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@ -914,11 +914,6 @@ implements Listener |
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this.plugin.gainMoneyExp(owner,"Cook",0.20,80); |
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this.plugin.gainMoneyExp(owner,"Cook",0.20,80); |
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crafteditem=true; |
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crafteditem=true; |
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} |
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} |
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if (this.plugin.getJobLv("Cook", owner)>=20 && crafteditem) { |
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ItemStack result = e.getResult(); |
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result.setAmount(result.getAmount()+1); |
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e.setResult(result); |
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} |
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} |
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} |
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} |
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} |
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@ -3421,21 +3416,6 @@ implements Listener |
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} |
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} |
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} |
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} |
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if (this.plugin.PlayerinJob(p, "Miner")) { |
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if (this.plugin.PlayerinJob(p, "Miner")) { |
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if (this.plugin.getJobLv("Miner", p)>=10) { |
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//Half chance to set the durability back by one.
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if (p.getItemInHand().getType()==Material.WOOD_PICKAXE || |
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p.getItemInHand().getType()==Material.STONE_PICKAXE || |
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p.getItemInHand().getType()==Material.GOLD_PICKAXE || |
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p.getItemInHand().getType()==Material.IRON_PICKAXE || |
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p.getItemInHand().getType()==Material.DIAMOND_PICKAXE) { |
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if (p.getItemInHand().getDurability()>0) { |
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if (Math.random()>=0.5) { |
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p.getItemInHand().setDurability((short)(p.getItemInHand().getDurability()-1)); |
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p.updateInventory(); |
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} |
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} |
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} |
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} |
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if (this.plugin.playerdata_list.get(myData).GoodInteract()) { |
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if (this.plugin.playerdata_list.get(myData).GoodInteract()) { |
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if (e.getBlock().getType()==Material.STONE) { |
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if (e.getBlock().getType()==Material.STONE) { |
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this.plugin.gainMoneyExp(p,"Miner",0.0025,1); |
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this.plugin.gainMoneyExp(p,"Miner",0.0025,1); |
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@ -3485,36 +3465,6 @@ implements Listener |
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} |
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} |
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} |
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} |
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if (this.plugin.PlayerinJob(p, "Digger")) { |
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if (this.plugin.PlayerinJob(p, "Digger")) { |
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if (this.plugin.getJobLv("Digger", p)>=20) { |
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//Half chance to set the durability back by one.
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if (p.getItemInHand().getType()==Material.WOOD_SPADE || |
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p.getItemInHand().getType()==Material.STONE_SPADE || |
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p.getItemInHand().getType()==Material.GOLD_SPADE || |
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p.getItemInHand().getType()==Material.IRON_SPADE || |
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p.getItemInHand().getType()==Material.DIAMOND_SPADE) { |
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if (p.getItemInHand().getDurability()>0) { |
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if (Math.random()>=0.66) { |
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p.getItemInHand().setDurability((short)(p.getItemInHand().getDurability()-1)); |
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p.updateInventory(); |
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} |
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} |
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} |
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} else |
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if (this.plugin.getJobLv("Digger", p)>=10) { |
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//Half chance to set the durability back by one.
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if (p.getItemInHand().getType()==Material.WOOD_SPADE || |
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p.getItemInHand().getType()==Material.STONE_SPADE || |
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p.getItemInHand().getType()==Material.GOLD_SPADE || |
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p.getItemInHand().getType()==Material.IRON_SPADE || |
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p.getItemInHand().getType()==Material.DIAMOND_SPADE) { |
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if (p.getItemInHand().getDurability()>0) { |
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if (Math.random()>=0.5) { |
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p.getItemInHand().setDurability((short)(p.getItemInHand().getDurability()-1)); |
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p.updateInventory(); |
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} |
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} |
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} |
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} |
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if (this.plugin.playerdata_list.get(myData).GoodInteract()) { |
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if (this.plugin.playerdata_list.get(myData).GoodInteract()) { |
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if (e.getBlock().getType()==Material.DIRT) { |
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if (e.getBlock().getType()==Material.DIRT) { |
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this.plugin.gainMoneyExp(p,"Digger",0.005,1); |
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this.plugin.gainMoneyExp(p,"Digger",0.005,1); |
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@ -5104,79 +5054,12 @@ implements Listener |
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Player p = e.getPlayer(); |
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Player p = e.getPlayer(); |
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Bukkit.getPlayer("sigonasr2").sendMessage("Extacting "+e.getItemAmount()+" "+e.getItemType()); |
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Bukkit.getPlayer("sigonasr2").sendMessage("Extacting "+e.getItemAmount()+" "+e.getItemType()); |
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}*/ |
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}*/ |
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/* |
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@EventHandler |
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@EventHandler |
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public void onItemChange(PlayerItemHeldEvent e) { |
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public void onItemChange(PlayerItemHeldEvent e) { |
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Player p = e.getPlayer(); |
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Player p = e.getPlayer(); |
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if (this.plugin.PlayerinJob(p, "Miner") && this.plugin.getJobLv("Miner", p)>=20) { |
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if (p.getInventory().getContents()[e.getNewSlot()]!=null && |
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(p.getInventory().getContents()[e.getNewSlot()].getType()==Material.WOOD_PICKAXE || |
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p.getInventory().getContents()[e.getNewSlot()].getType()==Material.IRON_PICKAXE || |
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p.getInventory().getContents()[e.getNewSlot()].getType()==Material.GOLD_PICKAXE || |
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p.getInventory().getContents()[e.getNewSlot()].getType()==Material.DIAMOND_PICKAXE || |
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p.getInventory().getContents()[e.getNewSlot()].getType()==Material.STONE_PICKAXE)) { |
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ItemStack currentitem = p.getInventory().getContents()[e.getNewSlot()]; |
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if (!currentitem.containsEnchantment(Enchantment.getByName("DIG_SPEED"))) { |
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currentitem.addEnchantment(Enchantment.getByName("DIG_SPEED"), 2); |
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} else { |
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//if (currentitem.getEnchantmentLevel())
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} |
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} |
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} |
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*/ |
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} else |
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if (this.plugin.PlayerinJob(p, "Miner") && this.plugin.getJobLv("Miner", p)>=5) { |
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if (p.getInventory().getContents()[e.getNewSlot()]!=null && |
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(p.getInventory().getContents()[e.getNewSlot()].getType()==Material.WOOD_PICKAXE || |
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p.getInventory().getContents()[e.getNewSlot()].getType()==Material.IRON_PICKAXE || |
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p.getInventory().getContents()[e.getNewSlot()].getType()==Material.GOLD_PICKAXE || |
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p.getInventory().getContents()[e.getNewSlot()].getType()==Material.DIAMOND_PICKAXE || |
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p.getInventory().getContents()[e.getNewSlot()].getType()==Material.STONE_PICKAXE)) { |
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ItemStack currentitem = p.getInventory().getContents()[e.getNewSlot()]; |
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if (!currentitem.containsEnchantment(Enchantment.getByName("DIG_SPEED"))) { |
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currentitem.addEnchantment(Enchantment.getByName("DIG_SPEED"), 1); |
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} |
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} |
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} |
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if (this.plugin.PlayerinJob(p, "Digger") && this.plugin.getJobLv("Digger", p)>=5) { |
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if (p.getInventory().getContents()[e.getNewSlot()]!=null && |
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(p.getInventory().getContents()[e.getNewSlot()].getType()==Material.WOOD_SPADE || |
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p.getInventory().getContents()[e.getNewSlot()].getType()==Material.IRON_SPADE || |
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p.getInventory().getContents()[e.getNewSlot()].getType()==Material.GOLD_SPADE || |
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p.getInventory().getContents()[e.getNewSlot()].getType()==Material.DIAMOND_SPADE || |
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p.getInventory().getContents()[e.getNewSlot()].getType()==Material.STONE_SPADE)) { |
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ItemStack currentitem = p.getInventory().getContents()[e.getNewSlot()]; |
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if (!currentitem.containsEnchantment(Enchantment.getByName("DIG_SPEED"))) { |
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currentitem.addEnchantment(Enchantment.getByName("DIG_SPEED"), 1); |
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} |
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} |
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} else |
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if (this.plugin.PlayerinJob(p, "Digger") && this.plugin.getJobLv("Digger", p)>=20) { |
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if (p.getInventory().getContents()[e.getNewSlot()]!=null && |
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(p.getInventory().getContents()[e.getNewSlot()].getType()==Material.WOOD_SPADE || |
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p.getInventory().getContents()[e.getNewSlot()].getType()==Material.IRON_SPADE || |
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p.getInventory().getContents()[e.getNewSlot()].getType()==Material.GOLD_SPADE || |
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p.getInventory().getContents()[e.getNewSlot()].getType()==Material.DIAMOND_SPADE || |
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p.getInventory().getContents()[e.getNewSlot()].getType()==Material.STONE_SPADE)) { |
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ItemStack currentitem = p.getInventory().getContents()[e.getNewSlot()]; |
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if (!currentitem.containsEnchantment(Enchantment.getByName("DIG_SPEED"))) { |
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currentitem.addEnchantment(Enchantment.getByName("DIG_SPEED"), 2); |
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} |
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} |
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} |
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if (this.plugin.PlayerinJob(p, "Hunter") && this.plugin.getJobLv("Hunter", p)>=20) { |
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if (p.getInventory().getContents()[e.getNewSlot()]!=null && |
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(p.getInventory().getContents()[e.getNewSlot()].getType()==Material.WOOD_SWORD || |
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p.getInventory().getContents()[e.getNewSlot()].getType()==Material.IRON_SWORD || |
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p.getInventory().getContents()[e.getNewSlot()].getType()==Material.GOLD_SWORD || |
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p.getInventory().getContents()[e.getNewSlot()].getType()==Material.DIAMOND_SWORD || |
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p.getInventory().getContents()[e.getNewSlot()].getType()==Material.STONE_SWORD)) { |
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ItemStack currentitem = p.getInventory().getContents()[e.getNewSlot()]; |
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if (!currentitem.containsEnchantment(Enchantment.getByName("FIRE_ASPECT"))) { |
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currentitem.addEnchantment(Enchantment.getByName("FIRE_ASPECT"), 2); |
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} |
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} |
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} |
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} |
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public ItemStack getGoodie() { |
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public ItemStack getGoodie() { |
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ItemStack item = null; |
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ItemStack item = null; |
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if (Math.random()<0.33) { |
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if (Math.random()<0.33) { |
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@ -7835,7 +7718,7 @@ implements Listener |
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} |
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} |
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if (this.plugin.PlayerinJob((Player)e.getDamager(), "Hunter") && this.plugin.getJobLv("Hunter", (Player)e.getDamager())>=5) { |
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if (this.plugin.PlayerinJob((Player)e.getDamager(), "Hunter") && this.plugin.getJobLv("Hunter", (Player)e.getDamager())>=5) { |
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//Deal 2 extra damage.
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|
|
//Deal 2 extra damage.
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e.setDamage(e.getDamage()+2); |
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e.setDamage(e.getDamage()+4); |
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} |
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} |
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|
if (this.plugin.getAccountsConfig().getInt(p.getName().toLowerCase()+".stats.stat7")>0) { |
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|
if (this.plugin.getAccountsConfig().getInt(p.getName().toLowerCase()+".stats.stat7")>0) { |
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|
e.setDamage(e.getDamage()+(this.plugin.getStatBonus(6, this.plugin.getAccountsConfig().getInt(p.getName().toLowerCase()+".stats.stat7"))/2)); |
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|
e.setDamage(e.getDamage()+(this.plugin.getStatBonus(6, this.plugin.getAccountsConfig().getInt(p.getName().toLowerCase()+".stats.stat7"))/2)); |
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|
@ -8009,7 +7892,7 @@ implements Listener |
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} |
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} |
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|
if (this.plugin.PlayerinJob((Player)((Projectile)e.getDamager()).getShooter(), "Hunter") && this.plugin.getJobLv("Hunter", (Player)((Projectile)e.getDamager()).getShooter())>=5) { |
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|
|
if (this.plugin.PlayerinJob((Player)((Projectile)e.getDamager()).getShooter(), "Hunter") && this.plugin.getJobLv("Hunter", (Player)((Projectile)e.getDamager()).getShooter())>=5) { |
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|
|
//Deal 2 extra damage.
|
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|
|
//Deal 2 extra damage.
|
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|
|
e.setDamage(e.getDamage()+2); |
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|
|
e.setDamage(e.getDamage()+4); |
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|
|
} |
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|
|
} |
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|
|
if (this.plugin.getAccountsConfig().getInt(p.getName().toLowerCase()+".stats.stat7")>0) { |
|
|
|
if (this.plugin.getAccountsConfig().getInt(p.getName().toLowerCase()+".stats.stat7")>0) { |
|
|
|
e.setDamage(e.getDamage()+(this.plugin.getStatBonus(6, this.plugin.getAccountsConfig().getInt(p.getName().toLowerCase()+".stats.stat7"))/2)); |
|
|
|
e.setDamage(e.getDamage()+(this.plugin.getStatBonus(6, this.plugin.getAccountsConfig().getInt(p.getName().toLowerCase()+".stats.stat7"))/2)); |
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|
@ -8307,374 +8190,126 @@ implements Listener |
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|
} |
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|
|
} |
|
|
|
if (this.plugin.PlayerinJob(p, "Builder")) { |
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|
|
if (this.plugin.PlayerinJob(p, "Builder")) { |
|
|
|
if (this.plugin.playerdata_list.get(myData).GoodInteract()) { |
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|
|
if (this.plugin.playerdata_list.get(myData).GoodInteract()) { |
|
|
|
if (this.plugin.getJobLv("Builder", p)>=20) { |
|
|
|
|
|
|
|
if (Math.random()<=0.05) { |
|
|
|
|
|
|
|
ItemStack replenishitem = e.getItemInHand().clone(); |
|
|
|
|
|
|
|
replenishitem.setAmount(1); |
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|
|
|
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|
|
p.getInventory().addItem(replenishitem); |
|
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|
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|
|
p.updateInventory(); |
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|
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|
|
|
} |
|
|
|
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|
|
|
} else |
|
|
|
|
|
|
|
if (this.plugin.getJobLv("Builder", p)>=10) { |
|
|
|
|
|
|
|
if (Math.random()<=0.01) { |
|
|
|
|
|
|
|
ItemStack replenishitem = e.getItemInHand().clone(); |
|
|
|
|
|
|
|
replenishitem.setAmount(1); |
|
|
|
|
|
|
|
p.getInventory().addItem(replenishitem); |
|
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|
|
|
|
|
p.updateInventory(); |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
if (e.getBlockPlaced().getType()==Material.COBBLESTONE) { |
|
|
|
if (e.getBlockPlaced().getType()==Material.COBBLESTONE) { |
|
|
|
this.plugin.gainMoneyExp(p,"Builder",0.005,1); |
|
|
|
this.plugin.gainMoneyExp(p,"Builder",0.005,1); |
|
|
|
if (this.plugin.getJobLv("Builder", p)>=5 && (int)this.plugin.getcurrentJobExp("Builder", p)%5==0) { |
|
|
|
|
|
|
|
//Give a torch to the player.
|
|
|
|
|
|
|
|
p.getInventory().addItem(new ItemStack(Material.TORCH,1)); p.updateInventory(); |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
} |
|
|
|
} |
|
|
|
if (e.getBlockPlaced().getType()==Material.WOOD) { |
|
|
|
if (e.getBlockPlaced().getType()==Material.WOOD) { |
|
|
|
this.plugin.gainMoneyExp(p,"Builder",0.005,2); |
|
|
|
this.plugin.gainMoneyExp(p,"Builder",0.005,2); |
|
|
|
for (int i=0;i<2;i++) { |
|
|
|
|
|
|
|
if (this.plugin.getJobLv("Builder", p)>=5 && ((((int)this.plugin.getcurrentJobExp("Builder", p))%5)-i)==0) { |
|
|
|
|
|
|
|
//Give a torch to the player.
|
|
|
|
|
|
|
|
p.getInventory().addItem(new ItemStack(Material.TORCH,1)); p.updateInventory(); |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
} |
|
|
|
} |
|
|
|
if (e.getBlockPlaced().getType()==Material.LOG) { |
|
|
|
if (e.getBlockPlaced().getType()==Material.LOG) { |
|
|
|
this.plugin.gainMoneyExp(p,"Builder",0.01,3); |
|
|
|
this.plugin.gainMoneyExp(p,"Builder",0.01,3); |
|
|
|
for (int i=0;i<3;i++) { |
|
|
|
|
|
|
|
if (this.plugin.getJobLv("Builder", p)>=5 && ((((int)this.plugin.getcurrentJobExp("Builder", p))%5)-i)==0) { |
|
|
|
|
|
|
|
//Give a torch to the player.
|
|
|
|
|
|
|
|
p.getInventory().addItem(new ItemStack(Material.TORCH,1)); p.updateInventory(); |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
} |
|
|
|
} |
|
|
|
if (e.getBlockPlaced().getType()==Material.WOOD_STEP) { |
|
|
|
if (e.getBlockPlaced().getType()==Material.WOOD_STEP) { |
|
|
|
this.plugin.gainMoneyExp(p,"Builder",0.015,3); |
|
|
|
this.plugin.gainMoneyExp(p,"Builder",0.015,3); |
|
|
|
for (int i=0;i<2;i++) { |
|
|
|
|
|
|
|
if (this.plugin.getJobLv("Builder", p)>=5 && ((((int)this.plugin.getcurrentJobExp("Builder", p))%5)-i)==0) { |
|
|
|
|
|
|
|
//Give a torch to the player.
|
|
|
|
|
|
|
|
p.getInventory().addItem(new ItemStack(Material.TORCH,1)); p.updateInventory(); |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
} |
|
|
|
} |
|
|
|
if (e.getBlockPlaced().getType()==Material.COBBLESTONE_STAIRS) { |
|
|
|
if (e.getBlockPlaced().getType()==Material.COBBLESTONE_STAIRS) { |
|
|
|
this.plugin.gainMoneyExp(p,"Builder",0.015,3); |
|
|
|
this.plugin.gainMoneyExp(p,"Builder",0.015,3); |
|
|
|
for (int i=0;i<2;i++) { |
|
|
|
|
|
|
|
if (this.plugin.getJobLv("Builder", p)>=5 && ((((int)this.plugin.getcurrentJobExp("Builder", p))%5)-i)==0) { |
|
|
|
|
|
|
|
//Give a torch to the player.
|
|
|
|
|
|
|
|
p.getInventory().addItem(new ItemStack(Material.TORCH,1)); p.updateInventory(); |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
} |
|
|
|
} |
|
|
|
if (e.getBlockPlaced().getType()==Material.STONE) { |
|
|
|
if (e.getBlockPlaced().getType()==Material.STONE) { |
|
|
|
this.plugin.gainMoneyExp(p,"Builder",0.015,4); |
|
|
|
this.plugin.gainMoneyExp(p,"Builder",0.015,4); |
|
|
|
for (int i=0;i<4;i++) { |
|
|
|
|
|
|
|
if (this.plugin.getJobLv("Builder", p)>=5 && ((((int)this.plugin.getcurrentJobExp("Builder", p))%5)-i)==0) { |
|
|
|
|
|
|
|
//Give a torch to the player.
|
|
|
|
|
|
|
|
p.getInventory().addItem(new ItemStack(Material.TORCH,1)); p.updateInventory(); |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
} |
|
|
|
} |
|
|
|
if (e.getBlockPlaced().getType()==Material.FENCE) { |
|
|
|
if (e.getBlockPlaced().getType()==Material.FENCE) { |
|
|
|
this.plugin.gainMoneyExp(p,"Builder",0.015,3); |
|
|
|
this.plugin.gainMoneyExp(p,"Builder",0.015,3); |
|
|
|
for (int i=0;i<3;i++) { |
|
|
|
|
|
|
|
if (this.plugin.getJobLv("Builder", p)>=5 && ((((int)this.plugin.getcurrentJobExp("Builder", p))%5)-i)==0) { |
|
|
|
|
|
|
|
//Give a torch to the player.
|
|
|
|
|
|
|
|
p.getInventory().addItem(new ItemStack(Material.TORCH,1)); p.updateInventory(); |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
} |
|
|
|
} |
|
|
|
if (e.getBlockPlaced().getType()==Material.STEP) { |
|
|
|
if (e.getBlockPlaced().getType()==Material.STEP) { |
|
|
|
switch (e.getBlockPlaced().getData()) { |
|
|
|
switch (e.getBlockPlaced().getData()) { |
|
|
|
case 0:{ |
|
|
|
case 0:{ |
|
|
|
this.plugin.gainMoneyExp(p,"Builder",0.02,4); |
|
|
|
this.plugin.gainMoneyExp(p,"Builder",0.02,4); |
|
|
|
for (int i=0;i<4;i++) { |
|
|
|
|
|
|
|
if (this.plugin.getJobLv("Builder", p)>=5 && ((((int)this.plugin.getcurrentJobExp("Builder", p))%5)-i)==0) { |
|
|
|
|
|
|
|
//Give a torch to the player.
|
|
|
|
|
|
|
|
p.getInventory().addItem(new ItemStack(Material.TORCH,1)); p.updateInventory(); |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
}break; |
|
|
|
}break; |
|
|
|
case 1:{ |
|
|
|
case 1:{ |
|
|
|
this.plugin.gainMoneyExp(p,"Builder",0.025,4); |
|
|
|
this.plugin.gainMoneyExp(p,"Builder",0.025,4); |
|
|
|
for (int i=0;i<4;i++) { |
|
|
|
|
|
|
|
if (this.plugin.getJobLv("Builder", p)>=5 && ((((int)this.plugin.getcurrentJobExp("Builder", p))%5)-i)==0) { |
|
|
|
|
|
|
|
//Give a torch to the player.
|
|
|
|
|
|
|
|
p.getInventory().addItem(new ItemStack(Material.TORCH,1)); p.updateInventory(); |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
}break; |
|
|
|
}break; |
|
|
|
case 3:{ |
|
|
|
case 3:{ |
|
|
|
this.plugin.gainMoneyExp(p,"Builder",0.015,3); |
|
|
|
this.plugin.gainMoneyExp(p,"Builder",0.015,3); |
|
|
|
for (int i=0;i<3;i++) { |
|
|
|
|
|
|
|
if (this.plugin.getJobLv("Builder", p)>=5 && ((((int)this.plugin.getcurrentJobExp("Builder", p))%5)-i)==0) { |
|
|
|
|
|
|
|
//Give a torch to the player.
|
|
|
|
|
|
|
|
p.getInventory().addItem(new ItemStack(Material.TORCH,1)); p.updateInventory(); |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
}break; |
|
|
|
}break; |
|
|
|
case 4:{ |
|
|
|
case 4:{ |
|
|
|
this.plugin.gainMoneyExp(p,"Builder",0.05,9); |
|
|
|
this.plugin.gainMoneyExp(p,"Builder",0.05,9); |
|
|
|
for (int i=0;i<9;i++) { |
|
|
|
|
|
|
|
if (this.plugin.getJobLv("Builder", p)>=5 && ((((int)this.plugin.getcurrentJobExp("Builder", p))%5)-i)==0) { |
|
|
|
|
|
|
|
//Give a torch to the player.
|
|
|
|
|
|
|
|
p.getInventory().addItem(new ItemStack(Material.TORCH,1)); p.updateInventory(); |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
}break; |
|
|
|
}break; |
|
|
|
case 5:{ |
|
|
|
case 5:{ |
|
|
|
this.plugin.gainMoneyExp(p,"Builder",0.03,5); |
|
|
|
this.plugin.gainMoneyExp(p,"Builder",0.03,5); |
|
|
|
for (int i=0;i<5;i++) { |
|
|
|
|
|
|
|
if (this.plugin.getJobLv("Builder", p)>=5 && ((((int)this.plugin.getcurrentJobExp("Builder", p))%5)-i)==0) { |
|
|
|
|
|
|
|
//Give a torch to the player.
|
|
|
|
|
|
|
|
p.getInventory().addItem(new ItemStack(Material.TORCH,1)); p.updateInventory(); |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
}break; |
|
|
|
}break; |
|
|
|
case 6:{ |
|
|
|
case 6:{ |
|
|
|
this.plugin.gainMoneyExp(p,"Builder",0.03,5); |
|
|
|
this.plugin.gainMoneyExp(p,"Builder",0.03,5); |
|
|
|
for (int i=0;i<5;i++) { |
|
|
|
|
|
|
|
if (this.plugin.getJobLv("Builder", p)>=5 && ((((int)this.plugin.getcurrentJobExp("Builder", p))%5)-i)==0) { |
|
|
|
|
|
|
|
//Give a torch to the player.
|
|
|
|
|
|
|
|
p.getInventory().addItem(new ItemStack(Material.TORCH,1)); p.updateInventory(); |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
}break; |
|
|
|
}break; |
|
|
|
case 7:{ |
|
|
|
case 7:{ |
|
|
|
this.plugin.gainMoneyExp(p,"Builder",0.06,12); |
|
|
|
this.plugin.gainMoneyExp(p,"Builder",0.06,12); |
|
|
|
for (int i=0;i<12;i++) { |
|
|
|
|
|
|
|
if (this.plugin.getJobLv("Builder", p)>=5 && ((((int)this.plugin.getcurrentJobExp("Builder", p))%5)-i)==0) { |
|
|
|
|
|
|
|
//Give a torch to the player.
|
|
|
|
|
|
|
|
p.getInventory().addItem(new ItemStack(Material.TORCH,1)); p.updateInventory(); |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
}break; |
|
|
|
}break; |
|
|
|
case 8:{ |
|
|
|
case 8:{ |
|
|
|
this.plugin.gainMoneyExp(p,"Builder",0.02,4); |
|
|
|
this.plugin.gainMoneyExp(p,"Builder",0.02,4); |
|
|
|
for (int i=0;i<4;i++) { |
|
|
|
|
|
|
|
if (this.plugin.getJobLv("Builder", p)>=5 && ((((int)this.plugin.getcurrentJobExp("Builder", p))%5)-i)==0) { |
|
|
|
|
|
|
|
//Give a torch to the player.
|
|
|
|
|
|
|
|
p.getInventory().addItem(new ItemStack(Material.TORCH,1)); p.updateInventory(); |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
}break; |
|
|
|
}break; |
|
|
|
case 9:{ |
|
|
|
case 9:{ |
|
|
|
this.plugin.gainMoneyExp(p,"Builder",0.025,4); |
|
|
|
this.plugin.gainMoneyExp(p,"Builder",0.025,4); |
|
|
|
for (int i=0;i<4;i++) { |
|
|
|
|
|
|
|
if (this.plugin.getJobLv("Builder", p)>=5 && ((((int)this.plugin.getcurrentJobExp("Builder", p))%5)-i)==0) { |
|
|
|
|
|
|
|
//Give a torch to the player.
|
|
|
|
|
|
|
|
p.getInventory().addItem(new ItemStack(Material.TORCH,1)); p.updateInventory(); |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
}break; |
|
|
|
}break; |
|
|
|
case 10:{ |
|
|
|
case 10:{ |
|
|
|
this.plugin.gainMoneyExp(p,"Builder",0.015,3); |
|
|
|
this.plugin.gainMoneyExp(p,"Builder",0.015,3); |
|
|
|
for (int i=0;i<3;i++) { |
|
|
|
|
|
|
|
if (this.plugin.getJobLv("Builder", p)>=5 && ((((int)this.plugin.getcurrentJobExp("Builder", p))%5)-i)==0) { |
|
|
|
|
|
|
|
//Give a torch to the player.
|
|
|
|
|
|
|
|
p.getInventory().addItem(new ItemStack(Material.TORCH,1)); p.updateInventory(); |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
}break; |
|
|
|
}break; |
|
|
|
case 11:{ |
|
|
|
case 11:{ |
|
|
|
this.plugin.gainMoneyExp(p,"Builder",0.015,3); |
|
|
|
this.plugin.gainMoneyExp(p,"Builder",0.015,3); |
|
|
|
for (int i=0;i<3;i++) { |
|
|
|
|
|
|
|
if (this.plugin.getJobLv("Builder", p)>=5 && ((((int)this.plugin.getcurrentJobExp("Builder", p))%5)-i)==0) { |
|
|
|
|
|
|
|
//Give a torch to the player.
|
|
|
|
|
|
|
|
p.getInventory().addItem(new ItemStack(Material.TORCH,1)); p.updateInventory(); |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
}break; |
|
|
|
}break; |
|
|
|
case 12:{ |
|
|
|
case 12:{ |
|
|
|
this.plugin.gainMoneyExp(p,"Builder",0.05,9); |
|
|
|
this.plugin.gainMoneyExp(p,"Builder",0.05,9); |
|
|
|
for (int i=0;i<9;i++) { |
|
|
|
|
|
|
|
if (this.plugin.getJobLv("Builder", p)>=5 && ((((int)this.plugin.getcurrentJobExp("Builder", p))%5)-i)==0) { |
|
|
|
|
|
|
|
//Give a torch to the player.
|
|
|
|
|
|
|
|
p.getInventory().addItem(new ItemStack(Material.TORCH,1)); p.updateInventory(); |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
}break; |
|
|
|
}break; |
|
|
|
case 13:{ |
|
|
|
case 13:{ |
|
|
|
this.plugin.gainMoneyExp(p,"Builder",0.03,5); |
|
|
|
this.plugin.gainMoneyExp(p,"Builder",0.03,5); |
|
|
|
for (int i=0;i<5;i++) { |
|
|
|
|
|
|
|
if (this.plugin.getJobLv("Builder", p)>=5 && ((((int)this.plugin.getcurrentJobExp("Builder", p))%5)-i)==0) { |
|
|
|
|
|
|
|
//Give a torch to the player.
|
|
|
|
|
|
|
|
p.getInventory().addItem(new ItemStack(Material.TORCH,1)); p.updateInventory(); |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
}break; |
|
|
|
}break; |
|
|
|
case 14:{ |
|
|
|
case 14:{ |
|
|
|
this.plugin.gainMoneyExp(p,"Builder",0.03,5); |
|
|
|
this.plugin.gainMoneyExp(p,"Builder",0.03,5); |
|
|
|
for (int i=0;i<5;i++) { |
|
|
|
|
|
|
|
if (this.plugin.getJobLv("Builder", p)>=5 && ((((int)this.plugin.getcurrentJobExp("Builder", p))%5)-i)==0) { |
|
|
|
|
|
|
|
//Give a torch to the player.
|
|
|
|
|
|
|
|
p.getInventory().addItem(new ItemStack(Material.TORCH,1)); p.updateInventory(); |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
}break; |
|
|
|
}break; |
|
|
|
case 15:{ |
|
|
|
case 15:{ |
|
|
|
this.plugin.gainMoneyExp(p,"Builder",0.06,12); |
|
|
|
this.plugin.gainMoneyExp(p,"Builder",0.06,12); |
|
|
|
for (int i=0;i<12;i++) { |
|
|
|
|
|
|
|
if (this.plugin.getJobLv("Builder", p)>=5 && ((((int)this.plugin.getcurrentJobExp("Builder", p))%5)-i)==0) { |
|
|
|
|
|
|
|
//Give a torch to the player.
|
|
|
|
|
|
|
|
p.getInventory().addItem(new ItemStack(Material.TORCH,1)); p.updateInventory(); |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
}break; |
|
|
|
}break; |
|
|
|
} |
|
|
|
} |
|
|
|
} |
|
|
|
} |
|
|
|
if (e.getBlockPlaced().getType()==Material.WOOD_STAIRS) { |
|
|
|
if (e.getBlockPlaced().getType()==Material.WOOD_STAIRS) { |
|
|
|
this.plugin.gainMoneyExp(p,"Builder",0.02,4); |
|
|
|
this.plugin.gainMoneyExp(p,"Builder",0.02,4); |
|
|
|
for (int i=0;i<4;i++) { |
|
|
|
|
|
|
|
if (this.plugin.getJobLv("Builder", p)>=5 && ((((int)this.plugin.getcurrentJobExp("Builder", p))%5)-i)==0) { |
|
|
|
|
|
|
|
//Give a torch to the player.
|
|
|
|
|
|
|
|
p.getInventory().addItem(new ItemStack(Material.TORCH,1)); p.updateInventory(); |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
} |
|
|
|
} |
|
|
|
if (e.getBlockPlaced().getType()==Material.LAPIS_BLOCK) { |
|
|
|
if (e.getBlockPlaced().getType()==Material.LAPIS_BLOCK) { |
|
|
|
this.plugin.gainMoneyExp(p,"Builder",0.02,3); |
|
|
|
this.plugin.gainMoneyExp(p,"Builder",0.02,3); |
|
|
|
for (int i=0;i<3;i++) { |
|
|
|
|
|
|
|
if (this.plugin.getJobLv("Builder", p)>=5 && ((((int)this.plugin.getcurrentJobExp("Builder", p))%5)-i)==0) { |
|
|
|
|
|
|
|
//Give a torch to the player.
|
|
|
|
|
|
|
|
p.getInventory().addItem(new ItemStack(Material.TORCH,1)); p.updateInventory(); |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
} |
|
|
|
} |
|
|
|
if (e.getBlockPlaced().getType()==Material.COBBLE_WALL) { |
|
|
|
if (e.getBlockPlaced().getType()==Material.COBBLE_WALL) { |
|
|
|
this.plugin.gainMoneyExp(p,"Builder",0.025,5); |
|
|
|
this.plugin.gainMoneyExp(p,"Builder",0.025,5); |
|
|
|
for (int i=0;i<5;i++) { |
|
|
|
|
|
|
|
if (this.plugin.getJobLv("Builder", p)>=5 && ((((int)this.plugin.getcurrentJobExp("Builder", p))%5)-i)==0) { |
|
|
|
|
|
|
|
//Give a torch to the player.
|
|
|
|
|
|
|
|
p.getInventory().addItem(new ItemStack(Material.TORCH,1)); p.updateInventory(); |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
} |
|
|
|
} |
|
|
|
if (e.getBlockPlaced().getType()==Material.NETHER_BRICK_STAIRS) { |
|
|
|
if (e.getBlockPlaced().getType()==Material.NETHER_BRICK_STAIRS) { |
|
|
|
this.plugin.gainMoneyExp(p,"Builder",0.025,5); |
|
|
|
this.plugin.gainMoneyExp(p,"Builder",0.025,5); |
|
|
|
for (int i=0;i<5;i++) { |
|
|
|
|
|
|
|
if (this.plugin.getJobLv("Builder", p)>=5 && ((((int)this.plugin.getcurrentJobExp("Builder", p))%5)-i)==0) { |
|
|
|
|
|
|
|
//Give a torch to the player.
|
|
|
|
|
|
|
|
p.getInventory().addItem(new ItemStack(Material.TORCH,1)); p.updateInventory(); |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
} |
|
|
|
} |
|
|
|
if (e.getBlockPlaced().getType()==Material.NETHER_BRICK) { |
|
|
|
if (e.getBlockPlaced().getType()==Material.NETHER_BRICK) { |
|
|
|
this.plugin.gainMoneyExp(p,"Builder",0.03,5); |
|
|
|
this.plugin.gainMoneyExp(p,"Builder",0.03,5); |
|
|
|
for (int i=0;i<5;i++) { |
|
|
|
|
|
|
|
if (this.plugin.getJobLv("Builder", p)>=5 && ((((int)this.plugin.getcurrentJobExp("Builder", p))%5)-i)==0) { |
|
|
|
|
|
|
|
//Give a torch to the player.
|
|
|
|
|
|
|
|
p.getInventory().addItem(new ItemStack(Material.TORCH,1)); p.updateInventory(); |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
} |
|
|
|
} |
|
|
|
if (e.getBlockPlaced().getType()==Material.NETHER_FENCE) { |
|
|
|
if (e.getBlockPlaced().getType()==Material.NETHER_FENCE) { |
|
|
|
this.plugin.gainMoneyExp(p,"Builder",0.03,6); |
|
|
|
this.plugin.gainMoneyExp(p,"Builder",0.03,6); |
|
|
|
for (int i=0;i<6;i++) { |
|
|
|
|
|
|
|
if (this.plugin.getJobLv("Builder", p)>=5 && ((((int)this.plugin.getcurrentJobExp("Builder", p))%5)-i)==0) { |
|
|
|
|
|
|
|
//Give a torch to the player.
|
|
|
|
|
|
|
|
p.getInventory().addItem(new ItemStack(Material.TORCH,1)); p.updateInventory(); |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
} |
|
|
|
} |
|
|
|
if (e.getBlockPlaced().getType()==Material.WOOL) { |
|
|
|
if (e.getBlockPlaced().getType()==Material.WOOL) { |
|
|
|
this.plugin.gainMoneyExp(p,"Builder",0.035,7); |
|
|
|
this.plugin.gainMoneyExp(p,"Builder",0.035,7); |
|
|
|
for (int i=0;i<7;i++) { |
|
|
|
|
|
|
|
if (this.plugin.getJobLv("Builder", p)>=5 && ((((int)this.plugin.getcurrentJobExp("Builder", p))%5)-i)==0) { |
|
|
|
|
|
|
|
//Give a torch to the player.
|
|
|
|
|
|
|
|
p.getInventory().addItem(new ItemStack(Material.TORCH,1)); p.updateInventory(); |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
} |
|
|
|
} |
|
|
|
if (e.getBlockPlaced().getType()==Material.getMaterial(109)) { |
|
|
|
if (e.getBlockPlaced().getType()==Material.getMaterial(109)) { |
|
|
|
this.plugin.gainMoneyExp(p,"Builder",0.04,8); |
|
|
|
this.plugin.gainMoneyExp(p,"Builder",0.04,8); |
|
|
|
for (int i=0;i<8;i++) { |
|
|
|
|
|
|
|
if (this.plugin.getJobLv("Builder", p)>=5 && ((((int)this.plugin.getcurrentJobExp("Builder", p))%5)-i)==0) { |
|
|
|
|
|
|
|
//Give a torch to the player.
|
|
|
|
|
|
|
|
p.getInventory().addItem(new ItemStack(Material.TORCH,1)); p.updateInventory(); |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
} |
|
|
|
} |
|
|
|
if (e.getBlockPlaced().getType()==Material.getMaterial(98)) { |
|
|
|
if (e.getBlockPlaced().getType()==Material.getMaterial(98)) { |
|
|
|
this.plugin.gainMoneyExp(p,"Builder",0.04,8); |
|
|
|
this.plugin.gainMoneyExp(p,"Builder",0.04,8); |
|
|
|
for (int i=0;i<8;i++) { |
|
|
|
|
|
|
|
if (this.plugin.getJobLv("Builder", p)>=5 && ((((int)this.plugin.getcurrentJobExp("Builder", p))%5)-i)==0) { |
|
|
|
|
|
|
|
//Give a torch to the player.
|
|
|
|
|
|
|
|
p.getInventory().addItem(new ItemStack(Material.TORCH,1)); p.updateInventory(); |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
} |
|
|
|
} |
|
|
|
if (e.getBlockPlaced().getType()==Material.GLASS) { |
|
|
|
if (e.getBlockPlaced().getType()==Material.GLASS) { |
|
|
|
this.plugin.gainMoneyExp(p,"Builder",0.04,8); |
|
|
|
this.plugin.gainMoneyExp(p,"Builder",0.04,8); |
|
|
|
for (int i=0;i<8;i++) { |
|
|
|
|
|
|
|
if (this.plugin.getJobLv("Builder", p)>=5 && ((((int)this.plugin.getcurrentJobExp("Builder", p))%5)-i)==0) { |
|
|
|
|
|
|
|
//Give a torch to the player.
|
|
|
|
|
|
|
|
p.getInventory().addItem(new ItemStack(Material.TORCH,1)); p.updateInventory(); |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
} |
|
|
|
} |
|
|
|
if (e.getBlockPlaced().getType()==Material.GLOWSTONE) { |
|
|
|
if (e.getBlockPlaced().getType()==Material.GLOWSTONE) { |
|
|
|
this.plugin.gainMoneyExp(p,"Builder",0.05,10); |
|
|
|
this.plugin.gainMoneyExp(p,"Builder",0.05,10); |
|
|
|
for (int i=0;i<10;i++) { |
|
|
|
|
|
|
|
if (this.plugin.getJobLv("Builder", p)>=5 && ((((int)this.plugin.getcurrentJobExp("Builder", p))%5)-i)==0) { |
|
|
|
|
|
|
|
//Give a torch to the player.
|
|
|
|
|
|
|
|
p.getInventory().addItem(new ItemStack(Material.TORCH,1)); p.updateInventory(); |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
} |
|
|
|
} |
|
|
|
if (e.getBlockPlaced().getType()==Material.HARD_CLAY) { |
|
|
|
if (e.getBlockPlaced().getType()==Material.HARD_CLAY) { |
|
|
|
this.plugin.gainMoneyExp(p,"Builder",0.05,10); |
|
|
|
this.plugin.gainMoneyExp(p,"Builder",0.05,10); |
|
|
|
for (int i=0;i<10;i++) { |
|
|
|
|
|
|
|
if (this.plugin.getJobLv("Builder", p)>=5 && ((((int)this.plugin.getcurrentJobExp("Builder", p))%5)-i)==0) { |
|
|
|
|
|
|
|
//Give a torch to the player.
|
|
|
|
|
|
|
|
p.getInventory().addItem(new ItemStack(Material.TORCH,1)); p.updateInventory(); |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
} |
|
|
|
} |
|
|
|
if (e.getBlockPlaced().getType()==Material.STAINED_CLAY) { |
|
|
|
if (e.getBlockPlaced().getType()==Material.STAINED_CLAY) { |
|
|
|
this.plugin.gainMoneyExp(p,"Builder",0.05,10); |
|
|
|
this.plugin.gainMoneyExp(p,"Builder",0.05,10); |
|
|
|
for (int i=0;i<10;i++) { |
|
|
|
|
|
|
|
if (this.plugin.getJobLv("Builder", p)>=5 && ((((int)this.plugin.getcurrentJobExp("Builder", p))%5)-i)==0) { |
|
|
|
|
|
|
|
//Give a torch to the player.
|
|
|
|
|
|
|
|
p.getInventory().addItem(new ItemStack(Material.TORCH,1)); p.updateInventory(); |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
} |
|
|
|
} |
|
|
|
if (e.getBlockPlaced().getType()==Material.SANDSTONE_STAIRS) { |
|
|
|
if (e.getBlockPlaced().getType()==Material.SANDSTONE_STAIRS) { |
|
|
|
this.plugin.gainMoneyExp(p,"Builder",0.05,10); |
|
|
|
this.plugin.gainMoneyExp(p,"Builder",0.05,10); |
|
|
|
for (int i=0;i<10;i++) { |
|
|
|
|
|
|
|
if (this.plugin.getJobLv("Builder", p)>=5 && ((((int)this.plugin.getcurrentJobExp("Builder", p))%5)-i)==0) { |
|
|
|
|
|
|
|
//Give a torch to the player.
|
|
|
|
|
|
|
|
p.getInventory().addItem(new ItemStack(Material.TORCH,1)); p.updateInventory(); |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
} |
|
|
|
} |
|
|
|
if (e.getBlockPlaced().getType()==Material.SANDSTONE) { |
|
|
|
if (e.getBlockPlaced().getType()==Material.SANDSTONE) { |
|
|
|
this.plugin.gainMoneyExp(p,"Builder",0.06,10); |
|
|
|
this.plugin.gainMoneyExp(p,"Builder",0.06,10); |
|
|
|
for (int i=0;i<10;i++) { |
|
|
|
|
|
|
|
if (this.plugin.getJobLv("Builder", p)>=5 && ((((int)this.plugin.getcurrentJobExp("Builder", p))%5)-i)==0) { |
|
|
|
|
|
|
|
//Give a torch to the player.
|
|
|
|
|
|
|
|
p.getInventory().addItem(new ItemStack(Material.TORCH,1)); p.updateInventory(); |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
} |
|
|
|
} |
|
|
|
if (e.getBlockPlaced().getType()==Material.QUARTZ_STAIRS) { |
|
|
|
if (e.getBlockPlaced().getType()==Material.QUARTZ_STAIRS) { |
|
|
|
this.plugin.gainMoneyExp(p,"Builder",0.06,12); |
|
|
|
this.plugin.gainMoneyExp(p,"Builder",0.06,12); |
|
|
|
for (int i=0;i<12;i++) { |
|
|
|
|
|
|
|
if (this.plugin.getJobLv("Builder", p)>=5 && ((((int)this.plugin.getcurrentJobExp("Builder", p))%5)-i)==0) { |
|
|
|
|
|
|
|
//Give a torch to the player.
|
|
|
|
|
|
|
|
p.getInventory().addItem(new ItemStack(Material.TORCH,1)); p.updateInventory(); |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
} |
|
|
|
} |
|
|
|
if (e.getBlockPlaced().getType()==Material.IRON_FENCE) { |
|
|
|
if (e.getBlockPlaced().getType()==Material.IRON_FENCE) { |
|
|
|
this.plugin.gainMoneyExp(p,"Builder",0.06,12); |
|
|
|
this.plugin.gainMoneyExp(p,"Builder",0.06,12); |
|
|
|
for (int i=0;i<12;i++) { |
|
|
|
|
|
|
|
if (this.plugin.getJobLv("Builder", p)>=5 && ((((int)this.plugin.getcurrentJobExp("Builder", p))%5)-i)==0) { |
|
|
|
|
|
|
|
//Give a torch to the player.
|
|
|
|
|
|
|
|
p.getInventory().addItem(new ItemStack(Material.TORCH,1)); p.updateInventory(); |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
} |
|
|
|
} |
|
|
|
if (e.getBlockPlaced().getType()==Material.BRICK_STAIRS) { |
|
|
|
if (e.getBlockPlaced().getType()==Material.BRICK_STAIRS) { |
|
|
|
this.plugin.gainMoneyExp(p,"Builder",0.065,9); |
|
|
|
this.plugin.gainMoneyExp(p,"Builder",0.065,9); |
|
|
@ -8687,21 +8322,9 @@ implements Listener |
|
|
|
} |
|
|
|
} |
|
|
|
if (e.getBlockPlaced().getType()==Material.QUARTZ_BLOCK) { |
|
|
|
if (e.getBlockPlaced().getType()==Material.QUARTZ_BLOCK) { |
|
|
|
this.plugin.gainMoneyExp(p,"Builder",0.07,14); |
|
|
|
this.plugin.gainMoneyExp(p,"Builder",0.07,14); |
|
|
|
for (int i=0;i<14;i++) { |
|
|
|
|
|
|
|
if (this.plugin.getJobLv("Builder", p)>=5 && ((((int)this.plugin.getcurrentJobExp("Builder", p))%5)-i)==0) { |
|
|
|
|
|
|
|
//Give a torch to the player.
|
|
|
|
|
|
|
|
p.getInventory().addItem(new ItemStack(Material.TORCH,1)); p.updateInventory(); |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
} |
|
|
|
} |
|
|
|
if (e.getBlockPlaced().getType()==Material.BRICK) { |
|
|
|
if (e.getBlockPlaced().getType()==Material.BRICK) { |
|
|
|
this.plugin.gainMoneyExp(p,"Builder",0.075,11); |
|
|
|
this.plugin.gainMoneyExp(p,"Builder",0.075,11); |
|
|
|
for (int i=0;i<11;i++) { |
|
|
|
|
|
|
|
if (this.plugin.getJobLv("Builder", p)>=5 && ((((int)this.plugin.getcurrentJobExp("Builder", p))%5)-i)==0) { |
|
|
|
|
|
|
|
//Give a torch to the player.
|
|
|
|
|
|
|
|
p.getInventory().addItem(new ItemStack(Material.TORCH,1)); p.updateInventory(); |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
} |
|
|
|
} |
|
|
|
} |
|
|
|
} |
|
|
|
} |
|
|
|
} |
|
|
@ -8821,294 +8444,6 @@ implements Listener |
|
|
|
} |
|
|
|
} |
|
|
|
} |
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
/* |
|
|
|
|
|
|
|
@EventHandler |
|
|
|
|
|
|
|
public void onInventoryMove(InventoryClickEvent e) { |
|
|
|
|
|
|
|
if (e.getView().getPlayer()!=null) { |
|
|
|
|
|
|
|
Player p = (Player)e.getView().getPlayer(); |
|
|
|
|
|
|
|
if ((e.getView().getPlayer().getOpenInventory().getType()==InventoryType.WORKBENCH || e.getView().getPlayer().getOpenInventory().getType()==InventoryType.CRAFTING) && e.getSlotType()==SlotType.RESULT) { |
|
|
|
|
|
|
|
//This is something we just crafted.
|
|
|
|
|
|
|
|
//Bukkit.getPlayer("sigonasr2").sendMessage("Inventory Type: "+e.getView().getPlayer().getOpenInventory().getType()+" Action:"+e.getAction().name());
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
//this.plugin.tempinventory = Bukkit.getPlayer(e.getWhoClicked().getName()).getInventory().getContents();
|
|
|
|
|
|
|
|
ItemStack result = e.getCurrentItem(); |
|
|
|
|
|
|
|
int craftamt = e.getCurrentItem().getAmount(); |
|
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//Bukkit.getPlayer("sigonasr2").sendMessage("Resulting item is "+result.getResult().getAmount()+" "+result.getResult().getType());
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if (this.plugin.PlayerinJob(p,"Digger")) { |
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if (result.getType()==Material.SANDSTONE) { |
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this.plugin.gainMoneyExp(p,"Digger",0.02*craftamt,6*craftamt); |
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} |
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if (result.getType()==Material.BRICK) { |
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this.plugin.gainMoneyExp(p,"Digger",0.04*craftamt,8*craftamt); |
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} |
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} |
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if (this.plugin.PlayerinJob(p,"Weaponsmith")) { |
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boolean crafteditem=false; |
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if (result.getType()==Material.ARROW) { |
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this.plugin.gainMoneyExp(p,"Weaponsmith",0.025*craftamt,4*craftamt); |
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crafteditem=true; |
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} |
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if (result.getType()==Material.WOOD_SWORD) { |
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this.plugin.gainMoneyExp(p,"Weaponsmith",0.05*craftamt,10*craftamt); |
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crafteditem=true; |
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} |
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if (result.getType()==Material.FLINT_AND_STEEL) { |
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this.plugin.gainMoneyExp(p,"Weaponsmith",0.06*craftamt,12*craftamt); |
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crafteditem=true; |
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} |
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if (result.getType()==Material.BOW) { |
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this.plugin.gainMoneyExp(p,"Weaponsmith",0.075*craftamt,12*craftamt); |
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crafteditem=true; |
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} |
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if (result.getType()==Material.IRON_SWORD) { |
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this.plugin.gainMoneyExp(p,"Weaponsmith",0.375*craftamt,75*craftamt); |
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crafteditem=true; |
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} |
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if (result.getType()==Material.GOLD_SWORD) { |
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this.plugin.gainMoneyExp(p,"Weaponsmith",0.50*craftamt,100*craftamt); |
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crafteditem=true; |
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} |
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if (result.getType()==Material.DIAMOND_SWORD) { |
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this.plugin.gainMoneyExp(p,"Weaponsmith",0.975*craftamt,175*craftamt); |
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crafteditem=true; |
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} |
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} |
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if (this.plugin.PlayerinJob(p,"Blacksmith")) { |
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boolean crafteditem=false; |
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if (result.getType()==Material.STONE_HOE) { |
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this.plugin.gainMoneyExp(p,"Blacksmith",0.04*craftamt,7*craftamt); |
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crafteditem=true; |
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} |
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if (result.getType()==Material.STONE_SPADE) { |
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this.plugin.gainMoneyExp(p,"Blacksmith",0.05,8); |
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crafteditem=true; |
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} |
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if (result.getType()==Material.STONE_PICKAXE) { |
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this.plugin.gainMoneyExp(p,"Blacksmith",0.075,15); |
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crafteditem=true; |
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} |
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if (result.getType()==Material.LEATHER_BOOTS) { |
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this.plugin.gainMoneyExp(p,"Blacksmith",0.125,8); |
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crafteditem=true; |
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} |
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if (result.getType()==Material.LEATHER_HELMET) { |
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this.plugin.gainMoneyExp(p,"Blacksmith",0.15,14); |
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crafteditem=true; |
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} |
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if (result.getType()==Material.LEATHER_LEGGINGS) { |
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this.plugin.gainMoneyExp(p,"Blacksmith",0.175,15); |
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crafteditem=true; |
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} |
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if (result.getType()==Material.LEATHER_CHESTPLATE) { |
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this.plugin.gainMoneyExp(p,"Blacksmith",0.20,18); |
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crafteditem=true; |
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} |
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if (result.getType()==Material.IRON_SPADE) { |
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this.plugin.gainMoneyExp(p,"Blacksmith",0.25,18); |
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crafteditem=true; |
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} |
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if (result.getType()==Material.IRON_HOE) { |
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this.plugin.gainMoneyExp(p,"Blacksmith",0.325,24); |
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crafteditem=true; |
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} |
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if (result.getType()==Material.IRON_BOOTS) { |
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int mult=1; |
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if ((result.getItemMeta().getDisplayName()!=null && !result.getItemMeta().getDisplayName().contains(ChatColor.DARK_AQUA+"Weak ")) || result.getItemMeta().getDisplayName()==null) { |
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mult=8; |
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} |
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this.plugin.gainMoneyExp(p,"Blacksmith",0.375*mult,27*mult); |
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crafteditem=true; |
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} |
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|
if (result.getType()==Material.IRON_PICKAXE) { |
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this.plugin.gainMoneyExp(p,"Blacksmith",0.40,30); |
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crafteditem=true; |
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} |
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|
if (result.getType()==Material.IRON_HELMET) { |
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|
int mult=1; |
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if ((result.getItemMeta().getDisplayName()!=null && !result.getItemMeta().getDisplayName().contains(ChatColor.DARK_AQUA+"Weak ")) || result.getItemMeta().getDisplayName()==null) { |
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|
mult=8; |
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} |
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|
this.plugin.gainMoneyExp(p,"Blacksmith",0.50*mult,45*mult); |
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|
crafteditem=true; |
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|
} |
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|
if (result.getType()==Material.GOLD_SPADE) { |
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|
this.plugin.gainMoneyExp(p,"Blacksmith",0.625,55); |
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|
crafteditem=true; |
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|
} |
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|
if (result.getType()==Material.GOLD_HOE) { |
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|
this.plugin.gainMoneyExp(p,"Blacksmith",0.65,60); |
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|
crafteditem=true; |
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|
} |
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|
if (result.getType()==Material.IRON_LEGGINGS) { |
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|
int mult=1; |
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|
if ((result.getItemMeta().getDisplayName()!=null && !result.getItemMeta().getDisplayName().contains(ChatColor.DARK_AQUA+"Weak ")) || result.getItemMeta().getDisplayName()==null) { |
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|
|
mult=8; |
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|
} |
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|
this.plugin.gainMoneyExp(p,"Blacksmith",0.725*mult,60*mult); |
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|
crafteditem=true; |
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|
} |
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|
|
if (result.getType()==Material.DIAMOND_SPADE) { |
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|
|
this.plugin.gainMoneyExp(p,"Blacksmith",0.75,65); |
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|
crafteditem=true; |
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|
} |
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|
|
if (result.getType()==Material.DIAMOND_HOE) { |
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|
this.plugin.gainMoneyExp(p,"Blacksmith",0.80,70); |
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|
crafteditem=true; |
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|
} |
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|
|
if (result.getType()==Material.GOLD_BOOTS) { |
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|
|
int mult=1; |
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|
|
if ((result.getItemMeta().getDisplayName()!=null && !result.getItemMeta().getDisplayName().contains(ChatColor.DARK_AQUA+"Weak ")) || result.getItemMeta().getDisplayName()==null) { |
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|
|
mult=8; |
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|
|
} |
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|
|
this.plugin.gainMoneyExp(p,"Blacksmith",0.825*mult,50*mult); |
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|
|
crafteditem=true; |
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|
|
|
|
} |
|
|
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|
|
|
|
if (result.getType()==Material.IRON_CHESTPLATE) { |
|
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|
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|
|
int mult=1; |
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|
|
|
|
|
if ((result.getItemMeta().getDisplayName()!=null && !result.getItemMeta().getDisplayName().contains(ChatColor.DARK_AQUA+"Weak ")) || result.getItemMeta().getDisplayName()==null) { |
|
|
|
|
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|
|
mult=8; |
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|
|
|
} |
|
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|
|
|
|
this.plugin.gainMoneyExp(p,"Blacksmith",0.875*mult,70*mult); |
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|
|
crafteditem=true; |
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|
|
|
|
} |
|
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|
|
if (result.getType()==Material.GOLD_HELMET) { |
|
|
|
|
|
|
|
int mult=1; |
|
|
|
|
|
|
|
if ((result.getItemMeta().getDisplayName()!=null && !result.getItemMeta().getDisplayName().contains(ChatColor.DARK_AQUA+"Weak ")) || result.getItemMeta().getDisplayName()==null) { |
|
|
|
|
|
|
|
mult=8; |
|
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|
|
|
|
|
} |
|
|
|
|
|
|
|
this.plugin.gainMoneyExp(p,"Blacksmith",0.925*mult,80*mult); |
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|
|
crafteditem=true; |
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|
|
|
|
} |
|
|
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|
|
|
if (result.getType()==Material.DIAMOND_PICKAXE) { |
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|
|
|
|
|
this.plugin.gainMoneyExp(p,"Blacksmith",0.925,80); |
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|
|
crafteditem=true; |
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|
|
} |
|
|
|
|
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|
|
if (result.getType()==Material.DIAMOND_BOOTS) { |
|
|
|
|
|
|
|
int mult=1; |
|
|
|
|
|
|
|
if ((result.getItemMeta().getDisplayName()!=null && !result.getItemMeta().getDisplayName().contains(ChatColor.DARK_AQUA+"Weak ")) || result.getItemMeta().getDisplayName()==null) { |
|
|
|
|
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|
|
mult=8; |
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|
|
|
} |
|
|
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|
|
|
|
this.plugin.gainMoneyExp(p,"Blacksmith",1.00*mult,85*mult); |
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|
|
crafteditem=true; |
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|
|
|
|
} |
|
|
|
|
|
|
|
if (result.getType()==Material.GOLD_LEGGINGS) { |
|
|
|
|
|
|
|
int mult=1; |
|
|
|
|
|
|
|
if ((result.getItemMeta().getDisplayName()!=null && !result.getItemMeta().getDisplayName().contains(ChatColor.DARK_AQUA+"Weak ")) || result.getItemMeta().getDisplayName()==null) { |
|
|
|
|
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|
|
mult=8; |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
this.plugin.gainMoneyExp(p,"Blacksmith",1.025*mult,100*mult); |
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|
|
crafteditem=true; |
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|
|
|
|
|
} |
|
|
|
|
|
|
|
if (result.getType()==Material.GOLD_CHESTPLATE) { |
|
|
|
|
|
|
|
int mult=1; |
|
|
|
|
|
|
|
if ((result.getItemMeta().getDisplayName()!=null && !result.getItemMeta().getDisplayName().contains(ChatColor.DARK_AQUA+"Weak ")) || result.getItemMeta().getDisplayName()==null) { |
|
|
|
|
|
|
|
mult=8; |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
this.plugin.gainMoneyExp(p,"Blacksmith",1.15*mult,130*mult); |
|
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|
|
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|
|
crafteditem=true; |
|
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|
|
|
|
|
} |
|
|
|
|
|
|
|
if (result.getType()==Material.DIAMOND_HELMET) { |
|
|
|
|
|
|
|
int mult=1; |
|
|
|
|
|
|
|
if ((result.getItemMeta().getDisplayName()!=null && !result.getItemMeta().getDisplayName().contains(ChatColor.DARK_AQUA+"Weak ")) || result.getItemMeta().getDisplayName()==null) { |
|
|
|
|
|
|
|
mult=8; |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
this.plugin.gainMoneyExp(p,"Blacksmith",1.15*mult,125*mult); |
|
|
|
|
|
|
|
crafteditem=true; |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
if (result.getType()==Material.DIAMOND_LEGGINGS) { |
|
|
|
|
|
|
|
int mult=1; |
|
|
|
|
|
|
|
if ((result.getItemMeta().getDisplayName()!=null && !result.getItemMeta().getDisplayName().contains(ChatColor.DARK_AQUA+"Weak ")) || result.getItemMeta().getDisplayName()==null) { |
|
|
|
|
|
|
|
mult=8; |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
this.plugin.gainMoneyExp(p,"Blacksmith",1.325*mult,145*mult); |
|
|
|
|
|
|
|
crafteditem=true; |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
if (result.getType()==Material.DIAMOND_CHESTPLATE) { |
|
|
|
|
|
|
|
int mult=1; |
|
|
|
|
|
|
|
if ((result.getItemMeta().getDisplayName()!=null && !result.getItemMeta().getDisplayName().contains(ChatColor.DARK_AQUA+"Weak ")) || result.getItemMeta().getDisplayName()==null) { |
|
|
|
|
|
|
|
mult=8; |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
this.plugin.gainMoneyExp(p,"Blacksmith",1.50*mult,175*mult); |
|
|
|
|
|
|
|
crafteditem=true; |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
if (this.plugin.PlayerinJob(p,"Cook")) { |
|
|
|
|
|
|
|
boolean crafteditem=false; |
|
|
|
|
|
|
|
if (result.getType()==Material.BREAD) { |
|
|
|
|
|
|
|
this.plugin.gainMoneyExp(p,"Cook",0.0125,5); |
|
|
|
|
|
|
|
crafteditem=true; |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
if (result.getType()==Material.MUSHROOM_SOUP) { |
|
|
|
|
|
|
|
this.plugin.gainMoneyExp(p,"Cook",0.0375,15); |
|
|
|
|
|
|
|
crafteditem=true; |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
if (result.getType()==Material.COOKIE) { |
|
|
|
|
|
|
|
this.plugin.gainMoneyExp(p,"Cook",0.0675,25); |
|
|
|
|
|
|
|
crafteditem=true; |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
if (result.getType()==Material.GOLDEN_CARROT) { |
|
|
|
|
|
|
|
this.plugin.gainMoneyExp(p,"Cook",0.0875,35); |
|
|
|
|
|
|
|
crafteditem=true; |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
if (result.getType()==Material.GOLDEN_APPLE) { |
|
|
|
|
|
|
|
this.plugin.gainMoneyExp(p,"Cook",0.1125,45); |
|
|
|
|
|
|
|
crafteditem=true; |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
if (result.getType()==Material.PUMPKIN_PIE) { |
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this.plugin.gainMoneyExp(p,"Cook",0.15,60); |
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crafteditem=true; |
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} |
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if (result.getType()==Material.CAKE) { |
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this.plugin.gainMoneyExp(p,"Cook",0.2125,85); |
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crafteditem=true; |
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} |
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if (this.plugin.getJobLv("Cook", p)>=10 && crafteditem==true) { |
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ItemStack resultingitem = result; |
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resultingitem.setAmount(resultingitem.getAmount()*2); |
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} |
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} |
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if (this.plugin.PlayerinJob(p,"Support")) { |
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if (result.getType()==Material.BREAD) { |
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this.plugin.gainMoneyExp(p,"Support",0.015,2); |
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} |
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if (result.getType()==Material.MUSHROOM_SOUP) { |
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this.plugin.gainMoneyExp(p,"Support",0.015,2); |
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} |
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if (result.getType()==Material.COOKIE) { |
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this.plugin.gainMoneyExp(p,"Support",0.015,2); |
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} |
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if (result.getType()==Material.GOLDEN_CARROT) { |
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this.plugin.gainMoneyExp(p,"Support",0.015,2); |
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} |
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if (result.getType()==Material.GOLDEN_APPLE) { |
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this.plugin.gainMoneyExp(p,"Support",0.015,2); |
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} |
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if (result.getType()==Material.PUMPKIN_PIE) { |
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this.plugin.gainMoneyExp(p,"Support",0.015,2); |
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} |
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if (result.getType()==Material.CAKE) { |
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this.plugin.gainMoneyExp(p,"Support",0.015,2); |
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} |
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if (result.getType()==Material.IRON_SWORD) { |
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this.plugin.gainMoneyExp(p,"Support",0.015,3); |
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} |
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if (result.getType()==Material.IRON_CHESTPLATE || result.getType()==Material.IRON_HELMET || result.getType()==Material.IRON_BOOTS || result.getType()==Material.IRON_LEGGINGS) { |
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this.plugin.gainMoneyExp(p,"Support",0.025,5); |
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} |
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if (result.getType()==Material.DIAMOND_SWORD) { |
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this.plugin.gainMoneyExp(p,"Support",0.075,8); |
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} |
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if (result.getType()==Material.DIAMOND_CHESTPLATE || result.getType()==Material.DIAMOND_HELMET || result.getType()==Material.DIAMOND_BOOTS || result.getType()==Material.DIAMOND_LEGGINGS) { |
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this.plugin.gainMoneyExp(p,"Support",0.20,20); |
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} |
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if (result.getType()==Material.CAKE) { |
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|
|
this.plugin.gainMoneyExp(p,"Support",0.03,2); |
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} |
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} |
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} |
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} |
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|
|
}*/ |
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|
@EventHandler |
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|
|
@EventHandler |
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|
|
public void onInventoryCloseEvent(InventoryCloseEvent e) { |
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|
|
public void onInventoryCloseEvent(InventoryCloseEvent e) { |
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|
|
Player p = (Player)e.getPlayer(); |
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|
|
Player p = (Player)e.getPlayer(); |
|
|
@ -10356,11 +9691,6 @@ implements Listener |
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|
|
this.plugin.gainMoneyExp(p,"Cook",0.1125*amount,45*amount); |
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|
|
this.plugin.gainMoneyExp(p,"Cook",0.1125*amount,45*amount); |
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|
|
crafteditem=true; |
|
|
|
crafteditem=true; |
|
|
|
} |
|
|
|
} |
|
|
|
if (this.plugin.getJobLv("Cook", p)>=10 && crafteditem==true) { |
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|
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|
|
|
//This is an ugly fix for the problem...But it works somehow.
|
|
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|
|
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|
|
//Player newp = Bukkit.getPlayer(p.getName());
|
|
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|
|
p.getInventory().addItem(new ItemStack(item.getType(),amount,item.getDurability(),item.getData().getData())); |
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|
|
} |
|
|
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|
|
} |
|
|
|
} |
|
|
|
/* |
|
|
|
/* |
|
|
|
if (this.plugin.PlayerinJob(p,"Support")) { |
|
|
|
if (this.plugin.PlayerinJob(p,"Support")) { |
|
|
|