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@ -12990,6 +12990,7 @@ implements Listener |
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class updateInventoryTask implements Runnable { |
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String playerName; |
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double repairMultiplier, experienceMultiplier; |
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public updateInventoryTask(String pl){ |
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playerName = pl; |
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@ -12997,7 +12998,7 @@ class updateInventoryTask implements Runnable { |
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@Override |
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public void run() { |
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Bukkit.getLogger().info("Runnable task run() called; player name: " + playerName); |
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// Bukkit.getLogger().info("Runnable task run() called; player name: " + playerName);
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Player player = Bukkit.getPlayer(playerName); |
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Inventory anvilInv = player.getOpenInventory().getTopInventory(); |
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@ -13008,6 +13009,10 @@ class updateInventoryTask implements Runnable { |
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final int OUTPUT = 16; |
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final int LEVELS = 22; |
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// Apply cost reductions for specialists
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repairMultiplier = 0.2; // Set to 0.25 if Blacksmith/Weaponsmith
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experienceMultiplier = 1; // Halve for enchanters (maybe? balance issue), reduce substantially for tinkerers
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// Redundant validation code for verification
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@ -13016,13 +13021,13 @@ class updateInventoryTask implements Runnable { |
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anvilInv.getItem(INPUT).getType().toString().toUpperCase().contains("LEGGINGS") || anvilInv.getItem(INPUT).getType().toString().toUpperCase().contains("BOOTS") || |
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anvilInv.getItem(INPUT).getType().toString().toUpperCase().contains("PICKAXE") || anvilInv.getItem(INPUT).getType().toString().toUpperCase().contains("SPADE") || |
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anvilInv.getItem(INPUT).getType().toString().toUpperCase().contains("HOE") || anvilInv.getItem(INPUT).getType().toString().toUpperCase().contains("AXE") || |
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anvilInv.getItem(INPUT).getType().toString().toUpperCase().contains("SWORD") || anvilInv.getItem(INPUT).getType().toString().toUpperCase().contains("FISHING") || |
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anvilInv.getItem(INPUT).getType().toString().toUpperCase().contentEquals("BOW"))) { |
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anvilInv.getItem(INPUT).getType().toString().toUpperCase().contains("SWORD") || anvilInv.getItem(INPUT).getType().toString().toUpperCase().contentEquals("FISHING") || |
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anvilInv.getItem(INPUT).getType().toString().toUpperCase().contentEquals("BOW") || anvilInv.getItem(INPUT).getType().toString().toUpperCase().contentEquals("ENCHANTED_BOOK"))) { |
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sendToInventory(INPUT, anvilInv.getItem(INPUT).getAmount(), player); |
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Bukkit.getLogger().info("Invalid input!"); |
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// Bukkit.getLogger().info("Invalid input!");
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} else { |
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Bukkit.getLogger().info("Valid input, " + anvilInv.getItem(INPUT).toString().toUpperCase() + " with durability " + anvilInv.getItem(INPUT).getDurability()); |
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// Bukkit.getLogger().info("Valid input, " + anvilInv.getItem(INPUT).toString().toUpperCase() + " with durability " + anvilInv.getItem(INPUT).getDurability());
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} |
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} |
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@ -13032,24 +13037,27 @@ class updateInventoryTask implements Runnable { |
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anvilInv.getItem(MATERIALS).getType() == Material.DIAMOND_BLOCK || anvilInv.getItem(MATERIALS).getType() == Material.DIAMOND || |
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anvilInv.getItem(MATERIALS).getType() == Material.WOOD || anvilInv.getItem(MATERIALS).getType() == Material.COBBLESTONE || |
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anvilInv.getItem(MATERIALS).getType() == Material.LOG || anvilInv.getItem(MATERIALS).getType() == Material.STONE || |
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anvilInv.getItem(MATERIALS).getType() == Material.STRING)) { |
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anvilInv.getItem(MATERIALS).getType() == Material.STRING || anvilInv.getItem(MATERIALS).getType() == Material.EMERALD || |
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anvilInv.getItem(MATERIALS).getType() == Material.EMERALD_BLOCK || anvilInv.getItem(MATERIALS).getType() == Material.ENCHANTED_BOOK)) { |
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sendToInventory(MATERIALS, anvilInv.getItem(MATERIALS).getAmount(), player); |
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Bukkit.getLogger().info("Invalid materials!"); |
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} else { |
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Bukkit.getLogger().info("Valid materials, " + anvilInv.getItem(MATERIALS).toString().toUpperCase() + " with durability " + anvilInv.getItem(MATERIALS).getDurability()); |
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// Bukkit.getLogger().info("Invalid materials!");
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} else if ((anvilInv.getItem(MATERIALS).getType() == Material.ENCHANTED_BOOK || anvilInv.getItem(MATERIALS).getType() == Material.BOOK) && anvilInv.getItem(MAGIC) == null) { |
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anvilInv.setItem(MAGIC, anvilInv.getItem(MATERIALS).clone()); |
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anvilInv.setItem(MATERIALS, new ItemStack(Material.AIR)); |
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// Bukkit.getLogger().info("Valid materials, " + anvilInv.getItem(MATERIALS).toString().toUpperCase() + " with durability " + anvilInv.getItem(MATERIALS).getDurability());
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} |
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} |
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if (anvilInv.getItem(MAGIC) != null) { |
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if (!(anvilInv.getItem(MAGIC).getType() == Material.ENCHANTED_BOOK)) { |
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if (!(anvilInv.getItem(MAGIC).getType() == Material.ENCHANTED_BOOK || anvilInv.getItem(MAGIC).getType() == Material.BOOK)) { |
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sendToInventory(MAGIC, anvilInv.getItem(MAGIC).getAmount(), player); |
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Bukkit.getLogger().info("Invalid magic!"); |
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// Bukkit.getLogger().info("Invalid magic!");
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} else { |
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Bukkit.getLogger().info("Valid magic, " + anvilInv.getItem(MAGIC).toString().toUpperCase()); |
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// Bukkit.getLogger().info("Valid magic, " + anvilInv.getItem(MAGIC).toString().toUpperCase());
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} |
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} |
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@ -13077,6 +13085,14 @@ class updateInventoryTask implements Runnable { |
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// Verify the right material is combined with the source item.
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boolean validCombo = false; |
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double multiplier = 0; |
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boolean isHalloweenItem = false; |
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List<String> lore = anvilInv.getItem(INPUT).getItemMeta().getLore(); |
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for (int i=0;i<lore.size();i++) { |
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if (lore.get(i).contains(ChatColor.YELLOW+"[Halloween]")) { |
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isHalloweenItem = true; |
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} |
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} |
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if (anvilInv.getItem(MATERIALS).getType() == Material.WOOD && (anvilInv.getItem(INPUT).getType() == Material.WOOD_AXE || |
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anvilInv.getItem(INPUT).getType() == Material.WOOD_SWORD || anvilInv.getItem(INPUT).getType() == Material.WOOD_HOE || |
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@ -13163,11 +13179,12 @@ class updateInventoryTask implements Runnable { |
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multiplier = 0.3; |
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} |
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if (anvilInv.getItem(MATERIALS).getType() == Material.DIAMOND && (anvilInv.getItem(INPUT).getType() == Material.DIAMOND_BOOTS || |
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if ((anvilInv.getItem(MATERIALS).getType() == Material.DIAMOND && (anvilInv.getItem(INPUT).getType() == Material.DIAMOND_BOOTS || |
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anvilInv.getItem(INPUT).getType() == Material.DIAMOND_CHESTPLATE || anvilInv.getItem(INPUT).getType() == Material.DIAMOND_HELMET || |
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anvilInv.getItem(INPUT).getType() == Material.DIAMOND_LEGGINGS || anvilInv.getItem(INPUT).getType() == Material.DIAMOND_AXE || |
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anvilInv.getItem(INPUT).getType() == Material.DIAMOND_SWORD || anvilInv.getItem(INPUT).getType() == Material.DIAMOND_HOE || |
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anvilInv.getItem(INPUT).getType() == Material.DIAMOND_PICKAXE || anvilInv.getItem(INPUT).getType() == Material.DIAMOND_SPADE)) { |
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anvilInv.getItem(INPUT).getType() == Material.DIAMOND_PICKAXE || anvilInv.getItem(INPUT).getType() == Material.DIAMOND_SPADE) && |
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!isHalloweenItem)) { |
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validCombo = true; |
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multiplier = 1.2; |
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@ -13181,16 +13198,31 @@ class updateInventoryTask implements Runnable { |
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validCombo = true; |
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multiplier = 0.12; |
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if (isHalloweenItem) { |
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multiplier = 1.2; |
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} |
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} |
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if (anvilInv.getItem(MATERIALS).getType() == Material.EMERALD) { |
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validCombo = true; |
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multiplier = 0.5; |
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} |
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if (anvilInv.getItem(MATERIALS).getType() == Material.EMERALD_BLOCK) { |
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validCombo = true; |
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multiplier = 0.05; |
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} |
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if (validCombo) { |
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// If materials stacked past number needed to full repair, reduce stack size and drop the rest
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// in the player's inventory, or if that fails, drop it on the ground.
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// Limit to 5 just in case math doesn't work.
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int maxItemsNeeded = Math.min(5, 1 + (5 * anvilInv.getItem(INPUT).getDurability() / anvilInv.getItem(INPUT).getType().getMaxDurability())); |
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int maxPossible = (int)Math.round(1 / repairMultiplier); |
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int maxItemsNeeded = Math.min(maxPossible, 1 + (maxPossible * anvilInv.getItem(INPUT).getDurability() / anvilInv.getItem(INPUT).getType().getMaxDurability())); |
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if (anvilInv.getItem(MATERIALS).getAmount() > maxItemsNeeded) { |
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// Bukkit.getLogger().info("Materials exceed " + maxItemsNeeded + " stack. Dropping " + (anvilInv.getItem(MATERIALS).getAmount() - maxItemsNeeded) + " of " + anvilInv.getItem(MATERIALS).getType());
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// // Bukkit.getLogger().info("Materials exceed " + maxItemsNeeded + " stack. Dropping " + (anvilInv.getItem(MATERIALS).getAmount() - maxItemsNeeded) + " of " + anvilInv.getItem(MATERIALS).getType());
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sendToInventory(MATERIALS, anvilInv.getItem(MATERIALS).getAmount() - maxItemsNeeded, player); |
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@ -13201,24 +13233,24 @@ class updateInventoryTask implements Runnable { |
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int bonus_cost = 0; |
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ItemStack item = anvilInv.getContents()[INPUT]; |
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Bukkit.getLogger().warning("Repair cost calculation valid"); |
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// Bukkit.getLogger().warning("Repair cost calculation valid");
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Map<Enchantment, Integer> enchantments = item.getEnchantments(); |
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Bukkit.getLogger().warning(enchantments.keySet().toString()); |
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// Bukkit.getLogger().warning(enchantments.keySet().toString());
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for (Enchantment e : enchantments.keySet()) { |
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Bukkit.getLogger().warning("BC: " + bonus_cost + " | INCR: " + 2 + enchantments.get(e)); |
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// Bukkit.getLogger().warning("BC: " + bonus_cost + " | INCR: " + 2 + enchantments.get(e));
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bonus_cost += (2 + enchantments.get(e)); |
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} |
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cost += bonus_cost; |
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Bukkit.getLogger().info("Raw cost: " + cost); |
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// Bukkit.getLogger().info("Raw cost: " + cost);
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cost = (short) Math.floor(cost * multiplier); |
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cost = Math.min(cost, 60); // Cap cost at 60 in case some egregiously enchanted item exists
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cost = Math.max(cost, 1); // Make sure it's at least one level
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Bukkit.getLogger().info("Cost: " + cost); |
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// Bukkit.getLogger().info("Cost: " + cost);
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ItemStack orbs = new ItemStack(Material.SLIME_BALL); |
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@ -13248,7 +13280,7 @@ class updateInventoryTask implements Runnable { |
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// anvilInv.getContents()[OUTPUT].setData(item.getData());
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anvilInv.setItem(OUTPUT, item.clone()); |
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anvilInv.getContents()[OUTPUT].setDurability((short) (item.getDurability() - item.getType().getMaxDurability() * 0.2 * anvilInv.getContents()[MATERIALS].getAmount())); |
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anvilInv.getContents()[OUTPUT].setDurability((short) (item.getDurability() - item.getType().getMaxDurability() * repairMultiplier * anvilInv.getContents()[MATERIALS].getAmount())); |
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} |
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@ -13257,7 +13289,8 @@ class updateInventoryTask implements Runnable { |
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anvilInv.setContents(anvilInv.getContents()); |
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player.updateInventory(); |
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} else if (anvilInv.getItem(INPUT) != null && anvilInv.getItem(MAGIC) != null) { |
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// Both Magic slots are populated.
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if (anvilInv.getItem(MAGIC).getType() == Material.ENCHANTED_BOOK) { |
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// Both Magic slots are populated, enchanted book is detected.
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// Get the list of enchantments from both items.
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Map<Enchantment, Integer> itemEnchantments = anvilInv.getItem(INPUT).getEnchantments(); |
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Map<Enchantment, Integer> bookEnchantments = new java.util.HashMap<Enchantment, Integer>(); |
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@ -13273,16 +13306,16 @@ class updateInventoryTask implements Runnable { |
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if (anvilInv.getItem(INPUT).getItemMeta().hasLore()) { |
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for (int i = 0; i < anvilInv.getItem(INPUT).getItemMeta().getLore().size(); i++) { |
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// Put enchantments together for the input. Also stacks identical enchantments.
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Bukkit.getLogger().info("Iterating bonus: " + anvilInv.getItem(INPUT).getItemMeta().getLore().get(i)); |
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// Bukkit.getLogger().info("Iterating bonus: " + anvilInv.getItem(INPUT).getItemMeta().getLore().get(i));
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if (getEnchantmentName(anvilInv.getItem(INPUT).getItemMeta().getLore().get(i)) != null) { |
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if (itemBonuses.get(getEnchantmentName(anvilInv.getItem(INPUT).getItemMeta().getLore().get(i))) == null) { |
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Bukkit.getLogger().info("New bonus: " + getEnchantmentName(anvilInv.getItem(INPUT).getItemMeta().getLore().get(i))); |
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// Bukkit.getLogger().info("New bonus: " + getEnchantmentName(anvilInv.getItem(INPUT).getItemMeta().getLore().get(i)));
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itemBonuses.put(getEnchantmentName(anvilInv.getItem(INPUT).getItemMeta().getLore().get(i)), getEnchantmentNumb(anvilInv.getItem(INPUT).getItemMeta().getLore().get(i))); |
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} else { |
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Bukkit.getLogger().info("Stacking bonus: " + itemBonuses.get(getEnchantmentName(anvilInv.getItem(INPUT).getItemMeta().getLore().get(i))) + " + " + getEnchantmentNumb(anvilInv.getItem(INPUT).getItemMeta().getLore().get(i))); |
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// Bukkit.getLogger().info("Stacking bonus: " + itemBonuses.get(getEnchantmentName(anvilInv.getItem(INPUT).getItemMeta().getLore().get(i))) + " + " + getEnchantmentNumb(anvilInv.getItem(INPUT).getItemMeta().getLore().get(i)));
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itemBonuses.put(getEnchantmentName(anvilInv.getItem(INPUT).getItemMeta().getLore().get(i)), itemBonuses.get(getEnchantmentName(anvilInv.getItem(INPUT).getItemMeta().getLore().get(i))) + getEnchantmentNumb(anvilInv.getItem(INPUT).getItemMeta().getLore().get(i))); |
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} |
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} |
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@ -13292,14 +13325,14 @@ class updateInventoryTask implements Runnable { |
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if (anvilInv.getItem(MAGIC).getItemMeta().hasLore()) { |
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for (int i = 0; i < anvilInv.getItem(MAGIC).getItemMeta().getLore().size(); i++) { |
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// Put enchantments together for the MAGIC. Also stacks identical enchantments.
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Bukkit.getLogger().info("Iterating bonus: " + anvilInv.getItem(MAGIC).getItemMeta().getLore().get(i)); |
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// Bukkit.getLogger().info("Iterating bonus: " + anvilInv.getItem(MAGIC).getItemMeta().getLore().get(i));
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if (bookBonuses.get(getEnchantmentName(anvilInv.getItem(MAGIC).getItemMeta().getLore().get(i))) == null) { |
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Bukkit.getLogger().info("New bonus: " + getEnchantmentName(anvilInv.getItem(MAGIC).getItemMeta().getLore().get(i))); |
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// Bukkit.getLogger().info("New bonus: " + getEnchantmentName(anvilInv.getItem(MAGIC).getItemMeta().getLore().get(i)));
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bookBonuses.put(getEnchantmentName(anvilInv.getItem(MAGIC).getItemMeta().getLore().get(i)), getEnchantmentNumb(anvilInv.getItem(MAGIC).getItemMeta().getLore().get(i))); |
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} else { |
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Bukkit.getLogger().info("Stacking bonus: " + bookBonuses.get(getEnchantmentName(anvilInv.getItem(MAGIC).getItemMeta().getLore().get(i))) + " + " + getEnchantmentNumb(anvilInv.getItem(MAGIC).getItemMeta().getLore().get(i))); |
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// Bukkit.getLogger().info("Stacking bonus: " + bookBonuses.get(getEnchantmentName(anvilInv.getItem(MAGIC).getItemMeta().getLore().get(i))) + " + " + getEnchantmentNumb(anvilInv.getItem(MAGIC).getItemMeta().getLore().get(i)));
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bookBonuses.put(getEnchantmentName(anvilInv.getItem(MAGIC).getItemMeta().getLore().get(i)), bookBonuses.get(getEnchantmentName(anvilInv.getItem(MAGIC).getItemMeta().getLore().get(i))) + getEnchantmentNumb(anvilInv.getItem(MAGIC).getItemMeta().getLore().get(i))); |
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} |
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} |
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@ -13309,29 +13342,31 @@ class updateInventoryTask implements Runnable { |
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Map<Enchantment, Integer> probableEnchantments = new java.util.HashMap<Enchantment, Integer>(); |
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for (Enchantment e : bookEnchantments.keySet()) { |
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|
|
|
Bukkit.getLogger().info("Iterating enchantment: " + e); |
|
|
|
|
// Bukkit.getLogger().info("Iterating enchantment: " + e);
|
|
|
|
|
|
|
|
|
|
if (itemEnchantments.get(e) == null || bookEnchantments.get(e) > itemEnchantments.get(e)) { |
|
|
|
|
// Book enchantment is larger in magnitude. Assign it as a possible outcome.
|
|
|
|
|
probableEnchantments.put(e, bookEnchantments.get(e)); |
|
|
|
|
} else if (bookEnchantments.get(e) == itemEnchantments.get(e)) { |
|
|
|
|
} else if (bookEnchantments.get(e) == itemEnchantments.get(e) && bookEnchantments.get(e) <= 10) { |
|
|
|
|
// Book enchantment is same in magnitude. Upgrade by one level.
|
|
|
|
|
probableEnchantments.put(e, bookEnchantments.get(e) + 1); |
|
|
|
|
} |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
// Generate appropriate possible bonuses
|
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|
|
|
Map<String, Double> probableBonuses = new java.util.HashMap<String, Double>(); |
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|
Map<String, Integer> probableBonuses = new java.util.HashMap<String, Integer>(); |
|
|
|
|
|
|
|
|
|
for (String e : bookBonuses.keySet()) { |
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|
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|
Bukkit.getLogger().info("Iterating bonus: " + e); |
|
|
|
|
// Bukkit.getLogger().info("Iterating bonus: " + e);
|
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|
|
|
|
|
|
|
|
if (itemBonuses.get(e) == null || bookBonuses.get(e) > itemBonuses.get(e)) { |
|
|
|
|
// Book enchantment is larger in magnitude. Assign it as a possible outcome.
|
|
|
|
|
probableBonuses.put(e, bookBonuses.get(e)); |
|
|
|
|
} else if (bookBonuses.get(e) == itemBonuses.get(e)) { |
|
|
|
|
// Book enchantment is same in magnitude. Upgrade by half.
|
|
|
|
|
probableBonuses.put(e, Math.floor(bookBonuses.get(e) * 1.5)); |
|
|
|
|
if (itemBonuses.get(e) == null) { |
|
|
|
|
// Book enchantment is new. Assign it as a possible outcome.
|
|
|
|
|
probableBonuses.put(e, (int)Math.round(bookBonuses.get(e) * 0.2)); |
|
|
|
|
// The int cast appears to be needed to make it display integers and not stuff like "+5.0 Health"
|
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|
|
|
// Don't remove unless workaround can be found.
|
|
|
|
|
} else if (bookBonuses.get(e) >= itemBonuses.get(e) * 0.2) { |
|
|
|
|
// Book enchantment is large enough in magnitude to stack. Assign it as a possible outcome.
|
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|
|
|
probableBonuses.put(e, (int)Math.round(itemBonuses.get(e) + bookBonuses.get(e) * 0.2)); |
|
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|
} |
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|
} |
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|
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|
@ -13341,7 +13376,7 @@ class updateInventoryTask implements Runnable { |
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|
if (probableEnchantments.size() != 0) { |
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|
|
|
// Randomly select an enchantment to add.
|
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|
|
|
int random = (int)(Math.random() * probableEnchantments.size()); |
|
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|
|
Bukkit.getLogger().info("Randomized to # " + (random + 1) + " out of " + probableEnchantments.size()); |
|
|
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|
// Bukkit.getLogger().info("Randomized to # " + (random + 1) + " out of " + probableEnchantments.size());
|
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|
int i = 0; |
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|
@ -13430,7 +13465,9 @@ class updateInventoryTask implements Runnable { |
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|
anvilInv.setItem(OUTPUT, anvilInv.getItem(INPUT).clone()); |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
if (probableBonuses.size() != 0) { |
|
|
|
|
boolean isTinkerer = true; // Change this to a playerInJob() call later.
|
|
|
|
|
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|
|
|
if (probableBonuses.size() != 0 && isTinkerer) { |
|
|
|
|
// Randomly select a bonus to add.
|
|
|
|
|
int random = (int)(Math.random() * probableBonuses.size()); |
|
|
|
|
Bukkit.getLogger().info("Randomized to # " + (random + 1) + " out of " + probableBonuses.size()); |
|
|
|
@ -13438,7 +13475,7 @@ class updateInventoryTask implements Runnable { |
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|
|
|
int i = 0; |
|
|
|
|
|
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|
|
|
String appliedEnchant = null; |
|
|
|
|
double magnitude = 0; |
|
|
|
|
int magnitude = 0; |
|
|
|
|
for (String e : probableBonuses.keySet()) { |
|
|
|
|
|
|
|
|
|
if (i == random) { |
|
|
|
@ -13453,8 +13490,12 @@ class updateInventoryTask implements Runnable { |
|
|
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|
|
|
|
|
|
if (itemBonuses.get(appliedEnchant) == null) { |
|
|
|
|
// This bonus doesn't exist. Calculate full cost.
|
|
|
|
|
Bukkit.getLogger().info("Bonus doesn't exist."); |
|
|
|
|
Bukkit.getLogger().info("Bonus is: " + appliedEnchant + " at magnitude " + magnitude); |
|
|
|
|
|
|
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|
|
cost = 30; |
|
|
|
|
cost += 12; |
|
|
|
|
cost = Math.min(60, cost); |
|
|
|
|
cost = Math.max(1, cost); |
|
|
|
|
|
|
|
|
|
ItemStack orbs = new ItemStack(Material.SLIME_BALL); |
|
|
|
|
|
|
|
|
@ -13481,51 +13522,54 @@ class updateInventoryTask implements Runnable { |
|
|
|
|
anvilInv.setItem(LEVELS, orbs); |
|
|
|
|
|
|
|
|
|
// Change entry matching modified lore
|
|
|
|
|
List<String> bonusesLore = anvilInv.getItem(OUTPUT).getItemMeta().getLore(); |
|
|
|
|
|
|
|
|
|
for (int i1 = 0; i1 < bonusesLore.size(); i1++) { |
|
|
|
|
String e = bonusesLore.get(i1); |
|
|
|
|
ItemMeta bonusesMeta = anvilInv.getItem(OUTPUT).getItemMeta(); |
|
|
|
|
List<String> bonusesLore = bonusesMeta.getLore(); |
|
|
|
|
if (bonusesLore == null) |
|
|
|
|
{ |
|
|
|
|
bonusesLore = new ArrayList<String>(); |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
if (containsEnchantment(e, appliedEnchant)) { |
|
|
|
|
// Bukkit.getLogger().info("Bonus enchantment string: " + appliedEnchant);
|
|
|
|
|
if (appliedEnchant.equalsIgnoreCase("Critical Chance")) { |
|
|
|
|
bonusesLore.set(i1, ChatColor.YELLOW+"+"+magnitude+"% "+ChatColor.BLUE+"Critical Chance"); |
|
|
|
|
bonusesLore.add(ChatColor.YELLOW+"+"+magnitude+"% "+ChatColor.BLUE+"Critical Chance"); |
|
|
|
|
} |
|
|
|
|
if (appliedEnchant.equalsIgnoreCase("Armor Penetration")) { |
|
|
|
|
bonusesLore.set(i1, ChatColor.YELLOW+"+"+magnitude+" "+ChatColor.BLUE+"Armor Penetration"); |
|
|
|
|
bonusesLore.add(ChatColor.YELLOW+"+"+magnitude+" "+ChatColor.BLUE+"Armor Penetration"); |
|
|
|
|
} |
|
|
|
|
if (appliedEnchant.equalsIgnoreCase("Life Steal")) { |
|
|
|
|
bonusesLore.set(i1, ChatColor.YELLOW+"+"+magnitude+"% "+ChatColor.BLUE+"Life Steal"); |
|
|
|
|
bonusesLore.add(ChatColor.YELLOW+"+"+magnitude+"% "+ChatColor.BLUE+"Life Steal"); |
|
|
|
|
} |
|
|
|
|
if (appliedEnchant.equalsIgnoreCase("Attack Speed")) { |
|
|
|
|
bonusesLore.set(i1, ChatColor.YELLOW+"+"+magnitude+"% "+ChatColor.BLUE+"Attack Speed"); |
|
|
|
|
bonusesLore.add(ChatColor.YELLOW+"+"+magnitude+"% "+ChatColor.BLUE+"Attack Speed"); |
|
|
|
|
} |
|
|
|
|
if (appliedEnchant.equalsIgnoreCase("Damage")) { |
|
|
|
|
bonusesLore.set(i1, ChatColor.YELLOW+"+"+magnitude+" "+ChatColor.BLUE+"Damage"); |
|
|
|
|
bonusesLore.add(ChatColor.YELLOW+"+"+magnitude+" "+ChatColor.BLUE+"Damage"); |
|
|
|
|
} |
|
|
|
|
if (appliedEnchant.equalsIgnoreCase("Health")) { |
|
|
|
|
bonusesLore.set(i1, ChatColor.YELLOW+"+"+magnitude+" "+ChatColor.BLUE+"Health"); |
|
|
|
|
bonusesLore.add(ChatColor.YELLOW+"+"+magnitude+" "+ChatColor.BLUE+"Health"); |
|
|
|
|
} |
|
|
|
|
if (appliedEnchant.equalsIgnoreCase("Damage Reduction")) { |
|
|
|
|
bonusesLore.set(i1, ChatColor.YELLOW+"+"+magnitude+"% "+ChatColor.BLUE+"Damage Reduction"); |
|
|
|
|
bonusesLore.add(ChatColor.YELLOW+"+"+magnitude+"% "+ChatColor.BLUE+"Damage Reduction"); |
|
|
|
|
} |
|
|
|
|
if (appliedEnchant.equalsIgnoreCase("Durability")) { |
|
|
|
|
bonusesLore.set(i1, ChatColor.YELLOW+"+"+magnitude+"% "+ChatColor.BLUE+"Durability"); |
|
|
|
|
bonusesLore.add(ChatColor.YELLOW+"+"+magnitude+"% "+ChatColor.BLUE+"Durability"); |
|
|
|
|
} |
|
|
|
|
if (appliedEnchant.equalsIgnoreCase("Block Chance")) { |
|
|
|
|
bonusesLore.set(i1, ChatColor.YELLOW+"+"+magnitude+"% "+ChatColor.BLUE+"Block Chance"); |
|
|
|
|
bonusesLore.add(ChatColor.YELLOW+"+"+magnitude+"% "+ChatColor.BLUE+"Block Chance"); |
|
|
|
|
} |
|
|
|
|
if (appliedEnchant.equalsIgnoreCase("Speed Boost Chance")) { |
|
|
|
|
bonusesLore.set(i1, ChatColor.YELLOW+"+"+magnitude+"% "+ChatColor.BLUE+"Speed Boost Chance"); |
|
|
|
|
} |
|
|
|
|
} |
|
|
|
|
bonusesLore.add(ChatColor.YELLOW+"+"+magnitude+"% "+ChatColor.BLUE+"Speed Boost Chance"); |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
anvilInv.getItem(OUTPUT).getItemMeta().setLore(bonusesLore); |
|
|
|
|
bonusesMeta.setLore(bonusesLore); |
|
|
|
|
anvilInv.getItem(OUTPUT).setItemMeta(bonusesMeta); |
|
|
|
|
|
|
|
|
|
} else { |
|
|
|
|
// This enchantment exists. Calculate incremental cost.
|
|
|
|
|
|
|
|
|
|
cost = (int)(30 * itemBonuses.get(appliedEnchant) / probableBonuses.get(appliedEnchant)); // Make sure it's at least one level
|
|
|
|
|
cost += (int)(12 * itemBonuses.get(appliedEnchant) / probableBonuses.get(appliedEnchant)); // Make sure it's at least one level
|
|
|
|
|
cost = Math.min(60, cost); |
|
|
|
|
cost = Math.max(1, cost); |
|
|
|
|
|
|
|
|
|
ItemStack orbs = new ItemStack(Material.SLIME_BALL); |
|
|
|
|
|
|
|
|
@ -13552,12 +13596,16 @@ class updateInventoryTask implements Runnable { |
|
|
|
|
anvilInv.setItem(LEVELS, orbs); |
|
|
|
|
|
|
|
|
|
// Change entry matching modified lore
|
|
|
|
|
List<String> bonusesLore = anvilInv.getItem(OUTPUT).getItemMeta().getLore(); |
|
|
|
|
ItemMeta bonusesMeta = anvilInv.getItem(OUTPUT).getItemMeta(); |
|
|
|
|
List<String> bonusesLore = bonusesMeta.getLore(); |
|
|
|
|
|
|
|
|
|
for (int i1 = 0; i1 < bonusesLore.size(); i1++) { |
|
|
|
|
String e = bonusesLore.get(i1); |
|
|
|
|
|
|
|
|
|
if (containsEnchantment(e, appliedEnchant)) { |
|
|
|
|
// Bukkit.getLogger().info("Success! Found enchantment: " + e);
|
|
|
|
|
// Bukkit.getLogger().info("Bonus enchantment: " + appliedEnchant);
|
|
|
|
|
|
|
|
|
|
if (appliedEnchant.equalsIgnoreCase("Critical Chance")) { |
|
|
|
|
bonusesLore.set(i1, ChatColor.YELLOW+"+"+magnitude+"% "+ChatColor.BLUE+"Critical Chance"); |
|
|
|
|
} |
|
|
|
@ -13591,22 +13639,76 @@ class updateInventoryTask implements Runnable { |
|
|
|
|
} |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
anvilInv.getItem(OUTPUT).getItemMeta().setLore(bonusesLore); |
|
|
|
|
bonusesMeta.setLore(bonusesLore); |
|
|
|
|
anvilInv.getItem(OUTPUT).setItemMeta(bonusesMeta); |
|
|
|
|
} |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
} |
|
|
|
|
// TRY EVERYTHING
|
|
|
|
|
player.getInventory().setContents(player.getInventory().getContents()); |
|
|
|
|
anvilInv.setContents(anvilInv.getContents()); |
|
|
|
|
player.updateInventory(); |
|
|
|
|
} else if (anvilInv.getItem(MAGIC).getType() == Material.BOOK && anvilInv.getItem(INPUT).getType() != Material.ENCHANTED_BOOK) { |
|
|
|
|
// Magic slot is a book. Unenchanting logic goes here.
|
|
|
|
|
anvilInv.setItem(OUTPUT, new ItemStack(Material.ENCHANTED_BOOK)); |
|
|
|
|
anvilInv.getItem(OUTPUT).setType(Material.ENCHANTED_BOOK); |
|
|
|
|
|
|
|
|
|
ItemMeta bookMeta = anvilInv.getItem(INPUT).getItemMeta(); |
|
|
|
|
bookMeta.setDisplayName(null); |
|
|
|
|
anvilInv.getItem(OUTPUT).setItemMeta(bookMeta); |
|
|
|
|
|
|
|
|
|
// If books stacked past 1, return all but 1 book to player inventory.
|
|
|
|
|
|
|
|
|
|
if (anvilInv.getItem(MAGIC).getAmount() > 1) { |
|
|
|
|
sendToInventory(MAGIC, anvilInv.getItem(MAGIC).getAmount() - 1, player); |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
int cost = 12; |
|
|
|
|
|
|
|
|
|
Map<Enchantment, Integer> enchantments = anvilInv.getItem(INPUT).getEnchantments(); |
|
|
|
|
|
|
|
|
|
for (Enchantment e : enchantments.keySet()) { |
|
|
|
|
cost += (1 + enchantments.get(e)); |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
ItemStack orbs = new ItemStack(Material.SLIME_BALL); |
|
|
|
|
|
|
|
|
|
ItemMeta temp_meta = orbs.getItemMeta(); |
|
|
|
|
temp_meta.setDisplayName(ChatColor.YELLOW + "Experience Cost"); |
|
|
|
|
List<String> temp_meta_lore = new ArrayList<String>(); |
|
|
|
|
temp_meta_lore.add(ChatColor.ITALIC + "This operation costs " + cost + " levels."); |
|
|
|
|
temp_meta_lore.add(ChatColor.ITALIC + "You currently have " + player.getLevel() + " levels."); |
|
|
|
|
|
|
|
|
|
if (cost > player.getLevel()) { |
|
|
|
|
orbs.setType(Material.MAGMA_CREAM); |
|
|
|
|
temp_meta_lore.add(""); |
|
|
|
|
temp_meta_lore.add(ChatColor.RED + "You can't afford this!"); |
|
|
|
|
} else { |
|
|
|
|
temp_meta_lore.add(""); |
|
|
|
|
temp_meta_lore.add(ChatColor.GREEN + "Completing the operation will"); |
|
|
|
|
temp_meta_lore.add(ChatColor.GREEN + "bring you to " + (player.getLevel() - cost) + " levels."); |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
temp_meta.setLore(temp_meta_lore); |
|
|
|
|
orbs.setItemMeta(temp_meta); |
|
|
|
|
|
|
|
|
|
orbs.setAmount(cost); |
|
|
|
|
anvilInv.setItem(LEVELS, orbs); |
|
|
|
|
|
|
|
|
|
// TRY EVERYTHING
|
|
|
|
|
player.getInventory().setContents(player.getInventory().getContents()); |
|
|
|
|
anvilInv.setContents(anvilInv.getContents()); |
|
|
|
|
player.updateInventory(); |
|
|
|
|
|
|
|
|
|
} |
|
|
|
|
} |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
public void sendToInventory(int slot, int itemCount, Player player) { |
|
|
|
|
Bukkit.getLogger().info("Slot: " + slot); |
|
|
|
|
Bukkit.getLogger().info("Item Count: " + itemCount); |
|
|
|
|
Bukkit.getLogger().info("Player: " + player.getDisplayName()); |
|
|
|
|
// Bukkit.getLogger().info("Slot: " + slot);
|
|
|
|
|
// Bukkit.getLogger().info("Item Count: " + itemCount);
|
|
|
|
|
// Bukkit.getLogger().info("Player: " + player.getDisplayName());
|
|
|
|
|
|
|
|
|
|
// Get inventories
|
|
|
|
|
Inventory anvilInventory = player.getOpenInventory().getTopInventory(); |
|
|
|
@ -13624,16 +13726,16 @@ class updateInventoryTask implements Runnable { |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Bukkit.getLogger().info("Slot stack size is " + anvilInventory.getItem(slot).getAmount()); |
|
|
|
|
// Bukkit.getLogger().info("Slot stack size is " + anvilInventory.getItem(slot).getAmount());
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
if (anvilInventory.getItem(slot).getAmount() - itemCount == 0) { |
|
|
|
|
// Should reduce stack count to zero, meaning item needs to be removed.
|
|
|
|
|
Bukkit.getLogger().info("Item stack size reduced to 0, " + anvilInventory.getItem(slot).getType().toString() + " removed."); |
|
|
|
|
// Bukkit.getLogger().info("Item stack size reduced to 0, " + anvilInventory.getItem(slot).getType().toString() + " removed.");
|
|
|
|
|
anvilInventory.setItem(slot, new ItemStack(Material.AIR)); |
|
|
|
|
} else { |
|
|
|
|
// Should set stack size.
|
|
|
|
|
Bukkit.getLogger().info("Reduced stack size from " + anvilInventory.getItem(slot).getAmount() + " by " + itemCount); |
|
|
|
|
// Bukkit.getLogger().info("Reduced stack size from " + anvilInventory.getItem(slot).getAmount() + " by " + itemCount);
|
|
|
|
|
anvilInventory.getItem(slot).setAmount(anvilInventory.getItem(slot).getAmount() - itemCount); |
|
|
|
|
} |
|
|
|
|
// player.getWorld().dropItemNaturally(player.getLocation(), new ItemStack(anvilInv.getItem(MATERIALS).getType(), anvilInv.getItem(MATERIALS).getAmount() - maxItemsNeeded));
|
|
|
|
@ -13671,4 +13773,3 @@ class updateInventoryTask implements Runnable { |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|