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47 lines
2.5 KiB
47 lines
2.5 KiB
; Shine Monster Regeneration Table V0.3
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; Monster Group
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#ignore \o042
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#exchange # \x20
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#table MobRegenGroup
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; GroupID Family Regen Region
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; Y/N X Y X Y Range/Degree
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#columntype INDEX STRING[1] DWRD DWRD DWRD DWRD DWRD
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#columnname GroupIndex IsFamily CenterX CenterY Width Height RangeDegree
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; Fbattle01HD001 N 1739 3221 739 102 0
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; Fbattle01HD002 N 1492 2041 601 78 -20
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; Fbattle01HD005 N 3465 2817 80 389 4
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#record Fbattle01C01 N 1805 3516 0 0 94
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#record Fbattle01C02 N 1944 3287 0 0 94
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#record Fbattle01C03 N 3540 3237 0 0 94
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#record Fbattle01C04 N 2671 2211 0 0 94
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#record Fbattle01C05 N 2800 2374 0 0 94
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#record Fbattle01C06 N 3398 3086 0 0 94
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#record Fbattle01C07 N 3022 2317 0 0 94
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#record Fbattle01C08 N 3345 3297 0 0 94
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#record Fbattle01C09 N 2882 2156 0 0 94
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#record Fbattle01C10 N 1704 3306 0 0 94
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#table MobRegen
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; GroupID MobIndex number number Regen Time(sec) Base
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; Standard Min Max delta sec delta sec delta sec delta sec delta
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#columntype INDEX STRING[33] BYTE BYTE DWRD DWRD DWRD DWRD DWRD DWRD DWRD DWRD DWRD DWRD DWRD DWRD
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#columnname RegenIndex MobIndex MobNum KillNum RegStandard RegMin RegMax RegDelta0 RegSec0 RegDelta1 RegSec1 RegDelta2 RegSec2 RegDelta3 RegSec3 RegDelta4
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; Fbattle01HD001 HalloWeenPhino01 1 0 60 30 90 -40 30 -20 42 20 78 40 90 0
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; Fbattle01HD002 HalloWeenPhino01 1 0 60 30 90 -40 30 -20 42 20 78 40 90 0
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; Fbattle01HD005 HalloWeenPhino01 1 0 60 30 90 -40 30 -20 42 20 78 40 90 0
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;#record Fbattle01C01 SnowSlime01 1 0 60 30 90 -40 30 -20 42 20 78 40 90 0
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; Fbattle01C02 E_JackO01 2 0 60 30 90 -40 30 -20 42 20 78 40 90 0
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; Fbattle01C10 E_JackO01 2 0 60 30 90 -40 30 -20 42 20 78 40 90 0
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; Fbattle01C03 E_Box_Black01 3 0 60 30 90 -40 30 -20 42 20 78 40 90 0
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; Fbattle01C04 E_Box_Black01 3 0 60 30 90 -40 30 -20 42 20 78 40 90 0
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; Fbattle01C05 E_Box_Black01 3 0 60 30 90 -40 30 -20 42 20 78 40 90 0
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; Fbattle01C06 E_Box_Black01 3 0 60 30 90 -40 30 -20 42 20 78 40 90 0
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; Fbattle01C07 E_Box_Black01 3 0 60 30 90 -40 30 -20 42 20 78 40 90 0
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; Fbattle01C08 E_Box_Black01 3 0 60 30 90 -40 30 -20 42 20 78 40 90 0
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; Fbattle01C09 E_Box_Black01 3 0 60 30 90 -40 30 -20 42 20 78 40 90 0
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;
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#end
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