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@ -12861,41 +12861,71 @@ class updateInventoryTask implements Runnable { |
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final int LEVELS = 22; |
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final int LEVELS = 22; |
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// Redundant validation code for verification
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if (anvilInv.getItem(INPUT) != null) { |
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if (anvilInv.getItem(INPUT) == null || anvilInv.getItem(MATERIALS) == null) { |
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if (!(anvilInv.getItem(INPUT).getType().toString().toUpperCase().contains("HELMET") || anvilInv.getItem(INPUT).getType().toString().toUpperCase().contains("CHESTPLATE") || |
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// No valid combo, set XP orb to stack size 1 and remove output.
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anvilInv.getItem(INPUT).getType().toString().toUpperCase().contains("LEGGINGS") || anvilInv.getItem(INPUT).getType().toString().toUpperCase().contains("BOOTS") || |
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anvilInv.getItem(LEVELS).setAmount(1); |
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anvilInv.getItem(INPUT).getType().toString().toUpperCase().contains("PICKAXE") || anvilInv.getItem(INPUT).getType().toString().toUpperCase().contains("SPADE") || |
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anvilInv.setItem(OUTPUT, new ItemStack(Material.AIR)); |
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anvilInv.getItem(INPUT).getType().toString().toUpperCase().contains("HOE") || anvilInv.getItem(INPUT).getType().toString().toUpperCase().contains("AXE") || |
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} |
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anvilInv.getItem(INPUT).getType().toString().toUpperCase().contains("SWORD") || anvilInv.getItem(INPUT).getType().toString().toUpperCase().contains("FISHING") || |
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else |
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anvilInv.getItem(INPUT).getType().toString().toUpperCase().contentEquals("BOW"))) { |
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{ |
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// Redundant validation code for verification
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sendToInventory(INPUT, anvilInv.getItem(INPUT).getAmount(), player); |
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if (!((anvilInv.getItem(INPUT).toString().toUpperCase().contains("HELMET") || anvilInv.getItem(INPUT).toString().toUpperCase().contains("CHESTPLATE") || |
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anvilInv.getItem(INPUT).toString().toUpperCase().contains("LEGGINGS") || anvilInv.getItem(INPUT).toString().toUpperCase().contains("BOOTS") || |
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anvilInv.getItem(INPUT).toString().toUpperCase().contains("PICKAXE") || anvilInv.getItem(INPUT).toString().toUpperCase().contains("SPADE") || |
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anvilInv.getItem(INPUT).toString().toUpperCase().contains("HOE") || anvilInv.getItem(INPUT).toString().toUpperCase().contains("AXE") || |
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anvilInv.getItem(INPUT).toString().toUpperCase().contains("SWORD") || anvilInv.getItem(INPUT).toString().toUpperCase().contains("FISHING") || |
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anvilInv.getItem(INPUT).toString().toUpperCase().contentEquals("BOW")) && anvilInv.getItem(INPUT).getDurability() != 0)) { |
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sendToInventory(anvilInv.getItem(INPUT), anvilInv.getItem(INPUT).getAmount(), player, player.getInventory()); |
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Bukkit.getLogger().info("Invalid input!"); |
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Bukkit.getLogger().info("Invalid input!"); |
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} else { |
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Bukkit.getLogger().info("Valid input, " + anvilInv.getItem(INPUT).toString().toUpperCase() + " with durability " + anvilInv.getItem(INPUT).getDurability()); |
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} |
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} |
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} |
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if (anvilInv.getItem(MATERIALS) != null) { |
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if (!(anvilInv.getItem(MATERIALS).getType() == Material.LEATHER || anvilInv.getItem(MATERIALS).getType() == Material.IRON_INGOT || |
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if (!(anvilInv.getItem(MATERIALS).getType() == Material.LEATHER || anvilInv.getItem(MATERIALS).getType() == Material.IRON_INGOT || |
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anvilInv.getItem(MATERIALS).getType() == Material.GOLD_INGOT || anvilInv.getItem(MATERIALS).getType() == Material.IRON_BLOCK || |
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anvilInv.getItem(MATERIALS).getType() == Material.GOLD_INGOT || anvilInv.getItem(MATERIALS).getType() == Material.IRON_BLOCK || |
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anvilInv.getItem(MATERIALS).getType() == Material.DIAMOND_BLOCK || anvilInv.getItem(MATERIALS).getType() == Material.DIAMOND || |
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anvilInv.getItem(MATERIALS).getType() == Material.DIAMOND_BLOCK || anvilInv.getItem(MATERIALS).getType() == Material.DIAMOND || |
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anvilInv.getItem(MATERIALS).getType() == Material.WOOD || anvilInv.getItem(MATERIALS).getType() == Material.COBBLESTONE || |
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anvilInv.getItem(MATERIALS).getType() == Material.WOOD || anvilInv.getItem(MATERIALS).getType() == Material.COBBLESTONE || |
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anvilInv.getItem(MATERIALS).getType() == Material.LOG || anvilInv.getItem(MATERIALS).getType() == Material.STONE || |
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anvilInv.getItem(MATERIALS).getType() == Material.STRING)) { |
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anvilInv.getItem(MATERIALS).getType() == Material.STRING)) { |
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sendToInventory(anvilInv.getItem(MATERIALS), anvilInv.getItem(MATERIALS).getAmount(), player, player.getInventory()); |
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sendToInventory(MATERIALS, anvilInv.getItem(MATERIALS).getAmount(), player); |
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Bukkit.getLogger().info("Invalid materials!"); |
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Bukkit.getLogger().info("Invalid materials!"); |
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} else { |
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Bukkit.getLogger().info("Valid materials, " + anvilInv.getItem(MATERIALS).toString().toUpperCase() + " with durability " + anvilInv.getItem(MATERIALS).getDurability()); |
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} |
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} |
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if (anvilInv.getItem(MAGIC) != null) { |
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if (!(anvilInv.getItem(MAGIC).getType() == Material.ENCHANTED_BOOK)) { |
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sendToInventory(MAGIC, anvilInv.getItem(MAGIC).getAmount(), player); |
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Bukkit.getLogger().info("Invalid magic!"); |
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} else { |
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Bukkit.getLogger().info("Valid magic, " + anvilInv.getItem(MAGIC).toString().toUpperCase()); |
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} |
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} |
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} |
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if ((anvilInv.getItem(INPUT) == null) || // No input, or material/magic both empty, or all three filled, or input and materials filled but item full
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(anvilInv.getItem(MAGIC) == null && anvilInv.getItem(MATERIALS) == null) || |
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(anvilInv.getItem(MAGIC) != null && anvilInv.getItem(MATERIALS) != null && anvilInv.getItem(INPUT) != null) || |
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(anvilInv.getItem(INPUT) != null && anvilInv.getItem(MATERIALS) != null && anvilInv.getItem(INPUT).getDurability() == 0)) { |
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// No valid combo, set XP orb to stack size 1 and remove output.
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anvilInv.setItem(OUTPUT, new ItemStack(Material.AIR)); |
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ItemStack orbs = new ItemStack(Material.SLIME_BALL); |
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ItemMeta temp_meta = orbs.getItemMeta(); |
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temp_meta.setDisplayName(ChatColor.YELLOW + "Experience Cost"); |
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List<String> temp_meta_lore = new ArrayList<String>(); |
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temp_meta_lore.add(ChatColor.ITALIC + "Experience Cost of Enchanting."); |
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temp_meta.setLore(temp_meta_lore); |
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orbs.setItemMeta(temp_meta); |
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anvilInv.setItem(LEVELS, orbs); |
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// TRY EVERYTHING
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player.getInventory().setContents(player.getInventory().getContents()); |
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anvilInv.setContents(anvilInv.getContents()); |
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player.updateInventory(); |
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} else if (anvilInv.getItem(INPUT) != null && anvilInv.getItem(MATERIALS) != null && anvilInv.getItem(INPUT).getDurability() != 0) { |
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// Both repair slots are populated, and the item is damaged.
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// Verify the right material is combined with the source item.
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// Verify the right material is combined with the source item.
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boolean validCombo = false; |
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boolean validCombo = false; |
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double multiplier = 0; |
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double multiplier = 0; |
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@ -12908,6 +12938,14 @@ class updateInventoryTask implements Runnable { |
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multiplier = 0.1; |
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multiplier = 0.1; |
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} |
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} |
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if (anvilInv.getItem(MATERIALS).getType() == Material.LOG && (anvilInv.getItem(INPUT).getType() == Material.WOOD_AXE || |
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anvilInv.getItem(INPUT).getType() == Material.WOOD_SWORD || anvilInv.getItem(INPUT).getType() == Material.WOOD_HOE || |
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anvilInv.getItem(INPUT).getType() == Material.WOOD_PICKAXE || anvilInv.getItem(INPUT).getType() == Material.WOOD_SPADE)) { |
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validCombo = true; |
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multiplier = 0; |
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} |
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if (anvilInv.getItem(MATERIALS).getType() == Material.STRING && (anvilInv.getItem(INPUT).getType() == Material.FISHING_ROD || |
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if (anvilInv.getItem(MATERIALS).getType() == Material.STRING && (anvilInv.getItem(INPUT).getType() == Material.FISHING_ROD || |
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anvilInv.getItem(INPUT).getType() == Material.BOW)) { |
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anvilInv.getItem(INPUT).getType() == Material.BOW)) { |
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@ -12923,6 +12961,14 @@ class updateInventoryTask implements Runnable { |
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multiplier = 0.2; |
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multiplier = 0.2; |
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} |
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} |
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if (anvilInv.getItem(MATERIALS).getType() == Material.STONE && (anvilInv.getItem(INPUT).getType() == Material.STONE_AXE || |
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anvilInv.getItem(INPUT).getType() == Material.STONE_SWORD || anvilInv.getItem(INPUT).getType() == Material.STONE_HOE || |
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anvilInv.getItem(INPUT).getType() == Material.STONE_PICKAXE || anvilInv.getItem(INPUT).getType() == Material.STONE_SPADE)) { |
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validCombo = true; |
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multiplier = 0; |
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} |
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if (anvilInv.getItem(MATERIALS).getType() == Material.LEATHER && (anvilInv.getItem(INPUT).getType() == Material.LEATHER_BOOTS || |
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if (anvilInv.getItem(MATERIALS).getType() == Material.LEATHER && (anvilInv.getItem(INPUT).getType() == Material.LEATHER_BOOTS || |
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anvilInv.getItem(INPUT).getType() == Material.LEATHER_CHESTPLATE || anvilInv.getItem(INPUT).getType() == Material.LEATHER_HELMET || |
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anvilInv.getItem(INPUT).getType() == Material.LEATHER_CHESTPLATE || anvilInv.getItem(INPUT).getType() == Material.LEATHER_HELMET || |
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anvilInv.getItem(INPUT).getType() == Material.LEATHER_LEGGINGS)) { |
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anvilInv.getItem(INPUT).getType() == Material.LEATHER_LEGGINGS)) { |
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@ -12994,15 +13040,15 @@ class updateInventoryTask implements Runnable { |
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// in the player's inventory, or if that fails, drop it on the ground.
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// in the player's inventory, or if that fails, drop it on the ground.
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// Limit to 5 just in case math doesn't work.
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// Limit to 5 just in case math doesn't work.
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int maxItemsNeeded = Math.min(5, 1 + (5 * anvilInv.getItem(INPUT).getDurability() / anvilInv.getItem(INPUT).getType().getMaxDurability())); |
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int maxItemsNeeded = Math.min(5, 1 + (5 * anvilInv.getItem(INPUT).getDurability() / anvilInv.getItem(INPUT).getType().getMaxDurability())); |
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if (anvilInv.getItem(MATERIALS).getAmount() > maxItemsNeeded) { |
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if (anvilInv.getItem(MATERIALS).getAmount() > maxItemsNeeded) { |
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// Bukkit.getLogger().info("Materials exceed " + maxItemsNeeded + " stack. Dropping " + (anvilInv.getItem(MATERIALS).getAmount() - maxItemsNeeded) + " of " + anvilInv.getItem(MATERIALS).getType());
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// Bukkit.getLogger().info("Materials exceed " + maxItemsNeeded + " stack. Dropping " + (anvilInv.getItem(MATERIALS).getAmount() - maxItemsNeeded) + " of " + anvilInv.getItem(MATERIALS).getType());
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sendToInventory(anvilInv.getItem(MATERIALS), anvilInv.getItem(MATERIALS).getAmount() - maxItemsNeeded, player, player.getInventory()); |
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sendToInventory(MATERIALS, anvilInv.getItem(MATERIALS).getAmount() - maxItemsNeeded, player); |
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// anvilInv.getItem(MATERIALS).setAmount(maxItemsNeeded);
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// anvilInv.getItem(MATERIALS).setAmount(maxItemsNeeded);
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} |
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} |
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int cost = anvilInv.getContents()[MATERIALS].getAmount() * 2; |
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int cost = anvilInv.getContents()[MATERIALS].getAmount() * 2; |
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int bonus_cost = 0; |
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int bonus_cost = 0; |
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ItemStack item = anvilInv.getContents()[INPUT]; |
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ItemStack item = anvilInv.getContents()[INPUT]; |
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@ -13027,7 +13073,7 @@ class updateInventoryTask implements Runnable { |
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Bukkit.getLogger().info("Cost: " + cost); |
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Bukkit.getLogger().info("Cost: " + cost); |
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ItemStack orbs = new ItemStack(Material.SLIME_BALL); |
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ItemStack orbs = new ItemStack(Material.SLIME_BALL); |
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ItemMeta temp_meta = orbs.getItemMeta(); |
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ItemMeta temp_meta = orbs.getItemMeta(); |
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temp_meta.setDisplayName(ChatColor.YELLOW + "Experience Cost"); |
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temp_meta.setDisplayName(ChatColor.YELLOW + "Experience Cost"); |
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List<String> temp_meta_lore = new ArrayList<String>(); |
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List<String> temp_meta_lore = new ArrayList<String>(); |
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@ -13043,49 +13089,438 @@ class updateInventoryTask implements Runnable { |
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temp_meta_lore.add(ChatColor.GREEN + "Completing the operation will"); |
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temp_meta_lore.add(ChatColor.GREEN + "Completing the operation will"); |
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temp_meta_lore.add(ChatColor.GREEN + "bring you to " + (player.getLevel() - cost) + " levels."); |
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temp_meta_lore.add(ChatColor.GREEN + "bring you to " + (player.getLevel() - cost) + " levels."); |
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} |
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} |
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temp_meta.setLore(temp_meta_lore); |
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temp_meta.setLore(temp_meta_lore); |
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orbs.setItemMeta(temp_meta); |
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orbs.setItemMeta(temp_meta); |
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orbs.setAmount(cost); |
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orbs.setAmount(cost); |
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anvilInv.setItem(LEVELS, orbs); |
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anvilInv.setItem(LEVELS, orbs); |
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// anvilInv.getContents()[OUTPUT].setType(item.getType());
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// anvilInv.getContents()[OUTPUT].setType(item.getType());
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// anvilInv.getContents()[OUTPUT].setData(item.getData());
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// anvilInv.getContents()[OUTPUT].setData(item.getData());
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anvilInv.setItem(OUTPUT, item.clone()); |
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anvilInv.setItem(OUTPUT, item.clone()); |
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anvilInv.getContents()[OUTPUT].setDurability((short) (item.getDurability() - item.getType().getMaxDurability() * 0.2 * anvilInv.getContents()[MATERIALS].getAmount())); |
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anvilInv.getContents()[OUTPUT].setDurability((short) (item.getDurability() - item.getType().getMaxDurability() * 0.2 * anvilInv.getContents()[MATERIALS].getAmount())); |
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} |
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} |
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// TRY EVERYTHING
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// TRY EVERYTHING
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player.getInventory().setContents(player.getInventory().getContents()); |
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player.getInventory().setContents(player.getInventory().getContents()); |
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anvilInv.setContents(anvilInv.getContents()); |
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anvilInv.setContents(anvilInv.getContents()); |
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player.updateInventory(); |
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player.updateInventory(); |
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} else if (anvilInv.getItem(INPUT) != null && anvilInv.getItem(MAGIC) != null) { |
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// Both Magic slots are populated.
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// Get the list of enchantments from both items.
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Map<Enchantment, Integer> itemEnchantments = anvilInv.getItem(INPUT).getEnchantments(); |
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Map<Enchantment, Integer> bookEnchantments = new java.util.HashMap<Enchantment, Integer>(); |
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// Get enchanted book "enchantment" and enchantments.
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bookEnchantments.putAll(anvilInv.getItem(MAGIC).getEnchantments()); |
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bookEnchantments.putAll(((EnchantmentStorageMeta)(anvilInv.getItem(MAGIC).getItemMeta())).getStoredEnchants()); |
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|
|
// Get the list of bonuses from both items.
|
|
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|
|
|
|
Map<String, Double> itemBonuses = new java.util.HashMap<String, Double>(); |
|
|
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|
|
|
|
Map<String, Double> bookBonuses = new java.util.HashMap<String, Double>(); |
|
|
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|
|
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|
|
|
|
|
|
|
|
if (anvilInv.getItem(INPUT).getItemMeta().hasLore()) { |
|
|
|
|
|
|
|
for (int i = 0; i < anvilInv.getItem(INPUT).getItemMeta().getLore().size(); i++) { |
|
|
|
|
|
|
|
// Put enchantments together for the input. Also stacks identical enchantments.
|
|
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|
|
Bukkit.getLogger().info("Iterating bonus: " + anvilInv.getItem(INPUT).getItemMeta().getLore().get(i)); |
|
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|
|
if (getEnchantmentName(anvilInv.getItem(INPUT).getItemMeta().getLore().get(i)) != null) { |
|
|
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|
|
if (itemBonuses.get(getEnchantmentName(anvilInv.getItem(INPUT).getItemMeta().getLore().get(i))) == null) { |
|
|
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|
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|
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|
|
Bukkit.getLogger().info("New bonus: " + getEnchantmentName(anvilInv.getItem(INPUT).getItemMeta().getLore().get(i))); |
|
|
|
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|
|
itemBonuses.put(getEnchantmentName(anvilInv.getItem(INPUT).getItemMeta().getLore().get(i)), getEnchantmentNumb(anvilInv.getItem(INPUT).getItemMeta().getLore().get(i))); |
|
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|
|
} else { |
|
|
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|
|
Bukkit.getLogger().info("Stacking bonus: " + itemBonuses.get(getEnchantmentName(anvilInv.getItem(INPUT).getItemMeta().getLore().get(i))) + " + " + getEnchantmentNumb(anvilInv.getItem(INPUT).getItemMeta().getLore().get(i))); |
|
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|
itemBonuses.put(getEnchantmentName(anvilInv.getItem(INPUT).getItemMeta().getLore().get(i)), itemBonuses.get(getEnchantmentName(anvilInv.getItem(INPUT).getItemMeta().getLore().get(i))) + getEnchantmentNumb(anvilInv.getItem(INPUT).getItemMeta().getLore().get(i))); |
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|
} |
|
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|
|
} |
|
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|
|
} |
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|
|
} |
|
|
|
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|
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|
|
|
if (anvilInv.getItem(MAGIC).getItemMeta().hasLore()) { |
|
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|
|
for (int i = 0; i < anvilInv.getItem(MAGIC).getItemMeta().getLore().size(); i++) { |
|
|
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|
|
|
// Put enchantments together for the MAGIC. Also stacks identical enchantments.
|
|
|
|
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|
|
|
Bukkit.getLogger().info("Iterating bonus: " + anvilInv.getItem(MAGIC).getItemMeta().getLore().get(i)); |
|
|
|
|
|
|
|
if (bookBonuses.get(getEnchantmentName(anvilInv.getItem(MAGIC).getItemMeta().getLore().get(i))) == null) { |
|
|
|
|
|
|
|
|
|
|
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|
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|
|
Bukkit.getLogger().info("New bonus: " + getEnchantmentName(anvilInv.getItem(MAGIC).getItemMeta().getLore().get(i))); |
|
|
|
|
|
|
|
bookBonuses.put(getEnchantmentName(anvilInv.getItem(MAGIC).getItemMeta().getLore().get(i)), getEnchantmentNumb(anvilInv.getItem(MAGIC).getItemMeta().getLore().get(i))); |
|
|
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|
|
|
|
} else { |
|
|
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|
|
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|
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|
|
|
|
|
Bukkit.getLogger().info("Stacking bonus: " + bookBonuses.get(getEnchantmentName(anvilInv.getItem(MAGIC).getItemMeta().getLore().get(i))) + " + " + getEnchantmentNumb(anvilInv.getItem(MAGIC).getItemMeta().getLore().get(i))); |
|
|
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|
|
|
|
bookBonuses.put(getEnchantmentName(anvilInv.getItem(MAGIC).getItemMeta().getLore().get(i)), bookBonuses.get(getEnchantmentName(anvilInv.getItem(MAGIC).getItemMeta().getLore().get(i))) + getEnchantmentNumb(anvilInv.getItem(MAGIC).getItemMeta().getLore().get(i))); |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
} |
|
|
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|
|
|
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|
|
|
|
|
|
|
// Generate appropriate possible enchantments
|
|
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|
|
|
|
Map<Enchantment, Integer> probableEnchantments = new java.util.HashMap<Enchantment, Integer>(); |
|
|
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|
|
|
|
|
|
|
|
|
|
for (Enchantment e : bookEnchantments.keySet()) { |
|
|
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|
|
|
|
Bukkit.getLogger().info("Iterating enchantment: " + e); |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
if (itemEnchantments.get(e) == null || bookEnchantments.get(e) > itemEnchantments.get(e)) { |
|
|
|
|
|
|
|
// Book enchantment is larger in magnitude. Assign it as a possible outcome.
|
|
|
|
|
|
|
|
probableEnchantments.put(e, bookEnchantments.get(e)); |
|
|
|
|
|
|
|
} else if (bookEnchantments.get(e) == itemEnchantments.get(e)) { |
|
|
|
|
|
|
|
// Book enchantment is same in magnitude. Upgrade by one level.
|
|
|
|
|
|
|
|
probableEnchantments.put(e, bookEnchantments.get(e) + 1); |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// Generate appropriate possible bonuses
|
|
|
|
|
|
|
|
Map<String, Double> probableBonuses = new java.util.HashMap<String, Double>(); |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
for (String e : bookBonuses.keySet()) { |
|
|
|
|
|
|
|
Bukkit.getLogger().info("Iterating bonus: " + e); |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
if (itemBonuses.get(e) == null || bookBonuses.get(e) > itemBonuses.get(e)) { |
|
|
|
|
|
|
|
// Book enchantment is larger in magnitude. Assign it as a possible outcome.
|
|
|
|
|
|
|
|
probableBonuses.put(e, bookBonuses.get(e)); |
|
|
|
|
|
|
|
} else if (bookBonuses.get(e) == itemBonuses.get(e)) { |
|
|
|
|
|
|
|
// Book enchantment is same in magnitude. Upgrade by half.
|
|
|
|
|
|
|
|
probableBonuses.put(e, Math.floor(bookBonuses.get(e) * 1.5)); |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
if (probableEnchantments.size() == 0 && probableBonuses.size() == 0) { |
|
|
|
|
|
|
|
// No possible valid enchantments. Output nothing
|
|
|
|
|
|
|
|
} else { |
|
|
|
|
|
|
|
if (probableEnchantments.size() != 0) { |
|
|
|
|
|
|
|
// Randomly select an enchantment to add.
|
|
|
|
|
|
|
|
int random = (int)(Math.random() * probableEnchantments.size()); |
|
|
|
|
|
|
|
Bukkit.getLogger().info("Randomized to # " + (random + 1) + " out of " + probableEnchantments.size()); |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
int i = 0; |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Enchantment appliedEnchant = null; |
|
|
|
|
|
|
|
int magnitude = 0; |
|
|
|
|
|
|
|
for (Enchantment e : probableEnchantments.keySet()) { |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
if (i == random) { |
|
|
|
|
|
|
|
// Rolled this one
|
|
|
|
|
|
|
|
appliedEnchant = e; |
|
|
|
|
|
|
|
magnitude = probableEnchantments.get(e); |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
i++; |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
int cost = 0; |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
if (itemEnchantments.get(appliedEnchant) == null) { |
|
|
|
|
|
|
|
// This enchantment doesn't exist. Calculate full cost.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
cost = Math.min(60, magnitude * magnitude); |
|
|
|
|
|
|
|
cost = Math.max(cost, 1); // Make sure it's at least one level
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
ItemStack orbs = new ItemStack(Material.SLIME_BALL); |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
ItemMeta temp_meta = orbs.getItemMeta(); |
|
|
|
|
|
|
|
temp_meta.setDisplayName(ChatColor.YELLOW + "Experience Cost"); |
|
|
|
|
|
|
|
List<String> temp_meta_lore = new ArrayList<String>(); |
|
|
|
|
|
|
|
temp_meta_lore.add(ChatColor.ITALIC + "This operation costs " + cost + " levels."); |
|
|
|
|
|
|
|
temp_meta_lore.add(ChatColor.ITALIC + "You currently have " + player.getLevel() + " levels."); |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
if (cost > player.getLevel()) { |
|
|
|
|
|
|
|
orbs.setType(Material.MAGMA_CREAM); |
|
|
|
|
|
|
|
temp_meta_lore.add(""); |
|
|
|
|
|
|
|
temp_meta_lore.add(ChatColor.RED + "You can't afford this!"); |
|
|
|
|
|
|
|
} else { |
|
|
|
|
|
|
|
temp_meta_lore.add(""); |
|
|
|
|
|
|
|
temp_meta_lore.add(ChatColor.GREEN + "Completing the operation will"); |
|
|
|
|
|
|
|
temp_meta_lore.add(ChatColor.GREEN + "bring you to " + (player.getLevel() - cost) + " levels."); |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
temp_meta.setLore(temp_meta_lore); |
|
|
|
|
|
|
|
orbs.setItemMeta(temp_meta); |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
orbs.setAmount(cost); |
|
|
|
|
|
|
|
anvilInv.setItem(LEVELS, orbs); |
|
|
|
|
|
|
|
anvilInv.setItem(OUTPUT, anvilInv.getItem(INPUT).clone()); |
|
|
|
|
|
|
|
anvilInv.getItem(OUTPUT).addUnsafeEnchantment(appliedEnchant, magnitude); |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
} else { |
|
|
|
|
|
|
|
// This enchantment exists. Calculate incremental cost.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
cost = Math.min(60, magnitude * magnitude - itemEnchantments.get(appliedEnchant) * itemEnchantments.get(appliedEnchant)); |
|
|
|
|
|
|
|
cost = Math.max(cost, 1); // Make sure it's at least one level
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
ItemStack orbs = new ItemStack(Material.SLIME_BALL); |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
ItemMeta temp_meta = orbs.getItemMeta(); |
|
|
|
|
|
|
|
temp_meta.setDisplayName(ChatColor.YELLOW + "Experience Cost"); |
|
|
|
|
|
|
|
List<String> temp_meta_lore = new ArrayList<String>(); |
|
|
|
|
|
|
|
temp_meta_lore.add(ChatColor.ITALIC + "This operation costs " + cost + " levels."); |
|
|
|
|
|
|
|
temp_meta_lore.add(ChatColor.ITALIC + "You currently have " + player.getLevel() + " levels."); |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
if (cost > player.getLevel()) { |
|
|
|
|
|
|
|
orbs.setType(Material.MAGMA_CREAM); |
|
|
|
|
|
|
|
temp_meta_lore.add(""); |
|
|
|
|
|
|
|
temp_meta_lore.add(ChatColor.RED + "You can't afford this!"); |
|
|
|
|
|
|
|
} else { |
|
|
|
|
|
|
|
temp_meta_lore.add(""); |
|
|
|
|
|
|
|
temp_meta_lore.add(ChatColor.GREEN + "Completing the operation will"); |
|
|
|
|
|
|
|
temp_meta_lore.add(ChatColor.GREEN + "bring you to " + (player.getLevel() - cost) + " levels."); |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
temp_meta.setLore(temp_meta_lore); |
|
|
|
|
|
|
|
orbs.setItemMeta(temp_meta); |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
orbs.setAmount(cost); |
|
|
|
|
|
|
|
anvilInv.setItem(LEVELS, orbs); |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
anvilInv.setItem(OUTPUT, anvilInv.getItem(INPUT).clone()); |
|
|
|
|
|
|
|
anvilInv.getItem(OUTPUT).removeEnchantment(appliedEnchant); |
|
|
|
|
|
|
|
anvilInv.getItem(OUTPUT).addUnsafeEnchantment(appliedEnchant, magnitude); |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
} else { |
|
|
|
|
|
|
|
// Can't add enchant, but can add bonus. Prepare output for bonus.
|
|
|
|
|
|
|
|
anvilInv.setItem(OUTPUT, anvilInv.getItem(INPUT).clone()); |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
if (probableBonuses.size() != 0) { |
|
|
|
|
|
|
|
// Randomly select a bonus to add.
|
|
|
|
|
|
|
|
int random = (int)(Math.random() * probableBonuses.size()); |
|
|
|
|
|
|
|
Bukkit.getLogger().info("Randomized to # " + (random + 1) + " out of " + probableBonuses.size()); |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
int i = 0; |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
String appliedEnchant = null; |
|
|
|
|
|
|
|
double magnitude = 0; |
|
|
|
|
|
|
|
for (String e : probableBonuses.keySet()) { |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
if (i == random) { |
|
|
|
|
|
|
|
// Rolled this one
|
|
|
|
|
|
|
|
appliedEnchant = e; |
|
|
|
|
|
|
|
magnitude = probableBonuses.get(e); |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
i++; |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
int cost = 0; |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
if (itemBonuses.get(appliedEnchant) == null) { |
|
|
|
|
|
|
|
// This bonus doesn't exist. Calculate full cost.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
cost = 30; |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
ItemStack orbs = new ItemStack(Material.SLIME_BALL); |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
ItemMeta temp_meta = orbs.getItemMeta(); |
|
|
|
|
|
|
|
temp_meta.setDisplayName(ChatColor.YELLOW + "Experience Cost"); |
|
|
|
|
|
|
|
List<String> temp_meta_lore = new ArrayList<String>(); |
|
|
|
|
|
|
|
temp_meta_lore.add(ChatColor.ITALIC + "This operation costs " + cost + " levels."); |
|
|
|
|
|
|
|
temp_meta_lore.add(ChatColor.ITALIC + "You currently have " + player.getLevel() + " levels."); |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
if (cost > player.getLevel()) { |
|
|
|
|
|
|
|
orbs.setType(Material.MAGMA_CREAM); |
|
|
|
|
|
|
|
temp_meta_lore.add(""); |
|
|
|
|
|
|
|
temp_meta_lore.add(ChatColor.RED + "You can't afford this!"); |
|
|
|
|
|
|
|
} else { |
|
|
|
|
|
|
|
temp_meta_lore.add(""); |
|
|
|
|
|
|
|
temp_meta_lore.add(ChatColor.GREEN + "Completing the operation will"); |
|
|
|
|
|
|
|
temp_meta_lore.add(ChatColor.GREEN + "bring you to " + (player.getLevel() - cost) + " levels."); |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
temp_meta.setLore(temp_meta_lore); |
|
|
|
|
|
|
|
orbs.setItemMeta(temp_meta); |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
orbs.setAmount(cost); |
|
|
|
|
|
|
|
anvilInv.setItem(LEVELS, orbs); |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// Change entry matching modified lore
|
|
|
|
|
|
|
|
List<String> bonusesLore = anvilInv.getItem(OUTPUT).getItemMeta().getLore(); |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
for (int i1 = 0; i1 < bonusesLore.size(); i1++) { |
|
|
|
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|
String e = bonusesLore.get(i1); |
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|
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|
|
if (containsEnchantment(e, appliedEnchant)) { |
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|
|
if (appliedEnchant.equalsIgnoreCase("Critical Chance")) { |
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|
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|
bonusesLore.set(i1, ChatColor.YELLOW+"+"+magnitude+"% "+ChatColor.BLUE+"Critical Chance"); |
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|
} |
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|
|
if (appliedEnchant.equalsIgnoreCase("Armor Penetration")) { |
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bonusesLore.set(i1, ChatColor.YELLOW+"+"+magnitude+" "+ChatColor.BLUE+"Armor Penetration"); |
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} |
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if (appliedEnchant.equalsIgnoreCase("Life Steal")) { |
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bonusesLore.set(i1, ChatColor.YELLOW+"+"+magnitude+"% "+ChatColor.BLUE+"Life Steal"); |
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} |
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if (appliedEnchant.equalsIgnoreCase("Attack Speed")) { |
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bonusesLore.set(i1, ChatColor.YELLOW+"+"+magnitude+"% "+ChatColor.BLUE+"Attack Speed"); |
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} |
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|
if (appliedEnchant.equalsIgnoreCase("Damage")) { |
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bonusesLore.set(i1, ChatColor.YELLOW+"+"+magnitude+" "+ChatColor.BLUE+"Damage"); |
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} |
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if (appliedEnchant.equalsIgnoreCase("Health")) { |
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bonusesLore.set(i1, ChatColor.YELLOW+"+"+magnitude+" "+ChatColor.BLUE+"Health"); |
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} |
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if (appliedEnchant.equalsIgnoreCase("Damage Reduction")) { |
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bonusesLore.set(i1, ChatColor.YELLOW+"+"+magnitude+"% "+ChatColor.BLUE+"Damage Reduction"); |
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} |
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|
if (appliedEnchant.equalsIgnoreCase("Durability")) { |
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bonusesLore.set(i1, ChatColor.YELLOW+"+"+magnitude+"% "+ChatColor.BLUE+"Durability"); |
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} |
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|
if (appliedEnchant.equalsIgnoreCase("Block Chance")) { |
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bonusesLore.set(i1, ChatColor.YELLOW+"+"+magnitude+"% "+ChatColor.BLUE+"Block Chance"); |
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} |
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|
if (appliedEnchant.equalsIgnoreCase("Speed Boost Chance")) { |
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|
bonusesLore.set(i1, ChatColor.YELLOW+"+"+magnitude+"% "+ChatColor.BLUE+"Speed Boost Chance"); |
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} |
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} |
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} |
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anvilInv.getItem(OUTPUT).getItemMeta().setLore(bonusesLore); |
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} else { |
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// This enchantment exists. Calculate incremental cost.
|
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cost = (int)(30 * itemBonuses.get(appliedEnchant) / probableBonuses.get(appliedEnchant)); // Make sure it's at least one level
|
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ItemStack orbs = new ItemStack(Material.SLIME_BALL); |
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|
ItemMeta temp_meta = orbs.getItemMeta(); |
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|
temp_meta.setDisplayName(ChatColor.YELLOW + "Experience Cost"); |
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|
|
List<String> temp_meta_lore = new ArrayList<String>(); |
|
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|
temp_meta_lore.add(ChatColor.ITALIC + "This operation costs " + cost + " levels."); |
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|
temp_meta_lore.add(ChatColor.ITALIC + "You currently have " + player.getLevel() + " levels."); |
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|
|
if (cost > player.getLevel()) { |
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|
|
orbs.setType(Material.MAGMA_CREAM); |
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|
|
temp_meta_lore.add(""); |
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|
|
temp_meta_lore.add(ChatColor.RED + "You can't afford this!"); |
|
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|
|
} else { |
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|
|
temp_meta_lore.add(""); |
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|
temp_meta_lore.add(ChatColor.GREEN + "Completing the operation will"); |
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|
|
temp_meta_lore.add(ChatColor.GREEN + "bring you to " + (player.getLevel() - cost) + " levels."); |
|
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|
|
} |
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|
|
temp_meta.setLore(temp_meta_lore); |
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|
|
orbs.setItemMeta(temp_meta); |
|
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|
|
orbs.setAmount(cost); |
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|
|
anvilInv.setItem(LEVELS, orbs); |
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|
|
// Change entry matching modified lore
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|
|
List<String> bonusesLore = anvilInv.getItem(OUTPUT).getItemMeta().getLore(); |
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|
|
for (int i1 = 0; i1 < bonusesLore.size(); i1++) { |
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|
|
String e = bonusesLore.get(i1); |
|
|
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|
|
|
|
|
|
|
if (containsEnchantment(e, appliedEnchant)) { |
|
|
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|
|
|
|
if (appliedEnchant.equalsIgnoreCase("Critical Chance")) { |
|
|
|
|
|
|
|
bonusesLore.set(i1, ChatColor.YELLOW+"+"+magnitude+"% "+ChatColor.BLUE+"Critical Chance"); |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
if (appliedEnchant.equalsIgnoreCase("Armor Penetration")) { |
|
|
|
|
|
|
|
bonusesLore.set(i1, ChatColor.YELLOW+"+"+magnitude+" "+ChatColor.BLUE+"Armor Penetration"); |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
if (appliedEnchant.equalsIgnoreCase("Life Steal")) { |
|
|
|
|
|
|
|
bonusesLore.set(i1, ChatColor.YELLOW+"+"+magnitude+"% "+ChatColor.BLUE+"Life Steal"); |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
if (appliedEnchant.equalsIgnoreCase("Attack Speed")) { |
|
|
|
|
|
|
|
bonusesLore.set(i1, ChatColor.YELLOW+"+"+magnitude+"% "+ChatColor.BLUE+"Attack Speed"); |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
if (appliedEnchant.equalsIgnoreCase("Damage")) { |
|
|
|
|
|
|
|
bonusesLore.set(i1, ChatColor.YELLOW+"+"+magnitude+" "+ChatColor.BLUE+"Damage"); |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
if (appliedEnchant.equalsIgnoreCase("Health")) { |
|
|
|
|
|
|
|
bonusesLore.set(i1, ChatColor.YELLOW+"+"+magnitude+" "+ChatColor.BLUE+"Health"); |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
if (appliedEnchant.equalsIgnoreCase("Damage Reduction")) { |
|
|
|
|
|
|
|
bonusesLore.set(i1, ChatColor.YELLOW+"+"+magnitude+"% "+ChatColor.BLUE+"Damage Reduction"); |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
if (appliedEnchant.equalsIgnoreCase("Durability")) { |
|
|
|
|
|
|
|
bonusesLore.set(i1, ChatColor.YELLOW+"+"+magnitude+"% "+ChatColor.BLUE+"Durability"); |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
if (appliedEnchant.equalsIgnoreCase("Block Chance")) { |
|
|
|
|
|
|
|
bonusesLore.set(i1, ChatColor.YELLOW+"+"+magnitude+"% "+ChatColor.BLUE+"Block Chance"); |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
if (appliedEnchant.equalsIgnoreCase("Speed Boost Chance")) { |
|
|
|
|
|
|
|
bonusesLore.set(i1, ChatColor.YELLOW+"+"+magnitude+"% "+ChatColor.BLUE+"Speed Boost Chance"); |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
anvilInv.getItem(OUTPUT).getItemMeta().setLore(bonusesLore); |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
// TRY EVERYTHING
|
|
|
|
|
|
|
|
player.getInventory().setContents(player.getInventory().getContents()); |
|
|
|
|
|
|
|
anvilInv.setContents(anvilInv.getContents()); |
|
|
|
|
|
|
|
player.updateInventory(); |
|
|
|
} |
|
|
|
} |
|
|
|
} |
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
public void sendToInventory(ItemStack item, int number, Player player, Inventory target) { |
|
|
|
public void sendToInventory(int slot, int itemCount, Player player) { |
|
|
|
|
|
|
|
Bukkit.getLogger().info("Slot: " + slot); |
|
|
|
ItemStack temp = item.clone(); |
|
|
|
Bukkit.getLogger().info("Item Count: " + itemCount); |
|
|
|
|
|
|
|
Bukkit.getLogger().info("Player: " + player.getDisplayName()); |
|
|
|
temp.setAmount(number); |
|
|
|
|
|
|
|
ItemStack leftovers = target.addItem(temp).get(0); |
|
|
|
// Get inventories
|
|
|
|
|
|
|
|
Inventory anvilInventory = player.getOpenInventory().getTopInventory(); |
|
|
|
|
|
|
|
Inventory playerInventory = player.getOpenInventory().getBottomInventory(); |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// Get a temporary item stack to transfer
|
|
|
|
|
|
|
|
ItemStack temp = anvilInventory.getItem(slot).clone(); |
|
|
|
|
|
|
|
temp.setAmount(itemCount); |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// Attempt to add to the player inventory. Store leftovers in itemstack to be dropped.
|
|
|
|
|
|
|
|
ItemStack leftovers = playerInventory.addItem(temp).get(0); |
|
|
|
|
|
|
|
|
|
|
|
if (leftovers != null) { |
|
|
|
if (leftovers != null) { |
|
|
|
player.getWorld().dropItemNaturally(player.getLocation(), leftovers); |
|
|
|
player.getWorld().dropItemNaturally(player.getLocation(), leftovers); |
|
|
|
} |
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
item.setAmount(item.getAmount() - number); |
|
|
|
|
|
|
|
|
|
|
|
Bukkit.getLogger().info("Slot stack size is " + anvilInventory.getItem(slot).getAmount()); |
|
|
|
if (item.getAmount() - number == 0) { |
|
|
|
|
|
|
|
item.setType(Material.AIR); |
|
|
|
|
|
|
|
|
|
|
|
if (anvilInventory.getItem(slot).getAmount() - itemCount == 0) { |
|
|
|
Bukkit.getLogger().info("Item stack size reduced to 0, " + item.getType().toString() + " removed."); |
|
|
|
// Should reduce stack count to zero, meaning item needs to be removed.
|
|
|
|
|
|
|
|
Bukkit.getLogger().info("Item stack size reduced to 0, " + anvilInventory.getItem(slot).getType().toString() + " removed."); |
|
|
|
|
|
|
|
anvilInventory.setItem(slot, new ItemStack(Material.AIR)); |
|
|
|
|
|
|
|
} else { |
|
|
|
|
|
|
|
// Should set stack size.
|
|
|
|
|
|
|
|
Bukkit.getLogger().info("Reduced stack size from " + anvilInventory.getItem(slot).getAmount() + " by " + itemCount); |
|
|
|
|
|
|
|
anvilInventory.getItem(slot).setAmount(anvilInventory.getItem(slot).getAmount() - itemCount); |
|
|
|
} |
|
|
|
} |
|
|
|
// player.getWorld().dropItemNaturally(player.getLocation(), new ItemStack(anvilInv.getItem(MATERIALS).getType(), anvilInv.getItem(MATERIALS).getAmount() - maxItemsNeeded));
|
|
|
|
// player.getWorld().dropItemNaturally(player.getLocation(), new ItemStack(anvilInv.getItem(MATERIALS).getType(), anvilInv.getItem(MATERIALS).getAmount() - maxItemsNeeded));
|
|
|
|
|
|
|
|
|
|
|
|
} |
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
public double getEnchantmentNumb(String s) { |
|
|
|
|
|
|
|
//Parse the string for spaces.
|
|
|
|
|
|
|
|
String[] enchant = s.split(" "); |
|
|
|
|
|
|
|
if (enchant[0].contains(ChatColor.YELLOW+"")) { |
|
|
|
|
|
|
|
String newstring = ((enchant[0].replace(ChatColor.YELLOW.getChar(), ' ')).replace('%', ' ')).replace(Character.toString((char)0x00A7), Character.toString((char)0x0020)); |
|
|
|
|
|
|
|
//Bukkit.getLogger().info("Enchant number is "+Double.valueOf(newstring));
|
|
|
|
|
|
|
|
return Double.valueOf(newstring); |
|
|
|
|
|
|
|
} else { |
|
|
|
|
|
|
|
return 0; |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
public String getEnchantmentName(String s) { |
|
|
|
|
|
|
|
//Parse the string for spaces.
|
|
|
|
|
|
|
|
String[] enchant = s.split(ChatColor.BLUE+""); |
|
|
|
|
|
|
|
if (enchant.length > 1) { |
|
|
|
|
|
|
|
return enchant[1]; |
|
|
|
|
|
|
|
} else { |
|
|
|
|
|
|
|
return null; |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
public boolean containsEnchantment(String s, String enchant) { |
|
|
|
|
|
|
|
if (s.contains(enchant)) { |
|
|
|
|
|
|
|
return true; |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
return false; |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
} |
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|