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1865a973e7
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Block click detection.
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2021-11-05 22:57:01 +09:00 |
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a99f5a81e3
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Optimized texture pixel getting.
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2021-11-05 22:30:00 +09:00 |
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16e2b942bb
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Make sure untextured surfaces still read properly.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2021-11-04 13:35:30 +00:00 |
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1ce63d60a2
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Include a depth buffer.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2021-11-03 15:15:02 +00:00 |
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aade867128
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Texture lighting / color configuration.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2021-11-03 13:54:04 +00:00 |
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482d512433
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Fixed Texture coordinates to account for perspective.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2021-11-03 12:41:54 +00:00 |
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9ea6587bdf
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Initial texture mapping implementation.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2021-11-03 11:12:04 +00:00 |
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f70e1a4dbe
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Starting of texture mapping to 3D coords
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2021-11-03 17:11:30 +09:00 |
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cd6dd3217a
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Render simple shading via normals and provide a wireframe mode if necessary.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2021-11-02 14:43:10 +00:00 |
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9e324be3e2
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Draw a rotating 3D cube.
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2021-11-02 09:41:33 +09:00 |
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