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51 lines
2.8 KiB
51 lines
2.8 KiB
1 year ago
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; Shine Monster Regeneration Table V0.3
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; Monster Group
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#ignore \o042
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#exchange # \x20
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#table MobRegenGroup
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; GroupID Family Regen Region
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; Y/N X Y X Y Range/Degree
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#columntype INDEX STRING[1] DWRD DWRD DWRD DWRD DWRD
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#columnname GroupIndex IsFamily CenterX CenterY Width Height RangeDegree
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; Fbattle02HD001 N 4270 3184 44 625 14
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; Fbattle02HD002 N 2241 3653 39 704 0
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; Fbattle02HD003 N 3234 3427 68 684 0
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#record Fbattle02C01 N 3293 2938 73 158 175
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#record Fbattle02C02 N 3233 2476 66 87 178
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#record Fbattle02C03 N 4438 3363 66 87 178
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#record Fbattle02C04 N 4158 3768 66 87 178
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#record Fbattle02C05 N 3406 3214 66 87 178
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#record Fbattle02C06 N 2188 2935 66 87 178
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#record Fbattle02C07 N 2608 2400 66 87 178
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#record Fbattle02C08 N 2321 3301 66 87 178
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#record Fbattle02C09 N 4154 2789 66 87 178
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#record Fbattle02C10 N 3216 3423 66 87 178
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#record Fbattle02C11 N 3244 2655 66 87 178
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#table MobRegen
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; GroupID MobIndex number number Regen Time(sec) Base
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; Standard Min Max delta sec delta sec delta sec delta sec delta
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#columntype INDEX STRING[33] BYTE BYTE DWRD DWRD DWRD DWRD DWRD DWRD DWRD DWRD DWRD DWRD DWRD DWRD
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#columnname RegenIndex MobIndex MobNum KillNum RegStandard RegMin RegMax RegDelta0 RegSec0 RegDelta1 RegSec1 RegDelta2 RegSec2 RegDelta3 RegSec3 RegDelta4
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; Fbattle02HD001 HalloWeenPhino02 1 0 60 30 90 -40 30 -20 42 20 78 40 90 0
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; Fbattle02HD002 HalloWeenPhino02 1 0 60 30 90 -40 30 -20 42 20 78 40 90 0
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; Fbattle02HD003 HalloWeenPhino02 1 0 60 30 90 -40 30 -20 42 20 78 40 90 0
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;#record Fbattle02C01 SnowSlime02 1 0 60 30 90 -40 30 -20 42 20 78 40 90 0
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; Fbattle02C05 E_JackO02 1 0 60 30 90 -40 30 -20 42 20 78 40 90 0
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; Fbattle02C05 E_JackO02 1 0 60 30 90 -40 30 -20 42 20 78 40 90 0
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; Fbattle02C10 E_JackO03 1 0 60 30 90 -40 30 -20 42 20 78 40 90 0
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; Fbattle02C10 E_JackO03 1 0 60 30 90 -40 30 -20 42 20 78 40 90 0
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; Fbattle02C02 E_Box_Black02 3 0 60 30 90 -40 30 -20 42 20 78 40 90 0
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; Fbattle02C03 E_Box_Black02 3 0 60 30 90 -40 30 -20 42 20 78 40 90 0
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; Fbattle02C04 E_Box_Black02 3 0 60 30 90 -40 30 -20 42 20 78 40 90 0
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; Fbattle02C06 E_Box_Black02 3 0 60 30 90 -40 30 -20 42 20 78 40 90 0
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; Fbattle02C07 E_Box_Black02 3 0 60 30 90 -40 30 -20 42 20 78 40 90 0
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; Fbattle02C08 E_Box_Black02 3 0 60 30 90 -40 30 -20 42 20 78 40 90 0
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; Fbattle02C09 E_Box_Black02 3 0 60 30 90 -40 30 -20 42 20 78 40 90 0
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; Fbattle02C11 E_Box_Black02 3 0 60 30 90 -40 30 -20 42 20 78 40 90 0
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#end
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