10 Commits

Author SHA1 Message Date
1865a973e7 Block click detection. 2021-11-05 22:57:01 +09:00
a99f5a81e3 Optimized texture pixel getting. 2021-11-05 22:30:00 +09:00
16e2b942bb Make sure untextured surfaces still read properly.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2021-11-04 13:35:30 +00:00
1ce63d60a2 Include a depth buffer.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2021-11-03 15:15:02 +00:00
aade867128 Texture lighting / color configuration.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2021-11-03 13:54:04 +00:00
482d512433 Fixed Texture coordinates to account for perspective.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2021-11-03 12:41:54 +00:00
9ea6587bdf Initial texture mapping implementation.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2021-11-03 11:12:04 +00:00
f70e1a4dbe Starting of texture mapping to 3D coords 2021-11-03 17:11:30 +09:00
cd6dd3217a Render simple shading via normals and provide a wireframe mode if necessary.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2021-11-02 14:43:10 +00:00
9e324be3e2 Draw a rotating 3D cube. 2021-11-02 09:41:33 +09:00