C)),3);
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Vector cameraRay2 = Vector.subtract(center,SigRenderer.vCamera);
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float dp = Math.max(0.1f,Math.min(1,(1f/((cameraRay2.x-center.x)*(cameraRay2.x-center.x)+
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(cameraRay2.y-center.y)*(cameraRay2.y-center.y)+
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(cameraRay2.z-center.z)*(cameraRay2.z-center.z))*4)));
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//System.out.println(-Vector.dotProduct(normal,Vector.normalize(cameraRay)));
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//float dp = Math.max(0.1f,Math.min(1,-1/Vector.dotProduct(normal,cameraRay)));
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/*Vector center = Vector.divide(Vector.add(triTransformed.A,Vector.add(triTransformed.B,triTransformed.C)),3);
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Vector cameraRay2 = Vector.subtract(center,SigRenderer.vCamera);
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float dp = Math.max(0.1f,Math.min(1,(1f/((cameraRay2.x-center.x)*(cameraRay2.x-center.x)+
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(cameraRay2.y-center.y)*(cameraRay2.y-center.y)+
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(cameraRay2.z-center.z)*(cameraRay2.z-center.z))*4)));*/
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float dp = Math.max(0.1f,Math.min(1,(1f/((b.pos.x-SigRenderer.vCamera.x)+
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(b.pos.y-SigRenderer.vCamera.y)*(b.pos.y-SigRenderer.vCamera.y)+
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(b.pos.z-SigRenderer.vCamera.z)*(b.pos.z-SigRenderer.vCamera.z))*4)));
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triViewed.A = Matrix.MultiplyVector(matView,triTransformed.A);
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triViewed.B = Matrix.MultiplyVector(matView,triTransformed.B);
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triViewed.C = Matrix.MultiplyVector(matView,triTransformed.C);
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triViewed.setColor(new Color(dp,dp,dp));
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triViewed.T = triTransformed.T;
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triViewed.U = triTransformed.U;
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triViewed.V = triTransformed.V;
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triViewed.tex = triTransformed.tex;
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triViewed.A = Matrix.MultiplyVector(matView,triTransformed.A);
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triViewed.B = Matrix.MultiplyVector(matView,triTransformed.B);
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triViewed.C = Matrix.MultiplyVector(matView,triTransformed.C);
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triViewed.setColor(new Color(dp,dp,dp));
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triViewed.T = triTransformed.T;
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triViewed.U = triTransformed.U;
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triViewed.V = triTransformed.V;
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triViewed.tex = triTransformed.tex;
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int clippedTriangles = 0;
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Triangle[] clipped = new Triangle[]{new Triangle(),new Triangle()};
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int clippedTriangles = 0;
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Triangle[] clipped = new Triangle[]{new Triangle(),new Triangle()};
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clippedTriangles = Triangle.ClipAgainstPlane(new Vector(0,0,0.1f),new Vector(0,0,1), triViewed, clipped);
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for (int i=0;i<clippedTriangles;i++) {
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if (i>0) {
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triProjected = new Triangle();
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clippedTriangles = Triangle.ClipAgainstPlane(new Vector(0,0,0.1f),new Vector(0,0,1), triViewed, clipped);
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for (int i=0;i<clippedTriangles;i++) {
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if (i>0) {
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triProjected = new Triangle();
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}
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triProjected.A = Matrix.MultiplyVector(SigRenderer.matProj,clipped[i].A);
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triProjected.B = Matrix.MultiplyVector(SigRenderer.matProj,clipped[i].B);
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triProjected.C = Matrix.MultiplyVector(SigRenderer.matProj,clipped[i].C);
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triProjected.col = clipped[i].col;
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triProjected.tex = clipped[i].tex;
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triProjected.T = (Vector2)clipped[i].T.clone();
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triProjected.U = (Vector2)clipped[i].U.clone();
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triProjected.V = (Vector2)clipped[i].V.clone();
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triProjected.T.u = triProjected.T.u/triProjected.A.w;
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triProjected.U.u = triProjected.U.u/triProjected.B.w;
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triProjected.V.u = triProjected.V.u/triProjected.C.w;
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triProjected.T.v = triProjected.T.v/triProjected.A.w;
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triProjected.U.v = triProjected.U.v/triProjected.B.w;
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triProjected.V.v = triProjected.V.v/triProjected.C.w;
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triProjected.T.w = 1.0f/triProjected.A.w;
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triProjected.U.w = 1.0f/triProjected.B.w;
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triProjected.V.w = 1.0f/triProjected.C.w;
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triProjected.A = Vector.divide(triProjected.A, triProjected.A.w);
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triProjected.B = Vector.divide(triProjected.B, triProjected.B.w);
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triProjected.C = Vector.divide(triProjected.C, triProjected.C.w);
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triProjected.A.x*=-1f;
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triProjected.A.y*=-1f;
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triProjected.B.x*=-1f;
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triProjected.B.y*=-1f;
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triProjected.C.x*=-1f;
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triProjected.C.y*=-1f;
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Vector viewOffset = new Vector(1,1,0);
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triProjected.A = Vector.add(triProjected.A,viewOffset);
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triProjected.B = Vector.add(triProjected.B,viewOffset);
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triProjected.C = Vector.add(triProjected.C,viewOffset);
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triProjected.A.x*=0.5f*SigRenderer.SCREEN_WIDTH;
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triProjected.A.y*=0.5f*SigRenderer.SCREEN_HEIGHT;
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triProjected.B.x*=0.5f*SigRenderer.SCREEN_WIDTH;
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triProjected.B.y*=0.5f*SigRenderer.SCREEN_HEIGHT;
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triProjected.C.x*=0.5f*SigRenderer.SCREEN_WIDTH;
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triProjected.C.y*=0.5f*SigRenderer.SCREEN_HEIGHT;
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accumulatedTris.add(triProjected);
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}
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triProjected.A = Matrix.MultiplyVector(SigRenderer.matProj,clipped[i].A);
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triProjected.B = Matrix.MultiplyVector(SigRenderer.matProj,clipped[i].B);
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triProjected.C = Matrix.MultiplyVector(SigRenderer.matProj,clipped[i].C);
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triProjected.col = clipped[i].col;
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triProjected.tex = clipped[i].tex;
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triProjected.T = (Vector2)clipped[i].T.clone();
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triProjected.U = (Vector2)clipped[i].U.clone();
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triProjected.V = (Vector2)clipped[i].V.clone();
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triProjected.T.u = triProjected.T.u/triProjected.A.w;
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triProjected.U.u = triProjected.U.u/triProjected.B.w;
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triProjected.V.u = triProjected.V.u/triProjected.C.w;
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triProjected.T.v = triProjected.T.v/triProjected.A.w;
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triProjected.U.v = triProjected.U.v/triProjected.B.w;
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triProjected.V.v = triProjected.V.v/triProjected.C.w;
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triProjected.T.w = 1.0f/triProjected.A.w;
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triProjected.U.w = 1.0f/triProjected.B.w;
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triProjected.V.w = 1.0f/triProjected.C.w;
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triProjected.A = Vector.divide(triProjected.A, triProjected.A.w);
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triProjected.B = Vector.divide(triProjected.B, triProjected.B.w);
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triProjected.C = Vector.divide(triProjected.C, triProjected.C.w);
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triProjected.A.x*=-1f;
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triProjected.A.y*=-1f;
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triProjected.B.x*=-1f;
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triProjected.B.y*=-1f;
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triProjected.C.x*=-1f;
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triProjected.C.y*=-1f;
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Vector viewOffset = new Vector(1,1,0);
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triProjected.A = Vector.add(triProjected.A,viewOffset);
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triProjected.B = Vector.add(triProjected.B,viewOffset);
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triProjected.C = Vector.add(triProjected.C,viewOffset);
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triProjected.A.x*=0.5f*SigRenderer.SCREEN_WIDTH;
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triProjected.A.y*=0.5f*SigRenderer.SCREEN_HEIGHT;
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triProjected.B.x*=0.5f*SigRenderer.SCREEN_WIDTH;
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triProjected.B.y*=0.5f*SigRenderer.SCREEN_HEIGHT;
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triProjected.C.x*=0.5f*SigRenderer.SCREEN_WIDTH;
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triProjected.C.y*=0.5f*SigRenderer.SCREEN_HEIGHT;
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accumulatedTris.add(triProjected);
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}
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}
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}
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}
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}
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/*Collections.sort(accumulatedTris, new Comparator<Triangle>() {
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@Override
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@ -10,6 +10,7 @@ import java.awt.event.MouseMotionListener;
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import java.io.File;
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import java.awt.event.KeyEvent;
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import java.awt.event.KeyListener;
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import java.util.ArrayList;
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import java.util.Arrays;
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import java.util.List;
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import java.awt.Toolkit;
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@ -19,7 +20,7 @@ public class SigRenderer implements KeyListener,MouseListener,MouseMotionListene
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public static boolean WIREFRAME = false;
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public static Mesh cube;
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public static List<Block> blocks = new ArrayList<Block>();
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public static int SCREEN_WIDTH=1280;
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public static int SCREEN_HEIGHT=720;
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public final static long TIMEPERTICK = 16666667l;
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@ -84,7 +85,15 @@ public class SigRenderer implements KeyListener,MouseListener,MouseMotionListene
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SigRenderer(JFrame f) {
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//cube = new Mesh(OBJReader.ReadOBJFile("teapot.obj",false));
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cube = new Mesh("cube.obj","dirt.png");
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Mesh dirtCube = new Mesh("cube.obj","dirt.png");
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for (int x=0;x<32;x++) {
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for (int y=0;y<32;y++) {
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blocks.add(new Block(
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new Vector(x,0,y),
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dirtCube
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));
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}
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}
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Panel p = new Panel();
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