package sig; import sig.utils.OBJReader; public class Cube extends Mesh{ Cube(BlockType type) { super(type); this.triangles=OBJReader.ReadOBJFile("cube.obj",true); triangles.get(0).tex=type.getTexture(BlockType.FRONT); triangles.get(1).tex=type.getTexture(BlockType.FRONT); triangles.get(0).dir=triangles.get(1).dir=BlockType.FRONT; triangles.get(2).tex=type.getTexture(BlockType.RIGHT); triangles.get(3).tex=type.getTexture(BlockType.RIGHT); triangles.get(2).dir=triangles.get(3).dir=BlockType.RIGHT; triangles.get(4).tex=type.getTexture(BlockType.BACK); triangles.get(5).tex=type.getTexture(BlockType.BACK); triangles.get(4).dir=triangles.get(5).dir=BlockType.BACK; triangles.get(6).tex=type.getTexture(BlockType.LEFT); triangles.get(7).tex=type.getTexture(BlockType.LEFT); triangles.get(6).dir=triangles.get(7).dir=BlockType.LEFT; triangles.get(8).tex=type.getTexture(BlockType.TOP); triangles.get(9).tex=type.getTexture(BlockType.TOP); triangles.get(8).dir=triangles.get(9).dir=BlockType.TOP; triangles.get(10).tex=type.getTexture(BlockType.BOTTOM); triangles.get(11).tex=type.getTexture(BlockType.BOTTOM); triangles.get(10).dir=triangles.get(11).dir=BlockType.BOTTOM; } }