origin
Joshua Sigona 3 years ago
parent 78ffa0d78d
commit 057ef44afb
  1. 89
      src/sig/Panel.java
  2. 14
      src/sig/SigRenderer.java

@ -11,6 +11,7 @@ import java.awt.image.MemoryImageSource;
import java.util.ArrayList; import java.util.ArrayList;
import java.util.HashMap; import java.util.HashMap;
import java.util.List; import java.util.List;
import java.util.concurrent.ConcurrentLinkedQueue;
import java.awt.image.ColorModel; import java.awt.image.ColorModel;
import java.awt.GraphicsEnvironment; import java.awt.GraphicsEnvironment;
import java.awt.GraphicsConfiguration; import java.awt.GraphicsConfiguration;
@ -26,7 +27,13 @@ public class Panel extends JPanel implements Runnable {
private MemoryImageSource mImageProducer; private MemoryImageSource mImageProducer;
private ColorModel cm; private ColorModel cm;
private Thread thread; private Thread thread;
Thread workerThread;
List<Triangle> accumulatedTris = new ArrayList<Triangle>(); List<Triangle> accumulatedTris = new ArrayList<Triangle>();
public static ConcurrentLinkedQueue<Triangle> accumulatedTris1 = new ConcurrentLinkedQueue<>();
public static ConcurrentLinkedQueue<Triangle> accumulatedTris2 = new ConcurrentLinkedQueue<>();
boolean renderFirst=false;
boolean lastRender=renderFirst;
boolean renderNeeded=false;
long profileStartTime; long profileStartTime;
public Panel() { public Panel() {
@ -90,7 +97,7 @@ public class Panel extends JPanel implements Runnable {
} }
} }
accumulatedTris.clear(); //accumulatedTris2.clear();
//Matrix matRotZ = Matrix.MakeRotationZ(fTheta*0.5f),matRotX = Matrix.MakeRotationX(fTheta); //Matrix matRotZ = Matrix.MakeRotationZ(fTheta*0.5f),matRotX = Matrix.MakeRotationX(fTheta);
Matrix matRotZ = Matrix.IDENTITY; Matrix matRotZ = Matrix.IDENTITY;
@ -109,32 +116,51 @@ public class Panel extends JPanel implements Runnable {
Matrix matCamera = Matrix.PointAt(SigRenderer.vCamera, vTarget, vUp); Matrix matCamera = Matrix.PointAt(SigRenderer.vCamera, vTarget, vUp);
Matrix matView = Matrix.QuickInverse(matCamera); Matrix matView = Matrix.QuickInverse(matCamera);
for (String key : SigRenderer.blockGrid.keySet()) { if (workerThread==null||(!workerThread.isAlive()&&renderNeeded)) {
Block b = SigRenderer.blockGrid.get(key); renderFirst=!renderFirst;
if (!b.neighbors.UP) { final Matrix matWorld2 = matWorld;
prepareTriForRender(matWorld, matView, b.block.triangles.get(8), accumulatedTris); workerThread = new Thread() {
prepareTriForRender(matWorld, matView, b.block.triangles.get(9), accumulatedTris); @Override
} public void run() {
if (!b.neighbors.DOWN) { ConcurrentLinkedQueue<Triangle> newTris = new ConcurrentLinkedQueue<>();
prepareTriForRender(matWorld, matView, b.block.triangles.get(10), accumulatedTris); for (String key : SigRenderer.blockGrid.keySet()) {
prepareTriForRender(matWorld, matView, b.block.triangles.get(11), accumulatedTris); Block b = SigRenderer.blockGrid.get(key);
} if (!b.neighbors.UP) {
if (!b.neighbors.LEFT) { prepareTriForRender(matWorld2, matView, b.block.triangles.get(8), newTris);
prepareTriForRender(matWorld, matView, b.block.triangles.get(6), accumulatedTris); prepareTriForRender(matWorld2, matView, b.block.triangles.get(9), newTris);
prepareTriForRender(matWorld, matView, b.block.triangles.get(7), accumulatedTris); }
} if (!b.neighbors.DOWN) {
if (!b.neighbors.RIGHT) { prepareTriForRender(matWorld2, matView, b.block.triangles.get(10), newTris);
prepareTriForRender(matWorld, matView, b.block.triangles.get(2), accumulatedTris); prepareTriForRender(matWorld2, matView, b.block.triangles.get(11), newTris);
prepareTriForRender(matWorld, matView, b.block.triangles.get(3), accumulatedTris); }
} if (!b.neighbors.LEFT) {
if (!b.neighbors.FORWARD) { prepareTriForRender(matWorld2, matView, b.block.triangles.get(6), newTris);
prepareTriForRender(matWorld, matView, b.block.triangles.get(4), accumulatedTris); prepareTriForRender(matWorld2, matView, b.block.triangles.get(7), newTris);
prepareTriForRender(matWorld, matView, b.block.triangles.get(5), accumulatedTris); }
} if (!b.neighbors.RIGHT) {
if (!b.neighbors.BACKWARD) { prepareTriForRender(matWorld2, matView, b.block.triangles.get(2), newTris);
prepareTriForRender(matWorld, matView, b.block.triangles.get(0), accumulatedTris); prepareTriForRender(matWorld2, matView, b.block.triangles.get(3), newTris);
prepareTriForRender(matWorld, matView, b.block.triangles.get(1), accumulatedTris); }
} if (!b.neighbors.FORWARD) {
prepareTriForRender(matWorld2, matView, b.block.triangles.get(4), newTris);
prepareTriForRender(matWorld2, matView, b.block.triangles.get(5), newTris);
}
if (!b.neighbors.BACKWARD) {
prepareTriForRender(matWorld2, matView, b.block.triangles.get(0), newTris);
prepareTriForRender(matWorld2, matView, b.block.triangles.get(1), newTris);
}
}
if (renderFirst) {
accumulatedTris2.clear();
accumulatedTris2.addAll(newTris);
} else {
accumulatedTris1.clear();
accumulatedTris1.addAll(newTris);
}
renderNeeded=false;
}
};
workerThread.start();
} }
if (SigRenderer.PROFILING) { if (SigRenderer.PROFILING) {
System.out.println((System.currentTimeMillis()-profileStartTime)+"ms");profileStartTime=System.currentTimeMillis(); System.out.println((System.currentTimeMillis()-profileStartTime)+"ms");profileStartTime=System.currentTimeMillis();
@ -150,8 +176,8 @@ public class Panel extends JPanel implements Runnable {
SigRenderer.tempAnswer=null; SigRenderer.tempAnswer=null;
long totalTime=0; long totalTime=0;
long startTime2=0; long startTime2=0;
for (Triangle t : accumulatedTris) { ConcurrentLinkedQueue<Triangle> currentRender = (renderFirst)?accumulatedTris1:accumulatedTris2;
for (Triangle t : currentRender) {
Triangle[] clipped = new Triangle[]{new Triangle(),new Triangle()}; Triangle[] clipped = new Triangle[]{new Triangle(),new Triangle()};
List<Triangle> triList = new ArrayList<>(); List<Triangle> triList = new ArrayList<>();
triList.add(t); triList.add(t);
@ -180,7 +206,7 @@ public class Panel extends JPanel implements Runnable {
} }
for (Triangle tt : triList) { for (Triangle tt : triList) {
if (tt.tex!=null) { if (tt.tex!=null) {
tt.unmodifiedTri.nextRenderTime=System.currentTimeMillis()+200; //tt.unmodifiedTri.nextRenderTime=System.currentTimeMillis()+200;
DrawUtils.TexturedTriangle(p, DrawUtils.TexturedTriangle(p,
(int)tt.A.x,(int)tt.A.y,tt.T.u,tt.T.v,tt.T.w, (int)tt.A.x,(int)tt.A.y,tt.T.u,tt.T.v,tt.T.w,
(int)tt.B.x,(int)tt.B.y,tt.U.u,tt.U.v,tt.U.w, (int)tt.B.x,(int)tt.B.y,tt.U.u,tt.U.v,tt.U.w,
@ -197,6 +223,7 @@ public class Panel extends JPanel implements Runnable {
totalTime+=System.nanoTime()-startTime2; totalTime+=System.nanoTime()-startTime2;
} }
} }
renderNeeded=true;
for (int x=0;x<SigRenderer.SCREEN_WIDTH;x++) { for (int x=0;x<SigRenderer.SCREEN_WIDTH;x++) {
for (int y=0;y<SigRenderer.SCREEN_HEIGHT;y++) { for (int y=0;y<SigRenderer.SCREEN_HEIGHT;y++) {
Triangle t = SigRenderer.depthBuffer_tri[x+y*SigRenderer.SCREEN_WIDTH]; Triangle t = SigRenderer.depthBuffer_tri[x+y*SigRenderer.SCREEN_WIDTH];
@ -212,7 +239,7 @@ public class Panel extends JPanel implements Runnable {
} }
} }
private void prepareTriForRender(Matrix matWorld, Matrix matView, Triangle t, List<Triangle> accumulatedTris) { private void prepareTriForRender(Matrix matWorld, Matrix matView, Triangle t, ConcurrentLinkedQueue<Triangle> accumulatedTris) {
if (t.nextRenderTime<=System.currentTimeMillis()) { if (t.nextRenderTime<=System.currentTimeMillis()) {
Triangle triProjected = new Triangle(),triTransformed=new Triangle(),triViewed=new Triangle(); Triangle triProjected = new Triangle(),triTransformed=new Triangle(),triViewed=new Triangle();

@ -19,6 +19,8 @@ import java.util.HashMap;
import java.util.List; import java.util.List;
import java.util.Map; import java.util.Map;
import java.util.Random; import java.util.Random;
import java.util.concurrent.ConcurrentHashMap;
import java.util.concurrent.ConcurrentLinkedQueue;
import java.awt.Toolkit; import java.awt.Toolkit;
import java.awt.BorderLayout; import java.awt.BorderLayout;
@ -26,8 +28,6 @@ public class SigRenderer implements KeyListener,MouseListener,MouseMotionListene
public static boolean WIREFRAME = false; public static boolean WIREFRAME = false;
public static boolean PROFILING = false; public static boolean PROFILING = false;
public static List<Triangle> triRender = new ArrayList<>();
public static int SCREEN_WIDTH=1280; public static int SCREEN_WIDTH=1280;
public static int SCREEN_HEIGHT=720; public static int SCREEN_HEIGHT=720;
public final static long TIMEPERTICK = 16666667l; public final static long TIMEPERTICK = 16666667l;
@ -35,8 +35,8 @@ public class SigRenderer implements KeyListener,MouseListener,MouseMotionListene
public static float DRAWLOOPTIME=0; public static float DRAWLOOPTIME=0;
public static final float RESOLUTION=1; public static final float RESOLUTION=1;
public static float rot = (float)Math.PI/4; //In radians. public static float rot = (float)Math.PI/4; //In radians.
public static Map<String,Block> blockGrid = new HashMap<>(); public static ConcurrentHashMap<String,Block> blockGrid = new ConcurrentHashMap<>();
public static HashMap<String,Triangle> renderMap = new HashMap<>(); public static ConcurrentHashMap<String,Triangle> renderMap = new ConcurrentHashMap<>();
public static List<Pixel> pixels; public static List<Pixel> pixels;
@ -46,7 +46,7 @@ public class SigRenderer implements KeyListener,MouseListener,MouseMotionListene
public static float fAspectRatio = (float)SCREEN_HEIGHT/SCREEN_WIDTH; public static float fAspectRatio = (float)SCREEN_HEIGHT/SCREEN_WIDTH;
public static Matrix matProj = Matrix.MakeProjection(fFov,fAspectRatio,fNear,fFar); public static Matrix matProj = Matrix.MakeProjection(fFov,fAspectRatio,fNear,fFar);
public static Vector vCamera = new Vector(63.5f,20f,63.5f); public static Vector vCamera = new Vector(31.5f,20f,31.5f);
public static Vector vLookDir = new Vector(0,0,1); public static Vector vLookDir = new Vector(0,0,1);
public static float yaw = (float)(-Math.PI/8); public static float yaw = (float)(-Math.PI/8);
public static float pitch = (float)(-Math.PI/6); public static float pitch = (float)(-Math.PI/6);
@ -110,8 +110,8 @@ public class SigRenderer implements KeyListener,MouseListener,MouseMotionListene
SigRenderer(JFrame f) { SigRenderer(JFrame f) {
//cube = new Mesh(OBJReader.ReadOBJFile("teapot.obj",false)); //cube = new Mesh(OBJReader.ReadOBJFile("teapot.obj",false));
Random r = new Random(438107); Random r = new Random(438107);
for (int x=0;x<64;x++) { for (int x=0;x<256;x++) {
for (int z=0;z<64;z++) { for (int z=0;z<256;z++) {
if (Math.random()<=0.5) { if (Math.random()<=0.5) {
addBlock(new Vector(x,0,z),BlockType.DIRT); addBlock(new Vector(x,0,z),BlockType.DIRT);
} else { } else {

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