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package sig;
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public enum BlockType {
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GRASS(
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TextureType.GRASS_TOP,
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TextureType.DIRT,
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TextureType.GRASS2),
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STONE(TextureType.STONE),
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DIRT(TextureType.DIRT),
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PLANKS(TextureType.PLANK),
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SLAB(TextureType.SLAB_TOP,TextureType.SLAB),
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BRICK(TextureType.BRICK),
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TNT(TextureType.TNT_TOP,TextureType.TNT_BOT,TextureType.TNT),
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WEB(TextureType.WEB),
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FLOWER_RED(TextureType.FLOWER_RED),
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FLOWER_YELLOW(TextureType.FLOWER_YELLOW),
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SOLID_WATER(TextureType.SOLID_WATER),
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SAPLING(TextureType.SAPLING),
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COBBLESTONE(TextureType.COBBLESTONE),
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BEDROCK(TextureType.BEDROCK),
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SAND(TextureType.SAND),
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GRAVEL(TextureType.GRAVEL),
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LOG(TextureType.LOG_TOP,TextureType.LOG),
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IRON_BLOCK(TextureType.IRON_BLOCK),
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GOLD_BLOCK(TextureType.GOLD_BLOCK),
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DIAMOND_BLOCK(TextureType.DIAMOND_BLOCK),
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EMERALD_BLOCK(TextureType.EMERALD_BLOCK),
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FIELD_MUSHROOM_RED(TextureType.FIELD_MUSHROOM_RED),
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FIELD_MUSHROOM_BROWN(TextureType.FIELD_MUSHROOM_BROWN),
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SAPLING2(TextureType.SAPLING2),
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GOLD_ORE(TextureType.GOLD_ORE),
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IRON_ORE(TextureType.IRON_ORE),
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COAL_ORE(TextureType.COAL_ORE),
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BOOKSHELF(TextureType.PLANK,TextureType.BOOKSHELF),
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MOSSY_COBBLESTONE(TextureType.MOSSY_COBBLESTONE),
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OBSIDIAN(TextureType.OBSIDIAN),
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GRASS_SIDE_TOP(TextureType.GRASS_SIDE_TOP),
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FIELD_GRASS(TextureType.FIELD_GRASS),
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CRAFTING_TABLE(TextureType.CRAFTING_TABLE_TOP,TextureType.CRAFTING_TABLE_TOP,TextureType.CRAFTING_TABLE_FRONT,TextureType.CRAFTING_TABLE,TextureType.CRAFTING_TABLE),
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FURNACE(TextureType.FURNACE,TextureType.FURNACE,TextureType.FURNACE_FRONT,TextureType.FURNACE_BACK,TextureType.FURNACE),
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DISPENSER(TextureType.FURNACE,TextureType.FURNACE,TextureType.DISPENSER_FRONT,TextureType.FURNACE_BACK,TextureType.FURNACE),
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SPONGE(TextureType.SPONGE),
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GLASS(TextureType.GLASS),
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DIAMOND_ORE(TextureType.DIAMOND_ORE),
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REDSTONE_ORE(TextureType.REDSTONE_ORE),
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LEAVES(TextureType.LEAVES),
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LEAVES2(TextureType.LEAVES2),
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STONE_BRICK(TextureType.STONE_BRICK),
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FIELD_DEAD_GRASS(TextureType.FIELD_DEAD_GRASS),
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FIELD_GRASS2(TextureType.FIELD_GRASS2),
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SPRUCE_SAPLING(TextureType.SAPLING2),
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WOOL(TextureType.WOOL),
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SPAWNER(TextureType.CAGE),
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SNOW(TextureType.SNOW),
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ICE(TextureType.ICE),
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SNOW_DIRT(TextureType.SNOW,TextureType.DIRT,TextureType.SNOW_DIRT),
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CACTUS_TOP(TextureType.CACTUS_TOP,TextureType.CACTUS),
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CACTUS(TextureType.CACTUS_INSIDE_TOP,TextureType.CACTUS),
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CLAY(TextureType.CLAY),
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SUGARCANE(TextureType.SUGARCANE),
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JUKEBOX(TextureType.JUKEBOX_TOP,TextureType.COMMAND_BLOCK_TOP,TextureType.JUKEBOX),
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LILYPAD(TextureType.LILYPAD),
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PODZOL(TextureType.PODZOL_TOP,TextureType.DIRT,TextureType.PODZOL),
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SAPLING3(TextureType.SAPLING3),
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TORCH(TextureType.TORCH),
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DOOR(TextureType.DOOR),
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IRON_DOOR(TextureType.IRON_DOOR),
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LADDER(TextureType.LADDER),
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TRAPDOOR(TextureType.TRAPDOOR),
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IRON_BARS(TextureType.IRON_BARS),
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SOIL_WET(TextureType.WET_SOIL,TextureType.DIRT,TextureType.DIRT),
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WHEAT(TextureType.WHEAT),
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WHEAT_0(TextureType.WHEAT_0),
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WHEAT_1(TextureType.WHEAT_1),
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WHEAT_2(TextureType.WHEAT_2),
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WHEAT_3(TextureType.WHEAT_3),
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WHEAT_4(TextureType.WHEAT_4),
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WHEAT_5(TextureType.WHEAT_5),
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WHEAT_6(TextureType.WHEAT_6),
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LEVER(TextureType.LEVER),
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REDSTONE_TORCH(TextureType.REDSTONE_TORCH),
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MOSSY_STONE_BRICK(TextureType.MOSSY_STONE_BRICK),
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CRACKED_STONE_BRICK(TextureType.CRACKED_STONE_BRICK),
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PUMPKIN(TextureType.PUMPKIN_TOP,TextureType.PUMPKIN,TextureType.PUMPKIN_FRONT,TextureType.PUMPKIN,TextureType.PUMPKIN),
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JACKOLANTERN(TextureType.PUMPKIN_TOP,TextureType.PUMPKIN,TextureType.JACKOLANTERN,TextureType.PUMPKIN,TextureType.PUMPKIN),
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CAKE(TextureType.CAKE_TOP,TextureType.CAKE_BOTTOM,TextureType.CAKE),
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CAKE_EATEN(TextureType.CAKE_TOP,TextureType.CAKE_BOTTOM,TextureType.CAKE,TextureType.CAKE,TextureType.CAKE_EATEN,TextureType.CAKE),
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RED_MUSHROOM(TextureType.RED_MUSHROOM,TextureType.MUSHROOM_INSIDE,TextureType.RED_MUSHROOM,TextureType.MUSHROOM_INSIDE,TextureType.MUSHROOM_INSIDE,TextureType.MUSHROOM_INSIDE),
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BROWN_MUSHROOM(TextureType.BROWN_MUSHROOM,TextureType.MUSHROOM_INSIDE,TextureType.RED_MUSHROOM,TextureType.MUSHROOM_INSIDE,TextureType.MUSHROOM_INSIDE,TextureType.MUSHROOM_INSIDE),
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MUSHROOM_STALK(TextureType.MUSHROOM_STALK),
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VINES(TextureType.VINES),
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LAPIS_LAZULI_BLOCK(TextureType.LAPIS_LAZULI_BLOCK),
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GREEN_WOOL(TextureType.GREEN_WOOL),
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LIME_WOOL(TextureType.LIME_WOOL),
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REDSTONE_REPEATER(TextureType.REDSTONE_REPEATER_OFF),
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REDSTONE_REPEATER_ON(TextureType.REDSTONE_REPEATER_ON),
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LEAVES3(TextureType.LEAVES3),
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LEAVES4(TextureType.LEAVES4),
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BED(TextureType.BED_TOP,TextureType.PLANK,TextureType.BED_FRONT,TextureType.BED_BACK,TextureType.BED_SIDE),
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MELON(TextureType.MELON_TOP,TextureType.MELON),
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CAULDRON(TextureType.CAULDRON_TOP,TextureType.CAULDRON_BOTTOM,TextureType.CAULDRON),
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NETHERRACK(TextureType.NETHERRACK),
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SOUL_SAND(TextureType.SOUL_SAND),
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GLOWSTONE(TextureType.GLOWSTONE),
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STICKY_PISTON(TextureType.STICKY_PISTON_HEAD,TextureType.DROPPER_SIDE,TextureType.PISTON),
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PISTON(TextureType.PISTON_HEAD,TextureType.DROPPER_SIDE,TextureType.PISTON),
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MELON_STEM(TextureType.MELON_STEM),
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MELON_STEM_CONNECTED(TextureType.MELON_STEM_CONNECTED),
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GLASS_PANE(TextureType.GLASS_PANE_SIDE,TextureType.GLASS_PANE_SIDE,TextureType.GLASS,TextureType.GLASS,TextureType.GLASS_PANE_SIDE),
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JUNGLE_LOG(TextureType.JUNGLE_LOG),
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BREWING_STAND(TextureType.BREWING_STAND,TextureType.BREWING_STAND,TextureType.BREWING_STAND_BASE),
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END_PORTAL(TextureType.END_EYE_PORTAL,TextureType.END_STONE,TextureType.END_EYE_PORTAL_SIDE),
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LAPIS_LAZULI_ORE(TextureType.LAPIS_LAZULI_ORE),
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BROWN_WOOL(TextureType.BROWN_WOOL),
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TRACK_TURN(TextureType.TRACK_TURN),
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TRACK(TextureType.TRACK),
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BLACK_WOOL(TextureType.BLACK_WOOL),
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GRAY_WOOL(TextureType.GRAY_WOOL),
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RED_WOOL(TextureType.RED_WOOL),
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PINK_WOOL(TextureType.PINK_WOOL),
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YELLOW_WOOL(TextureType.YELLOW_WOOL),
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POWERED_TRACK(TextureType.POWERED_RAIL_OFF),
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POWERED_TRACK_ON(TextureType.POWERED_RAIL),
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REDSTONE(TextureType.REDSTONE_4),
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REDSTONE_2(TextureType.REDSTONE_2),
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ENCHANTMENT_TABLE(TextureType.ENCHANTMENT_TABLE_TOP,TextureType.ENCHANTMENT_TABLE_BOTTOM,TextureType.ENCHANTMENT_TABLE),
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COCOA_BEAN(TextureType.COCOA_BEAN),
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COCOA_BEAN_0(TextureType.COCOA_BEAN_0),
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COCOA_BEAN_1(TextureType.COCOA_BEAN_1),
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EMERALD_ORE(TextureType.EMERALD_ORE),
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TRIPWIRE_HOOK(TextureType.TRIPWIRE_HOOK),
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TRIPWIRE(TextureType.TRIPWIRE),
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END_STONE(TextureType.END_STONE),
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SANDSTONE(TextureType.SANDSTONE_TOP,TextureType.SANDSTONE_BOTTOM,TextureType.SANDSTONE),
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BLUE_WOOL(TextureType.BLUE_WOOL),
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LIGHT_BLUE_WOOL(TextureType.LIGHT_BLUE_WOOL),
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COMMAND_BLOCK(TextureType.COMMAND_BLOCK_TOP,TextureType.COMMAND_BLOCK),
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PURPLE_WOOL(TextureType.PURPLE_WOOL),
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MAGENTA_WOOL(TextureType.MAGENTA_WOOL),
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DETECTOR_RAIL(TextureType.DETECTOR_RAIL),
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JUNGLE_LEAVES(TextureType.JUNGLE_LEAVES),
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JUNGLE_LEAVES2(TextureType.JUNGLE_LEAVES2),
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SPRUCE_PLANK(TextureType.SPRUCE_PLANK),
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JUNGLE_PLANK(TextureType.JUNGLE_PLANK),
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CARROT(TextureType.CARROT),
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CARROT_0(TextureType.CARROT_0),
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CARROT_1(TextureType.CARROT_1),
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CARROT_2(TextureType.CARROT_2),
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POTATO(TextureType.POTATO),
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POTATO_0(TextureType.CARROT_0),
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POTATO_1(TextureType.CARROT_1),
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POTATO_2(TextureType.CARROT_2),
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WATER(TextureType.WATER),
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CYAN_WOOL(TextureType.CYAN_WOOL),
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ORANGE_WOOL(TextureType.ORANGE_WOOL),
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REDSTONE_LAMP(TextureType.REDSTONE_LAMP),
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REDSTONE_LAMP_OFF(TextureType.REDSTONE_LAMP_OFF),
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CHISELED_STONE_BRICK(TextureType.CHISELED_STONE),
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BIRCH_PLANK(TextureType.BIRCH_PLANK),
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NETHER_BRICK(TextureType.NETHER_BRICK),
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LIGHT_GRAY_WOOL(TextureType.LIGHT_GRAY_WOOL),
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NETHER_WART(TextureType.NETHER_WART),
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NETHER_WART_0(TextureType.NETHER_WART0),
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NETHER_WART_1(TextureType.NETHER_WART1),
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CHISELED_DECORATED_SANDSTONE(TextureType.CHISELED_SANDSTONE_DECORATED),
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CHISELED_SANDSTONE(TextureType.CHISELED_SANDSTONE),
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LAVA(TextureType.LAVA),
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CRACKED_0(TextureType.BREAK_0),
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CRACKED_1(TextureType.BREAK_1),
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CRACKED_2(TextureType.BREAK_2),
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CRACKED_3(TextureType.BREAK_3),
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CRACKED_4(TextureType.BREAK_4),
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CRACKED_5(TextureType.BREAK_5),
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CRACKED_6(TextureType.BREAK_6),
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CRACKED_7(TextureType.BREAK_7),
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CRACKED_8(TextureType.BREAK_8),
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CRACKED_9(TextureType.BREAK_9),
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;
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public static final int TOP = 0;
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public static final int BOTTOM = 1;
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public static final int FRONT = 2;
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public static final int RIGHT = 3;
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public static final int LEFT = 4;
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public static final int BACK = 5;
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TextureType sides[] = new TextureType[6];
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/*
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0 TOP
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1 BOTTOM
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2 FRONT
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3 RIGHT
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4 LEFT
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5 BACK
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*/
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BlockType(TextureType allSides) {
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for (int i=0;i<6;i++) {
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sides[i]=allSides;
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}
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}
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BlockType(TextureType topbot,TextureType side) {
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sides[TOP]=sides[BOTTOM]=topbot;
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sides[FRONT]=sides[RIGHT]=sides[LEFT]=sides[BACK]=side;
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}
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BlockType(TextureType top,TextureType bottom,TextureType side) {
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sides[TOP]=top;
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sides[BOTTOM]=bottom;
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sides[FRONT]=sides[RIGHT]=sides[LEFT]=sides[BACK]=side;
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}
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BlockType(TextureType top,TextureType bottom,TextureType front,TextureType back,TextureType side) {
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sides[TOP]=top;
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sides[BOTTOM]=bottom;
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sides[FRONT]=front;
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sides[BACK]=back;
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sides[RIGHT]=sides[LEFT]=side;
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}
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BlockType(TextureType top,TextureType bottom,TextureType front,TextureType back,TextureType sideRight,TextureType sideLeft) {
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sides[TOP]=top;
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sides[BOTTOM]=bottom;
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sides[FRONT]=front;
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sides[BACK]=back;
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sides[RIGHT]=sideRight;
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sides[LEFT]=sideLeft;
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}
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}
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