SigRenderer2/src/sig/utils/DrawUtils.java

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package sig.utils;
import java.awt.Color;
import java.util.Arrays;
import java.awt.image.BufferedImage;
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import sig.SigRenderer;
import sig.Texture;
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import sig.Triangle;
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public class DrawUtils {
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static void drawLine(int[] canvas,int sx,int ex,int ny,int col) {
for (int i=sx;i<=ex;i++) {
Draw(canvas,i,ny,col);
}
}
public static void TexturedTriangle(int[] canvas,
int x1, int y1, float u1,float v1,float w1,
int x2, int y2, float u2,float v2,float w2,
int x3, int y3, float u3,float v3,float w3,
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Texture texture, int colorMult,Triangle ref
) {
if (y2<y1) {int t=y1;y1=y2;y2=t;t=x1;x1=x2;x2=t;float u=u1;u1=u2;u2=u;float v=v1;v1=v2;v2=v;float w=w1;w1=w2;w2=w;}
if (y3<y1) {int t=y1;y1=y3;y3=t;t=x1;x1=x3;x3=t;float u=u1;u1=u3;u3=u;float v=v1;v1=v3;v3=v;float w=w1;w1=w3;w3=w;}
if (y3<y2) {int t=y2;y2=y3;y3=t;t=x2;x2=x3;x3=t;float u=u2;u2=u3;u3=u;float v=v2;v2=v3;v3=v;float w=w2;w2=w3;w3=w;}
int dy1=y2-y1;
int dx1=x2-x1;
float dv1=v2-v1;
float du1=u2-u1;
float dw1=w2-w1;
int dy2=y3-y1;
int dx2=x3-x1;
float dv2=v3-v1;
float du2=u3-u1;
float dw2=w3-w1;
float tex_u,tex_v,tex_w;
float dax_step=0,dbx_step=0,
du1_step=0,dv1_step=0,dw1_step=0,
du2_step=0,dv2_step=0,dw2_step=0;
if (dy1!=0) {dax_step=dx1/((float)Math.abs(dy1));}
if (dy2!=0) {dbx_step=dx2/((float)Math.abs(dy2));}
if (dy1!=0) {du1_step=du1/((float)Math.abs(dy1));}
if (dy1!=0) {dv1_step=dv1/((float)Math.abs(dy1));}
if (dy1!=0) {dw1_step=dw1/((float)Math.abs(dy1));}
if (dy2!=0) {du2_step=du2/((float)Math.abs(dy2));}
if (dy2!=0) {dv2_step=dv2/((float)Math.abs(dy2));}
if (dy2!=0) {dw2_step=dw2/((float)Math.abs(dy2));}
if (dy1!=0) {
for (int i=y1;i<=y2;i++) {
int ax=(int)(x1+((float)(i-y1))*dax_step);
int bx=(int)(x1+((float)(i-y1))*dbx_step);
float tex_su=u1+((float)(i-y1))*du1_step;
float tex_sv=v1+((float)(i-y1))*dv1_step;
float tex_sw=w1+((float)(i-y1))*dw1_step;
float tex_eu=u1+((float)(i-y1))*du2_step;
float tex_ev=v1+((float)(i-y1))*dv2_step;
float tex_ew=w1+((float)(i-y1))*dw2_step;
if (ax>bx) {
int t=ax;ax=bx;bx=t;
float u=tex_su;tex_su=tex_eu;tex_eu=u;
float v=tex_sv;tex_sv=tex_ev;tex_ev=v;
float w=tex_sw;tex_sw=tex_ew;tex_ew=w;
}
tex_u=tex_su;
tex_v=tex_sv;
tex_w=tex_sw;
float tstep = 1.0f/((float)(bx-ax));
float t=0.0f;
for (int j=ax;j<bx;j++) {
tex_u=(1.0f-t)*tex_su+t*tex_eu;
tex_v=(1.0f-t)*tex_sv+t*tex_ev;
tex_w=(1.0f-t)*tex_sw+t*tex_ew;
if (tex_w>SigRenderer.depthBuffer[i*SigRenderer.SCREEN_WIDTH+j]) {
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if (SigRenderer.request!=null&&j==SigRenderer.request.getX()&&i==SigRenderer.request.getY()) {
SigRenderer.tempAnswer=ref.b;
}
Draw(canvas,j,i,texture.getColor(tex_u/tex_w,tex_v/tex_w,colorMult/255f));
SigRenderer.depthBuffer[i*SigRenderer.SCREEN_WIDTH+j] = tex_w;
}
t+=tstep;
}
}
}
dy1=y3-y2;
dx1=x3-x2;
dv1=v3-v2;
du1=u3-u2;
dw1=w3-w2;
if (dy1!=0) {dax_step=dx1/((float)Math.abs(dy1));}
if (dy2!=0) {dbx_step=dx2/((float)Math.abs(dy2));}
du1_step=0f;
dv1_step=0f;
if (dy1!=0) {du1_step=du1/((float)Math.abs(dy1));}
if (dy1!=0) {dv1_step=dv1/((float)Math.abs(dy1));}
if (dy1!=0) {dw1_step=dw1/((float)Math.abs(dy1));}
if (dy1!=0) {
for (int i=y2;i<=y3;i++) {
int ax=(int)(x2+((float)(i-y2))*dax_step);
int bx=(int)(x1+((float)(i-y1))*dbx_step);
float tex_su=u2+((float)(i-y2))*du1_step;
float tex_sv=v2+((float)(i-y2))*dv1_step;
float tex_sw=w2+((float)(i-y2))*dw1_step;
float tex_eu=u1+((float)(i-y1))*du2_step;
float tex_ev=v1+((float)(i-y1))*dv2_step;
float tex_ew=w1+((float)(i-y1))*dw2_step;
if (ax>bx) {
int t=ax;ax=bx;bx=t;
float u=tex_su;tex_su=tex_eu;tex_eu=u;
float v=tex_sv;tex_sv=tex_ev;tex_ev=v;
float w=tex_sw;tex_sw=tex_ew;tex_ew=w;
}
tex_u=tex_su;
tex_v=tex_sv;
tex_w=tex_sw;
float tstep = 1.0f/((float)(bx-ax));
float t=0.0f;
for (int j=ax;j<bx;j++) {
tex_u=(1.0f-t)*tex_su+t*tex_eu;
tex_v=(1.0f-t)*tex_sv+t*tex_ev;
tex_w=(1.0f-t)*tex_sw+t*tex_ew;
if (tex_w>SigRenderer.depthBuffer[i*SigRenderer.SCREEN_WIDTH+j]) {
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if (SigRenderer.request!=null&&j==SigRenderer.request.getX()&&i==SigRenderer.request.getY()) {
SigRenderer.tempAnswer=ref.b;
}
Draw(canvas,j,i,texture.getColor(tex_u/tex_w,tex_v/tex_w,colorMult/255f));
SigRenderer.depthBuffer[i*SigRenderer.SCREEN_WIDTH+j] = tex_w;
}
t+=tstep;
}
}
}
}
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public static void FillTriangle(int[] canvas,int x1, int y1, int x2, int y2, int x3, int y3, int col)
{
int t1x=0, t2x=0, y=0, minx=0, maxx=0, t1xp=0, t2xp=0;
boolean changed1 = false;
boolean changed2 = false;
int signx1=0, signx2=0, dx1=0, dy1=0, dx2=0, dy2=0;
int e1=0, e2=0;
// Sort vertices
if (y1>y2) {int t=y1;y1=y2;y2=t;t=x1;x1=x2;x2=t;}
if (y1>y3) {int t=y1;y1=y3;y3=t;t=x1;x1=x3;x3=t;}
if (y2>y3) {int t=y2;y2=y3;y3=t;t=x2;x2=x3;x3=t;}
t1x = t2x = x1; y = y1; // Starting points
dx1 = (int)(x2 - x1); if (dx1<0) { dx1 = -dx1; signx1 = -1; }
else signx1 = 1;
dy1 = (int)(y2 - y1);
dx2 = (int)(x3 - x1); if (dx2<0) { dx2 = -dx2; signx2 = -1; }
else signx2 = 1;
dy2 = (int)(y3 - y1);
if (dy1 > dx1) { // swap values
int t=dx1;dx1=dy1;dy1=t;
changed1 = true;
}
if (dy2 > dx2) { // swap values
int t=dy2;dy2=dx2;dx2=t;
changed2 = true;
}
e2 = (int)(dx2 >> 1);
// Flat top, just process the second half
boolean goNext=false;
if (y1 == y2) goNext=true;
if (!goNext) {
e1 = (int)(dx1 >> 1);
for (int i = 0; i < dx1;) {
t1xp = 0; t2xp = 0;
if (t1x<t2x) { minx = t1x; maxx = t2x; }
else { minx = t2x; maxx = t1x; }
// process first line until y value is about to change
loop3:
while (i<dx1) {
i++;
e1 += dy1;
while (e1 >= dx1) {
e1 -= dx1;
if (changed1) t1xp = signx1;//t1x += signx1;
else break loop3;
}
if (changed1) break;
else t1x += signx1;
}
// Move line
// process second line until y value is about to change
loop2:
while (true) {
e2 += dy2;
while (e2 >= dx2) {
e2 -= dx2;
if (changed2) t2xp = signx2;//t2x += signx2;
else break loop2;
}
if (changed2) break;
else t2x += signx2;
}
if (minx>t1x) minx = t1x; if (minx>t2x) minx = t2x;
if (maxx<t1x) maxx = t1x; if (maxx<t2x) maxx = t2x;
drawLine(canvas,minx, maxx, y,col); // Draw line from min to max points found on the y
// Now increase y
if (!changed1) t1x += signx1;
t1x += t1xp;
if (!changed2) t2x += signx2;
t2x += t2xp;
y += 1;
if (y == y2) break;
}
}
// Second half
dx1 = (int)(x3 - x2); if (dx1<0) { dx1 = -dx1; signx1 = -1; }
else signx1 = 1;
dy1 = (int)(y3 - y2);
t1x = x2;
if (dy1 > dx1) { // swap values
int t=dy1;dy1=dx1;dx1=t;
changed1 = true;
}
else changed1 = false;
e1 = (int)(dx1 >> 1);
for (int i = 0; i <= dx1; i++) {
t1xp = 0; t2xp = 0;
if (t1x<t2x) { minx = t1x; maxx = t2x; }
else { minx = t2x; maxx = t1x; }
// process first line until y value is about to change
loop3:
while (i<dx1) {
e1 += dy1;
while (e1 >= dx1) {
e1 -= dx1;
if (changed1) { t1xp = signx1; break; }//t1x += signx1;
else break loop3;
}
if (changed1) break;
else t1x += signx1;
if (i<dx1) i++;
}
// process second line until y value is about to change
loop2:
while (t2x != x3) {
e2 += dy2;
while (e2 >= dx2) {
e2 -= dx2;
if (changed2) t2xp = signx2;
else break loop2;
}
if (changed2) break;
else t2x += signx2;
}
if (minx>t1x) minx = t1x; if (minx>t2x) minx = t2x;
if (maxx<t1x) maxx = t1x; if (maxx<t2x) maxx = t2x;
drawLine(canvas,minx, maxx, y,col);
if (!changed1) t1x += signx1;
t1x += t1xp;
if (!changed2) t2x += signx2;
t2x += t2xp;
y += 1;
if (y>y3) return;
}
}
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public static void DrawTriangle(int[]canvas,int x1,int y1,int x2,int y2,int x3,int y3,int col) {
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DrawLine(canvas,x1,y1,x2,y2,col);
DrawLine(canvas,x2,y2,x3,y3,col);
DrawLine(canvas,x3,y3,x1,y1,col);
}
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public static void DrawLine(int[] canvas,int x1,int y1,int x2,int y2,int col) {
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int x,y,dx,dy,dx1,dy1,px,py,xe,ye,i;
dx=x2-x1;dy=y2-y1;
dx1=Math.abs(dx);dy1=Math.abs(dy);
px=2*dy1-dx1;py=2*dx1-dy1;
if (dy1<=dx1) {
if (dx>=0) {
x=x1;y=y1;xe=x2;
} else {
x=x2;y=y2;xe=x1;
}
Draw(canvas,x,y,col);
for (i=0;x<xe;i++) {
x=x+1;
if (px<0) {
px=px+2*dy1;
} else {
if ((dx<0&&dy<0)||(dx>0&&dy>0)) {
y=y+1;
} else {
y=y-1;
}
px=px+2*(dy1-dx1);
}
Draw(canvas,x,y,col);
}
} else {
if (dy>=0) {
x=x1;y=y1;ye=y2;
} else {
x=x2;y=y2;ye=y1;
}
Draw(canvas,x,y,col);
for (i=0;y<ye;i++) {
y=y+1;
if (py<=0) {
py=py+2*dx1;
} else {
if ((dx<0&&dy<0)||(dx>0&&dy>0)) {
x=x+1;
} else {
x=x-1;
}
py=py+2*(dx1-dy1);
}
Draw(canvas,x,y,col);
}
}
}
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public static void Draw(int[] canvas,int x,int y,int col) {
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if (x>=0&&y>=0&&x<SigRenderer.SCREEN_WIDTH&&y<SigRenderer.SCREEN_HEIGHT) {
//System.out.println(x+","+y);
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canvas[x+y*SigRenderer.SCREEN_WIDTH]=col;
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}
}
}