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SigFiesta/World/DamageByAngle.txt

36 lines
725 B

; Damage By Attack Angle
#Ignore \o042
#Exchange # \x20
;#delimeter \x20
#Table DamageByAngle_Chr
;
#ColumnType WORD WORD WORD
;
; <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ִ<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
; "0, 180<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>ݵ<EFBFBD><EFBFBD><EFBFBD> <EFBFBD>־<EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD>"
; "<EFBFBD><EFBFBD><EFBFBD><EFBFBD> ij<EFBFBD><EFBFBD><EFBFBD>͸<EFBFBD>, ij<EFBFBD><EFBFBD><EFBFBD>Ͱ<EFBFBD> ij<EFBFBD><EFBFBD><EFBFBD>͸<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD>"
#ColumnName DamagedAngle DamageRate CheckSum
#Record 0 1000 0
#Record 45 1040 45
#Record 90 1100 90
#Record 135 1120 135
#Record 170 1140 170
#Record 180 1200 180
#Table DamageByAngle_Mob
;
#ColumnType WORD WORD WORD
; ij<EFBFBD><EFBFBD><EFBFBD>Ͱ<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD>
#ColumnName DamagedAngle DamageRate CheckSum
#Record 0 1000 0
#Record 45 1040 45
#Record 90 1100 90
#Record 135 1120 135
#Record 170 1140 170
#Record 180 1200 180
#end