Read from website asynchronously.

master
sigonasr2 1 year ago
parent e0aa54ea89
commit 96fedc35eb
  1. 97
      SigMMO/SigMMO.cpp
  2. 54
      SigMMO/SigMMO.vcxproj
  3. 10
      SigMMO/SigMMO.vcxproj.filters
  4. 6695
      SigMMO/olcPixelGameEngine.h

@ -0,0 +1,97 @@
#define OLC_PGE_APPLICATION
#include "olcPixelGameEngine.h"
#ifdef _WIN32
#define _WIN32_WINNT 0x0A00
#endif
#define ASIO_STANDALONE
#include <asio.hpp>
#include <asio/ts/buffer.hpp>
#include <asio/ts/internet.hpp>
using namespace olc;
std::vector<char>vBuffer(1*1024);
void GrabSomeData(asio::ip::tcp::socket&socket){
socket.async_read_some(asio::buffer(vBuffer.data(),vBuffer.size()),[&](std::error_code ec,std::size_t length){
if(!ec){
std::cout<<"\n\nRead "<<length<<" bytes\n\n";
for(int i=0;i<length;i++){
std::cout<<vBuffer[i];
}
GrabSomeData(socket);
}
});
}
class SigMMO : public olc::PixelGameEngine
{
public:
SigMMO()
{
sAppName = "SigMMO";
}
public:
bool OnUserCreate() override
{
// Called once at the start, so create things here
asio::error_code ec;
asio::io_context context;
asio::io_context::work idleWork(context);
std::thread thrContext = std::thread([&](){context.run();});
asio::ip::tcp::endpoint endpoint(asio::ip::make_address("51.38.81.49",ec),80);
asio::ip::tcp::socket socket(context);
socket.connect(endpoint,ec);
if(!ec){
std::cout<<"Connected!"<<std::endl;
} else {
std::cout<<"Failed to connect to address:\n"<<ec.message()<<std::endl;
}
if (socket.is_open()){
GrabSomeData(socket);
std::string sRequest=
"GET /index.html HTTP/1.1\r\n"
"Host: exmaple.com\r\n"
"Connection: close\r\n\r\n";
socket.write_some(asio::buffer(sRequest.data(),sRequest.size()),ec);
using namespace std::chrono_literals;
std::this_thread::sleep_for(20000ms);
context.stop();
if(thrContext.joinable())thrContext.join();
}
return true;
}
bool OnUserUpdate(float fElapsedTime) override
{
// called once per frame
for (int x = 0; x < ScreenWidth(); x++)
for (int y = 0; y < ScreenHeight(); y++)
Draw(x, y, olc::Pixel(rand() % 255, rand() % 255, rand()% 255));
return true;
}
};
int main()
{
SigMMO demo;
if (demo.Construct(256, 240, 4, 4))
demo.Start();
return 0;
}

@ -17,7 +17,6 @@
<Configuration>Release</Configuration> <Configuration>Release</Configuration>
<Platform>x64</Platform> <Platform>x64</Platform>
</ProjectConfiguration> </ProjectConfiguration>
</ItemGroup> </ItemGroup>
<PropertyGroup Label="Globals"> <PropertyGroup Label="Globals">
<VCProjectVersion>16.0</VCProjectVersion> <VCProjectVersion>16.0</VCProjectVersion>
@ -53,27 +52,36 @@
<WholeProgramOptimization>true</WholeProgramOptimization> <WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet> <CharacterSet>Unicode</CharacterSet>
</PropertyGroup> </PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" /> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings"> <ImportGroup Label="ExtensionSettings">
</ImportGroup> </ImportGroup>
<ImportGroup Label="Shared" > <ImportGroup Label="Shared">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup> </ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" /> <PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<IncludePath>C:\Users\sigon\Documents\asio-1.18.0\include;C:\Users\sigon\Documents\asio-1.18.0\include;$(IncludePath)</IncludePath>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<IncludePath>C:\Users\sigon\Documents\asio-1.18.0\include;C:\Users\sigon\Documents\asio-1.18.0\include;$(IncludePath)</IncludePath>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<IncludePath>C:\Users\sigon\Documents\asio-1.18.0\include;$(VC_IncludePath);$(WindowsSDK_IncludePath);</IncludePath>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<IncludePath>C:\Users\sigon\Documents\asio-1.18.0\include;$(VC_IncludePath);$(WindowsSDK_IncludePath);</IncludePath>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile> <ClCompile>
<WarningLevel>Level3</WarningLevel> <WarningLevel>Level3</WarningLevel>
@ -108,6 +116,7 @@
<SDLCheck>true</SDLCheck> <SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode> <ConformanceMode>true</ConformanceMode>
<LanguageStandard>stdcpp17</LanguageStandard>
</ClCompile> </ClCompile>
<Link> <Link>
<SubSystem>Console</SubSystem> <SubSystem>Console</SubSystem>
@ -122,6 +131,7 @@
<SDLCheck>true</SDLCheck> <SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode> <ConformanceMode>true</ConformanceMode>
<LanguageStandard>stdcpp17</LanguageStandard>
</ClCompile> </ClCompile>
<Link> <Link>
<SubSystem>Console</SubSystem> <SubSystem>Console</SubSystem>
@ -130,9 +140,13 @@
<GenerateDebugInformation>true</GenerateDebugInformation> <GenerateDebugInformation>true</GenerateDebugInformation>
</Link> </Link>
</ItemDefinitionGroup> </ItemDefinitionGroup>
<ItemGroup>
<ItemGroup></ItemGroup> <ClInclude Include="olcPixelGameEngine.h" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="SigMMO.cpp" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets"> <ImportGroup Label="ExtensionTargets">
</ImportGroup> </ImportGroup>
</Project> </Project>

@ -14,4 +14,14 @@
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions> <Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
</Filter> </Filter>
</ItemGroup> </ItemGroup>
<ItemGroup>
<ClInclude Include="olcPixelGameEngine.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ClCompile Include="SigMMO.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
</Project> </Project>

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