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@ -25,9 +25,227 @@ public class RenderKernel extends Kernel{ |
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int y2=(int)tris[id*12+5]; |
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int x3=(int)tris[id*12+8]; |
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int y3=(int)tris[id*12+9]; |
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if (x1>=0&&x1<width&&y1>=0&&y1<height) {pixels[y1*width+x1]=0xFF;} |
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if (x2>=0&&x2<width&&y2>=0&&y2<height) {pixels[y2*width+x2]=0xFF00;} |
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if (x3>=0&&x3<width&&y3>=0&&y3<height) {pixels[y3*width+x3]=0xFF0000;} |
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FillTriangle(x1,y1,x2,y2,x3,y3,0xFF0000); |
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} |
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void DrawHorizontalLine(int sx,int ex,int ny,int col) { |
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for (int i=sx;i<=ex;i++) { |
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Draw(i,ny,col); |
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} |
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} |
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void FillTriangle(int x1, int y1, int x2, int y2, int x3, int y3, int col) |
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{ |
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int t1x=0, t2x=0, y=0, minx=0, maxx=0, t1xp=0, t2xp=0; |
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boolean changed1 = false; |
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boolean changed2 = false; |
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int signx1=0, signx2=0, dx1=0, dy1=0, dx2=0, dy2=0; |
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int e1=0, e2=0; |
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// Sort vertices
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if (y1>y2) {int t=y1;y1=y2;y2=t;t=x1;x1=x2;x2=t;} |
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if (y1>y3) {int t=y1;y1=y3;y3=t;t=x1;x1=x3;x3=t;} |
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if (y2>y3) {int t=y2;y2=y3;y3=t;t=x2;x2=x3;x3=t;} |
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t1x = t2x = x1; y = y1; // Starting points
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dx1 = (int)(x2 - x1); if (dx1<0) { dx1 = -dx1; signx1 = -1; } |
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else signx1 = 1; |
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dy1 = (int)(y2 - y1); |
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dx2 = (int)(x3 - x1); if (dx2<0) { dx2 = -dx2; signx2 = -1; } |
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else signx2 = 1; |
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dy2 = (int)(y3 - y1); |
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if (dy1 > dx1) { // swap values
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int t=dx1;dx1=dy1;dy1=t; |
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changed1 = true; |
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} |
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if (dy2 > dx2) { // swap values
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int t=dy2;dy2=dx2;dx2=t; |
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changed2 = true; |
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} |
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e2 = (int)(dx2 >> 1); |
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// Flat top, just process the second half
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boolean goNext=false; |
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if (y1 == y2) goNext=true; |
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if (!goNext) { |
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e1 = (int)(dx1 >> 1); |
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boolean lloopDone=false; |
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for (int i = 0; i < dx1&&!lloopDone;) { |
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t1xp = 0; t2xp = 0; |
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if (t1x<t2x) { minx = t1x; maxx = t2x; } |
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else { minx = t2x; maxx = t1x; } |
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// process first line until y value is about to change
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boolean loopDone=false; |
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while (i<dx1&&!loopDone) { |
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i++; |
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e1 += dy1; |
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while (e1 >= dx1) { |
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e1 -= dx1; |
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if (changed1) t1xp = signx1;//t1x += signx1;
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else loopDone=true; |
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} |
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if (changed1) loopDone=true; |
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else t1x += signx1; |
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} |
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// Move line
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// process second line until y value is about to change
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loopDone=false; |
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while (!loopDone) { |
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e2 += dy2; |
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while (e2 >= dx2) { |
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e2 -= dx2; |
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if (changed2) t2xp = signx2;//t2x += signx2;
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else loopDone=true; |
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} |
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if (changed2) loopDone=true; |
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else t2x += signx2; |
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} |
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if (minx>t1x) minx = t1x; if (minx>t2x) minx = t2x; |
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if (maxx<t1x) maxx = t1x; if (maxx<t2x) maxx = t2x; |
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DrawHorizontalLine(minx, maxx, y,col); // Draw line from min to max points found on the y
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// Now increase y
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if (!changed1) t1x += signx1; |
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t1x += t1xp; |
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if (!changed2) t2x += signx2; |
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t2x += t2xp; |
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y += 1; |
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if (y == y2) lloopDone=true; |
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} |
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} |
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// Second half
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dx1 = (int)(x3 - x2); if (dx1<0) { dx1 = -dx1; signx1 = -1; } |
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else signx1 = 1; |
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dy1 = (int)(y3 - y2); |
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t1x = x2; |
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if (dy1 > dx1) { // swap values
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int t=dy1;dy1=dx1;dx1=t; |
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changed1 = true; |
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} |
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else changed1 = false; |
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e1 = (int)(dx1 >> 1); |
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boolean lloopDone=false; |
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for (int i = 0; i <= dx1&&!lloopDone; i++) { |
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t1xp = 0; t2xp = 0; |
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if (t1x<t2x) { minx = t1x; maxx = t2x; } |
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else { minx = t2x; maxx = t1x; } |
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// process first line until y value is about to change
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boolean loopDone=false; |
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while (i<dx1&&!loopDone) { |
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e1 += dy1; |
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while (e1 >= dx1) { |
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e1 -= dx1; |
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if (changed1) { t1xp = signx1; loopDone=true;}//t1x += signx1;
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else loopDone=true; |
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} |
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if (changed1) loopDone=true; |
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else t1x += signx1; |
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if (i<dx1) i++; |
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} |
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// process second line until y value is about to change
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loopDone=false; |
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while (t2x != x3&&!loopDone) { |
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e2 += dy2; |
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while (e2 >= dx2) { |
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e2 -= dx2; |
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if (changed2) t2xp = signx2; |
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else loopDone=true; |
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} |
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if (changed2) loopDone=true; |
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else t2x += signx2; |
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} |
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if (minx>t1x) minx = t1x; if (minx>t2x) minx = t2x; |
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if (maxx<t1x) maxx = t1x; if (maxx<t2x) maxx = t2x; |
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DrawHorizontalLine(minx, maxx, y,col); |
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if (!changed1) t1x += signx1; |
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t1x += t1xp; |
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if (!changed2) t2x += signx2; |
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t2x += t2xp; |
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y += 1; |
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if (y>y3) lloopDone=true; |
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} |
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} |
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void DrawTriangle(int x1,int y1,int x2,int y2,int x3,int y3,int col) { |
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DrawLine(x1,y1,x2,y2,col); |
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DrawLine(x2,y2,x3,y3,col); |
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DrawLine(x3,y3,x1,y1,col); |
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} |
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void DrawLine(int x1,int y1,int x2,int y2,int col) { |
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int x=0,y=0,dx=0,dy=0,dx1=0,dy1=0,px=0,py=0,xe=0,ye=0; |
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dx=x2-x1;dy=y2-y1; |
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dx1=Math.abs(dx);dy1=Math.abs(dy); |
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px=2*dy1-dx1;py=2*dx1-dy1; |
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if (dy1<=dx1) { |
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if (dx>=0) { |
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x=x1;y=y1;xe=x2; |
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} else { |
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x=x2;y=y2;xe=x1; |
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} |
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Draw(x,y,col); |
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while (x<xe) { |
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x=x+1; |
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if (px<0) { |
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px=px+2*dy1; |
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} else { |
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if ((dx<0&&dy<0)||(dx>0&&dy>0)) { |
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y=y+1; |
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} else { |
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y=y-1; |
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} |
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px=px+2*(dy1-dx1); |
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} |
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Draw(x,y,col); |
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} |
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} else { |
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if (dy>=0) { |
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x=x1;y=y1;ye=y2; |
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} else { |
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x=x2;y=y2;ye=y1; |
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} |
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Draw(x,y,col); |
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while (y<ye) { |
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y=y+1; |
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if (py<=0) { |
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py=py+2*dx1; |
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} else { |
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if ((dx<0&&dy<0)||(dx>0&&dy>0)) { |
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x=x+1; |
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} else { |
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x=x-1; |
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} |
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py=py+2*(dx1-dy1); |
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} |
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Draw(x,y,col); |
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} |
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} |
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} |
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void Draw(int x,int y,int col) { |
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if (x>=0&&y>=0&&x<width&&y<height) { |
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int alpha = col>>>24; |
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if (alpha>0&&alpha<255) { |
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float ratio = alpha/255f; |
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int prev_col = pixels[x+y*width]; |
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int prev_r=prev_col&0xFF; |
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int prev_g=(prev_col&0xFF00)>>>8; |
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int prev_b=(prev_col&0xFF0000)>>>16; |
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int r=col&0xFF; |
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int g=(col&0xFF00)>>>8; |
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int b=(col&0xFF0000)>>>16; |
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int new_r=(int)(ratio*r+(1-ratio)*prev_r); |
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int new_g=(int)(ratio*g+(1-ratio)*prev_g); |
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int new_b=(int)(ratio*b+(1-ratio)*prev_b); |
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pixels[x+y*width]=new_r+(new_g<<8)+(new_b<<16)+(col&0xFF000000); |
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} else { |
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pixels[x+y*width]=col; |
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} |
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} |
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} |
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} |
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