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@ -20,6 +20,7 @@ import net.milkbowl.vault.economy.EconomyResponse; |
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import org.bukkit.Bukkit; |
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import org.bukkit.ChatColor; |
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import org.bukkit.Chunk; |
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@ -5249,6 +5250,70 @@ implements Listener |
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} |
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} |
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public void open_LootChest(int tier, Location loc) { |
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// 1 = single item
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// 2 = mythic item
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// 3 = plentiful items
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// 4 = multiple items
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switch (tier) { |
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case 1: { |
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loc.getWorld().dropItemNaturally(loc, getGoodie(0)); |
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}break; |
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case 2: { |
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loc.getWorld().dropItemNaturally(loc, getGoodie(1)); |
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}break; |
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case 3: { |
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if (Math.random() < 0.1) { |
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loc.getWorld().dropItemNaturally(loc, new ItemStack(Material.LOG, (int)(Math.random() * 64) + 1)); |
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} else |
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if (Math.random() < 0.1) { |
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loc.getWorld().dropItemNaturally(loc, new ItemStack(Material.RAW_FISH, (int)(Math.random() * 64) + 1)); |
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} else |
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if (Math.random() < 0.1) { |
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loc.getWorld().dropItemNaturally(loc, new ItemStack(Material.BOOKSHELF, (int)(Math.random() * 64) + 1)); |
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} else |
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if (Math.random() < 0.1) { |
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loc.getWorld().dropItemNaturally(loc, new ItemStack(Material.CLAY, (int)(Math.random() * 64) + 1)); |
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} else |
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if (Math.random() < 0.1) { |
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loc.getWorld().dropItemNaturally(loc, new ItemStack(Material.EXP_BOTTLE, (int)(Math.random() * 64) + 1)); |
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} else |
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if (Math.random() < 0.1) { |
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loc.getWorld().dropItemNaturally(loc, new ItemStack(Material.OBSIDIAN, (int)(Math.random() * 64) + 1)); |
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} else |
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if (Math.random() < 0.1) { |
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loc.getWorld().dropItemNaturally(loc, new ItemStack(Material.MOSSY_COBBLESTONE, (int)(Math.random() * 64) + 1)); |
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} else |
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if (Math.random() < 0.1) { |
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loc.getWorld().dropItemNaturally(loc, new ItemStack(Material.HAY_BLOCK, (int)(Math.random() * 64) + 1)); |
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} else |
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if (Math.random() < 0.1) { |
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loc.getWorld().dropItemNaturally(loc, new ItemStack(Material.QUARTZ_BLOCK, (int)(Math.random() * 64) + 1)); |
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} else |
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if (Math.random() < 0.1) { |
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loc.getWorld().dropItemNaturally(loc, new ItemStack(Material.NETHER_BRICK, (int)(Math.random() * 64) + 1)); |
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} else { |
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loc.getWorld().dropItemNaturally(loc, new ItemStack(Material.WOOL, (int)(Math.random() * 64) + 1)); |
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} |
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}break; |
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case 4: { |
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// Drop at least one stack, and five rolls for a 20% chance at an extra stack.
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loc.getWorld().dropItemNaturally(loc, getGoodie(0)); |
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for (int i = 0; i < 5; i++) { |
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if (Math.random() < 0.2) { |
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loc.getWorld().dropItemNaturally(loc, getGoodie(0)); |
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} |
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} |
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}break; |
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case 5: { |
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// OMG NOT CODED YET WTF THIS SHOULDN'T HAPPEN
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}break; |
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} |
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} |
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public ItemStack getGoodie() { |
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return getGoodie(0); |
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} |
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@ -5989,22 +6054,9 @@ implements Listener |
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f.getType()==EntityType.ENDERMAN) { |
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if (this.plugin.getConfig().getBoolean("thanksgiving-enabled") && Math.random()<=0.005) { |
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if (this.plugin.getConfig().getBoolean("thanksgiving-enabled") && Math.random()<=0.01) { |
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// 0.5% chance of loot chest dropping
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ItemStack chest = new ItemStack(Material.CHEST); |
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ItemMeta chest_name = chest.getItemMeta(); |
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chest_name.setDisplayName(ChatColor.YELLOW+"Closed Chest"); |
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List<String> chestlore = new ArrayList<String>(); |
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chestlore.add(ChatColor.GRAY+""+ChatColor.ITALIC+"A mysterious chest!"); |
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chestlore.add(ChatColor.GRAY+""+ChatColor.ITALIC+""); |
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chestlore.add(ChatColor.GRAY+""+ChatColor.ITALIC+"It feels heavy; there"); |
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chestlore.add(ChatColor.GRAY+""+ChatColor.ITALIC+"might be items inside."); |
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chest_name.setLore(chestlore); |
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chest.setItemMeta(chest_name); |
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f.getWorld().dropItemNaturally(f.getLocation(), chest); |
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f.getWorld().dropItemNaturally(f.getLocation(), this.plugin.generate_LootChest()); |
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} |
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//if (Math.random()<=0.005) {
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/* |
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@ -6403,6 +6455,10 @@ implements Listener |
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@EventHandler |
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public void onFishCatch(PlayerFishEvent e) { |
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if (e.getState()==State.CAUGHT_FISH) { |
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if (this.plugin.getConfig().getBoolean("thanksgiving-enabled") && Math.random() < 0.10) { |
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// 5% chance of fishing up a loot chest
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e.getPlayer().getWorld().dropItemNaturally(e.getPlayer().getLocation(), this.plugin.generate_LootChest()); |
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} |
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Player p = e.getPlayer(); |
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if (this.plugin.PlayerinJob(p, "Fisherman")) { |
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this.plugin.gainMoneyExp(p,"Fisherman",0.175,3); |
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@ -9068,13 +9124,17 @@ implements Listener |
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return; |
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} |
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if (this.plugin.is_LootChest(e.getItemInHand())) { |
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open_LootChest(this.plugin.get_LootChestTier(e.getItemInHand()), e.getBlockPlaced().getLocation()); |
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e.setCancelled(true); |
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if (e.getItemInHand().getAmount() > 1) { |
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e.getItemInHand().setAmount(e.getItemInHand().getAmount() - 1); |
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} else { |
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e.getPlayer().setItemInHand(null); |
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} |
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e.getPlayer().getWorld().dropItemNaturally(e.getBlockPlaced().getLocation(), getGoodie()); |
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// e.getPlayer().getWorld().dropItemNaturally(e.getBlockPlaced().getLocation(), getGoodie());
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p.sendMessage(ChatColor.GREEN+"You open the chest and find treasure inside!"); |
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p.playSound(p.getLocation(), Sound.ORB_PICKUP, 10, 1); |
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p.updateInventory(); |
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@ -12978,7 +13038,7 @@ implements Listener |
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//We have to attempt to insert the item in the Item Cube.
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Cube cube_type = null; |
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int identifier=-1; |
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if (item_cube.getItemMeta().getLore()!=null) { |
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if (item_cube.getItemMeta().getLore()!=null && isItemCube(item_cube)) { |
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//Check to see if the Lore contains anything.
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for (int i=0;i<item_cube.getItemMeta().getLore().size();i++) { |
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if (item_cube.getItemMeta().getLore().get(i).equalsIgnoreCase(ChatColor.AQUA+"Contains 9 item slots.")) { |
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@ -13085,13 +13145,15 @@ implements Listener |
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return; |
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} |
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if (this.plugin.is_LootChest(p.getItemInHand())) { |
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open_LootChest(this.plugin.get_LootChestTier(p.getItemInHand()), p.getLocation()); |
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e.setCancelled(true); |
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if (p.getItemInHand().getAmount() > 1) { |
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p.getItemInHand().setAmount(p.getItemInHand().getAmount() - 1); |
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} else { |
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p.setItemInHand(null); |
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} |
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p.getWorld().dropItemNaturally(p.getLocation(), getGoodie()); |
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p.sendMessage(ChatColor.GREEN+"You open the chest and find treasure inside!"); |
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p.playSound(p.getLocation(), Sound.ORB_PICKUP, 10, 1); |
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p.updateInventory(); |
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