@ -1780,6 +1780,7 @@ public void runTick() {
}
}
} else {
if ( l . getCustomName ( ) . compareTo ( ChatColor . GOLD + "Charge Zombie II" ) = = 0 & & ! l . isDead ( ) & & l . getKiller ( ) ! = null ) {
/ *
for ( int k = - 1 ; k < 2 ; k + + ) {
for ( int j = - 1 ; j < 2 ; j + + ) {
@ -1800,26 +1801,48 @@ public void runTick() {
}
}
} * / //Charge Zombie II's now only break blocks when YOU get hit by them.
/ * //OLD CHARGE ZOMBIE II BEHAVIOR.
for ( int k = - 2 ; k < 3 ; k + + ) {
for ( int j = - 2 ; j < 3 ; j + + ) {
Location checkloc = l . getLocation ( ) . add ( k , 1 , j ) ;
Block bl = Bukkit . getWorld ( "world" ) . getBlockAt ( checkloc ) ;
if ( bl . getType ( ) ! = Material . BEDROCK & & bl . getType ( ) ! = Material . ENDER_PORTAL_FRAME & & bl . getType ( ) ! = Material . ENDER_PORTAL & & bl . getType ( ) ! = Material . MOB_SPAWNER ) {
bl . breakNaturally ( ) ;
}
bl = Bukkit . getWorld ( "world" ) . getBlockAt ( checkloc ) ;
checkloc = l . getLocation ( ) . add ( k , 2 , j ) ;
if ( bl . getType ( ) ! = Material . BEDROCK & & bl . getType ( ) ! = Material . ENDER_PORTAL_FRAME & & bl . getType ( ) ! = Material . ENDER_PORTAL & & bl . getType ( ) ! = Material . MOB_SPAWNER ) {
bl . breakNaturally ( ) ;
//OLD CHARGE ZOMBIE II BEHAVIOR.
for ( int k = - 2 ; k < 3 ; k + + ) {
for ( int j = - 2 ; j < 3 ; j + + ) {
Location checkloc = l . getLocation ( ) . add ( k , 1 , j ) ;
Block bl = Bukkit . getWorld ( "world" ) . getBlockAt ( checkloc ) ;
if ( bl . getType ( ) ! = Material . BEDROCK & & bl . getType ( ) ! = Material . ENDER_PORTAL_FRAME & & bl . getType ( ) ! = Material . ENDER_PORTAL & & bl . getType ( ) ! = Material . MOB_SPAWNER & & bl . getType ( ) ! = Material . COMMAND ) {
bl . breakNaturally ( ) ;
}
bl = Bukkit . getWorld ( "world" ) . getBlockAt ( checkloc ) ;
checkloc = l . getLocation ( ) . add ( k , 2 , j ) ;
if ( bl . getType ( ) ! = Material . BEDROCK & & bl . getType ( ) ! = Material . ENDER_PORTAL_FRAME & & bl . getType ( ) ! = Material . ENDER_PORTAL & & bl . getType ( ) ! = Material . MOB_SPAWNER & & bl . getType ( ) ! = Material . COMMAND ) {
bl . breakNaturally ( ) ;
}
bl = Bukkit . getWorld ( "world" ) . getBlockAt ( checkloc ) ;
checkloc = l . getLocation ( ) . add ( k , 0 , j ) ;
if ( bl . getType ( ) ! = Material . BEDROCK & & bl . getType ( ) ! = Material . ENDER_PORTAL_FRAME & & bl . getType ( ) ! = Material . ENDER_PORTAL & & bl . getType ( ) ! = Material . MOB_SPAWNER & & bl . getType ( ) ! = Material . COMMAND ) {
bl . breakNaturally ( ) ;
}
}
bl = Bukkit . getWorld ( "world" ) . getBlockAt ( checkloc ) ;
checkloc = l . getLocation ( ) . add ( k , 0 , j ) ;
if ( bl . getType ( ) ! = Material . BEDROCK & & bl . getType ( ) ! = Material . ENDER_PORTAL_FRAME & & bl . getType ( ) ! = Material . ENDER_PORTAL ) {
bl . breakNaturally ( ) ;
}
} else
if ( l . getCustomName ( ) . compareTo ( ChatColor . YELLOW + "Charge Zombie" ) = = 0 & & ! l . isDead ( ) & & l . getKiller ( ) ! = null ) {
for ( int k = - 1 ; k < 2 ; k + + ) {
for ( int j = - 1 ; j < 2 ; j + + ) {
Location checkloc = l . getLocation ( ) . add ( k , 1 , j ) ;
Block bl = Bukkit . getWorld ( "world" ) . getBlockAt ( checkloc ) ;
if ( bl . getType ( ) ! = Material . BEDROCK & & bl . getType ( ) ! = Material . ENDER_PORTAL_FRAME & & bl . getType ( ) ! = Material . ENDER_PORTAL & & bl . getType ( ) ! = Material . MOB_SPAWNER ) {
bl . breakNaturally ( ) ;
}
bl = Bukkit . getWorld ( "world" ) . getBlockAt ( checkloc ) ;
checkloc = l . getLocation ( ) . add ( k , 2 , j ) ;
if ( bl . getType ( ) ! = Material . BEDROCK & & bl . getType ( ) ! = Material . ENDER_PORTAL_FRAME & & bl . getType ( ) ! = Material . ENDER_PORTAL & & bl . getType ( ) ! = Material . MOB_SPAWNER ) {
bl . breakNaturally ( ) ;
}
bl = Bukkit . getWorld ( "world" ) . getBlockAt ( checkloc ) ;
checkloc = l . getLocation ( ) . add ( k , 0 , j ) ;
if ( bl . getType ( ) ! = Material . BEDROCK & & bl . getType ( ) ! = Material . ENDER_PORTAL_FRAME & & bl . getType ( ) ! = Material . ENDER_PORTAL & & bl . getType ( ) ! = Material . MOB_SPAWNER ) {
bl . breakNaturally ( ) ;
}
}
}
} * /
}
}
}
}
@ -2610,7 +2633,21 @@ public void checkJukeboxes() {
//Bukkit.getLogger().info("Disparity is "+(unmatched/6727.0d*100)+"%");
}
}
if ( ! spawneddungeon ) {
int airmeasure = 0 ;
//Get the underground chunk density of this chunk.
//Max chunk density is 12800.
Chunk c = list [ i ] . getWorld ( ) . getChunkAt ( list [ i ] . getLocation ( ) ) ;
for ( int x = 0 ; x < 16 ; x + + ) {
for ( int y = 0 ; y < 50 ; y + + ) {
for ( int z = 0 ; z < 16 ; z + + ) {
if ( c . getBlock ( x , y , z ) . getType ( ) = = Material . AIR ) {
airmeasure + + ;
}
}
}
}
//Bukkit.getLogger().info("For player "+list[i].getName()+", Chunk air density is "+((double)airmeasure/12800)*100.0d+"%");
if ( ! spawneddungeon & & ( ( double ) airmeasure / 12800 ) * 100 . 0d < = 10 ) { //Make sure the air density is small enough that we are allowed to carve things.
//See if the player is very far underground and there is nothing around him/her. This would be odd behavior (Hint at strip mining) and we will force Charge Zombie II's to spawn and create areas.
List < Entity > nearby = list [ i ] . getNearbyEntities ( 20 , 5 , 20 ) ;
for ( int j = 0 ; j < nearby . size ( ) ; j + + ) {
@ -2729,275 +2766,7 @@ public void checkJukeboxes() {
e4 = Bukkit . getWorld ( "world" ) . spawnEntity ( list [ i ] . getLocation ( ) . add ( spread , 0 , - 20 ) , EntityType . ZOMBIE ) ;
}
}
/ *
torch1 = false ;
torch2 = false ;
torch3 = false ;
torch4 = false ;
spread = ( int ) ( Math . random ( ) * 20 ) + 20 ;
int randomheight = ( int ) ( Math . random ( ) * 5 ) - ( int ) ( Math . random ( ) * 5 ) ;
for ( int j = 10 ; j > - 11 ; j - - ) {
for ( int k = 4 ; k > - 2 ; k - - ) {
for ( int l = 10 ; l > - 11 ; l - - ) {
Block b = Bukkit . getWorld ( "world" ) . getBlockAt ( list [ i ] . getLocation ( ) . add ( 30 + j , k + randomheight , spread + l ) ) ;
if ( b . getType ( ) = = Material . TORCH | | b . getType ( ) = = Material . GLOWSTONE ) {
torch1 = true ;
}
}
}
}
if ( ! torch1 ) {
int lb1 = ( int ) ( Math . random ( ) * 5 ) + 10 , lb2 = ( int ) ( Math . random ( ) * 5 ) + 10 , ub1 = - ( int ) ( Math . random ( ) * 6 ) + 10 , ub2 = - ( int ) ( Math . random ( ) * 6 ) + 10 ;
for ( int j = lb1 ; j > ub1 ; j - - ) {
for ( int k = ( int ) ( Math . random ( ) * 4 ) + 1 ; k > - 1 ; k - - ) {
for ( int l = lb2 ; l > - ub2 ; l - - ) {
Block b = Bukkit . getWorld ( "world" ) . getBlockAt ( list [ i ] . getLocation ( ) . add ( 20 + j , k + randomheight , spread + l ) ) ;
if ( Math . random ( ) < = 0 . 75 - k * 0 . 10 & & b . getType ( ) ! = Material . BEDROCK & & b . getType ( ) ! = Material . MOB_SPAWNER & & b . getType ( ) ! = Material . ENDER_PORTAL & & b . getType ( ) ! = Material . ENDER_PORTAL_FRAME ) {
b . setType ( Material . AIR ) ;
}
}
}
}
}
torch2 = false ;
spread = ( int ) ( Math . random ( ) * 20 ) + 20 ;
randomheight = ( int ) ( Math . random ( ) * 5 ) - ( int ) ( Math . random ( ) * 5 ) ;
for ( int j = 10 ; j > - 11 ; j - - ) {
for ( int k = 4 ; k > - 2 ; k - - ) {
for ( int l = 10 ; l > - 11 ; l - - ) {
Block b = Bukkit . getWorld ( "world" ) . getBlockAt ( list [ i ] . getLocation ( ) . add ( - 20 + j , k + randomheight , spread + l ) ) ;
if ( b . getType ( ) = = Material . TORCH | | b . getType ( ) = = Material . GLOWSTONE ) {
torch2 = true ;
}
}
}
}
if ( ! torch2 ) {
int lb1 = ( int ) ( Math . random ( ) * 5 ) + 10 , lb2 = ( int ) ( Math . random ( ) * 5 ) + 10 , ub1 = - ( int ) ( Math . random ( ) * 6 ) + 10 , ub2 = - ( int ) ( Math . random ( ) * 6 ) + 10 ;
for ( int j = lb1 ; j > ub1 ; j - - ) {
for ( int k = ( int ) ( Math . random ( ) * 4 ) + 1 ; k > - 1 ; k - - ) {
for ( int l = lb2 ; l > - ub2 ; l - - ) {
Block b = Bukkit . getWorld ( "world" ) . getBlockAt ( list [ i ] . getLocation ( ) . add ( 20 + j , k + randomheight , spread + l ) ) ;
if ( Math . random ( ) < = 0 . 75 - k * 0 . 10 & & b . getType ( ) ! = Material . BEDROCK & & b . getType ( ) ! = Material . MOB_SPAWNER & & b . getType ( ) ! = Material . ENDER_PORTAL & & b . getType ( ) ! = Material . ENDER_PORTAL_FRAME ) {
b . setType ( Material . AIR ) ;
}
}
}
}
}
spread = ( int ) ( Math . random ( ) * 20 ) + 20 ;
for ( int j = 10 ; j > - 11 ; j - - ) {
for ( int k = 4 ; k > - 2 ; k - - ) {
for ( int l = 10 ; l > - 11 ; l - - ) {
Block b = Bukkit . getWorld ( "world" ) . getBlockAt ( list [ i ] . getLocation ( ) . add ( spread + j , k + randomheight , 20 + l ) ) ;
if ( b . getType ( ) = = Material . TORCH | | b . getType ( ) = = Material . GLOWSTONE ) {
torch3 = true ;
}
}
}
}
if ( ! torch3 ) {
int lb1 = ( int ) ( Math . random ( ) * 5 ) + 10 , lb2 = ( int ) ( Math . random ( ) * 5 ) + 10 , ub1 = - ( int ) ( Math . random ( ) * 6 ) + 10 , ub2 = - ( int ) ( Math . random ( ) * 6 ) + 10 ;
for ( int j = lb1 ; j > ub1 ; j - - ) {
for ( int k = ( int ) ( Math . random ( ) * 4 ) + 1 ; k > - 1 ; k - - ) {
for ( int l = lb2 ; l > - ub2 ; l - - ) {
Block b = Bukkit . getWorld ( "world" ) . getBlockAt ( list [ i ] . getLocation ( ) . add ( 20 + j , k + randomheight , spread + l ) ) ;
if ( Math . random ( ) < = 0 . 75 - k * 0 . 10 & & b . getType ( ) ! = Material . BEDROCK & & b . getType ( ) ! = Material . MOB_SPAWNER & & b . getType ( ) ! = Material . ENDER_PORTAL & & b . getType ( ) ! = Material . ENDER_PORTAL_FRAME ) {
b . setType ( Material . AIR ) ;
}
}
}
}
}
spread = ( int ) ( Math . random ( ) * 20 ) + 20 ;
for ( int j = 10 ; j > - 11 ; j - - ) {
for ( int k = 4 ; k > - 2 ; k - - ) {
for ( int l = 10 ; l > - 11 ; l - - ) {
Block b = Bukkit . getWorld ( "world" ) . getBlockAt ( list [ i ] . getLocation ( ) . add ( spread + j , k + randomheight , - 20 + l ) ) ;
if ( b . getType ( ) = = Material . TORCH | | b . getType ( ) = = Material . GLOWSTONE ) {
torch4 = true ;
}
}
}
}
if ( ! torch4 ) {
int lb1 = ( int ) ( Math . random ( ) * 5 ) + 10 , lb2 = ( int ) ( Math . random ( ) * 5 ) + 10 , ub1 = - ( int ) ( Math . random ( ) * 6 ) + 10 , ub2 = - ( int ) ( Math . random ( ) * 6 ) + 10 ;
for ( int j = lb1 ; j > ub1 ; j - - ) {
for ( int k = ( int ) ( Math . random ( ) * 4 ) + 1 ; k > - 1 ; k - - ) {
for ( int l = lb2 ; l > - ub2 ; l - - ) {
Block b = Bukkit . getWorld ( "world" ) . getBlockAt ( list [ i ] . getLocation ( ) . add ( 20 + j , k + randomheight , spread + l ) ) ;
if ( Math . random ( ) < = 0 . 75 - k * 0 . 10 & & b . getType ( ) ! = Material . BEDROCK & & b . getType ( ) ! = Material . MOB_SPAWNER & & b . getType ( ) ! = Material . ENDER_PORTAL & & b . getType ( ) ! = Material . ENDER_PORTAL_FRAME ) {
b . setType ( Material . AIR ) ;
}
}
}
}
}
if ( ! torch1 ) {
Zombie z1 = ( Zombie ) e1 ;
z1 . setCustomName ( ChatColor . GOLD + "Charge Zombie II" ) ;
z1 . setCustomNameVisible ( false ) ;
z1 . setTarget ( list [ i ] ) ;
}
if ( ! torch2 ) {
Zombie z2 = ( Zombie ) e2 ;
z2 . setCustomName ( ChatColor . GOLD + "Charge Zombie II" ) ;
z2 . setCustomNameVisible ( false ) ;
z2 . setTarget ( list [ i ] ) ;
}
if ( ! torch3 ) {
Zombie z3 = ( Zombie ) e3 ;
z3 . setCustomName ( ChatColor . GOLD + "Charge Zombie II" ) ;
z3 . setCustomNameVisible ( false ) ;
z3 . setTarget ( list [ i ] ) ;
}
if ( ! torch4 ) {
Zombie z4 = ( Zombie ) e4 ;
z4 . setCustomName ( ChatColor . GOLD + "Charge Zombie II" ) ;
z4 . setCustomNameVisible ( false ) ;
z4 . setTarget ( list [ i ] ) ;
} * /
}
/ * Kind of an out - of - date way to spawn things . Don ' t need anymore .
//Find out how much a player is worth.
if ( list [ i ] . getWorld ( ) . getName ( ) . compareTo ( "world" ) = = 0 & & list [ i ] . getLocation ( ) . getY ( ) < = 50 ) {
double value = 0 ;
ItemStack [ ] items = list [ i ] . getInventory ( ) . getContents ( ) ;
for ( int j = 0 ; j < items . length ; j + + ) {
if ( items [ j ] ! = null ) {
if ( items [ j ] . getType ( ) = = Material . CHEST ) {
if ( items [ j ] . hasItemMeta ( ) & & items [ j ] . getItemMeta ( ) . getLore ( ) ! = null ) {
List < String > loredata = items [ j ] . getItemMeta ( ) . getLore ( ) ;
for ( int m = 0 ; m < loredata . size ( ) ; m + + ) {
if ( loredata . get ( m ) . equalsIgnoreCase ( ChatColor . AQUA + "Contains 9 item slots." ) ) {
value + = 1 * items [ j ] . getAmount ( ) ;
}
}
}
}
if ( items [ j ] . getType ( ) = = Material . TRAPPED_CHEST ) {
if ( items [ j ] . hasItemMeta ( ) & & items [ j ] . getItemMeta ( ) . getLore ( ) ! = null ) {
List < String > loredata = items [ j ] . getItemMeta ( ) . getLore ( ) ;
for ( int m = 0 ; m < loredata . size ( ) ; m + + ) {
if ( loredata . get ( m ) . equalsIgnoreCase ( ChatColor . AQUA + "Contains 54 item slots." ) ) {
value + = 10 * items [ j ] . getAmount ( ) ;
}
}
}
}
if ( items [ j ] . getType ( ) = = Material . ENDER_CHEST ) {
if ( items [ j ] . hasItemMeta ( ) & & items [ j ] . getItemMeta ( ) . getLore ( ) ! = null ) {
List < String > loredata = items [ j ] . getItemMeta ( ) . getLore ( ) ;
for ( int m = 0 ; m < loredata . size ( ) ; m + + ) {
if ( loredata . get ( m ) . equalsIgnoreCase ( ChatColor . AQUA + "Contains 27 item slots." ) ) {
value + = 10 * items [ j ] . getAmount ( ) ;
}
}
}
}
if ( items [ j ] . getType ( ) = = Material . COAL ) {
value + = 0 . 001d * items [ j ] . getAmount ( ) ;
} else
if ( items [ j ] . getType ( ) = = Material . IRON_INGOT ) {
value + = 0 . 01d * items [ j ] . getAmount ( ) ;
} else
if ( items [ j ] . getType ( ) = = Material . GOLD_INGOT ) {
value + = 0 . 05d * items [ j ] . getAmount ( ) ;
} else
if ( items [ j ] . getType ( ) = = Material . DIAMOND ) {
value + = 0 . 25d * items [ j ] . getAmount ( ) ;
} else
if ( items [ j ] . getType ( ) = = Material . LAPIS_ORE ) {
value + = 0 . 01d * items [ j ] . getAmount ( ) ;
} else
if ( items [ j ] . getType ( ) = = Material . EMERALD ) {
value + = 0 . 3d * items [ j ] . getAmount ( ) ;
} else
if ( items [ j ] . getType ( ) = = Material . COAL_BLOCK ) {
value + = 0 . 001d * 9 * items [ j ] . getAmount ( ) ;
} else
if ( items [ j ] . getType ( ) = = Material . IRON_BLOCK ) {
value + = 0 . 01d * 9 * items [ j ] . getAmount ( ) ;
} else
if ( items [ j ] . getType ( ) = = Material . GOLD_BLOCK ) {
value + = 0 . 05d * 9 * items [ j ] . getAmount ( ) ;
} else
if ( items [ j ] . getType ( ) = = Material . DIAMOND_BLOCK ) {
value + = 0 . 25d * 9 * items [ j ] . getAmount ( ) ;
} else
if ( items [ j ] . getType ( ) = = Material . LAPIS_BLOCK ) {
value + = 0 . 01d * 9 * items [ j ] . getAmount ( ) ;
} else
if ( items [ j ] . getType ( ) = = Material . IRON_AXE | |
items [ j ] . getType ( ) = = Material . IRON_PICKAXE | |
items [ j ] . getType ( ) = = Material . IRON_SPADE | |
items [ j ] . getType ( ) = = Material . IRON_SWORD | |
items [ j ] . getType ( ) = = Material . IRON_HOE ) {
value + = 0 . 05d * items [ j ] . getAmount ( ) ;
} else
if ( items [ j ] . getType ( ) = = Material . GOLD_AXE | |
items [ j ] . getType ( ) = = Material . GOLD_PICKAXE | |
items [ j ] . getType ( ) = = Material . GOLD_SPADE | |
items [ j ] . getType ( ) = = Material . GOLD_SWORD | |
items [ j ] . getType ( ) = = Material . GOLD_HOE ) {
value + = 0 . 25d * items [ j ] . getAmount ( ) ;
} else
if ( items [ j ] . getType ( ) = = Material . DIAMOND_AXE | |
items [ j ] . getType ( ) = = Material . DIAMOND_PICKAXE | |
items [ j ] . getType ( ) = = Material . DIAMOND_SPADE | |
items [ j ] . getType ( ) = = Material . DIAMOND_SWORD | |
items [ j ] . getType ( ) = = Material . DIAMOND_HOE ) {
value + = 1 . 25d * items [ j ] . getAmount ( ) ;
}
}
}
items = list [ i ] . getEquipment ( ) . getArmorContents ( ) ;
for ( int j = 0 ; j < items . length ; j + + ) {
if ( items [ j ] ! = null ) {
if ( items [ j ] . getType ( ) = = Material . IRON_CHESTPLATE | |
items [ j ] . getType ( ) = = Material . IRON_HELMET | |
items [ j ] . getType ( ) = = Material . IRON_LEGGINGS | |
items [ j ] . getType ( ) = = Material . IRON_BOOTS ) {
value + = 0 . 05d * items [ j ] . getAmount ( ) ;
} else
if ( items [ j ] . getType ( ) = = Material . GOLD_CHESTPLATE | |
items [ j ] . getType ( ) = = Material . GOLD_HELMET | |
items [ j ] . getType ( ) = = Material . GOLD_LEGGINGS | |
items [ j ] . getType ( ) = = Material . GOLD_BOOTS ) {
value + = 0 . 25d * items [ j ] . getAmount ( ) ;
} else
if ( items [ j ] . getType ( ) = = Material . DIAMOND_CHESTPLATE | |
items [ j ] . getType ( ) = = Material . DIAMOND_HELMET | |
items [ j ] . getType ( ) = = Material . DIAMOND_LEGGINGS | |
items [ j ] . getType ( ) = = Material . DIAMOND_BOOTS ) {
value + = 1 . 25d * items [ j ] . getAmount ( ) ;
}
}
}
//Bukkit.getPlayer("sigonasr2").sendMessage("Player "+list[i].getName()+" has a value of "+value);
if ( Math . random ( ) < = value / 2 . 0d ) {
//Bukkit.getPlayer("sigonasr2").sendMessage("Generating..."+(((int)value*2)+1));
switch ( ( int ) ( Math . random ( ) * 5 ) ) {
case 0 : {
Bukkit . getServer ( ) . dispatchCommand ( Bukkit . getServer ( ) . getConsoleSender ( ) , "mm pspawn skeleton " + ( ( ( int ) ( value / 8 ) ) + 1 ) + " " + list [ i ] . getName ( ) ) ;
} break ;
case 1 : {
Bukkit . getServer ( ) . dispatchCommand ( Bukkit . getServer ( ) . getConsoleSender ( ) , "mm pspawn zombie " + ( ( ( int ) ( value / 8 ) ) + 1 ) + " " + list [ i ] . getName ( ) ) ;
} break ;
case 2 : {
Bukkit . getServer ( ) . dispatchCommand ( Bukkit . getServer ( ) . getConsoleSender ( ) , "mm pspawn creeper " + ( ( ( int ) ( value / 8 ) ) + 1 ) + " " + list [ i ] . getName ( ) ) ;
} break ;
case 3 : {
Bukkit . getServer ( ) . dispatchCommand ( Bukkit . getServer ( ) . getConsoleSender ( ) , "mm pspawn spider " + ( ( ( int ) ( value / 8 ) ) + 1 ) + " " + list [ i ] . getName ( ) ) ;
} break ;
case 4 : {
if ( Math . random ( ) * 3 < = 1 ) {
Bukkit . getServer ( ) . dispatchCommand ( Bukkit . getServer ( ) . getConsoleSender ( ) , "mm pspawn enderman " + ( ( ( int ) ( value / 8 ) ) + 1 ) + " " + list [ i ] . getName ( ) ) ;
}
} break ;
}
}
} * /
list [ i ] . getScoreboard ( ) . getTeam ( list [ i ] . getName ( ) ) . setSuffix ( healthbar ( list [ i ] . getHealth ( ) , list [ i ] . getMaxHealth ( ) , list [ i ] . getFoodLevel ( ) ) ) ;
}
LOGGING_UPDATE_COUNTS + + ; //3
@ -3391,8 +3160,7 @@ public void checkJukeboxes() {
LOGGING_UPDATE_COUNTS + + ; //12
}
}
, 200 , 200 ) ;
} , 200 , 200 ) ;
}
@SuppressWarnings ( "deprecation" )