Swords as a weapon has been nerfed. In place for the 'upgrading' patch

for swords. (Makes swords more costly and weapons more valuable)
Sharpness (and critical strikes in general) are now very valuable.
dev
sigonasr2 11 years ago
parent f9b2fb23d9
commit dd8eff7ab3
  1. 35
      BankEconomyMod/src/me/kaZep/Base/PlayerListener.java

@ -9811,6 +9811,37 @@ implements Listener
e.setCancelled(true);
return;
}
if (p.getItemInHand()!=null) {
if (p.getItemInHand().getType().toString().toLowerCase().contains("sword")) {
//Divide damage by 4.
e.setDamage(e.getDamage()/4.0d);
//Increase damage based on power level of weapon.
double dmg_ratio = 0;
if (p.getItemInHand().getType()==Material.WOOD_SWORD) {
//Damage increases by 0.5 per Power level.
dmg_ratio = 0.5;
}
if (p.getItemInHand().getType()==Material.STONE_SWORD) {
//Damage increases by 1.0 per Power level.
dmg_ratio = 1;
}
if (p.getItemInHand().getType()==Material.IRON_SWORD) {
//Damage increases by 1.5 per Power level.
dmg_ratio = 1.5;
}
if (p.getItemInHand().getType()==Material.DIAMOND_SWORD) {
//Damage increases by 2.0 per Power level.
dmg_ratio = 2;
}
if (p.getItemInHand().getType()==Material.GOLD_SWORD) {
//Damage increases by 8.0 per Power level.
dmg_ratio = 8;
}
if (p.getItemInHand().containsEnchantment(Enchantment.ARROW_DAMAGE)) {
e.setDamage(e.getDamage()+(p.getItemInHand().getEnchantmentLevel(Enchantment.ARROW_DAMAGE)*dmg_ratio));
}
}
}
if (p.getItemInHand()!=null && this.plugin.hasBonusEnchantment(p.getItemInHand(), this.plugin.ENCHANT_EXECUTE)) {
if (e.getEntity() instanceof LivingEntity) {
LivingEntity l = (LivingEntity)e.getEntity();
@ -11112,7 +11143,7 @@ implements Listener
int starty=l.getLocation().getBlockY();
int checky=l.getLocation().getBlockY();
/*16 is max height that a mob will be set to.*/
while (checky-starty<19 && l.getWorld().getBlockAt(l.getLocation().getBlockX(),l.getLocation().getBlockY()+checky,l.getLocation().getBlockZ()).getType()==Material.AIR) {
while (checky-starty<19 && l.getWorld().getBlockAt(l.getLocation().getBlockX(),checky,l.getLocation().getBlockZ()).getType()==Material.AIR) {
checky++;
}
@ -11509,7 +11540,7 @@ implements Listener
int starty=l.getLocation().getBlockY();
int checky=l.getLocation().getBlockY();
/*16 is max height that a mob will be set to.*/
while (checky-starty<19 && l.getWorld().getBlockAt(l.getLocation().getBlockX(),l.getLocation().getBlockY()+checky,l.getLocation().getBlockZ()).getType()==Material.AIR) {
while (checky-starty<19 && l.getWorld().getBlockAt(l.getLocation().getBlockX(),checky,l.getLocation().getBlockZ()).getType()==Material.AIR) {
checky++;
}

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