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SigFiesta/MobRegen/Fbattle02.txt

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2.8 KiB

; Shine Monster Regeneration Table V0.3
; Monster Group
#ignore \o042
#exchange # \x20
#table MobRegenGroup
; GroupID Family Regen Region
; Y/N X Y X Y Range/Degree
#columntype INDEX STRING[1] DWRD DWRD DWRD DWRD DWRD
#columnname GroupIndex IsFamily CenterX CenterY Width Height RangeDegree
; Fbattle02HD001 N 4270 3184 44 625 14
; Fbattle02HD002 N 2241 3653 39 704 0
; Fbattle02HD003 N 3234 3427 68 684 0
#record Fbattle02C01 N 3293 2938 73 158 175
#record Fbattle02C02 N 3233 2476 66 87 178
#record Fbattle02C03 N 4438 3363 66 87 178
#record Fbattle02C04 N 4158 3768 66 87 178
#record Fbattle02C05 N 3406 3214 66 87 178
#record Fbattle02C06 N 2188 2935 66 87 178
#record Fbattle02C07 N 2608 2400 66 87 178
#record Fbattle02C08 N 2321 3301 66 87 178
#record Fbattle02C09 N 4154 2789 66 87 178
#record Fbattle02C10 N 3216 3423 66 87 178
#record Fbattle02C11 N 3244 2655 66 87 178
#table MobRegen
; GroupID MobIndex number number Regen Time(sec) Base
; Standard Min Max delta sec delta sec delta sec delta sec delta
#columntype INDEX STRING[33] BYTE BYTE DWRD DWRD DWRD DWRD DWRD DWRD DWRD DWRD DWRD DWRD DWRD DWRD
#columnname RegenIndex MobIndex MobNum KillNum RegStandard RegMin RegMax RegDelta0 RegSec0 RegDelta1 RegSec1 RegDelta2 RegSec2 RegDelta3 RegSec3 RegDelta4
; Fbattle02HD001 HalloWeenPhino02 1 0 60 30 90 -40 30 -20 42 20 78 40 90 0
; Fbattle02HD002 HalloWeenPhino02 1 0 60 30 90 -40 30 -20 42 20 78 40 90 0
; Fbattle02HD003 HalloWeenPhino02 1 0 60 30 90 -40 30 -20 42 20 78 40 90 0
;#record Fbattle02C01 SnowSlime02 1 0 60 30 90 -40 30 -20 42 20 78 40 90 0
; Fbattle02C05 E_JackO02 1 0 60 30 90 -40 30 -20 42 20 78 40 90 0
; Fbattle02C05 E_JackO02 1 0 60 30 90 -40 30 -20 42 20 78 40 90 0
; Fbattle02C10 E_JackO03 1 0 60 30 90 -40 30 -20 42 20 78 40 90 0
; Fbattle02C10 E_JackO03 1 0 60 30 90 -40 30 -20 42 20 78 40 90 0
; Fbattle02C02 E_Box_Black02 3 0 60 30 90 -40 30 -20 42 20 78 40 90 0
; Fbattle02C03 E_Box_Black02 3 0 60 30 90 -40 30 -20 42 20 78 40 90 0
; Fbattle02C04 E_Box_Black02 3 0 60 30 90 -40 30 -20 42 20 78 40 90 0
; Fbattle02C06 E_Box_Black02 3 0 60 30 90 -40 30 -20 42 20 78 40 90 0
; Fbattle02C07 E_Box_Black02 3 0 60 30 90 -40 30 -20 42 20 78 40 90 0
; Fbattle02C08 E_Box_Black02 3 0 60 30 90 -40 30 -20 42 20 78 40 90 0
; Fbattle02C09 E_Box_Black02 3 0 60 30 90 -40 30 -20 42 20 78 40 90 0
; Fbattle02C11 E_Box_Black02 3 0 60 30 90 -40 30 -20 42 20 78 40 90 0
#end