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@ -9,6 +9,7 @@ import java.awt.Color; |
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import java.awt.Image; |
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import java.awt.Image; |
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import java.awt.image.MemoryImageSource; |
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import java.awt.image.MemoryImageSource; |
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import java.util.ArrayList; |
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import java.util.ArrayList; |
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import java.util.HashMap; |
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import java.util.List; |
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import java.util.List; |
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import java.awt.image.ColorModel; |
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import java.awt.image.ColorModel; |
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import java.awt.GraphicsEnvironment; |
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import java.awt.GraphicsEnvironment; |
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@ -65,6 +66,7 @@ public class Panel extends JPanel implements Runnable { |
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thread.start(); |
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thread.start(); |
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} |
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} |
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SigRenderer.depthBuffer = new float[width*height]; |
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SigRenderer.depthBuffer = new float[width*height]; |
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SigRenderer.depthBuffer_tri = new Triangle[width*height]; |
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} |
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} |
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/** |
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/** |
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* Do your draws in here !! |
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* Do your draws in here !! |
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@ -84,6 +86,7 @@ public class Panel extends JPanel implements Runnable { |
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for (int y=0;y<height;y++) { |
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for (int y=0;y<height;y++) { |
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p[ (int)(x*SigRenderer.RESOLUTION) + (int)(y*SigRenderer.RESOLUTION) * width] = 0; |
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p[ (int)(x*SigRenderer.RESOLUTION) + (int)(y*SigRenderer.RESOLUTION) * width] = 0; |
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SigRenderer.depthBuffer[x+y*width]=0; |
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SigRenderer.depthBuffer[x+y*width]=0; |
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SigRenderer.depthBuffer_tri[x+y*width]=null; |
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} |
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} |
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} |
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} |
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@ -107,110 +110,120 @@ public class Panel extends JPanel implements Runnable { |
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Matrix matView = Matrix.QuickInverse(matCamera); |
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Matrix matView = Matrix.QuickInverse(matCamera); |
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for (Triangle t : SigRenderer.triRender) { |
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for (Triangle t : SigRenderer.triRender) { |
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Triangle triProjected = new Triangle(),triTransformed=new Triangle(),triViewed=new Triangle(); |
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if (t.nextRenderTime<=System.currentTimeMillis()) { |
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Triangle triProjected = new Triangle(),triTransformed=new Triangle(),triViewed=new Triangle(); |
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if (t.b!=null) { |
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if (t.b!=null) { |
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matWorld = Matrix.MakeTranslation(t.b.pos.x,t.b.pos.y,t.b.pos.z); |
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matWorld = Matrix.MakeTranslation(t.b.pos.x,t.b.pos.y,t.b.pos.z); |
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} |
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} |
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triTransformed.A = Matrix.MultiplyVector(matWorld,t.A); |
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triTransformed.A = Matrix.MultiplyVector(matWorld,t.A); |
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triTransformed.B = Matrix.MultiplyVector(matWorld,t.B); |
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triTransformed.B = Matrix.MultiplyVector(matWorld,t.B); |
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triTransformed.C = Matrix.MultiplyVector(matWorld,t.C); |
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triTransformed.C = Matrix.MultiplyVector(matWorld,t.C); |
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triTransformed.T = t.T; |
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triTransformed.T = t.T; |
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triTransformed.U = t.U; |
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triTransformed.U = t.U; |
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triTransformed.V = t.V; |
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triTransformed.V = t.V; |
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triTransformed.tex = t.tex; |
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triTransformed.tex = t.tex; |
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triTransformed.b=t.b; |
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triTransformed.b=t.b; |
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triTransformed.unmodifiedTri=t; |
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Vector normal=new Vector(),line1=new Vector(),line2=new Vector(); |
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Vector normal=new Vector(),line1=new Vector(),line2=new Vector(); |
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line1 = Vector.subtract(triTransformed.B,triTransformed.A); |
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line1 = Vector.subtract(triTransformed.B,triTransformed.A); |
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line2 = Vector.subtract(triTransformed.C,triTransformed.A); |
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line2 = Vector.subtract(triTransformed.C,triTransformed.A); |
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normal = Vector.crossProduct(line1,line2); |
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normal = Vector.crossProduct(line1,line2); |
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normal = Vector.normalize(normal); |
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normal = Vector.normalize(normal); |
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Vector cameraRay = Vector.subtract(triTransformed.A,SigRenderer.vCamera); |
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Vector cameraRay = Vector.subtract(triTransformed.A,SigRenderer.vCamera); |
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if (Vector.dotProduct(normal,cameraRay)<0) { |
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float distSquared = ((triTransformed.b.pos.x-SigRenderer.vCamera.x)*(triTransformed.b.pos.x-SigRenderer.vCamera.x)+ |
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Vector lightDir = Vector.multiply(SigRenderer.vLookDir, -1); |
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(triTransformed.b.pos.y-SigRenderer.vCamera.y)*(triTransformed.b.pos.y-SigRenderer.vCamera.y)+ |
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lightDir = Vector.normalize(lightDir); |
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(triTransformed.b.pos.z-SigRenderer.vCamera.z)*(triTransformed.b.pos.z-SigRenderer.vCamera.z)); |
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//System.out.println(-Vector.dotProduct(normal,Vector.normalize(cameraRay)));
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if (Vector.dotProduct(normal,cameraRay)<0&&Vector.dotProduct(cameraRay,SigRenderer.vLookDir)>0.1f&&distSquared<4096) { |
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float dp = 0.1f; |
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Vector lightDir = Vector.multiply(SigRenderer.vLookDir, -1); |
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if (t.b!=null) { |
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lightDir = Vector.normalize(lightDir); |
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dp = Math.max(0.1f,Math.min(1,(1f/((triTransformed.b.pos.x-SigRenderer.vCamera.x)*(triTransformed.b.pos.x-SigRenderer.vCamera.x)+ |
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//System.out.println(-Vector.dotProduct(normal,Vector.normalize(cameraRay)));
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float dp = 0.1f; |
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if (t.b!=null) { |
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dp = Math.max(0.1f,Math.min(1,(1f/((triTransformed.b.pos.x-SigRenderer.vCamera.x)*(triTransformed.b.pos.x-SigRenderer.vCamera.x)+ |
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(triTransformed.b.pos.y-SigRenderer.vCamera.y)*(triTransformed.b.pos.y-SigRenderer.vCamera.y)+ |
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(triTransformed.b.pos.z-SigRenderer.vCamera.z)*(triTransformed.b.pos.z-SigRenderer.vCamera.z))*64)))*0.5f+Math.max(0.1f,Math.min(1,1-Vector.dotProduct(normal,SigRenderer.vLookDir)))*0.5f; |
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} else { |
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dp = Math.max(0.1f,Vector.dotProduct(lightDir,normal)); |
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} |
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/*Vector center = Vector.divide(Vector.add(triTransformed.A,Vector.add(triTransformed.B,triTransformed.C)),3); |
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Vector cameraRay2 = Vector.subtract(center,SigRenderer.vCamera); |
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float dp = Math.max(0.1f,Math.min(1,(1f/((cameraRay2.x-center.x)*(cameraRay2.x-center.x)+ |
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(cameraRay2.y-center.y)*(cameraRay2.y-center.y)+ |
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(cameraRay2.z-center.z)*(cameraRay2.z-center.z))*4)));*/ |
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/*float dp = Math.max(0.1f,Math.min(1,(1f/((triTransformed.b.pos.x-SigRenderer.vCamera.x)*(triTransformed.b.pos.x-SigRenderer.vCamera.x)+ |
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(triTransformed.b.pos.y-SigRenderer.vCamera.y)*(triTransformed.b.pos.y-SigRenderer.vCamera.y)+ |
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(triTransformed.b.pos.y-SigRenderer.vCamera.y)*(triTransformed.b.pos.y-SigRenderer.vCamera.y)+ |
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(triTransformed.b.pos.z-SigRenderer.vCamera.z)*(triTransformed.b.pos.z-SigRenderer.vCamera.z))*64)))*0.5f+Math.max(0.1f,Math.min(1,1-Vector.dotProduct(normal,SigRenderer.vLookDir)))*0.5f; |
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(triTransformed.b.pos.z-SigRenderer.vCamera.z)*(triTransformed.b.pos.z-SigRenderer.vCamera.z))*4)));*/ |
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} else { |
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dp = Math.max(0.1f,Vector.dotProduct(lightDir,normal)); |
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} |
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/*Vector center = Vector.divide(Vector.add(triTransformed.A,Vector.add(triTransformed.B,triTransformed.C)),3); |
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Vector cameraRay2 = Vector.subtract(center,SigRenderer.vCamera); |
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float dp = Math.max(0.1f,Math.min(1,(1f/((cameraRay2.x-center.x)*(cameraRay2.x-center.x)+ |
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(cameraRay2.y-center.y)*(cameraRay2.y-center.y)+ |
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(cameraRay2.z-center.z)*(cameraRay2.z-center.z))*4)));*/ |
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/*float dp = Math.max(0.1f,Math.min(1,(1f/((triTransformed.b.pos.x-SigRenderer.vCamera.x)*(triTransformed.b.pos.x-SigRenderer.vCamera.x)+ |
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(triTransformed.b.pos.y-SigRenderer.vCamera.y)*(triTransformed.b.pos.y-SigRenderer.vCamera.y)+ |
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(triTransformed.b.pos.z-SigRenderer.vCamera.z)*(triTransformed.b.pos.z-SigRenderer.vCamera.z))*4)));*/ |
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triViewed.A = Matrix.MultiplyVector(matView,triTransformed.A); |
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triViewed.A = Matrix.MultiplyVector(matView,triTransformed.A); |
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triViewed.B = Matrix.MultiplyVector(matView,triTransformed.B); |
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triViewed.B = Matrix.MultiplyVector(matView,triTransformed.B); |
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triViewed.C = Matrix.MultiplyVector(matView,triTransformed.C); |
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triViewed.C = Matrix.MultiplyVector(matView,triTransformed.C); |
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triTransformed.copyExtraDataTo(triViewed); |
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triTransformed.copyExtraDataTo(triViewed); |
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triViewed.setColor((0)+(0<<8)+((int)(dp*255)<<16)); |
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triViewed.setColor((0)+(0<<8)+((int)(dp*255)<<16)); |
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int clippedTriangles = 0; |
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int clippedTriangles = 0; |
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Triangle[] clipped = new Triangle[]{new Triangle(),new Triangle()}; |
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Triangle[] clipped = new Triangle[]{new Triangle(),new Triangle()}; |
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clippedTriangles = Triangle.ClipAgainstPlane(new Vector(0,0,0.1f),new Vector(0,0,1), triViewed, clipped); |
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clippedTriangles = Triangle.ClipAgainstPlane(new Vector(0,0,0.1f),new Vector(0,0,1), triViewed, clipped); |
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for (int i=0;i<clippedTriangles;i++) { |
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for (int i=0;i<clippedTriangles;i++) { |
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if (i>0) { |
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if (i>0) { |
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triProjected = new Triangle(); |
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triProjected = new Triangle(); |
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} |
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} |
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triProjected.A = Matrix.MultiplyVector(SigRenderer.matProj,clipped[i].A); |
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triProjected.A = Matrix.MultiplyVector(SigRenderer.matProj,clipped[i].A); |
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triProjected.B = Matrix.MultiplyVector(SigRenderer.matProj,clipped[i].B); |
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triProjected.B = Matrix.MultiplyVector(SigRenderer.matProj,clipped[i].B); |
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triProjected.C = Matrix.MultiplyVector(SigRenderer.matProj,clipped[i].C); |
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triProjected.C = Matrix.MultiplyVector(SigRenderer.matProj,clipped[i].C); |
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triProjected.col = clipped[i].col; |
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triProjected.col = clipped[i].col; |
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triProjected.tex = clipped[i].tex; |
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triProjected.tex = clipped[i].tex; |
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triProjected.T = (Vector2)clipped[i].T.clone(); |
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triProjected.T = (Vector2)clipped[i].T.clone(); |
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triProjected.U = (Vector2)clipped[i].U.clone(); |
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triProjected.U = (Vector2)clipped[i].U.clone(); |
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triProjected.V = (Vector2)clipped[i].V.clone(); |
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triProjected.V = (Vector2)clipped[i].V.clone(); |
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triProjected.b=clipped[i].b; |
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triProjected.b=clipped[i].b; |
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triProjected.unmodifiedTri=clipped[i].unmodifiedTri; |
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triProjected.T.u = triProjected.T.u/triProjected.A.w; |
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triProjected.T.u = triProjected.T.u/triProjected.A.w; |
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triProjected.U.u = triProjected.U.u/triProjected.B.w; |
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triProjected.U.u = triProjected.U.u/triProjected.B.w; |
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triProjected.V.u = triProjected.V.u/triProjected.C.w; |
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triProjected.V.u = triProjected.V.u/triProjected.C.w; |
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triProjected.T.v = triProjected.T.v/triProjected.A.w; |
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triProjected.T.v = triProjected.T.v/triProjected.A.w; |
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triProjected.U.v = triProjected.U.v/triProjected.B.w; |
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triProjected.U.v = triProjected.U.v/triProjected.B.w; |
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triProjected.V.v = triProjected.V.v/triProjected.C.w; |
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triProjected.V.v = triProjected.V.v/triProjected.C.w; |
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triProjected.T.w = 1.0f/triProjected.A.w; |
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triProjected.T.w = 1.0f/triProjected.A.w; |
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triProjected.U.w = 1.0f/triProjected.B.w; |
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triProjected.U.w = 1.0f/triProjected.B.w; |
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triProjected.V.w = 1.0f/triProjected.C.w; |
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triProjected.V.w = 1.0f/triProjected.C.w; |
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triProjected.A = Vector.divide(triProjected.A, triProjected.A.w); |
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triProjected.A = Vector.divide(triProjected.A, triProjected.A.w); |
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triProjected.B = Vector.divide(triProjected.B, triProjected.B.w); |
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triProjected.B = Vector.divide(triProjected.B, triProjected.B.w); |
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triProjected.C = Vector.divide(triProjected.C, triProjected.C.w); |
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triProjected.C = Vector.divide(triProjected.C, triProjected.C.w); |
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triProjected.A.x*=-1f; |
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triProjected.A.x*=-1f; |
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triProjected.A.y*=-1f; |
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triProjected.A.y*=-1f; |
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triProjected.B.x*=-1f; |
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triProjected.B.x*=-1f; |
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triProjected.B.y*=-1f; |
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triProjected.B.y*=-1f; |
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triProjected.C.x*=-1f; |
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triProjected.C.x*=-1f; |
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triProjected.C.y*=-1f; |
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triProjected.C.y*=-1f; |
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Vector viewOffset = new Vector(1,1,0); |
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Vector viewOffset = new Vector(1,1,0); |
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triProjected.A = Vector.add(triProjected.A,viewOffset); |
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triProjected.A = Vector.add(triProjected.A,viewOffset); |
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triProjected.B = Vector.add(triProjected.B,viewOffset); |
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triProjected.B = Vector.add(triProjected.B,viewOffset); |
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triProjected.C = Vector.add(triProjected.C,viewOffset); |
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triProjected.C = Vector.add(triProjected.C,viewOffset); |
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triProjected.A.x*=0.5f*SigRenderer.SCREEN_WIDTH; |
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triProjected.A.x*=0.5f*SigRenderer.SCREEN_WIDTH; |
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triProjected.A.y*=0.5f*SigRenderer.SCREEN_HEIGHT; |
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triProjected.A.y*=0.5f*SigRenderer.SCREEN_HEIGHT; |
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triProjected.B.x*=0.5f*SigRenderer.SCREEN_WIDTH; |
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triProjected.B.x*=0.5f*SigRenderer.SCREEN_WIDTH; |
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triProjected.B.y*=0.5f*SigRenderer.SCREEN_HEIGHT; |
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triProjected.B.y*=0.5f*SigRenderer.SCREEN_HEIGHT; |
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triProjected.C.x*=0.5f*SigRenderer.SCREEN_WIDTH; |
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triProjected.C.x*=0.5f*SigRenderer.SCREEN_WIDTH; |
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triProjected.C.y*=0.5f*SigRenderer.SCREEN_HEIGHT; |
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triProjected.C.y*=0.5f*SigRenderer.SCREEN_HEIGHT; |
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accumulatedTris.add(triProjected); |
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accumulatedTris.add(triProjected); |
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} |
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} else { |
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t.nextRenderTime=System.currentTimeMillis()+200; |
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} |
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} |
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} |
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} |
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} |
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} |
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@ -258,6 +271,7 @@ public class Panel extends JPanel implements Runnable { |
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} |
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} |
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for (Triangle tt : triList) { |
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for (Triangle tt : triList) { |
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if (tt.tex!=null) { |
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if (tt.tex!=null) { |
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tt.unmodifiedTri.nextRenderTime=System.currentTimeMillis()+200; |
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DrawUtils.TexturedTriangle(p, |
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DrawUtils.TexturedTriangle(p, |
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(int)tt.A.x,(int)tt.A.y,tt.T.u,tt.T.v,tt.T.w, |
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(int)tt.A.x,(int)tt.A.y,tt.T.u,tt.T.v,tt.T.w, |
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(int)tt.B.x,(int)tt.B.y,tt.U.u,tt.U.v,tt.U.w, |
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(int)tt.B.x,(int)tt.B.y,tt.U.u,tt.U.v,tt.U.w, |
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@ -274,6 +288,14 @@ public class Panel extends JPanel implements Runnable { |
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totalTime+=System.nanoTime()-startTime2; |
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totalTime+=System.nanoTime()-startTime2; |
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} |
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} |
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} |
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} |
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for (int x=0;x<SigRenderer.SCREEN_WIDTH;x++) { |
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for (int y=0;y<SigRenderer.SCREEN_HEIGHT;y++) { |
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Triangle t = SigRenderer.depthBuffer_tri[x+y*SigRenderer.SCREEN_WIDTH]; |
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if (t!=null) { |
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t.nextRenderTime=-1; |
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} |
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} |
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} |
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SigRenderer.request=null; |
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SigRenderer.request=null; |
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SigRenderer.answer=SigRenderer.tempAnswer; |
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SigRenderer.answer=SigRenderer.tempAnswer; |
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if (SigRenderer.PROFILING) { |
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if (SigRenderer.PROFILING) { |
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