Add in new upgrade recipes.
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@ -856,6 +856,82 @@ public class Main extends JavaPlugin
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Bukkit.addRecipe(nametag_color);
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Bukkit.addRecipe(nametag_color);
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}
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}
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ShapedRecipe wood_sword_upgrade_recipe = new ShapedRecipe(new ItemStack(Material.WOOD_SWORD));
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MaterialData base_mat = new MaterialData(Material.STICK);
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wood_sword_upgrade_recipe.setIngredient('a', base_mat);
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wood_sword_upgrade_recipe.setIngredient('b', Material.WOOD_SWORD);
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wood_sword_upgrade_recipe.shape("aaa","aba","aaa");
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Bukkit.addRecipe(wood_sword_upgrade_recipe);
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base_mat = new MaterialData(Material.WOOD);
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wood_sword_upgrade_recipe.setIngredient('a', base_mat);
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Bukkit.addRecipe(wood_sword_upgrade_recipe);
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base_mat = new MaterialData(Material.LOG);
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wood_sword_upgrade_recipe.setIngredient('a', base_mat);
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Bukkit.addRecipe(wood_sword_upgrade_recipe);
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base_mat = new MaterialData(Material.COAL_BLOCK);
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wood_sword_upgrade_recipe.setIngredient('a', base_mat);
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Bukkit.addRecipe(wood_sword_upgrade_recipe);
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ShapedRecipe stone_sword_upgrade_recipe = new ShapedRecipe(new ItemStack(Material.STONE_SWORD));
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base_mat = new MaterialData(Material.COBBLESTONE);
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stone_sword_upgrade_recipe.setIngredient('a', base_mat);
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stone_sword_upgrade_recipe.setIngredient('b', Material.STONE_SWORD);
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stone_sword_upgrade_recipe.shape("aaa","aba","aaa");
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Bukkit.addRecipe(stone_sword_upgrade_recipe);
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base_mat = new MaterialData(Material.STONE);
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stone_sword_upgrade_recipe.setIngredient('a', base_mat);
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Bukkit.addRecipe(stone_sword_upgrade_recipe);
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base_mat = new MaterialData(Material.MOSSY_COBBLESTONE);
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stone_sword_upgrade_recipe.setIngredient('a', base_mat);
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Bukkit.addRecipe(stone_sword_upgrade_recipe);
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base_mat = new MaterialData(98, (byte)2); //Cracked stone brick
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stone_sword_upgrade_recipe.setIngredient('a', base_mat);
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Bukkit.addRecipe(stone_sword_upgrade_recipe);
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ShapedRecipe iron_sword_upgrade_recipe = new ShapedRecipe(new ItemStack(Material.IRON_SWORD));
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base_mat = new MaterialData(Material.IRON_INGOT);
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iron_sword_upgrade_recipe.setIngredient('a', base_mat);
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iron_sword_upgrade_recipe.setIngredient('b', Material.IRON_SWORD);
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iron_sword_upgrade_recipe.shape("aaa","aba","aaa");
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Bukkit.addRecipe(iron_sword_upgrade_recipe);
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base_mat = new MaterialData(Material.IRON_BLOCK);
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iron_sword_upgrade_recipe.setIngredient('a', base_mat);
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Bukkit.addRecipe(iron_sword_upgrade_recipe);
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base_mat = new MaterialData(Material.IRON_ORE);
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iron_sword_upgrade_recipe.setIngredient('a', base_mat);
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Bukkit.addRecipe(iron_sword_upgrade_recipe);
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base_mat = new MaterialData(Material.QUARTZ_BLOCK, (byte)2);
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iron_sword_upgrade_recipe.setIngredient('a', base_mat);
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Bukkit.addRecipe(iron_sword_upgrade_recipe);
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ShapedRecipe gold_sword_upgrade_recipe = new ShapedRecipe(new ItemStack(Material.GOLD_SWORD));
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base_mat = new MaterialData(Material.GOLD_INGOT);
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gold_sword_upgrade_recipe.setIngredient('a', base_mat);
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gold_sword_upgrade_recipe.setIngredient('b', Material.IRON_SWORD);
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gold_sword_upgrade_recipe.shape("aaa","aba","aaa");
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Bukkit.addRecipe(gold_sword_upgrade_recipe);
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base_mat = new MaterialData(Material.GOLD_BLOCK);
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gold_sword_upgrade_recipe.setIngredient('a', base_mat);
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Bukkit.addRecipe(gold_sword_upgrade_recipe);
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base_mat = new MaterialData(Material.GOLD_ORE);
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gold_sword_upgrade_recipe.setIngredient('a', base_mat);
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Bukkit.addRecipe(gold_sword_upgrade_recipe);
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base_mat = new MaterialData(Material.BEACON);
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gold_sword_upgrade_recipe.setIngredient('a', base_mat);
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Bukkit.addRecipe(gold_sword_upgrade_recipe);
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ShapedRecipe diamond_sword_upgrade_recipe = new ShapedRecipe(new ItemStack(Material.DIAMOND_SWORD));
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base_mat = new MaterialData(Material.DIAMOND);
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diamond_sword_upgrade_recipe.setIngredient('a', base_mat);
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diamond_sword_upgrade_recipe.setIngredient('b', Material.DIAMOND_SWORD);
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diamond_sword_upgrade_recipe.shape("aaa","aba","aaa");
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Bukkit.addRecipe(diamond_sword_upgrade_recipe);
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base_mat = new MaterialData(Material.DIAMOND_BLOCK);
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diamond_sword_upgrade_recipe.setIngredient('a', base_mat);
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Bukkit.addRecipe(diamond_sword_upgrade_recipe);
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base_mat = new MaterialData(Material.DIAMOND_ORE);
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diamond_sword_upgrade_recipe.setIngredient('a', base_mat);
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Bukkit.addRecipe(diamond_sword_upgrade_recipe);
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base_mat = new MaterialData(Material.EMERALD_ORE);
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diamond_sword_upgrade_recipe.setIngredient('a', base_mat);
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Bukkit.addRecipe(diamond_sword_upgrade_recipe);
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ItemSetList = new ItemSetList();
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ItemSetList = new ItemSetList();
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ItemSetList.Init();
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ItemSetList.Init();
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//Create a list of item sets.
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//Create a list of item sets.
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