|
|
|
@ -6,14 +6,18 @@ public class RenderKernel extends Kernel{ |
|
|
|
|
|
|
|
|
|
int[] pixels; |
|
|
|
|
float[] tris; |
|
|
|
|
int width; |
|
|
|
|
int height; |
|
|
|
|
int[] tex; |
|
|
|
|
int width,tex_width; |
|
|
|
|
int height,tex_height; |
|
|
|
|
|
|
|
|
|
RenderKernel(int[] pixels,float[] tris,int width,int height) { |
|
|
|
|
RenderKernel(int[] pixels,float[] tris,int[] tex,int width,int height,int tex_width,int tex_height) { |
|
|
|
|
this.pixels=pixels; |
|
|
|
|
this.tris=tris; |
|
|
|
|
this.width=width; |
|
|
|
|
this.height=height; |
|
|
|
|
this.tex=tex; |
|
|
|
|
this.tex_width=tex_width; |
|
|
|
|
this.tex_height=tex_height; |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
@Override |
|
|
|
@ -25,7 +29,152 @@ public class RenderKernel extends Kernel{ |
|
|
|
|
int y2=(int)tris[id*12+5]; |
|
|
|
|
int x3=(int)tris[id*12+8]; |
|
|
|
|
int y3=(int)tris[id*12+9]; |
|
|
|
|
FillTriangle(x1,y1,x2,y2,x3,y3,0xFF0000); |
|
|
|
|
TexturedTriangle( |
|
|
|
|
x1,y1,0f,0f,1f, |
|
|
|
|
x2,y2,1f,0f,1f, |
|
|
|
|
x3,y3,1f,1f,1f, |
|
|
|
|
getGlobalId()%256,1f); |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
int getTextureColor(int tex_id,float u,float v,float colorMult) { |
|
|
|
|
int x = (int)(u*16+(16*(tex_id%16))); |
|
|
|
|
int y = (int)(v*16+(16*(tex_id/16))); |
|
|
|
|
if (x<0||x>=256||y<0||y>=256) { |
|
|
|
|
return 0; |
|
|
|
|
} else { |
|
|
|
|
int col = tex[x+y*tex_width]; |
|
|
|
|
if (colorMult==1f) { |
|
|
|
|
return col; |
|
|
|
|
} else |
|
|
|
|
if (colorMult==0f) { |
|
|
|
|
return 0; |
|
|
|
|
} else { |
|
|
|
|
return (int)(((col&0xFF)*colorMult)+((int)(((col&0xFF00)>>>8)*colorMult)<<8)+((int)(((col&0xFF0000)>>>16)*colorMult)<<16) + ((int)(((col&0xFF000000)>>>24))<<24)); |
|
|
|
|
} |
|
|
|
|
} |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
void TexturedTriangle(int x1, int y1, float u1,float v1,float w1, |
|
|
|
|
int x2, int y2, float u2,float v2,float w2, |
|
|
|
|
int x3, int y3, float u3,float v3,float w3, |
|
|
|
|
int tex_id, float colorMult |
|
|
|
|
) { |
|
|
|
|
if (y2<y1) {int t=y1;y1=y2;y2=t;t=x1;x1=x2;x2=t;float u=u1;u1=u2;u2=u;float v=v1;v1=v2;v2=v;float w=w1;w1=w2;w2=w;} |
|
|
|
|
if (y3<y1) {int t=y1;y1=y3;y3=t;t=x1;x1=x3;x3=t;float u=u1;u1=u3;u3=u;float v=v1;v1=v3;v3=v;float w=w1;w1=w3;w3=w;} |
|
|
|
|
if (y3<y2) {int t=y2;y2=y3;y3=t;t=x2;x2=x3;x3=t;float u=u2;u2=u3;u3=u;float v=v2;v2=v3;v3=v;float w=w2;w2=w3;w3=w;} |
|
|
|
|
|
|
|
|
|
int dy1=y2-y1; |
|
|
|
|
int dx1=x2-x1; |
|
|
|
|
float dv1=v2-v1; |
|
|
|
|
float du1=u2-u1; |
|
|
|
|
float dw1=w2-w1; |
|
|
|
|
int dy2=y3-y1; |
|
|
|
|
int dx2=x3-x1; |
|
|
|
|
float dv2=v3-v1; |
|
|
|
|
float du2=u3-u1; |
|
|
|
|
float dw2=w3-w1; |
|
|
|
|
float tex_u=0f,tex_v=0f,tex_w=0f; |
|
|
|
|
|
|
|
|
|
float dax_step=0,dbx_step=0, |
|
|
|
|
du1_step=0,dv1_step=0,dw1_step=0, |
|
|
|
|
du2_step=0,dv2_step=0,dw2_step=0; |
|
|
|
|
|
|
|
|
|
if (dy1!=0) {dax_step=dx1/((float)Math.abs(dy1));} |
|
|
|
|
if (dy2!=0) {dbx_step=dx2/((float)Math.abs(dy2));} |
|
|
|
|
|
|
|
|
|
if (dy1!=0) {du1_step=du1/((float)Math.abs(dy1));} |
|
|
|
|
if (dy1!=0) {dv1_step=dv1/((float)Math.abs(dy1));} |
|
|
|
|
if (dy1!=0) {dw1_step=dw1/((float)Math.abs(dy1));} |
|
|
|
|
if (dy2!=0) {du2_step=du2/((float)Math.abs(dy2));} |
|
|
|
|
if (dy2!=0) {dv2_step=dv2/((float)Math.abs(dy2));} |
|
|
|
|
if (dy2!=0) {dw2_step=dw2/((float)Math.abs(dy2));} |
|
|
|
|
|
|
|
|
|
if (dy1!=0) { |
|
|
|
|
for (int i=y1;i<=y2;i++) { |
|
|
|
|
int ax=(int)(x1+((float)(i-y1))*dax_step); |
|
|
|
|
int bx=(int)(x1+((float)(i-y1))*dbx_step); |
|
|
|
|
|
|
|
|
|
float tex_su=u1+((float)(i-y1))*du1_step; |
|
|
|
|
float tex_sv=v1+((float)(i-y1))*dv1_step; |
|
|
|
|
float tex_sw=w1+((float)(i-y1))*dw1_step; |
|
|
|
|
float tex_eu=u1+((float)(i-y1))*du2_step; |
|
|
|
|
float tex_ev=v1+((float)(i-y1))*dv2_step; |
|
|
|
|
float tex_ew=w1+((float)(i-y1))*dw2_step; |
|
|
|
|
|
|
|
|
|
if (ax>bx) { |
|
|
|
|
int t=ax;ax=bx;bx=t; |
|
|
|
|
float u=tex_su;tex_su=tex_eu;tex_eu=u; |
|
|
|
|
float v=tex_sv;tex_sv=tex_ev;tex_ev=v; |
|
|
|
|
float w=tex_sw;tex_sw=tex_ew;tex_ew=w; |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
tex_u=tex_su; |
|
|
|
|
tex_v=tex_sv; |
|
|
|
|
tex_w=tex_sw; |
|
|
|
|
|
|
|
|
|
float tstep = 1.0f/(float)(bx-ax); |
|
|
|
|
float t=0.0f; |
|
|
|
|
|
|
|
|
|
for (int j=ax;j<=bx;j++) { |
|
|
|
|
tex_u=(1.0f-t)*tex_su+t*tex_eu; |
|
|
|
|
tex_v=(1.0f-t)*tex_sv+t*tex_ev; |
|
|
|
|
tex_w=(1.0f-t)*tex_sw+t*tex_ew; |
|
|
|
|
int col = getTextureColor(tex_id,tex_u/tex_w,tex_v/tex_w,colorMult); |
|
|
|
|
Draw(j,i,col); |
|
|
|
|
t+=tstep; |
|
|
|
|
} |
|
|
|
|
} |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
dy1=y3-y2; |
|
|
|
|
dx1=x3-x2; |
|
|
|
|
dv1=v3-v2; |
|
|
|
|
du1=u3-u2; |
|
|
|
|
dw1=w3-w2; |
|
|
|
|
if (dy1!=0) {dax_step=dx1/((float)Math.abs(dy1));} |
|
|
|
|
if (dy2!=0) {dbx_step=dx2/((float)Math.abs(dy2));} |
|
|
|
|
du1_step=0f; |
|
|
|
|
dv1_step=0f; |
|
|
|
|
if (dy1!=0) {du1_step=du1/((float)Math.abs(dy1));} |
|
|
|
|
if (dy1!=0) {dv1_step=dv1/((float)Math.abs(dy1));} |
|
|
|
|
if (dy1!=0) {dw1_step=dw1/((float)Math.abs(dy1));} |
|
|
|
|
|
|
|
|
|
if (dy1!=0) { |
|
|
|
|
for (int i=y2;i<=y3;i++) { |
|
|
|
|
int ax=(int)(x2+((float)(i-y2))*dax_step); |
|
|
|
|
int bx=(int)(x1+((float)(i-y1))*dbx_step); |
|
|
|
|
|
|
|
|
|
float tex_su=u2+((float)(i-y2))*du1_step; |
|
|
|
|
float tex_sv=v2+((float)(i-y2))*dv1_step; |
|
|
|
|
float tex_sw=w2+((float)(i-y2))*dw1_step; |
|
|
|
|
float tex_eu=u1+((float)(i-y1))*du2_step; |
|
|
|
|
float tex_ev=v1+((float)(i-y1))*dv2_step; |
|
|
|
|
float tex_ew=w1+((float)(i-y1))*dw2_step; |
|
|
|
|
|
|
|
|
|
if (ax>bx) { |
|
|
|
|
int t=ax;ax=bx;bx=t; |
|
|
|
|
float u=tex_su;tex_su=tex_eu;tex_eu=u; |
|
|
|
|
float v=tex_sv;tex_sv=tex_ev;tex_ev=v; |
|
|
|
|
float w=tex_sw;tex_sw=tex_ew;tex_ew=w; |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
tex_u=tex_su; |
|
|
|
|
tex_v=tex_sv; |
|
|
|
|
tex_w=tex_sw; |
|
|
|
|
|
|
|
|
|
float tstep = 1.0f/(float)(bx-ax); |
|
|
|
|
float t=0.0f; |
|
|
|
|
|
|
|
|
|
for (int j=ax;j<=bx;j++) { |
|
|
|
|
tex_u=(1.0f-t)*tex_su+t*tex_eu; |
|
|
|
|
tex_v=(1.0f-t)*tex_sv+t*tex_ev; |
|
|
|
|
tex_w=(1.0f-t)*tex_sw+t*tex_ew; |
|
|
|
|
int col = getTextureColor(tex_id,tex_u/tex_w,tex_v/tex_w,colorMult); |
|
|
|
|
Draw(j,i,col); |
|
|
|
|
t+=tstep; |
|
|
|
|
} |
|
|
|
|
} |
|
|
|
|
} |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
void DrawHorizontalLine(int sx,int ex,int ny,int col) { |
|
|
|
|