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; Damage By Attack Angle
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#Ignore \o042
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#Exchange # \x20
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;#delimeter \x20
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#Table DamageByAngle_Chr
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;
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#ColumnType WORD WORD WORD
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;
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; <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ִ<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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; "0, 180<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>ݵ<EFBFBD><EFBFBD><EFBFBD> <EFBFBD>־<EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD>"
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; "<EFBFBD><EFBFBD><EFBFBD><EFBFBD> ij<EFBFBD><EFBFBD><EFBFBD><EFBFBD>, ij<EFBFBD><EFBFBD><EFBFBD>Ͱ<EFBFBD> ij<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD>"
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#ColumnName DamagedAngle DamageRate CheckSum
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#Record 0 1000 0
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#Record 45 1040 45
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#Record 90 1100 90
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#Record 135 1120 135
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#Record 170 1140 170
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#Record 180 1200 180
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#Table DamageByAngle_Mob
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;
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#ColumnType WORD WORD WORD
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; ij<EFBFBD><EFBFBD><EFBFBD>Ͱ<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD>
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#ColumnName DamagedAngle DamageRate CheckSum
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#Record 0 1000 0
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#Record 45 1040 45
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#Record 90 1100 90
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#Record 135 1120 135
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#Record 170 1140 170
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#Record 180 1200 180
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#end
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