Fastest pixel blitting renderer being created in Java. 3D renderer. For educational purposes and most importantly, FUN
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SigRenderer2/src/sig/SigRenderer.java

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6.5 KiB

package sig;
import javax.imageio.ImageIO;
import javax.swing.JFrame;
import sig.utils.OBJReader;
import java.awt.event.MouseEvent;
import java.awt.event.MouseListener;
import java.awt.event.MouseMotionListener;
import java.io.File;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.List;
import java.awt.Toolkit;
import java.awt.BorderLayout;
public class SigRenderer implements KeyListener,MouseListener,MouseMotionListener{
public static boolean WIREFRAME = false;
public static List<Block> blocks = new ArrayList<Block>();
public static int SCREEN_WIDTH=1280;
public static int SCREEN_HEIGHT=720;
public final static long TIMEPERTICK = 16666667l;
public static float DRAWTIME=0;
public static float DRAWLOOPTIME=0;
public static final float RESOLUTION=1;
public static float rot = (float)Math.PI/4; //In radians.
public static List<Pixel> pixels;
public static float fNear = 0.1f;
public static float fFar = 1000f;
public static float fFov = 90f;
public static float fAspectRatio = (float)SCREEN_HEIGHT/SCREEN_WIDTH;
public static Matrix matProj = Matrix.MakeProjection(fFov,fAspectRatio,fNear,fFar);
public static Vector vCamera = new Vector();
public static Vector vLookDir = new Vector(0,0,1);
public static float yaw = 0;
public static float pitch = 0;
public static float roll = 0;
final float MOVESPEED = 0.03f;
final float TURNSPEED = 0.03f;
public static Texture dirtTex;
public static float[] depthBuffer;
boolean upHeld=false,downHeld=false,leftHeld=false,rightHeld=false,
aHeld=false,sHeld=false,dHeld=false,wHeld=false;
public void runGameLoop() {
if (upHeld) {
pitch+=MOVESPEED;
}
if (downHeld) {
pitch-=MOVESPEED;
}
if (rightHeld) {
roll-=MOVESPEED;
}
if (leftHeld) {
roll+=MOVESPEED;
}
if (wHeld||sHeld) {
Vector forward = Vector.multiply(vLookDir,MOVESPEED);
if (wHeld) {
vCamera = Vector.add(vCamera,forward);
}
if (sHeld) {
vCamera = Vector.subtract(vCamera,forward);
}
}
if (aHeld) {
yaw-=TURNSPEED;
}
if (dHeld) {
yaw+=TURNSPEED;
}
}
SigRenderer(JFrame f) {
//cube = new Mesh(OBJReader.ReadOBJFile("teapot.obj",false));
Mesh dirtCube = new Mesh("cube.obj","dirt.png");
for (int x=0;x<32;x++) {
for (int y=0;y<32;y++) {
blocks.add(new Block(
new Vector(x,0,y),
dirtCube
));
}
}
Panel p = new Panel();
f.getContentPane().addMouseListener(this);
f.getContentPane().addMouseMotionListener(this);
f.addKeyListener(this);
f.setSize(SCREEN_WIDTH,SCREEN_HEIGHT);
f.add(p,BorderLayout.CENTER);
f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
f.setVisible(true);
p.init();
new Thread() {
public void run(){
while (true) {
long startTime = System.nanoTime();
runGameLoop();
p.repaint();
Toolkit.getDefaultToolkit().sync();
long endTime = System.nanoTime();
long diff = endTime-startTime;
try {
long sleepTime = TIMEPERTICK - diff;
long millis = (sleepTime)/1000000;
int nanos = (int)(sleepTime-(((sleepTime)/1000000)*1000000));
//System.out.println("FRAME DRAWING: Sleeping for ("+millis+"ms,"+nanos+"ns) - "+(diff)+"ns");
DRAWTIME = (float)diff/1000000;
f.setTitle("Game Loop: "+DRAWTIME+"ms, Draw Loop: "+DRAWLOOPTIME+"ms");
if (sleepTime>0) {
Thread.sleep(millis,nanos);
}
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}
}.start();
}
public static void main(String[] args) {
JFrame f = new JFrame("SigRenderer");
new SigRenderer(f);
}
@Override
public void mouseClicked(MouseEvent e) {
}
@Override
public void mousePressed(MouseEvent e) {
}
@Override
public void mouseReleased(MouseEvent e) {
}
@Override
public void mouseEntered(MouseEvent e) {
}
@Override
public void mouseExited(MouseEvent e) {
}
@Override
public void mouseDragged(MouseEvent e) {
}
@Override
public void mouseMoved(MouseEvent e) {
}
@Override
public void keyTyped(KeyEvent e) {
// TODO Auto-generated method stub
}
@Override
public void keyPressed(KeyEvent e) {
switch (e.getKeyCode()) {
case KeyEvent.VK_UP:{
upHeld=true;
}break;
case KeyEvent.VK_RIGHT:{
rightHeld=true;
}break;
case KeyEvent.VK_LEFT:{
leftHeld=true;
}break;
case KeyEvent.VK_DOWN:{
downHeld=true;
}break;
case KeyEvent.VK_W:{
wHeld=true;
}break;
case KeyEvent.VK_D:{
dHeld=true;
}break;
case KeyEvent.VK_A:{
aHeld=true;
}break;
case KeyEvent.VK_S:{
sHeld=true;
}break;
}
}
@Override
public void keyReleased(KeyEvent e) {
switch (e.getKeyCode()) {
case KeyEvent.VK_UP:{
upHeld=false;
}break;
case KeyEvent.VK_RIGHT:{
rightHeld=false;
}break;
case KeyEvent.VK_LEFT:{
leftHeld=false;
}break;
case KeyEvent.VK_DOWN:{
downHeld=false;
}break;
case KeyEvent.VK_W:{
wHeld=false;
}break;
case KeyEvent.VK_D:{
dHeld=false;
}break;
case KeyEvent.VK_A:{
aHeld=false;
}break;
case KeyEvent.VK_S:{
sHeld=false;
}break;
}
}
}