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@ -6725,20 +6725,30 @@ public ItemStack getGoodie() { |
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if (l instanceof Player) { |
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if (l instanceof Player) { |
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e.setDamage(e.getDamage()*1.45d); |
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e.setDamage(e.getDamage()*1.45d); |
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if (e.getDamager() instanceof Wither) { |
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if (e.getDamager() instanceof Wither) { |
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if (Math.random()<=0.25) { |
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if (Math.random()<=0.75) { |
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l.getWorld().spawnEntity(l.getLocation(), EntityType.CREEPER); |
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l.getWorld().spawnEntity(l.getLocation(), EntityType.CREEPER); |
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l.getWorld().spawnEntity(l.getLocation(), EntityType.ZOMBIE); |
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} |
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} |
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} |
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} |
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} |
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} |
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if (e.getEntity() instanceof Wither) { |
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if (e.getEntity() instanceof Wither) { |
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e.setDamage(e.getDamage()*0.2d); |
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e.setDamage(e.getDamage()*0.075d); |
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} |
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if (e.getEntity().getType()==EntityType.ZOMBIE) { |
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Zombie z = (Zombie)e.getEntity(); |
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if (z.getCustomName()==null && z.getMaxHealth()>65) { |
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//If it's a normal zombie with too much HP, something wrong. Lower it.
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z.setMaxHealth(65); |
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z.setHealth(z.getMaxHealth()); |
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} |
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} |
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} |
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if (e.getDamager() instanceof Projectile) { |
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if (e.getDamager() instanceof Projectile) { |
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Projectile pp = (Projectile)(e.getDamager()); |
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Projectile pp = (Projectile)(e.getDamager()); |
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if (pp.getShooter() instanceof Player && l instanceof Wither) { |
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if (pp.getShooter() instanceof Player && l instanceof Wither) { |
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Player p = (Player)(pp.getShooter()); |
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Player p = (Player)(pp.getShooter()); |
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if (Math.random()<=0.25) { |
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if (Math.random()<=0.75) { |
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l.getWorld().spawnEntity(pp.getLocation(), EntityType.CREEPER); |
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l.getWorld().spawnEntity(pp.getLocation(), EntityType.CREEPER); |
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l.getWorld().spawnEntity(l.getLocation(), EntityType.ZOMBIE); |
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} |
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} |
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} |
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} |
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} |
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} |
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