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package sig;
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import sig.utils.OBJReader;
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public class Cube extends Mesh{
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Cube(BlockType type) {
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super(type);
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this.triangles=OBJReader.ReadOBJFile("cube.obj",true);
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triangles.get(0).tex=type.getTexture(BlockType.FRONT);
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triangles.get(1).tex=type.getTexture(BlockType.FRONT);
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triangles.get(0).dir=triangles.get(1).dir=BlockType.FRONT;
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triangles.get(2).tex=type.getTexture(BlockType.RIGHT);
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triangles.get(3).tex=type.getTexture(BlockType.RIGHT);
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triangles.get(2).dir=triangles.get(3).dir=BlockType.RIGHT;
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triangles.get(4).tex=type.getTexture(BlockType.BACK);
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triangles.get(5).tex=type.getTexture(BlockType.BACK);
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triangles.get(4).dir=triangles.get(5).dir=BlockType.BACK;
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triangles.get(6).tex=type.getTexture(BlockType.LEFT);
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triangles.get(7).tex=type.getTexture(BlockType.LEFT);
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triangles.get(6).dir=triangles.get(7).dir=BlockType.LEFT;
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triangles.get(8).tex=type.getTexture(BlockType.TOP);
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triangles.get(9).tex=type.getTexture(BlockType.TOP);
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triangles.get(8).dir=triangles.get(9).dir=BlockType.TOP;
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triangles.get(10).tex=type.getTexture(BlockType.BOTTOM);
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triangles.get(11).tex=type.getTexture(BlockType.BOTTOM);
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triangles.get(10).dir=triangles.get(11).dir=BlockType.BOTTOM;
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}
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}
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