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SigFiesta/World/DamageByAngle.txt

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; Damage By Attack Angle
#Ignore \o042
#Exchange # \x20
;#delimeter \x20
#Table DamageByAngle_Chr
;
#ColumnType WORD WORD WORD
;
; 비어있는 각도는 보간법으로 계산
; "0, 180도는 반드시 있어야 함"
; "몹이 캐릭터를, 캐릭터가 캐릭터를 공격할 때"
#ColumnName DamagedAngle DamageRate CheckSum
#Record 0 1000 0
#Record 45 1040 45
#Record 90 1100 90
#Record 135 1120 135
#Record 170 1140 170
#Record 180 1200 180
#Table DamageByAngle_Mob
;
#ColumnType WORD WORD WORD
; 캐릭터가 몹을 공격할 때
#ColumnName DamagedAngle DamageRate CheckSum
#Record 0 1000 0
#Record 45 1040 45
#Record 90 1100 90
#Record 135 1120 135
#Record 170 1140 170
#Record 180 1200 180
#end