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@ -19,30 +19,30 @@ public class DrawUtils { |
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} |
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} |
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public static void TexturedTriangle(int[] canvas, |
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int x1, int y1, float u1,float v1,float w1, |
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int x2, int y2, float u2,float v2,float w2, |
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int x3, int y3, float u3,float v3,float w3, |
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float x1, float y1, float u1,float v1,float w1, |
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float x2, float y2, float u2,float v2,float w2, |
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float x3, float y3, float u3,float v3,float w3, |
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Texture texture, int colorMult,Triangle ref) { |
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TexturedTriangle(canvas,x1,y1,u1,v1,w1,x2,y2,u2,v2,w2,x3,y3,u3,v3,w3,texture,colorMult,ref,NORMAL_RENDERING); |
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} |
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public static void TexturedTriangle(int[] canvas, |
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int x1, int y1, float u1,float v1,float w1, |
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int x2, int y2, float u2,float v2,float w2, |
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int x3, int y3, float u3,float v3,float w3, |
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float x1, float y1, float u1,float v1,float w1, |
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float x2, float y2, float u2,float v2,float w2, |
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float x3, float y3, float u3,float v3,float w3, |
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Texture texture, int colorMult,Triangle ref, |
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int rendering_state |
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) { |
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if (y2<y1) {int t=y1;y1=y2;y2=t;t=x1;x1=x2;x2=t;float u=u1;u1=u2;u2=u;float v=v1;v1=v2;v2=v;float w=w1;w1=w2;w2=w;} |
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if (y3<y1) {int t=y1;y1=y3;y3=t;t=x1;x1=x3;x3=t;float u=u1;u1=u3;u3=u;float v=v1;v1=v3;v3=v;float w=w1;w1=w3;w3=w;} |
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if (y3<y2) {int t=y2;y2=y3;y3=t;t=x2;x2=x3;x3=t;float u=u2;u2=u3;u3=u;float v=v2;v2=v3;v3=v;float w=w2;w2=w3;w3=w;} |
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if (y2<y1) {float t=y1;y1=y2;y2=t;t=x1;x1=x2;x2=t;float u=u1;u1=u2;u2=u;float v=v1;v1=v2;v2=v;float w=w1;w1=w2;w2=w;} |
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if (y3<y1) {float t=y1;y1=y3;y3=t;t=x1;x1=x3;x3=t;float u=u1;u1=u3;u3=u;float v=v1;v1=v3;v3=v;float w=w1;w1=w3;w3=w;} |
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if (y3<y2) {float t=y2;y2=y3;y3=t;t=x2;x2=x3;x3=t;float u=u2;u2=u3;u3=u;float v=v2;v2=v3;v3=v;float w=w2;w2=w3;w3=w;} |
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int dy1=y2-y1; |
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int dx1=x2-x1; |
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float dy1=y2-y1; |
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float dx1=x2-x1; |
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float dv1=v2-v1; |
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float du1=u2-u1; |
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float dw1=w2-w1; |
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int dy2=y3-y1; |
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int dx2=x3-x1; |
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float dy2=y3-y1; |
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float dx2=x3-x1; |
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float dv2=v3-v1; |
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float du2=u3-u1; |
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float dw2=w3-w1; |
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@ -52,30 +52,30 @@ public class DrawUtils { |
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du1_step=0,dv1_step=0,dw1_step=0, |
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du2_step=0,dv2_step=0,dw2_step=0; |
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if (dy1!=0) {dax_step=dx1/((float)Math.abs(dy1));} |
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if (dy2!=0) {dbx_step=dx2/((float)Math.abs(dy2));} |
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if (dy1!=0) {dax_step=dx1/(Math.abs(dy1));} |
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if (dy2!=0) {dbx_step=dx2/(Math.abs(dy2));} |
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if (dy1!=0) {du1_step=du1/((float)Math.abs(dy1));} |
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if (dy1!=0) {dv1_step=dv1/((float)Math.abs(dy1));} |
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if (dy1!=0) {dw1_step=dw1/((float)Math.abs(dy1));} |
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if (dy2!=0) {du2_step=du2/((float)Math.abs(dy2));} |
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if (dy2!=0) {dv2_step=dv2/((float)Math.abs(dy2));} |
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if (dy2!=0) {dw2_step=dw2/((float)Math.abs(dy2));} |
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if (dy1!=0) {du1_step=du1/(Math.abs(dy1));} |
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if (dy1!=0) {dv1_step=dv1/(Math.abs(dy1));} |
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if (dy1!=0) {dw1_step=dw1/(Math.abs(dy1));} |
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if (dy2!=0) {du2_step=du2/(Math.abs(dy2));} |
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if (dy2!=0) {dv2_step=dv2/(Math.abs(dy2));} |
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if (dy2!=0) {dw2_step=dw2/(Math.abs(dy2));} |
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if (dy1!=0) { |
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for (int i=y1;i<=y2;i++) { |
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int ax=(int)(x1+((float)(i-y1))*dax_step); |
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int bx=(int)(x1+((float)(i-y1))*dbx_step); |
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for (float i=y1;i<=y2;i++) { |
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float ax=x1+(i-y1)*dax_step; |
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float bx=x1+(i-y1)*dbx_step; |
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float tex_su=u1+((float)(i-y1))*du1_step; |
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float tex_sv=v1+((float)(i-y1))*dv1_step; |
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float tex_sw=w1+((float)(i-y1))*dw1_step; |
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float tex_eu=u1+((float)(i-y1))*du2_step; |
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float tex_ev=v1+((float)(i-y1))*dv2_step; |
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float tex_ew=w1+((float)(i-y1))*dw2_step; |
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float tex_su=u1+(i-y1)*du1_step; |
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float tex_sv=v1+(i-y1)*dv1_step; |
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float tex_sw=w1+(i-y1)*dw1_step; |
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float tex_eu=u1+(i-y1)*du2_step; |
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float tex_ev=v1+(i-y1)*dv2_step; |
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float tex_ew=w1+(i-y1)*dw2_step; |
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if (ax>bx) { |
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int t=ax;ax=bx;bx=t; |
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float t=ax;ax=bx;bx=t; |
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float u=tex_su;tex_su=tex_eu;tex_eu=u; |
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float v=tex_sv;tex_sv=tex_ev;tex_ev=v; |
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float w=tex_sw;tex_sw=tex_ew;tex_ew=w; |
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@ -85,37 +85,38 @@ public class DrawUtils { |
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tex_v=tex_sv; |
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tex_w=tex_sw; |
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float tstep = 1.0f/(float)(bx-ax); |
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float tstep = 1.0f/(bx-ax); |
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float t=0.0f; |
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for (int j=ax;j<=bx;j++) { |
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for (float j=ax;j<=bx;j++) { |
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tex_u=(1.0f-t)*tex_su+t*tex_eu; |
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tex_v=(1.0f-t)*tex_sv+t*tex_ev; |
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tex_w=(1.0f-t)*tex_sw+t*tex_ew; |
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int pixelIndex = (int)(i*SigRenderer.SCREEN_WIDTH+j); |
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if (SigRenderer.temp_request!=null) { |
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if (tex_w>SigRenderer.depthBuffer_noTransparency[i*SigRenderer.SCREEN_WIDTH+j]) { |
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SigRenderer.depthBuffer_noTransparency[i*SigRenderer.SCREEN_WIDTH+j]=tex_w; |
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if (tex_w>SigRenderer.depthBuffer_noTransparency[pixelIndex]) { |
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SigRenderer.depthBuffer_noTransparency[pixelIndex]=tex_w; |
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if (j==SigRenderer.temp_request.getX()&&i==SigRenderer.temp_request.getY()) { |
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SigRenderer.tempAnswer=new MouseHandler(SigRenderer.temp_request,ref); |
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} |
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} |
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} |
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if (tex_w>SigRenderer.depthBuffer[i*SigRenderer.SCREEN_WIDTH+j]) { |
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if (tex_w>SigRenderer.depthBuffer[pixelIndex]) { |
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int col = texture.getColor(tex_u/tex_w,tex_v/tex_w,colorMult/255f); |
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if (((col&0xFF000000)>>>24)!=0) { |
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if (((col&0xFF000000)>>>24)!=255) { |
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if (rendering_state==TRANSLUCENT_ONLY_RENDERING|| |
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rendering_state==NORMAL_RENDERING) { |
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Draw(canvas,j,i,col); |
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SigRenderer.depthBuffer[i*SigRenderer.SCREEN_WIDTH+j] = tex_w; |
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SigRenderer.depthBuffer_tri[i*SigRenderer.SCREEN_WIDTH+j] = ref.unmodifiedTri; |
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SigRenderer.translucencyBuffer[i*SigRenderer.SCREEN_WIDTH+j] = true; |
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Draw(canvas,pixelIndex,col); |
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SigRenderer.depthBuffer[pixelIndex] = tex_w; |
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SigRenderer.depthBuffer_tri[pixelIndex] = ref.unmodifiedTri; |
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SigRenderer.translucencyBuffer[pixelIndex] = true; |
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} |
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} else { |
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if (rendering_state!=TRANSLUCENT_ONLY_RENDERING) { |
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Draw(canvas,j,i,col); |
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SigRenderer.depthBuffer[i*SigRenderer.SCREEN_WIDTH+j] = tex_w; |
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SigRenderer.depthBuffer_tri[i*SigRenderer.SCREEN_WIDTH+j] = ref.unmodifiedTri; |
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Draw(canvas,pixelIndex,col); |
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SigRenderer.depthBuffer[pixelIndex] = tex_w; |
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SigRenderer.depthBuffer_tri[pixelIndex] = ref.unmodifiedTri; |
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} |
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} |
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} |
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@ -130,28 +131,28 @@ public class DrawUtils { |
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dv1=v3-v2; |
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du1=u3-u2; |
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dw1=w3-w2; |
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if (dy1!=0) {dax_step=dx1/((float)Math.abs(dy1));} |
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if (dy2!=0) {dbx_step=dx2/((float)Math.abs(dy2));} |
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if (dy1!=0) {dax_step=dx1/(Math.abs(dy1));} |
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if (dy2!=0) {dbx_step=dx2/(Math.abs(dy2));} |
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du1_step=0f; |
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dv1_step=0f; |
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if (dy1!=0) {du1_step=du1/((float)Math.abs(dy1));} |
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if (dy1!=0) {dv1_step=dv1/((float)Math.abs(dy1));} |
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if (dy1!=0) {dw1_step=dw1/((float)Math.abs(dy1));} |
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if (dy1!=0) {du1_step=du1/(Math.abs(dy1));} |
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if (dy1!=0) {dv1_step=dv1/(Math.abs(dy1));} |
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if (dy1!=0) {dw1_step=dw1/(Math.abs(dy1));} |
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if (dy1!=0) { |
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for (int i=y2;i<=y3;i++) { |
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int ax=(int)(x2+((float)(i-y2))*dax_step); |
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int bx=(int)(x1+((float)(i-y1))*dbx_step); |
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for (float i=y2;i<=y3;i++) { |
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float ax=x2+(i-y2)*dax_step; |
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float bx=x1+(i-y1)*dbx_step; |
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float tex_su=u2+((float)(i-y2))*du1_step; |
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float tex_sv=v2+((float)(i-y2))*dv1_step; |
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float tex_sw=w2+((float)(i-y2))*dw1_step; |
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float tex_eu=u1+((float)(i-y1))*du2_step; |
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float tex_ev=v1+((float)(i-y1))*dv2_step; |
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float tex_ew=w1+((float)(i-y1))*dw2_step; |
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float tex_su=u2+(i-y2)*du1_step; |
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float tex_sv=v2+(i-y2)*dv1_step; |
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float tex_sw=w2+(i-y2)*dw1_step; |
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float tex_eu=u1+(i-y1)*du2_step; |
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float tex_ev=v1+(i-y1)*dv2_step; |
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float tex_ew=w1+(i-y1)*dw2_step; |
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if (ax>bx) { |
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int t=ax;ax=bx;bx=t; |
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float t=ax;ax=bx;bx=t; |
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float u=tex_su;tex_su=tex_eu;tex_eu=u; |
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float v=tex_sv;tex_sv=tex_ev;tex_ev=v; |
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float w=tex_sw;tex_sw=tex_ew;tex_ew=w; |
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@ -164,36 +165,37 @@ public class DrawUtils { |
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float tstep = 1.0f/(float)(bx-ax); |
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float t=0.0f; |
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for (int j=ax;j<=bx;j++) { |
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for (float j=ax;j<=bx;j++) { |
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tex_u=(1.0f-t)*tex_su+t*tex_eu; |
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tex_v=(1.0f-t)*tex_sv+t*tex_ev; |
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tex_w=(1.0f-t)*tex_sw+t*tex_ew; |
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int pixelIndex = (int)(i*SigRenderer.SCREEN_WIDTH+j); |
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if (SigRenderer.temp_request!=null) { |
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if (tex_w>SigRenderer.depthBuffer_noTransparency[i*SigRenderer.SCREEN_WIDTH+j]) { |
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SigRenderer.depthBuffer_noTransparency[i*SigRenderer.SCREEN_WIDTH+j]=tex_w; |
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if (tex_w>SigRenderer.depthBuffer_noTransparency[pixelIndex]) { |
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SigRenderer.depthBuffer_noTransparency[pixelIndex]=tex_w; |
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if (j==SigRenderer.temp_request.getX()&&i==SigRenderer.temp_request.getY()) { |
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SigRenderer.tempAnswer=new MouseHandler(SigRenderer.temp_request,ref); |
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} |
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} |
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} |
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if (tex_w>SigRenderer.depthBuffer[i*SigRenderer.SCREEN_WIDTH+j]) { |
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if (tex_w>SigRenderer.depthBuffer[pixelIndex]) { |
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int col = texture.getColor(tex_u/tex_w,tex_v/tex_w,colorMult/255f); |
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if (((col&0xFF000000)>>>24)!=0) { |
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if (((col&0xFF000000)>>>24)!=255) { |
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if (rendering_state==TRANSLUCENT_ONLY_RENDERING|| |
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rendering_state==NORMAL_RENDERING) { |
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Draw(canvas,j,i,col); |
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SigRenderer.depthBuffer[i*SigRenderer.SCREEN_WIDTH+j] = tex_w; |
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Draw(canvas,pixelIndex,col); |
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SigRenderer.depthBuffer[pixelIndex] = tex_w; |
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if (rendering_state!=TRANSLUCENT_ONLY_RENDERING) { |
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SigRenderer.depthBuffer_tri[i*SigRenderer.SCREEN_WIDTH+j] = ref.unmodifiedTri; |
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SigRenderer.depthBuffer_tri[pixelIndex] = ref.unmodifiedTri; |
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} |
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SigRenderer.translucencyBuffer[i*SigRenderer.SCREEN_WIDTH+j] = true; |
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SigRenderer.translucencyBuffer[pixelIndex] = true; |
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} |
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} else { |
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if (rendering_state!=TRANSLUCENT_ONLY_RENDERING) { |
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Draw(canvas,j,i,col); |
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SigRenderer.depthBuffer[i*SigRenderer.SCREEN_WIDTH+j] = tex_w; |
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SigRenderer.depthBuffer_tri[i*SigRenderer.SCREEN_WIDTH+j] = ref.unmodifiedTri; |
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Draw(canvas,pixelIndex,col); |
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SigRenderer.depthBuffer[pixelIndex] = tex_w; |
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SigRenderer.depthBuffer_tri[pixelIndex] = ref.unmodifiedTri; |
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} |
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} |
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} |
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@ -391,13 +393,13 @@ public class DrawUtils { |
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} |
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} |
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} |
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public static void Draw(int[] canvas,int x,int y,int col) { |
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if (x>=0&&y>=0&&x<SigRenderer.SCREEN_WIDTH&&y<SigRenderer.SCREEN_HEIGHT) { |
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public static void Draw(int[] canvas,int pixelIndex,int col) { |
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if (pixelIndex>0&&pixelIndex<canvas.length) { |
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//System.out.println(x+","+y);
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int alpha = col>>>24; |
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if (alpha>0&&alpha<255) { |
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float ratio = alpha/255f; |
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int prev_col = canvas[x+y*SigRenderer.SCREEN_WIDTH]; |
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int prev_col = canvas[pixelIndex]; |
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int prev_r=(prev_col&0xFF),prev_g=(prev_col&0xFF00)>>>8,prev_b=(prev_col&0xFF0000)>>>16; |
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int r=(col&0xFF),g=(col&0xFF00)>>>8,b=(col&0xFF0000)>>>16; |
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@ -405,10 +407,15 @@ public class DrawUtils { |
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int new_g=(int)(ratio*g+(1-ratio)*prev_g); |
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int new_b=(int)(ratio*b+(1-ratio)*prev_b); |
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canvas[x+y*SigRenderer.SCREEN_WIDTH]=new_r+(new_g<<8)+(new_b<<16)+(col&0xFF000000); |
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canvas[pixelIndex]=new_r+(new_g<<8)+(new_b<<16)+(col&0xFF000000); |
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} else { |
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canvas[x+y*SigRenderer.SCREEN_WIDTH]=col; |
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canvas[pixelIndex]=col; |
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} |
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} |
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} |
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public static void Draw(int[] canvas,int x,int y,int col) { |
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if (x>=0&&y>=0&&x<SigRenderer.SCREEN_WIDTH&&y<SigRenderer.SCREEN_HEIGHT) { |
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Draw(canvas,x+y*SigRenderer.SCREEN_WIDTH,col); |
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} |
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} |
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} |
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